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Book Cognitive Psychology Principles for Digital Systems Training

Download or read book Cognitive Psychology Principles for Digital Systems Training written by William Richard Sanders and published by . This book was released on 2001 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As the Army transitions to modern digital technology it faces a major challenge in designing computer-implemented training to support the acquisition, retention, and transfer of skills required to operate these systems. This report describes principles of cognitive psychology and related training techniques that can be incorporated into the design of computer-implemented training. While modern computers and the Internet offer technically advanced capabilities, the training potential of these systems comes from their ability to vary instructional methods and media systematically according to the cognitive demands of the tasks to be trained. The research described in this report builds on previous ARI skill retention research accomplished with the Army's Inter- Vehicular Information System (IVIS), where it was noted that a number of cognitive psychology principles might be applied to modify training to enhance skill retention. The products of this research are a set of cognitive psychology principles and related training techniques summarized in tabular form, and an outline for a training program structure. Examples of prototype training materials demonstrating the implementation of the cognitive training techniques are provided."--Stinet.

Book Research Report

Download or read book Research Report written by and published by . This book was released on 2011 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Techniques and Practices in the Training of Digital Operator Skills

Download or read book Techniques and Practices in the Training of Digital Operator Skills written by Bruce C. Leibrecht and published by . This book was released on 2007 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This report presents research on classroom training practices in Army Battle Command System courses. The investigation examined a sample of institutional courses using observation and classification techniques. Three learning theories--behaviorist, cognitive, and constructivist--guided the collection and analysis of data. Cognitive and behaviorist training techniques were observed somewhat more frequently than constructivist techniques. The frequency of training techniques depended on the type of course (operator vs. leader orientation), instructor style, and progression across days. The discussion offers potential improvements i the areas of training techniques, program of instruction, training environment, and instructional innovation. The report is intended for use by training designers and developers , digital trainers, and training managers working in institutional settings"--P. i.

Book Application of Cognitive Principles in Distributed Computer based Training

Download or read book Application of Cognitive Principles in Distributed Computer based Training written by Richard C. Deatz and published by . This book was released on 2001 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As the U.S. Army continues to develop more powerful and complex digital information systems, it is essential that both training needs and training opportunities are addressed to meet mission objectives. One way to address the training challenges of emerging digital systems is through the use of computer-based instruction (CBI), particularly because of the flexibility it offers in the way training can be delivered (e.g., embedded, distance learning, Internet). Another way is to improve learning by applying principles of cognitive psychology to the training design. This paper describes a research and development effort that incorporated a limited set of cognitive learning principles and techniques in the design of CBI for individual digital operator skills. To demonstrate the design features, four prototype training modules were developed for the Force XXI Battle Command Brigade and Below (FBCB2), the Army's vehicle-mounted digital system for distributing information to provide situational awareness. This paper describes how the selected instructional techniques and cognitive principles were used in distributed computer-based training. Pictures of screen layouts illustrate how the principles and techniques were instantiated in operator training for a digital system. Finally, this report provides a discussion of the lessons learned and issues for future research and development."--DTIC.

Book List of U S  Army Research Institute Research and Technical Publications

Download or read book List of U S Army Research Institute Research and Technical Publications written by U.S. Army Research Institute for the Behavioral and Social Sciences and published by . This book was released on 2001 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Applying Digital Technologies to Training

Download or read book Applying Digital Technologies to Training written by Carl W. Lickteig and published by . This book was released on 1999 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Working Memory and Exploration in Training the Knowledge and Skills Required by Digital Systems

Download or read book Working Memory and Exploration in Training the Knowledge and Skills Required by Digital Systems written by Jean L. Dyer and published by . This book was released on 2001 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Variations in computer-based training (CBT) procedures were compared in training the skills and knowledge required of a prototype map interface for the Land Warrior system. Soldiers from four Infantry courses participated, representing the chain of command within an Infantry platoon, from platoon leader to rifleman. Soldiers were first trained on codes that uniquely identified individuals and units on the map. Then soldiers learned how to use map functions such as pan, zoom, determine range, and find individuals and units. Lessons that contained a large volume of information before soldiers could apply that information and commit it to memory resulted in low scores on both the code and map exercises. Breaking: up the content into smaller chunks of information tended to be more effective. Although soldiers who learned the map on their own via an exploratory condition had the lowest map performance, exploratory learning may have potential as these soldiers spent relatively little time 'exploring'. The results demonstrate the importance of adapting to individual differences in the learning rate of soldiers. They also provide insights regarding how to design effective and efficient CBT for digital systems."--DTIC.

