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Book Comprehensive Computer Learning

Download or read book Comprehensive Computer Learning written by BITTU KUMAR and published by V&S Publishers. This book was released on 2015-06-01 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: We have moved one step ahead in the arena of student and job-oriented books with the CCL, by enhancing our proven pedagogy to bring together the collective knowledge and wisdom of the world of computers. Books published under this series are specifically designed to engage readers, improve computer skills, and prepare themselves for future success. This comprehensive series with step-by-step instructions and relevant screenshots throughout the text enables readers to have a better understanding of computers. Written in simple and lucid language, without technical jargons, each book of this series is accompanied by an interactive CD/DVD with video tutorials. The book is designed to provide you with everything you need for your formal introduction to the world of computers. It's the one book that covers everything that a reader needs to know about computers - Hardware and software of a computer; setting up a new computer; using Microsoft Office and other popular software connecting to the Internet; working with digital media; burning custom CD/DVD; watching movies; managing money online; setting up home networks; keeping PCs running reliably; protecting your PC from spam, viruses, and spyware; cleaning your PC properly, etc. This comprehensive guide uses easy-to-follow steps and screenshots, and clear, concise language to show the simplest ways to get things done with your PC.

Book Computer Games for Learning

Download or read book Computer Games for Learning written by Richard E. Mayer and published by MIT Press. This book was released on 2014-07-11 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Book Concise Dictionary of Chemistry

Download or read book Concise Dictionary of Chemistry written by Bittu Kumar and published by . This book was released on with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is designed to provide you with dictionaries of terms in chemistry to make science simpler for you. The terms have been arranged alphabetically for quick reference. Suitable explanations of terms that have come into public domain recently also find mention. The standard of explanation has been kept at a level of understanding expected from an average secondary and senior secondary student. Illustrations and examples, at appropriate places, have been given. Readers who have not made a special study of any science subject will have also be able to grasp the definitions. A glossary of Nobel Prize winners and their contributions is an added attraction. #v&spublishers

Book Deep Learning

    Book Details:
  • Author : Ian Goodfellow
  • Publisher : MIT Press
  • Release : 2016-11-10
  • ISBN : 0262337371
  • Pages : 801 pages

Download or read book Deep Learning written by Ian Goodfellow and published by MIT Press. This book was released on 2016-11-10 with total page 801 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to a broad range of topics in deep learning, covering mathematical and conceptual background, deep learning techniques used in industry, and research perspectives. “Written by three experts in the field, Deep Learning is the only comprehensive book on the subject.” —Elon Musk, cochair of OpenAI; cofounder and CEO of Tesla and SpaceX Deep learning is a form of machine learning that enables computers to learn from experience and understand the world in terms of a hierarchy of concepts. Because the computer gathers knowledge from experience, there is no need for a human computer operator to formally specify all the knowledge that the computer needs. The hierarchy of concepts allows the computer to learn complicated concepts by building them out of simpler ones; a graph of these hierarchies would be many layers deep. This book introduces a broad range of topics in deep learning. The text offers mathematical and conceptual background, covering relevant concepts in linear algebra, probability theory and information theory, numerical computation, and machine learning. It describes deep learning techniques used by practitioners in industry, including deep feedforward networks, regularization, optimization algorithms, convolutional networks, sequence modeling, and practical methodology; and it surveys such applications as natural language processing, speech recognition, computer vision, online recommendation systems, bioinformatics, and videogames. Finally, the book offers research perspectives, covering such theoretical topics as linear factor models, autoencoders, representation learning, structured probabilistic models, Monte Carlo methods, the partition function, approximate inference, and deep generative models. Deep Learning can be used by undergraduate or graduate students planning careers in either industry or research, and by software engineers who want to begin using deep learning in their products or platforms. A website offers supplementary material for both readers and instructors.

Book Code

    Book Details:
  • Author : Charles Petzold
  • Publisher : Microsoft Press
  • Release : 2022-08-02
  • ISBN : 0137909292
  • Pages : 563 pages

Download or read book Code written by Charles Petzold and published by Microsoft Press. This book was released on 2022-08-02 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

Book Introduction To Computers

Download or read book Introduction To Computers written by MS. SHIKHA NUTIYAL and published by V&S Publishers. This book was released on 2012-11-15 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Computers is an effort made with an interactive and hands on approach to communicate the essential aspects of computers. The book targets children of all ages. Interesting fun characters make the learning a fun process for readers.Features of the Book:Assessment Exercises: Each unit of the book contains interesting lesson-end assessment exercise to assess and examine your understanding and grasp over the subject.Computer Trivia: This part of the book gives an interesting outlook of the vast computer worldand some factual knowledge regarding computers.Did you know: This portion provides information related to historical aspects of computerworld. Developmental features of computers are also highlighted.Hands on Activity: Learning is made a fun process through incorporating hands on activitybetween lessons.Let's dwell: At the lesson end this section deals with more inquisitive information related to theworld of computers and gives you scope of further though process.More to Learn: This additional feature is an add-on knowledge regarding the text being taught.Special Feature: It's an extension to the topic dealt with the lesson.What is Means? Some special terms in the text are defined systematically for betterunderstanding.Introduction to Computers will help children to make computers a handy companion in all real-lif #v&spublishers

Book How Computers Really Work

Download or read book How Computers Really Work written by Matthew Justice and published by No Starch Press. This book was released on 2020-12-29 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.

