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EBookClubs

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Book Colliding Bodies Optimization

Download or read book Colliding Bodies Optimization written by A. Kaveh and published by Springer. This book was released on 2015-06-10 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents and applies a novel efficient meta-heuristic optimization algorithm called Colliding Bodies Optimization (CBO) for various optimization problems. The first part of the book introduces the concepts and methods involved, while the second is devoted to the applications. Though optimal design of structures is the main topic, two chapters on optimal analysis and applications in constructional management are also included. This algorithm is based on one-dimensional collisions between bodies, with each agent solution being considered as an object or body with mass. After a collision of two moving bodies with specified masses and velocities, these bodies again separate, with new velocities. This collision causes the agents to move toward better positions in the search space. The main algorithm (CBO) is internally parameter independent, setting it apart from previously developed meta-heuristics. This algorithm is enhanced (ECBO) for more efficient applications in the optimal design of structures. The algorithms are implemented in standard computer programming languages (MATLAB and C++) and two main codes are provided for ease of use.

Book Applications of Metaheuristic Optimization Algorithms in Civil Engineering

Download or read book Applications of Metaheuristic Optimization Algorithms in Civil Engineering written by A. Kaveh and published by Springer. This book was released on 2016-11-30 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents recently developed efficient metaheuristic optimization algorithms and their applications for solving various optimization problems in civil engineering. The concepts can also be used for optimizing problems in mechanical and electrical engineering.

Book Metaheuristics  Outlines  MATLAB Codes and Examples

Download or read book Metaheuristics Outlines MATLAB Codes and Examples written by Ali Kaveh and published by Springer. This book was released on 2019-03-29 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents eight well-known and often used algorithms besides nine newly developed algorithms by the first author and his students in a practical implementation framework. Matlab codes and some benchmark structural optimization problems are provided. The aim is to provide an efficient context for experienced researchers or readers not familiar with theory, applications and computational developments of the considered metaheuristics. The information will also be of interest to readers interested in application of metaheuristics for hard optimization, comparing conceptually different metaheuristics and designing new metaheuristics.

Book Major Applications of Carbon Nanotube Field Effect Transistors  CNTFET

Download or read book Major Applications of Carbon Nanotube Field Effect Transistors CNTFET written by Raj, Balwinder and published by IGI Global. This book was released on 2019-12-06 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: With recent advancements in electronics, specifically nanoscale devices, new technologies are being implemented to improve the properties of automated systems. However, conventional materials are failing due to limited mobility, high leakage currents, and power dissipation. To mitigate these challenges, alternative resources are required to advance electronics further into the nanoscale domain. Carbon nanotube field-effect transistors are a potential solution yet lack the information and research to be properly utilized. Major Applications of Carbon Nanotube Field-Effect Transistors (CNTFET) is a collection of innovative research on the methods and applications of converting semiconductor devices from micron technology to nanotechnology. The book provides readers with an updated status on existing CNTs, CNTFETs, and their applications and examines practical applications to minimize short channel effects and power dissipation in nanoscale devices and circuits. While highlighting topics including interconnects, digital circuits, and single-wall CNTs, this book is ideally designed for electrical engineers, electronics engineers, students, researchers, academicians, industry professionals, and practitioners working in nanoscience, nanotechnology, applied physics, and electrical and electronics engineering.

Book Metaheuristic Optimization Algorithms in Civil Engineering  New Applications

Download or read book Metaheuristic Optimization Algorithms in Civil Engineering New Applications written by Ali Kaveh and published by Springer Nature. This book was released on 2020-04-14 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses the application of metaheuristic algorithms in a number of important optimization problems in civil engineering. Advances in civil engineering technologies require greater accuracy, efficiency and speed in terms of the analysis and design of the corresponding systems. As such, it is not surprising that novel methods have been developed for the optimal design of real-world systems and models with complex configurations and large numbers of elements. This book is intended for scientists, engineers and students wishing to explore the potential of newly developed metaheuristics in practical problems. It presents concepts that are not only applicable to civil engineering problems, but can also used for optimizing problems related to mechanical, electrical, and industrial engineering. It is an essential resource for civil, mechanical and electrical engineers who use optimization methods for design, as well as for students and researchers interested in structural optimization.

Book Real Time Collision Detection

Download or read book Real Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

Book Planning Algorithms

    Book Details:
  • Author : Steven M. LaValle
  • Publisher : Cambridge University Press
  • Release : 2006-05-29
  • ISBN : 9780521862059
  • Pages : 844 pages

Download or read book Planning Algorithms written by Steven M. LaValle and published by Cambridge University Press. This book was released on 2006-05-29 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. Written for computer scientists and engineers with interests in artificial intelligence, robotics, or control theory, this is the only book on this topic that tightly integrates a vast body of literature from several fields into a coherent source for teaching and reference in a wide variety of applications. Difficult mathematical material is explained through hundreds of examples and illustrations.

