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Book Cocos2d x Solutions

    Book Details:
  • Author : Akihiro Matsuura
  • Publisher :
  • Release : 2016
  • ISBN :
  • Pages : pages

Download or read book Cocos2d x Solutions written by Akihiro Matsuura and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Efficiently administer and maintain your games with Cocos2d-x About This Video Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next, you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.

Book Cocos2d x by Example  Beginner s Guide   Second Edition

Download or read book Cocos2d x by Example Beginner s Guide Second Edition written by Roger Engelbert and published by Packt Publishing Ltd. This book was released on 2015-03-26 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

Book Learning Cocos2d x Game Development

Download or read book Learning Cocos2d x Game Development written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2014-09-23 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

Book Cocos2d x Cookbook

    Book Details:
  • Author : Akihiro Matsuura
  • Publisher : Packt Publishing Ltd
  • Release : 2015-11-03
  • ISBN : 1783284765
  • Pages : 254 pages

Download or read book Cocos2d x Cookbook written by Akihiro Matsuura and published by Packt Publishing Ltd. This book was released on 2015-11-03 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.

Book Building Android Games with Cocos2d x

Download or read book Building Android Games with Cocos2d x written by Raydelto Hernandez and published by Packt Publishing Ltd. This book was released on 2015-03-30 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.

Book Cocos2d x Game Development Blueprints

Download or read book Cocos2d x Game Development Blueprints written by Karan Sequeira and published by Packt Publishing Ltd. This book was released on 2015-07-27 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.

Book Cocos2d X by Example

    Book Details:
  • Author : Roger Engelbert
  • Publisher : Packt Pub Limited
  • Release : 2013
  • ISBN : 9781782167341
  • Pages : 246 pages

Download or read book Cocos2d X by Example written by Roger Engelbert and published by Packt Pub Limited. This book was released on 2013 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with Cocos2D-X using step-by-step examples. Roger Engelbert will have you smiling throughout and learning valuable information at every turn.If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality.No programming experience necessary!

Book Cocos2d x Intermediate Level

    Book Details:
  • Author : Kameron Hussain
  • Publisher : Cocos2d-x Series
  • Release : 2023-11-30
  • ISBN :
  • Pages : 0 pages

Download or read book Cocos2d x Intermediate Level written by Kameron Hussain and published by Cocos2d-x Series. This book was released on 2023-11-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Cocos2d-x Intermediate Level: Elevating Your Game Development Skills" is a comprehensive guide crafted for game developers who are familiar with the basics of the Cocos2d-x framework and eager to elevate their skills to the next level. This book delves deep into advanced concepts and techniques that are essential for creating professional and engaging games. Starting with a brief recap of Cocos2d-x fundamentals, the book quickly transitions into more complex topics. Readers will explore advanced graphics rendering, including the use of shaders and particle systems, to create visually stunning game environments and effects. The book also covers essential aspects of game physics, providing insights into realistic movement and collision detection to enhance the gaming experience. Key features of the book include: In-depth exploration of Cocos2d-x's advanced features and how to utilize them effectively in game development. Practical tutorials on implementing complex game mechanics and interactive elements. Techniques for optimizing game performance for mobile devices, ensuring smooth and responsive gameplay. Guidance on integrating third-party libraries and services to add features like social media sharing and in-app purchases. Comprehensive chapters on developing multiplayer games, including network programming and data synchronization. Each chapter is filled with practical examples and step-by-step instructions, making it easy for readers to apply the concepts in their own projects. The book also emphasizes best practices in coding and design, preparing readers to tackle real-world challenges in game development. Whether you're looking to enhance the graphical fidelity of your games, implement challenging game mechanics, or optimize your projects for mobile platforms, "Cocos2d-x Intermediate Level: Elevating Your Game Development Skills" provides the knowledge and tools necessary to achieve your goals. This book is an indispensable resource for any game developer looking to master the Cocos2d-x framework and create standout mobile and desktop games.

Book Cocos2d x by Example Beginner s Guide   Unleash Your Inner Creativity and Learn how to Build Great Cross platform 2D Games with the Popular Cocos2d x Framework

Download or read book Cocos2d x by Example Beginner s Guide Unleash Your Inner Creativity and Learn how to Build Great Cross platform 2D Games with the Popular Cocos2d x Framework written by Roger Engelbert and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cocos2d X 3 0

    Book Details:
  • Author : Gustavo E. Rangel
  • Publisher : CreateSpace
  • Release : 2014-05-16
  • ISBN : 9781499599558
  • Pages : 98 pages

Download or read book Cocos2d X 3 0 written by Gustavo E. Rangel and published by CreateSpace. This book was released on 2014-05-16 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cocos2d-x is an open source cross platform game engine designed to build applications for different platforms such as iOS, Android, Windows Phone, Blackberry and many others. Developers can use C++, JavaScript and Lua to build their applications. The engine has proved to work; at least 25% of the mobile games developed in the whole world are powered by Cocos2d-x. The main advantage of this engine is that a single source code can be ported to several platforms without any effort. This book teaches you how to build a game using Cocos2d-x 3.0. You will learn progressively how to use the different features provided by the engine to put them together to create a video game.