Book Handbook On Computer Learning And Intelligence  In 2 Volumes

Download or read book Handbook On Computer Learning And Intelligence In 2 Volumes written by Plamen Parvanov Angelov and published by World Scientific. This book was released on 2022-06-29 with total page 1057 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook on Computer Learning and Intelligence is a second edition which aims to be a one-stop-shop for the various aspects of the broad research area of computer learning and intelligence. This field of research evolved so much in the last five years that it necessitates this new edition of the earlier Handbook on Computational Intelligence.This two-volume handbook is divided into five parts. Volume 1 covers Explainable AI and Supervised Learning. Volume 2 covers three parts: Deep Learning, Intelligent Control, and Evolutionary Computation. The chapters detail the theory, methodology and applications of computer learning and intelligence, and are authored by some of the leading experts in the respective areas. The fifteen core chapters of the previous edition have been written and significantly refreshed by the same authors. Parts of the handbook have evolved to keep pace with the latest developments in computational intelligence in the areas that span across Machine Learning and Artificial Intelligence. The Handbook remains dedicated to applications and engineering-orientated aspects of these areas over abstract theories.Related Link(s)

Book Structure and Interpretation of Computer Programs

Download or read book Structure and Interpretation of Computer Programs written by Harold Abelson and published by MIT Press. This book was released on 2022-05-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website.

Book Computer Science Education

Download or read book Computer Science Education written by Sue Sentance and published by Bloomsbury Publishing. This book was released on 2023-02-23 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.

Book Computer Science and Educational Software Design

Download or read book Computer Science and Educational Software Design written by Pierre Tchounikine and published by Springer Science & Business Media. This book was released on 2011-06-27 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures. Computer scientists face the difficulty of understanding the particular issues and phenomena to be taken into account in educational software projects and of avoiding a naïve technocentered perspective. On the other hand, actors with backgrounds in human or social sciences face the difficulty of understanding software design and implementation issues, and how computer scientists engage in these tasks. Tchounikine argues that these difficulties cannot be solved by building a kind of “general theory” or “general engineering methodology” to be adopted by all actors for all projects: educational software projects may correspond to very different realities, and may be conducted within very different perspectives and with very different matters of concern. Thus the issue of understanding each others’ perspectives and elaborating some common ground is to be considered in context, within the considered project or perspective. To this end, he provides the reader with a framework and means for actively taking into account the relationships between pedagogical settings and software, and for working together in a multidisciplinary way to develop educational software. His book is for actors engaged in research or development projects which require inventing, designing, adapting, implementing or analyzing educational software. The core audience is Master’s and PhD students, researchers and engineers from computer science or human and social sciences (e.g., education, psychology, pedagogy, philosophy, communications or sociology) interested in the issues raised by educational software design and analysis and in the variety of perspectives that may be adopted.

Book Understanding Computers

Download or read book Understanding Computers written by Deborah Morley and published by Course Technology. This book was released on 2016-02-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Give your students a classic introduction to computer concepts with a modern twist with Morley/Parker's UNDERSTANDING COMPUTERS: TODAY AND TOMORROW, COMPREHENSIVE, 16E. Known for a unique emphasis on societal issues and industry insights from respected leaders, this book makes computer concepts relevant to today's career-focused students. This edition offers an increased emphasis on mobile computing and related issues, such as mobile commerce and mobile security. Students become familiar with the impact of new and emerging technologies, including smart watches, drones, 3D scanners and printers, robot assistants, perceptual computing, 5G, White Fi and much more.

Book Computer Education for Teachers

Download or read book Computer Education for Teachers written by Vicki F. Sharp and published by . This book was released on 2001-08 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extremely clear and comprehensive, Computer Education for Teachers features classroom lessons, activities, and projects, over 300 clear illustrations, state-of-the-art technology developments, a chapter on multimedia, two Internet chapters, a large collection of annotated Internet Sites in each chapter, a chapter on computers in special education, an annotated recommended software listing, a summary of current computer research, and an extensive bibliography.Designed to meet the needs of the student unfamiliar with the use of the computer in the classroom, the book is written for undergraduate and graduate education students who want an up-to-date, readable, practical, and concise introduction to computers for teachers. It assumes no prior experience with computers. The chapters are written so that the reader can pursue them in any order.