Book Prototype Automated Measures of Command and Staff Performance

Download or read book Prototype Automated Measures of Command and Staff Performance written by William T. Holden and published by . This book was released on 2001 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This research and development effort continues the work by the U.S. Army Research Institute for the Behavioral and Social Sciences (AM), Armored Forces Research Unit, Future Battlefield Conditions Team. It focuses on the design and development of automated training and performance evaluation techniques. A primary context for these efforts is digital brigade and below training requirements and environments. For this project, AM's objective was to design, develop, and demonstrate 20 prototype automated measures to improve training and evaluation for brigade and below command and staff performance. The prototype automated measures developed were implemented during the Future Combat Command and Control (FCC2) Concept Experimentation Program experiment conducted by the Mounted Maneuver Battlespace Lab (MMBL) at Fort Knox, Kentucky. The AM's purpose for participating in this experiment was to support the MMBL and the Army's need to gain additional information on future staff evaluation requirements in a virtual simulation environment, and gather feedback for improvements to the prototype automated measures developed during this effort."--DTIC.

Book Combatting Cyberbullying in Digital Media with Artificial Intelligence

Download or read book Combatting Cyberbullying in Digital Media with Artificial Intelligence written by Mohamed Lahby and published by CRC Press. This book was released on 2023-12-13 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid advancements in mobile computing and communication technology and recent technological progress have opened up a plethora of opportunities. These advancements have expanded knowledge, facilitated global business, enhanced collaboration, and connected people through various digital media platforms. While these virtual platforms have provided new avenues for communication and self-expression, they also pose significant threats to our privacy. As a result, we must remain vigilant against the propagation of electronic violence through social networks. Cyberbullying has emerged as a particularly concerning form of online harassment and bullying, with instances of racism, terrorism, and various types of trolling becoming increasingly prevalent worldwide. Addressing the issue of cyberbullying to find effective solutions is a challenge for the web mining community, particularly within the realm of social media. In this context, artificial intelligence (AI) can serve as a valuable tool in combating the diverse manifestations of cyberbullying on the Internet and social networks. This book presents the latest cutting-edge research, theoretical methods, and novel applications in AI techniques to combat cyberbullying. Discussing new models, practical solutions, and technological advances related to detecting and analyzing cyberbullying is based on AI models and other related techniques. Furthermore, the book helps readers understand AI techniques to combat cyberbullying systematically and forthrightly, as well as future insights and the societal and technical aspects of natural language processing (NLP)-based cyberbullying research efforts. Key Features: Proposes new models, practical solutions and technological advances related to machine intelligence techniques for detecting cyberbullying across multiple social media platforms. Combines both theory and practice so that readers (beginners or experts) of this book can find both a description of the concepts and context related to the machine intelligence. Includes many case studies and applications of machine intelligence for combating cyberbullying.

Book Gaming for Classroom Based Learning  Digital Role Playing as a Motivator of Study

Download or read book Gaming for Classroom Based Learning Digital Role Playing as a Motivator of Study written by Baek, Young Kyun and published by IGI Global. This book was released on 2010-05-31 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Book Assessment of Problem Solving Using Simulations

Download or read book Assessment of Problem Solving Using Simulations written by Eva Baker and published by Routledge. This book was released on 2017-09-25 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume explores the application of computer simulation technology to measurement issues in education -- especially as it pertains to problem based learning. Whereas most assessments related to problem solving are based on expensive and time consuming measures (i.e., think-aloud protocols or performance assessments that require extensive human rater scoring), this book relies on computerization of the major portion of the administration, scoring, and reporting of problem-solving assessments. It is appropriate for researchers, instructors and graduate students in educational assessment, educational technology, and educational psychology.

