Download or read book 2D Game Collision Detection written by Thomas Schwarzl and published by Thomas Schwarzl. This book was released on 2012 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are You Wondering How 2D Collision Detection In Video Games Works? Learn how to determine shot impacts, find out which enemies are covered by lines of sight, recognize collisions of race cars or simply check if the mouse cursor floats above a button. This Book Is Designed For Game Developers Who Want To Implement Fast And Efficient 2D Collision Detection. The only prerequisite you need is basic knowledge in procedural programming. If you are familiar with any popular programming language like C, C++, Java, C# or Objective-C you have all you need to understand the code examples throughout the book. What You Will Get From This Book. The following topics get explained in detail: 2D vector mathematics, how to spot collisions of various 2D shapes, simple yet effective body representation of game objects, identifying clashing objects in motion and plenty of optimization tricks. Your Knowledge Will Be Built Up From Scratch. The book is written for beginners, new to the topic of geometrical 2D collision detection. There are plenty of illustrations and code examples which make it easy to understand the necessary concepts and algorithms. Use This Book As A Reference Guide. Aside its introductional nature this book is also designed to serve as a reference guide for looking up specific collision detection functions. So advanced game programmers will derive benefit from it as well. All The Presented Code Is Ready For Immediate Use. The code forged throughout the book can be downloaded from the book's website and can be used right away.
Download or read book Collision Detection in Interactive 3D Environments written by Gino van den Bergen and published by CRC Press. This book was released on 2003-10-27 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f
Download or read book Annual Report written by New York (State). Board of Railroad Commissioners and published by . This book was released on 1904 with total page 1512 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Town Planning written by and published by . This book was released on 1925 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Collision Point written by Lora Leigh and published by St. Martins Press-3PL. This book was released on 2018-02-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Real Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt
Download or read book Computer Animation written by Rick Parent and published by Newnes. This book was released on 2012-10-18 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more
Download or read book Journal of the Society of Arts written by and published by . This book was released on 1895 with total page 1022 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Journal of the Society of Arts written by Royal Society of Arts (Great Britain) and published by . This book was released on 1895 with total page 1076 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Railroad Accident Investigation Summary Report written by and published by . This book was released on 1971 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Pacific Reporter written by and published by . This book was released on 1889 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Comprising all the decisions of the Supreme Courts of California, Kansas, Oregon, Washington, Colorado, Montana, Arizona, Nevada, Idaho, Wyoming, Utah, New Mexico, Oklahoma, District Courts of Appeal and Appellate Department of the Superior Court of California and Criminal Court of Appeals of Oklahoma." (varies)
Download or read book 3D Math Primer for Graphics and Game Development written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
Download or read book Computational Methods in Reactor Shielding written by James Wood and published by Elsevier. This book was released on 2013-10-22 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Methods in Reactor Shielding deals with the mathematical processes involved in how to effectively control the dangerous effect of nuclear radiation. Reactor shielding is considered an important aspect in the operation of reactor systems to ensure the safety of personnel and others that can be directly or indirectly affected. Composed of seven chapters, the book discusses ionizing radiation and how it aids in the control and containment of radioactive substances that are considered harmful to all living things. The text also outlines the necessary radiation quantities and units that are needed for a systemic control of shielding and presents an examination of the main sources of nuclear radiation. A discussion of the gamma photon cross sections and an introduction to BMIX, a computer program used in illustrating a technique in identifying the gamma ray build-up factor for a reactor shield, are added. The selection also discusses various mathematical representations and areas of shielding theory that are being used in radiation shielding. The book is of great value to those involved in the development and implementation of systems to minimize and control the dangerous and lethal effect of radiation.
Download or read book United States Supreme Court Reports written by United States. Supreme Court and published by . This book was released on 1911 with total page 1584 pages. Available in PDF, EPUB and Kindle. Book excerpt: First series, books 1-43, includes "Notes on U.S. reports" by Walter Malins Rose.
Download or read book Reports of Cases Determined in the Supreme Court of the Territory of Washington written by Washington (Ter.) Supreme Court and published by . This book was released on 1889 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Measurements of Higgs Boson Properties in Proton Proton Collisions at s 7 8 and 13 TeV at the CERN Large Hadron Collider written by Ulascan Sarica and published by Springer Nature. This book was released on 2019-09-26 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis documents the measurement of lifetime, width, mass, and couplings to two electroweak bosons of the recently-discovered Higgs boson using data from the CMS experiment at the Large Hadron Collider. Both on-shell (at the mass of around 125 GeV) and off-shell (above 200 GeV) Higgs boson production is studied and an excess of off-shell production with significance above two standard deviations is observed for the first time. The latter is a qualitative new way to study the Higgs field, responsible for generation of mass of all the known elementary particles. In addition, phenomenological tools have been developed with the Monte Carlo event generator and matrix element techniques for an optional analysis of LHC data. Optimization of the CMS data with careful alignment of the silicon tracker is also presented.
Download or read book Advances in Intelligent Networking and Collaborative Systems written by Leonard Barolli and published by Springer. This book was released on 2017-08-14 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to provide the latest research findings, innovative research results, methods and development techniques from both theoretical and practical perspectives related to intelligent social networks and collaborative systems, intelligent networking systems, mobile collaborative systems, secure intelligent cloud systems, etc., and to reveal synergies among various paradigms in the multi-disciplinary field of intelligent collaborative systems. It presents the Proceedings of the 9th International Conference on Intelligent Networking and Collaborative Systems (INCoS-2017), held on August 24–26, 2017 in Toronto, Canada. With the rapid evolution of the Internet, we are currently experiencing a shift from the traditional sharing of information and applications as the main purpose of the Web to an emergent paradigm that puts people at the very centre of networks and exploits the value of people’s connections, relations and collaborations. Social networks are also pla ying a major role in the dynamics and structure of intelligent Web-based networking and collaborative systems. Virtual campuses, virtual communities and organizations effectively leverage intelligent networking and collaborative systems by tapping into a broad range of formal and informal electronic relations, such as business-to-business, peer-to-peer and many types of online collaborative learning interactions, including the emerging e-learning systems. This has resulted in entangled systems that need to be managed efficiently and autonomously. In addition, the latest and powerful technologies based on Grid and wireless infrastructure as well as Cloud computing are now greatly enhancing collaborative and networking applications, but are also facing new issues and challenges. The principal objective of the research and development community is to stimulate research that leads to the creation of responsive environments for networking and, in the longer-term, the developmen t of adaptive, secure, mobile, and intuitive intelligent systems for collaborative work and learning.