Book Game Physics Cookbook

    Book Details:
  • Author : Gabor Szauer
  • Publisher : Packt Publishing Ltd
  • Release : 2017-03-24
  • ISBN : 1787120813
  • Pages : 481 pages

Download or read book Game Physics Cookbook written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2017-03-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Book Impact Mechanics

    Book Details:
  • Author : W. J. Stronge
  • Publisher : Cambridge University Press
  • Release : 2018-11-15
  • ISBN : 0521841887
  • Pages : 383 pages

Download or read book Impact Mechanics written by W. J. Stronge and published by Cambridge University Press. This book was released on 2018-11-15 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of Impact Mechanics offers new analytical methods with examples for the dynamics of low-speed impact.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Book Cohort Intelligence  A Socio inspired Optimization Method

Download or read book Cohort Intelligence A Socio inspired Optimization Method written by Anand Jayant Kulkarni and published by Springer. This book was released on 2016-09-22 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Volume discusses the underlying principles and analysis of the different concepts associated with an emerging socio-inspired optimization tool referred to as Cohort Intelligence (CI). CI algorithms have been coded in Matlab and are freely available from the link provided inside the book. The book demonstrates the ability of CI methodology for solving combinatorial problems such as Traveling Salesman Problem and Knapsack Problem in addition to real world applications from the healthcare, inventory, supply chain optimization and Cross-Border transportation. The inherent ability of handling constraints based on probability distribution is also revealed and proved using these problems.

Book Multi Objective Optimization

Download or read book Multi Objective Optimization written by Gade Pandu Rangaiah and published by World Scientific. This book was released on 2009 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Optimization has been playing a key role in the design, planning and operation of chemical and related processes for nearly half a century. Although process optimization for multiple objectives was studied by several researchers back in the 1970s and 1980s, it has attracted active research in the last 10 years, spurred by the new and effective techniques for multi-objective optimization. In order to capture this renewed interest, this monograph presents the recent and ongoing research in multi-optimization techniques and their applications in chemical engineering. Following a brief introduction and general review on the development of multi-objective optimization applications in chemical engineering since 2000, the book gives a description of selected multi-objective techniques and then goes on to discuss chemical engineering applications. These applications are from diverse areas within chemical engineering, and are presented in detail. All chapters will be of interest to researchers in multi-objective optimization and/or chemical engineering; they can be read individually and used in one''s learning and research. Several exercises are included at the end of many chapters, for use by both practicing engineers and students.

Book Cost Optimization of Structures

Download or read book Cost Optimization of Structures written by Hojjat Adeli and published by John Wiley & Sons. This book was released on 2006-11-02 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the weight of a structure constitutes a significant part of the cost, a minimum weight design is not necessarily the minimum cost design. Little attention in structural optimization has been paid to the cost optimization problem, particularly of realistic three-dimensional structures. Cost optimization is becoming a priority in all civil engineering projects, and the concept of Life-Cycle Costing is penetrating design, manufacturing and construction organizations. In this groundbreaking book the authors present novel computational models for cost optimization of large scale, realistic structures, subjected to the actual constraints of commonly used design codes. As the first book on the subject this book: Contains detailed step-by-step algorithms Focuses on novel computing techniques such as genetic algorithms, fuzzy logic, and parallel computing Covers both Allowable Stress Design (ASD) and Load and Resistance Factor Design (LRFD) codes Includes realistic design examples covering large-scale, high-rise building structures Presents computational models that enable substantial cost savings in the design of structures Fully automated structural design and cost optimization is where large-scale design technology is heading, thus Cost Optimization of Structures: Fuzzy Logic, Genetic Algorithms, and Parallel Computing will be of great interest to civil and structural engineers, mechanical engineers, structural design software developers, and architectural engineers involved in the design of structures and life-cycle cost optimisation. It is also a pioneering text for graduate students and researchers working in building design and structural optimization.

Book Human Body Dynamics

    Book Details:
  • Author : Aydin Tözeren
  • Publisher : Springer Science & Business Media
  • Release : 2006-04-18
  • ISBN : 038721691X
  • Pages : 332 pages

Download or read book Human Body Dynamics written by Aydin Tözeren and published by Springer Science & Business Media. This book was released on 2006-04-18 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quantitative approach to studying human biomechanics, presenting principles of classical mechanics using case studies involving human movement. Vector algebra and vector differentiation are used to describe the motion of objects and 3D motion mechanics are treated in depth. Diagrams and software-created sequences are used to illustrate human movement.

Book Handbook of Research on Predictive Modeling and Optimization Methods in Science and Engineering

Download or read book Handbook of Research on Predictive Modeling and Optimization Methods in Science and Engineering written by Kim, Dookie and published by IGI Global. This book was released on 2018-06-15 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: The disciplines of science and engineering rely heavily on the forecasting of prospective constraints for concepts that have not yet been proven to exist, especially in areas such as artificial intelligence. Obtaining quality solutions to the problems presented becomes increasingly difficult due to the number of steps required to sift through the possible solutions, and the ability to solve such problems relies on the recognition of patterns and the categorization of data into specific sets. Predictive modeling and optimization methods allow unknown events to be categorized based on statistics and classifiers input by researchers. The Handbook of Research on Predictive Modeling and Optimization Methods in Science and Engineering is a critical reference source that provides comprehensive information on the use of optimization techniques and predictive models to solve real-life engineering and science problems. Through discussions on techniques such as robust design optimization, water level prediction, and the prediction of human actions, this publication identifies solutions to developing problems and new solutions for existing problems, making this publication a valuable resource for engineers, researchers, graduate students, and other professionals.

Book Game Physics Engine Development

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne