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Book Everybody Wins

Download or read book Everybody Wins written by James Wallis and published by Simon and Schuster. This book was released on 2023-03-14 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: The revolution in tabletop gaming revealed and reviewed, in this entertaining and informative look at over 40 years of award-winning games. The annual Spiel des Jahres (Game of the Year) Awards are like the Oscars of the tabletop. Acclaimed British author and games expert James Wallis investigates the winners and losers of each year’s contest to track the incredible explosion in amazing new board games. From modern classics like CATAN, Ticket to Ride, and Dixit to once-lauded games that have now been forgotten (not to mention several popular hits that somehow missed a nomination), this is a comprehensive yet hugely readable study of the best board games ever made, penned by one of the most knowledgeable commentators on the hobby.

Book Time Out Florence

    Book Details:
  • Author : Editors of Time Out
  • Publisher : Time Out
  • Release : 2011-12-27
  • ISBN : 184670247X
  • Pages : 340 pages

Download or read book Time Out Florence written by Editors of Time Out and published by Time Out. This book was released on 2011-12-27 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Florence has the greatest collection of Renaissance art in the world, and a character list that reads like a Who's Who of the period's greatest artists and thinkers u Dante, Leonardo, Michaelangelo u not to mention the powerful families who financed their work - the Medici and the Strozzi. Evidence of their lasting influence abounds today, including the discovery of a Leonardo fresco beneath a painting by Vasari, and the unearthing of Michaelangelo's plans for a church facade. The city's challenge today is to manage the resultant tourist hordes; a new entrance to an enlarged Uffizi should double tourist numbers to the gallery, while a tramline is intended to reduce the city's traffic.

Book Georgian and Victorian Board Games

Download or read book Georgian and Victorian Board Games written by Ellen Liman and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the turn from the 18th to the 19th century approached in Great Britain, more and more parents and teachers embraced a suggestion from the philosopher John Locke that learning might be made a play and recreation to children. 'Georgian and Victorian Board Games: The Liman Collection' includes the most beautiful and rare games of the time collected by Arthur Liman. Showcasing 50 games that were made for both instruction and delight, the book reflects on a transatlantic market that flourished into and through the 19th century. Although games were often printed on linen or board instead of delicate paper, many fell apart due to enthusiastic use. But those that survived open a window onto the time period in which they were created, reflecting its social and moral priorities as well as a wide range of educational subjects. 'Georgian and Victorian Board Games: The Liman Collection' will appeal to both experts and people who will discover this unusual art form for the first time. The oversize format allows for a close inspection and reading of the wonderfully imaginative and interesting information on the museum-quality game boards while reproductions of some of the pages from the detailed instruction booklets allow for an even deeper look into the games and how they were played. The games themselves are beautifully detailed produced by a handful of the best-known publishers of the era, the hand-color engraved games look as vibrant and colorful as they did two centuries ago. Also included in the lavishly produced book are five gatefolds that illustrate the games and their complete instructions and rules so as to allow modern readers to try their hand at these fascinating and historic games.

Book Championship Hold em

Download or read book Championship Hold em written by Tom McEvoy and published by Cardoza Publishing. This book was released on 2013-09-25 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new chapter, 21 Money-Making Tips from the Pros, shows players how to increase their income from cash gamed and tournaments. Hard-hitting hold'em tje way it's palyed today in casino and online limit cash games and tournaments, players get killer advice on how to win more money in rammin'-jammin' games, kill-pot, jackpot, shorthanded, and other cash games, plus tournaments strategies for a small buy-in, big buy-in, rebuy, satellite and big-field major tournaments. Players learn the thinking process for the pre-flop, flop, turn and r iver including play-byplay analyses. Specific advice for rocks in tight games, weaklings in loose games, experts in sdolid games, how hand value change, when players should fold, chrck,raise, reraise, check-raise, slowplay, and bluff

Book Your Turn

    Book Details:
  • Author : Scott A. Rogers
  • Publisher : John Wiley & Sons
  • Release : 2023-09-27
  • ISBN : 1119981603
  • Pages : 602 pages

Download or read book Your Turn written by Scott A. Rogers and published by John Wiley & Sons. This book was released on 2023-09-27 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are a novice or experienced pro, this easy-to-follow guide to designing board games is for you! In Your Turn! The Guide to Great Tabletop Game Design, veteran game designer Scott Rogers—creator of tabletop games including Rayguns and Rocketships, Pantone the Game and ALIEN: Fate of the Nostromo—delivers a practical walkthrough to help YOU create over a half-dozen game prototypes, including dice, card, euro, miniature, and party games. The book is packed with easy-to-follow instructions, charming illustrations, and hands-on lessons based on the author's proven knowledge and experience. And once you've made your game, Your Turn! will teach you how to prepare, pitch and sell it whether through crowdfunding or a publisher. You’ll also learn how to: Write and create elegant and crystal-clear rules of play Playtest your games to improve quality, fix problems, and gather feedback Learn what players want and how to design for it Learn the secrets of the Six Zones of Play and why they are so important to your game design! Your Turn! is the essential guide for practicing and aspiring tabletop game designers everywhere! Why wait to make the tabletop game of your dreams? Grab this book and prepare to take Your Turn!

