Download or read book Cocos2d x Intermediate Level written by Kameron Hussain and published by Cocos2d-x Series. This book was released on 2023-11-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Cocos2d-x Intermediate Level: Elevating Your Game Development Skills" is a comprehensive guide crafted for game developers who are familiar with the basics of the Cocos2d-x framework and eager to elevate their skills to the next level. This book delves deep into advanced concepts and techniques that are essential for creating professional and engaging games. Starting with a brief recap of Cocos2d-x fundamentals, the book quickly transitions into more complex topics. Readers will explore advanced graphics rendering, including the use of shaders and particle systems, to create visually stunning game environments and effects. The book also covers essential aspects of game physics, providing insights into realistic movement and collision detection to enhance the gaming experience. Key features of the book include: In-depth exploration of Cocos2d-x's advanced features and how to utilize them effectively in game development. Practical tutorials on implementing complex game mechanics and interactive elements. Techniques for optimizing game performance for mobile devices, ensuring smooth and responsive gameplay. Guidance on integrating third-party libraries and services to add features like social media sharing and in-app purchases. Comprehensive chapters on developing multiplayer games, including network programming and data synchronization. Each chapter is filled with practical examples and step-by-step instructions, making it easy for readers to apply the concepts in their own projects. The book also emphasizes best practices in coding and design, preparing readers to tackle real-world challenges in game development. Whether you're looking to enhance the graphical fidelity of your games, implement challenging game mechanics, or optimize your projects for mobile platforms, "Cocos2d-x Intermediate Level: Elevating Your Game Development Skills" provides the knowledge and tools necessary to achieve your goals. This book is an indispensable resource for any game developer looking to master the Cocos2d-x framework and create standout mobile and desktop games.
Download or read book Cocos2d x Cookbook written by Akihiro Matsuura and published by Packt Publishing Ltd. This book was released on 2015-11-03 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.
Download or read book Learning Cocos2d x Game Development written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2014-09-23 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Download or read book Cocos2d Game Development Blueprints written by Jorge Jordán and published by Packt Publishing Ltd. This book was released on 2015-01-30 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.
Download or read book Cocos2d x by Example Beginner s Guide Unleash Your Inner Creativity and Learn how to Build Great Cross platform 2D Games with the Popular Cocos2d x Framework written by Roger Engelbert and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Advances in Chemical Analysis Procedures Part II written by Marcello Locatelli and published by MDPI. This book was released on 2021-01-20 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the field of Analytical Chemistry and, in particular, whenever a quali-quantitative analysis is required, until a few years ago, reference was made exclusively to instrumental methods (more or less hyphenated) which, once validated, were able to provide the answers to the questions present, even if only in a limited way to analytical targets. Nowadays, the landscape has become considerably complicated (natural adulterants, assessment of geographical origin, sophistication, need for non-destructive analysis, search for often unknown compounds), and new procedures for processing data have greatly increased the potential of analyses that are conducted (even routinely) in the laboratory. In this scenario, chemometrics is master, able to manage and process a huge amount of information based both on data relating only to the analytes of interest, but also by applying “general” procedures to process raw untargeted analysis data. It is within this strand of analysis that many of the works reported in this Special Issue fall. In the succession of works in this printed version, the criterion that guided us was to highlight how—starting exclusively from chromatographic techniques (HPLC and GC) with conventional detectors and moving to exclusively spectroscopic techniques (MS, FT-IR and Raman)—it is possible arrive at extremely powerful coupled techniques and procedures (HPLC and FT-IR) able to meet research needs. Finally, at the end of the printed volume, there are two reviews that surveying the state of the art regarding the assessment of authenticity through qualitative analyses and the application of chemometrics in the pharmaceutical field in the study of forced drug degradation products. From the succession of works (and, above all, from the various application fields) it can immediately be seen how the application of chemometrics and its procedures to both raw and processed data is a powerful means of obtaining robust, reproducible, and predictive information. In this manner, it is possible to create models able to explain and respond to the original problem in a much more detailed way. , and Honghe through Fourier transform mid infrared (FT-MIR) spectra combined with partial least squares discriminant analysis (PLS-DA), random forest (RF), and hierarchical cluster analysis (HCA) methods. Melucci and collaborators apply chemometric approaches to non-destructive analysis of ATR-FT-IR for the determination of biosilica content. This value was directly evaluated in sediment samples, without any chemical alteration, using attenuated total reflection Fourier transform infrared (ATR-FTIR) spectroscopy, and the quantification was performed by combining the multivariate standard addition method (MSAM) with the net analyte signal (NAS) procedure to solve the strong matrix effect of sediment samples. Still in the food and food supplements field, Anguebes-Franseschi and collaborators report an article where 10 chemometric models based on Raman spectroscopy were applied to predict the physicochemical properties of honey produced in the state of Campeche, Mexico.