Book Winning the Game with UX Design   CRO

Download or read book Winning the Game with UX Design CRO written by Alexander Rådahl and published by RÅDAHL. This book was released on 2021-11-15 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: “If I had 1 hour to solve a problem [...] I would spend the first 55 minutes determining the proper question to ask, for once I know the proper question, I could solve the problem in less than 5 minutes.” — Albert Einstein In Winning the Game with UX Design & CRO, Author and website design authority Alexander Rådahl draws on years of experience in high-end website development to offer you time-tested methods that any website developer can use to optimize your website’s user experience, in order to significantly improve conversion rate, click-through percentages and customer engagement metrics. In this invaluable user experience and CRO guide, you will learn ‘real-world’ tested methods that can be effectively applied around the globe by website designers, with any level of prior experience: How to build websites that convert at optimum levels using CRO and UI UX Design, in a perfect marriage of web design, target audience identification and engagement How to use the 5 main principles that will maximize your website conversion rate: clarity, simplicity, credibility, urgency and social proof. Insider secrets about how CRO is used by tech giants like Uber, Airbnb, and Shopify... and how you can use the same approaches to exponentially expand your engagement. The Top 3 CRO strategies that top website designers use to stimulate sales and visibility – UX research and optimization, sales funnel analysis and A/B testing. The CRO tools that tech professionals use and how even beginning e-commerce business owners can use them to increase sales – Google Analytics, Google Search, Heap Analytics, Hotjar and more. Whether you want to start experimenting with an upgraded website design, or need some inspiration for your next project, Winning the Game with UX Design & CRO has something for everyone. Get ready to take your web designs to another level by implementing these simple changes!

Book The Oxford Handbook of Digital Technologies and Mental Health

Download or read book The Oxford Handbook of Digital Technologies and Mental Health written by Marc N. Potenza and published by Oxford University Press. This book was released on 2020-10-01 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technology use, whether on smartphones, tablets, laptops, or other devices, is prevalent across cultures. Certain types and patterns of digital technology use have been associated with mental health concerns, but these technologies also have the potential to improve mental health through the gathering of information, by targeting interventions, and through delivery of care to remote areas. The Oxford Handbook of Digital Technologies and Mental Health provides a comprehensive and authoritative review of the relationships between mental health and digital technology use, including how such technologies may be harnessed to improve mental health. Understanding the positive and negative correlates of the use of digital technologies has significant personal and public health implications, and as such this volume explores in unparalleled depth the historical and cultural contexts in which technology use has evolved; conceptual issues surrounding digital technologies; potential positive and potential negative impacts of such use; treatment, assessment, and legal considerations around digital technologies and mental health; technology use in specific populations; the use of digital technologies to treat psychosocial disorders; and the treatment of problematic internet use and gaming. With chapters contributed by leading scientists from around the world, this Handbook will be of interest to those in medical and university settings, students and clinicians, and policymakers.

Book Digital Enterprise and Information Systems

Download or read book Digital Enterprise and Information Systems written by Ezendu Ariwa and published by Springer. This book was released on 2011-07-20 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the International Conference on Digital Enterprise and Information Systems, held in London during July 20 - 22, 2011. The 70 revised full papers presented were carefully reviewed and selected. They are organized in topical sections on cryptography and data protection, embedded systems and software, information technology management, e-business applications and software, critical computing and storage, distributed and parallel applications, digital management products, image processing, digital enterprises, XML-based languages, digital libraries, and data mining.

Book Multiple Perspectives on Problem Solving and Learning in the Digital Age

Download or read book Multiple Perspectives on Problem Solving and Learning in the Digital Age written by Dirk Ifenthaler and published by Springer Science & Business Media. This book was released on 2010-11-13 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2009 (http://www.celda-conf.org/) addresses the main issues concerned with problem solving, evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns. This volume aims to cover both technological as well as pedagogical issues related to these developments.