Book Gamification Based E Learning Strategies for Computer Programming Education

Download or read book Gamification Based E Learning Strategies for Computer Programming Education written by Alexandre Peixoto de Queirós, Ricardo and published by IGI Global. This book was released on 2016-08-23 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Book Computer Networking

    Book Details:
  • Author : Benjamin Walker
  • Publisher : Science & Technology
  • Release : 2019-10-25
  • ISBN : 9781951652166
  • Pages : 226 pages

Download or read book Computer Networking written by Benjamin Walker and published by Science & Technology. This book was released on 2019-10-25 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Keeping this high-demand information from yourself will be detrimental to your technologically-clueless future self... Do you feel insecure about the extent of your computer knowledge and find it difficult to contribute anything useful in a conversation about technology? Do computers and technology, in general, feel alien-like to you, as if it's something way past your time? The advancements made in technology have taken over how our society functions, and so there's no other way to deal with your shortcomings than to handle it head-on. According to TechCo, technology has influenced nearly every aspect of our daily lives, resulting in: Improved communication Improved forms of home entertainment Improved housing and lifestyle standards An altered healthy industry More convenient tools for education And last, but certainly not least: Easier travel, both short and long distances It's incredible to think there are people who have made all these things possible, yet, don't you want to know more about what's happening on the inside of it all? Start with computers. More specifically, computer networking. The next couple of questions swirling around in your head may now be, "Why computer networking? What even is computer networking exactly?" In a nutshell, it's a form of communication that allows for the sharing of resources from one device to another and without computer networking, none of the technology we have today could have been attained. Starting with the basics, you will be able to work your way up to become a computer whiz and be the one people turn to for computer advice. In Computer Networking, you will discover: The fundamental elements essential to creating your network, including why each of them is so important to your start-up A thorough explanation of the networking terms you need to know, written in plain English for easy comprehension How the Internet has had a revolutionary impact on our society, as well as what you can do to keep up with this undeniable part of our lives The best type of cable to use according to your networking needs The type of network you should not be using if you want to keep maintenance at its minimal level The 4 main types of wireless networks you should know, along with what factors can interfere with the consistency of these connections The #1 aspect of computer networking that can present a critical threat to your valuable data if not taken seriously And much more. Knowing your way around computers and how to utilize it for communication is a skill set required at almost every workplace you can find in the modern world, yet that fact is not something you should fear. Use it rather for motivation. The more skill sets you develop, the more opportunities you open for yourself. So with that being said, there's no better time than the present to begin your journey towards a well-informed, technologically-gifted you. Join the other side and finally be the one who's able to correct others about their computer knowledge... If you want to overcome your computer phobia and discover the endless opportunities computer networking has in store, then you need this book today!

Book Understanding Computers  Today and Tomorrow  Comprehensive

Download or read book Understanding Computers Today and Tomorrow Comprehensive written by Deborah Morley and published by Cengage Learning. This book was released on 2014-01-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Computers: Today and Tomorrow gives your students a classic introduction to computer concepts with a modern twist! Known for its emphasis on industry insight and societal issues, this text makes concepts relevant to today's career-focused students and has increased emphasis on mobile computing and related issues such as mobile commerce and mobile security. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Learning Computer Architecture with Raspberry Pi

Download or read book Learning Computer Architecture with Raspberry Pi written by Eben Upton and published by John Wiley & Sons. This book was released on 2016-09-13 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use your Raspberry Pi to get smart about computing fundamentals In the 1980s, the tech revolution was kickstarted by a flood of relatively inexpensive, highly programmable computers like the Commodore. Now, a second revolution in computing is beginning with the Raspberry Pi. Learning Computer Architecture with the Raspberry Pi is the premier guide to understanding the components of the most exciting tech product available. Thanks to this book, every Raspberry Pi owner can understand how the computer works and how to access all of its hardware and software capabilities. Now, students, hackers, and casual users alike can discover how computers work with Learning Computer Architecture with the Raspberry Pi. This book explains what each and every hardware component does, how they relate to one another, and how they correspond to the components of other computing systems. You'll also learn how programming works and how the operating system relates to the Raspberry Pi's physical components. Co-authored by Eben Upton, one of the creators of the Raspberry Pi, this is a companion volume to the Raspberry Pi User Guide An affordable solution for learning about computer system design considerations and experimenting with low-level programming Understandable descriptions of the functions of memory storage, Ethernet, cameras, processors, and more Gain knowledge of computer design and operation in general by exploring the basic structure of the Raspberry Pi The Raspberry Pi was created to bring forth a new generation of computer scientists, developers, and architects who understand the inner workings of the computers that have become essential to our daily lives. Learning Computer Architecture with the Raspberry Pi is your gateway to the world of computer system design.