Download or read book Learning Cocos2D written by Rod Strougo and published by Addison-Wesley Professional. This book was released on 2011-07-07 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks
Download or read book Cocos2d X Game Development Blueprints written by Karan Sequeira and published by . This book was released on 2015-07-27 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.
Download or read book Cocos2d x Solutions written by Akihiro Matsuura and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Efficiently administer and maintain your games with Cocos2d-x About This Video Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next, you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.
Download or read book Cocos2d x by Example Beginner s Guide Second Edition written by Roger Engelbert and published by Packt Publishing Ltd. This book was released on 2015-03-26 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Download or read book Cocos2d x Game Development Blueprints written by Karan Sequeira and published by Packt Publishing Ltd. This book was released on 2015-07-27 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.
Download or read book The Coconut Palm Cocos nucifera L Research and Development Perspectives written by V. Krishnakumar and published by Springer. This book was released on 2019-02-15 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the publication of "The coconut palm - A monograph" in 1960, considerable information has been accrued on the crop through work at research institutes, international organisations and development agencies. Although coconut cultivation is spread over 93 countries, providing employment and creating livelihood opportunities to 64 million families around the globe, smallholder coconut farmers are now facing numerous challenges. The wide gap between the potential and actual yield is a major concern, and as such it is necessary to disseminate knowledge in order to implement research findings. Coconut research in India, one of the leading coconut producing countries, is celebrating its centenary, making this an opportune time to review the research and development advances and the relevant technologies. This detailed, comprehensive book covers all aspects of coconut, from the origins to cultivation, breeding, physiology and value addition, as well as subjects of topical interest like nutrition and health, biotechnology, and climate change and carbon sequestration. Written by leading experts in the fields it emphasises that the livelihood of the small coconut landholders is the ultimate aim of scientists and developmental agencies, and outlines various important strategies to make coconut farming more remunerative globally. It discusses work in all the major coconut growing countries and outlines suggestions for international cooperation. Research work on the crop is comparatively difficult because of its perennial nature, longevity, height, long juvenile phase, large sized nuts, cross pollination and seed propagation. As these special features necessitate greater investment of resources, time and land, it is all the more imperative that research is not duplicated and the information and experience becoming available around the world is shared so that it can be fully utilised. In this context periodic publications, compiling all the available information on coconut assume greater significance. This book is therefore of great value to researchers, students, extension workers, developmental agencies and progressive farmers.
Download or read book Geological Survey Professional Paper written by and published by . This book was released on 1976 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Geological Survey Professional Paper written by Geological Survey (U.S.) and published by . This book was released on 1976 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book AI in Business Opportunities and Limitations written by Reem Khamis and published by Springer Nature. This book was released on with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book U S Geological Survey Professional Paper written by and published by . This book was released on 1976 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Guatemalan Earthquake of February 4 1976 written by A. F. Espinosa and published by . This book was released on 1976 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: A preliminary report of a series of closely related studies of the destructive Guatemalan earthquake of February 4, 1976.