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Book Collaborative Virtual Environments

Download or read book Collaborative Virtual Environments written by Elizabeth F. Churchill and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Book Collaborative Virtual Environments  CVE  98

Download or read book Collaborative Virtual Environments CVE 98 written by and published by . This book was released on 1998 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Environments    98

    Book Details:
  • Author : Martin Göbel
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3709175194
  • Pages : 345 pages

Download or read book Virtual Environments 98 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years after Virtual Environment research started with NASA’s VIEW project, these techniques are now exploited in industry to speed up product development cycles, to ensure higher product quality, and to encourage early training on and for new products. Especially the automotive industry, but also the oil and gas industry are driving the use of these techniques in their works. The papers in this volume reflect all the different tracks of the workshop: reviewed technical papers as research contributions, summaries on panels of VE applications in the automotive, the medical, the telecommunication and the geoscience field, a panel discussing VEs as the future workspace, invited papers from experts reporting from VEs for entertainment industry, for media arts, for supercomputing and productivity enhancement. Short industrial case studies, reporting very briefly from ongoing industrial activities complete this state of the art snapshot.

Book ECSCW    99

    Book Details:
  • Author : Susanne Bodker
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 9401144419
  • Pages : 459 pages

Download or read book ECSCW 99 written by Susanne Bodker and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work, 12-16 September 1999, Copenhagen, Denmark.

Book Inhabited Information Spaces

Download or read book Inhabited Information Spaces written by David N. Snowdon and published by Springer Science & Business Media. This book was released on 2006-04-28 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.

Book ECSCW    99

    Book Details:
  • Author : Susanne Bødker
  • Publisher : Springer Science & Business Media
  • Release : 1999-08-31
  • ISBN : 079235947X
  • Pages : 459 pages

Download or read book ECSCW 99 written by Susanne Bødker and published by Springer Science & Business Media. This book was released on 1999-08-31 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work, 12-16 September 1999, Copenhagen, Denmark

Book Community Informatics  Enabling Communities with Information and Communications Technologies

Download or read book Community Informatics Enabling Communities with Information and Communications Technologies written by Gurstein, Michael and published by IGI Global. This book was released on 1999-07-01 with total page 605 pages. Available in PDF, EPUB and Kindle. Book excerpt: Community Informatics is developing as an approach for linking economic and social development efforts at the community level to the opportunities that information and communication's technologies present. Areas such as SMEs and electronic commerce, community and civic networks, electronic democracy and online participation are among a few of the areas affected. Community Informatics: Enabling Communities with Information and Communications Technologies is an introduction to the discipline of community informatics. Issues such as trends, controversies, challenges and opportunities facing the community application of information and communications technologies into the millennium are studied.

Book Cooperative Buildings  Integrating Information  Organizations  and Architecture

Download or read book Cooperative Buildings Integrating Information Organizations and Architecture written by Norbert Streitz and published by Springer. This book was released on 2006-12-29 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the proceedings of the “Second International Workshop on Cooperative Buildings (CoBuild’99) – Integrating Information, Organizations, and Architecture” held at the Carnegie Museum of Art in Pittsburgh on October 1–2, 1999. The success of the First International Workshop on Cooperative Buildings (CoBuild'98), held at GMD in Darmstadt in February 1998, showed that there is a demand for an appropriate forum to present research about the intersection of information technology, organizational innovation, and architecture. Thus, it was decided to organize a follow-up event. The decision of where to organize CoBuild’99 was straight forward. Since we had many high quality contributions from the United States (U. S. ) presented at CoBuild’98, we wanted to hold the second workshop in the U. S. reaching out to a large audience and at the same time turning it into an international series of events held in different places in the world. Due to the excellent work carried out at Carnegie Mellon University, it was an obvious choice to ask Volker Hartkopf from the Department of Architecture and Jane Siegel from the Human Computer Interaction Institute to be conference cochairs for CoBuild’99. The workshop is organized in cooperation with the German National Research Center for Information Technology (GMD), in particular the Integrated Publication and Information Systems Institute (IPSI) in Darmstadt providing continuity between the events.

Book Social Navigation of Information Space

Download or read book Social Navigation of Information Space written by Alan J. Munro and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines how people deal with information in a computerized environment, looking at what happens when people actively explore information space looking for objects without specific goals in mind. The topics are particularly relevant to the industrial application of computer supported cooperative work (CSCW) techniques, especially with regard to teleworking and virtual organizations. This volume will be useful for researchers interested in human computer interaction, virtual communities, and information visualization.

Book CSCW  98

    Book Details:
  • Author :
  • Publisher : Association for Computing Machinery (ACM)
  • Release : 1998
  • ISBN :
  • Pages : 452 pages

Download or read book CSCW 98 written by and published by Association for Computing Machinery (ACM). This book was released on 1998 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fundamentals of Wearable Computers and Augmented Reality

Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2015-07-29 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data will not help you if you can't see it where you need it. Or can't collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted refer

Book Designing Information Spaces  The Social Navigation Approach

Download or read book Designing Information Spaces The Social Navigation Approach written by Kristina Höök and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social navigation is an emerging field which examines how we navigate information or locate services in both real and virtual environments and how we interact with and use others to find our way in information spaces. It has led to new ways of thinking about how we design information spaces and how we address usability issues, particularly in collaborative, web-based systems. This book follows on from Munro et al, Social Navigation of Information Space, which was the first major work in this field. It provides a similar broad overview of the field, but is much more practical in focus.

Book Video Game Spaces

Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

Book Integrating Usability Engineering for Designing the Web Experience  Methodologies and Principles

Download or read book Integrating Usability Engineering for Designing the Web Experience Methodologies and Principles written by Spiliotopoulos, Tasos and published by IGI Global. This book was released on 2010-01-31 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The book provides a link between theoretical research and web engineering, presenting a more holistic approach to web usability"--Provided by publisher.

Book International Perspectives on Tele Education and Virtual Learning Environments

Download or read book International Perspectives on Tele Education and Virtual Learning Environments written by Graham Orange and published by Routledge. This book was released on 2018-02-05 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title was first published in 2000: Teaching, learning and assessment methods are constantly evolving, providing the educator with a range of issues and new challenges. This book addresses these challenges through the use of information and communications technologies and presents a vision of how these may be deployed in the educational environments of the future.

Book Animating Expressive Characters for Social Interaction

Download or read book Animating Expressive Characters for Social Interaction written by Lola Cañamero and published by John Benjamins Publishing. This book was released on 2008 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animated interactive characters and robots that are able to function in human social environments are being developed by a large number of research groups worldwide. Emotional expression, as a key element of human social interaction and communication, is often added in an attempt to make them appear more natural to us. How can such artefacts be given emotional displays that are believable and acceptable to humans? This is the central question of Animating Expressive Characters for Social Interaction. The ability to express and recognize emotions is a fundamental aspect of social interaction. Not only is it a central research question, it has been explored in animated films, dance, and other expressive arts for a much longer period. This book is unique in presenting a multi-disciplinary approach to animation in its broadest sense: from internal mechanisms to external displays, not only from a graphical perspective, but more generally examining how to give characters an “anima”, so that they appear as life-like entities and social partners to humans. (Series B)