Book Japanese Role Playing Games

Download or read book Japanese Role Playing Games written by Rachael Hutchinson and published by Rowman & Littlefield. This book was released on 2022-04-11 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book Hearings

    Book Details:
  • Author : United States. Congress. House. Committee on Education
  • Publisher :
  • Release : 1970
  • ISBN :
  • Pages : 1596 pages

Download or read book Hearings written by United States. Congress. House. Committee on Education and published by . This book was released on 1970 with total page 1596 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Everything Tabletop Games Book

Download or read book The Everything Tabletop Games Book written by Bebo and published by Simon and Schuster. This book was released on 2019-07-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tabletop and board games aren’t just for rainy days or awkward family events anymore. As the game industry grows, people of all ages are jumping to play “the original social network.” In our ever-increasing technological world, playing old-school games is a welcome retreat from the overexposure to Instagram, Twitter, Facebook, and the rest of social media. Over the past few years, board games have become the hot new hobby. Instead of friends sitting around the same table and staring at their phones, they are now either working with or against each other. Millions upon millions of new fans have begun to join their friends in real life for a fun game of Pandemic, 7 Wonders, or Ticket to Ride. The Everything Tabletop Games Book shows how to play some of the best tabletop games in the world, from classic strategy games like Settlers of Catan to great new games like Gloomhaven. Throughout the book, you’ll learn the different genres of tabletop and board games; how to play each game; rules and strategies to help you win; and even where to play online—including new expansions to keep your favorite games fresh and exciting. So gather up some friends, pick a game from this book, and start playing! You’ll be having a blast in no time.

Book The Minds Behind Sports Games

Download or read book The Minds Behind Sports Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2020-08-27 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Book Expressive Processing

    Book Details:
  • Author : Noah Wardrip-Fruin
  • Publisher : MIT Press
  • Release : 2012-02-10
  • ISBN : 0262517531
  • Pages : 500 pages

Download or read book Expressive Processing written by Noah Wardrip-Fruin and published by MIT Press. This book was released on 2012-02-10 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Book Audio Recorders to Zucchini Seeds

Download or read book Audio Recorders to Zucchini Seeds written by Mark Robison and published by Bloomsbury Publishing USA. This book was released on 2017-05-30 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exploration of the range of options for a "library of things" collection demonstrates what has been implemented successfully and offers practical insights regarding these nontraditional projects, from the development of concepts to the everyday realities of maintaining these collections. What services libraries provide and how they function in their communities is constantly being reconsidered and redefined. One example of this is the trend of experimenting with building circulating collections of nonliterary "things"—such as tools, seeds, cooking equipment, bicycles, household machinery, and educational materials—by drawing on traditional library functions and strengths of acquisition, organization, and circulation. Audio Recorders to Zucchini Seeds: Building a Library of Things enables you to consider the feasibility of creating a specific type of "thing" collection in your library and get practical advice about the processes necessary to successfully launch and maintain it, from planning and funding to circulation, promotion, and upkeep. This contributed volume provides a survey of "library of things" projects within the United States, from both public and academic libraries, offering real-world lessons learned from these early experiments with nontraditional collections. The authors offer practical insights from their projects, from the development of their initial ideas to the everyday realities of maintaining and circulating these collections, including cataloging, space needs, safety concerns, staff training, circulation, marketing, and assessment. The contributed chapters are organized thematically, covering "things" collections that encompass a wide variety of objects first, followed by collections with a community-building focus (seeds, recreation, tools) and those that serve an educational purpose, such as curriculum centers, children's toys, or collections that support a university curriculum. The last section addresses collections that support media production.

Book Time of the Aces

Download or read book Time of the Aces written by Peter B. Mersky and published by . This book was released on 1993 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Crash Course in Gaming

Download or read book Crash Course in Gaming written by Suellen S. Adams and published by Bloomsbury Publishing USA. This book was released on 2013-11-25 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

Book Collecting for the Curriculum

Download or read book Collecting for the Curriculum written by Amy J. Catalano and published by Bloomsbury Publishing USA. This book was released on 2015-09-28 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're a librarian charged with collecting curriculum materials and children's literature to support the Common Core State Standards, then this book—the only one that offers explicit advice on collection development in curriculum collections—is for you. While there are many publications on the Common Core for school librarians and K–12 educators, no such literature exists for curriculum librarians at the post-secondary level. This book fills that gap, standing alone as a guide to collection development for curriculum librarians independent of the Common Core State Standards (CCSS). The book provides instruction and guidance to curriculum librarians who acquire and manage collections so you can develop a collection based on best practices. The book begins with a primer on the CCSS and how curriculum librarians can support them. Discussion of the Standards is then woven through chapters, arranged by content area, that share research-based practices in curriculum development and instruction to guide you in curriculum selection. Material types covered include games, textbooks, children's literature, primary sources, counseling, and nonfiction. Additional chapters cover the management of curriculum collections, testing collections, and instruction and reference, as well as how to support and collect for special needs learners. Current practices in collection development for curriculum materials librarians are also reviewed. The book closes with a discussion of the future of curriculum materials.

Book Universal Access in Human Computer Interaction  Users and Context Diversity

Download or read book Universal Access in Human Computer Interaction Users and Context Diversity written by Margherita Antona and published by Springer. This book was released on 2016-07-04 with total page 667 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.

Book Craft Communities

    Book Details:
  • Author : Susan Luckman
  • Publisher : Bloomsbury Publishing
  • Release : 2023-12-14
  • ISBN : 147425960X
  • Pages : 197 pages

Download or read book Craft Communities written by Susan Luckman and published by Bloomsbury Publishing. This book was released on 2023-12-14 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Craft Communities addresses the social groups, old and new, which have developed around craft production and consumption, exploring the social and cultural impact of contemporary practices of making. Addressing a wide range of crafting practice, from yarnbombs to Shetlands shawls, brassware to paper crafting, in a variety of regional and national contexts, the contributors consider how craft practices operate collectively in the home, communities, businesses, workshops, schools, social enterprises, and online. It further identifies how social media has emerged as a key driver of the 'Third Wave' of craft. From Etsy to Instagram, Twitter to Pinterest, online communities of the handmade are changing the way people buy and sell, make and meet.