Book Learn cocos2d 2

    Book Details:
  • Author : Steffen Itterheim
  • Publisher : Apress
  • Release : 2012-10-10
  • ISBN : 1430244178
  • Pages : 531 pages

Download or read book Learn cocos2d 2 written by Steffen Itterheim and published by Apress. This book was released on 2012-10-10 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.

Book Cocos2d x Game Development Essentials

Download or read book Cocos2d x Game Development Essentials written by Frahaan Hussain and published by . This book was released on 2014-08-18 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.

Book Mastering Cocos2d Game Development

Download or read book Mastering Cocos2d Game Development written by Alex Ogorek and published by Packt Publishing Ltd. This book was released on 2015-04-24 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.

Book Learning Xamarin Studio

    Book Details:
  • Author : William Smith
  • Publisher : Packt Publishing Ltd
  • Release : 2014-08-20
  • ISBN : 1783550821
  • Pages : 369 pages

Download or read book Learning Xamarin Studio written by William Smith and published by Packt Publishing Ltd. This book was released on 2014-08-20 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for .NET developers with any level of experience and who are interested in building native applications without the hassle of becoming Objective-C or Java experts. Although it will be beneficial to have some development experience, particularly in .NET, Learning Xamarin help even a novice developer get past the headaches of setting up and customizing their new development environment so they can move on to producing high-quality native applications quickly.

Book The Cocos Malays

    Book Details:
  • Author : Nicholas Herriman
  • Publisher : Springer Nature
  • Release : 2022-10-25
  • ISBN : 3031107470
  • Pages : 212 pages

Download or read book The Cocos Malays written by Nicholas Herriman and published by Springer Nature. This book was released on 2022-10-25 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking at the past from an anthropological perspective, this book deploys and analyses a variety of anthropological concepts to understand the history of Cocos Malay society. Around 400 Cocos Malays reside on their remote Indian Ocean atoll, the Cocos Islands. Possessing a unique culture and dialect, they could be considered Australia's oldest Muslim and oldest Malay group. Yet their society only developed over the past two centuries. In the early 1800s, a European gathered about one hundred slaves from around Southeast Asia. After settling on Cocos, a dynasty of rulers tried to distinguish themselves as European kings. Under them, the Southeast Asians in the group toiled in the export of coconuts. But despite this, these Southeast Asians influenced and intermarried with the rulers. As a result, a Eurasian society developed. The Cocos Malays were initially implicated in Southeast Asian and wider Indian Ocean trade and communication networks. Later, this connectivity intensified through technologies such as telegraph cable and the Internet. This book uses the history of the Cocos Malays to explore questions of broader interest to anthropologists, such as how concepts from the overlap of history and anthropology ‘unlock’ the history of societies; how we can usefully combine the ‘indigenous’ concepts like “kerajaan” with internationally accepted concepts like class; and what is obscured when we use the concepts from the anthropology-history crossover to understand the past.

Book Learn cocos2d Game Development with iOS 5

Download or read book Learn cocos2d Game Development with iOS 5 written by Steffen Itterheim and published by Apress. This book was released on 2011-12-14 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Book Arsenic Toxicity  Challenges and Solutions

Download or read book Arsenic Toxicity Challenges and Solutions written by Nitish Kumar and published by Springer Nature. This book was released on 2021-02-15 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arsenic (As) is a widely distributed element in the environment having no known useful physiological function in plants or animals. Historically, this metalloid has been known to be used widely as a poison. Effects of arsenic have come to light in the past few decades due to its increasing contamination in several parts of world, with the worst situation being in Bangladesh and West Bengal in India. This edited volume brings together diverse group of environmental science, sustainability and health researchers to address the challenges posed by global mass poisoning caused by arsenic water contamination. The book covers sources of arsenic contamination, and its impact on human health and on prospective remediation both by bioremediation and phytoremediation. Applications of advance techniques such as genetic engineering and nanotechnology are also discussed to resolve the issue of arsenic contamination in ground water and river basins. The book sheds light on this global environmental issue, and proposes solutions to remove contamination through a multi-disciplinary lens and case studies from Bangladesh and India. The book may serve as a reference to environment and sustainability researchers, students and policy makers. It delivers an outline to graduate, undergraduate students and researchers, as well as academicians who are working on arsenic toxicity with respect to remediation and health issues.