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EBookClubs

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Book Cocoa Touch for iPhone OS 3

Download or read book Cocoa Touch for iPhone OS 3 written by Jiva DeVoe and published by John Wiley & Sons. This book was released on 2009-10-22 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer’s guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process—from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you’re new to iPhone development you’ll soon be cranking out great code. Walk through Xcode, Interface Builder, and other key tools Build simple or complex GUIs with navigation and custom views Implement a database with Core Data, and design your schema in Xcode Learn to use the iPhone’s signature multi-touch capabilities in your applications Work with the Apple Push Notification Service Use the Map Kit API to create apps with embedded maps Record audio, play video, and access the iPod Library Set up your developer certificates and code sign your apps Use Store Kit to sell expanded features and content within your apps Whether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Learn Cocoa Touch for iOS

Download or read book Learn Cocoa Touch for iOS written by Jeff Kelley and published by Apress. This book was released on 2012-06-27 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you. What you’ll learn Get up and running with Xcode and Apple’s other development tools Discover the Objective-C language and when to use the underlying C language Use the Model-View-Controller (MVC) paradigm to create well-designed apps Implement network services in your apps Animate screen components with UIKit animations Get awesome performance with multithreaded code Who this book is for Novice or intermediate programmers who want to create engaging iOS applications and get in-depth coverage of Cocoa Touch. Table of Contents Getting Started: Xcode and Hello World Objective-C in a Nutshell Memory Management and ARC Model-View-Controller Programming: Well-Designed Code The Delegation Pattern Managing On-Screen Content with View Controllers Providing Lists of Content with Table Views Nib Loading In-Depth Parent and Child View Controllers Handling User Touches Saving Content in Your App Moving Data Around Core Data Integrating Networking and Web Services Writing Modern Code with Blocks Managing What Happens When Timers Run Loops Grand Central Dispatch User Interface Design Custom UIView Subclasses Creating Dynamic User Interfaces with CoreGraphics Animation with UIKit and CoreAnimation Hardware APIs: Accelerometer, Camera, etc. Media in Your App: Playing Audio and Video Localization and Internationalization: Maximizing Your App’s Reach

Book Programming IOS 6

    Book Details:
  • Author : Matt Neuburg
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013
  • ISBN : 1449365760
  • Pages : 1186 pages

Download or read book Programming IOS 6 written by Matt Neuburg and published by "O'Reilly Media, Inc.". This book was released on 2013 with total page 1186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion--ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills. Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views. Learn Objective-C language details and object-oriented programming concepts Understand the anatomy of an Xcode project and all the stages of its lifecycle Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture Learn how views and layers are managed, drawn, composited, and animated Become familiar with view controllers and their relationships, along with nib and storyboard management Fully explore all basic interface objects such as scroll views, table views, and controls Delve into Cocoa frameworks for sound, video, sensors, maps, and other features Touch on advanced topics such as threading and networking

Book IOS 8 for Programmers

    Book Details:
  • Author : Paul J. Deitel
  • Publisher : Pearson Education
  • Release : 2015
  • ISBN : 0133965260
  • Pages : 389 pages

Download or read book IOS 8 for Programmers written by Paul J. Deitel and published by Pearson Education. This book was released on 2015 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial employs the Deitels' proven app-driven approach to teaching mobile programming. Each chapter is built around a single, unique app. The chapter begins with a detailed walk-through of what the app does, then dives into the underlying code. By the end of the chapter, the reader has not only learned key iOS programming principles, but has actually built a working iOS app!

Book IPhone IOS 5 Development Essentials

Download or read book IPhone IOS 5 Development Essentials written by Neil Smyth and published by eBookFrenzy. This book was released on 2012 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now updated with five new chapters dedicated to Xcode Storyboards, the aim of iPhone iOS 5 Development Essentials is to teach you the skills necessary to build your own applications for the iPhone. Beginning with the basics, this book provides an overview of the iPhone hardware and the architecture of iOS 5. An introduction to programming in Objective-C is provided followed by an in-depth look at the design of iPhone applications and user interfaces. More advanced topics such as user interface layout and resizing, file handling, database management, graphics drawing and animation are also covered, as are touch screen handling, gesture recognition, multitasking, iAds integration, location and map management, camera access and video playback support. New iOS 5 specific features are also covered in detail including page view controller implementation, the UIDocument class, iCloud based storage, Storyboard user interface design, automatic reference counting, Twitter integration and image filtering with Core Image. iPhone iOS 5 Development Essentials takes a modular approach to the subject of iPhone application development with each chapter covering a self contained topic area. This makes the book both an easy to follow learning aid and an excellent reference resource.

Book iPhone OS Development

    Book Details:
  • Author : Richard Wentk
  • Publisher : John Wiley & Sons
  • Release : 2011-05-09
  • ISBN : 1118081633
  • Pages : 682 pages

Download or read book iPhone OS Development written by Richard Wentk and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices provides essential tips, tricks, and techniques for developing for the iPad, iPhone, or iPod touch. This book covers everything from the key features of the Objective-C language, to hands-on tips for getting the most from the Apple SDK, to inside information about programming the touch screen, accelerometer, GPS, graphics, sound, and connectivity. It includes all of the information a new developer needs to create her first application, and references facts for more experienced developers who need distilled information about the most important iPad, iPhone, and iPod touch technologies. Also included is a step by step guide to uploading products to the App Store, and designing projects that maximize buyer interest and sales potential. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book iPhone SDK Programming  A Beginner s Guide

Download or read book iPhone SDK Programming A Beginner s Guide written by James Brannan and published by McGraw Hill Professional. This book was released on 2009-08-03 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Skills--Made Easy! Now you can create your own iPhone and iPod touch applications in no time. iPhone SDK Programming: A Beginner's Guide shows you how to use Cocoa Touch, the Objective-C programming language, and the Xcode development tools. This hands-on guide features several self-contained projects, with the corresponding Xcode available for download and modification. By the end of the book you'll be able to build, test, and debug custom iPhone and iPod touch applications with ease. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

Book iOS SDK Programming A Beginners Guide

Download or read book iOS SDK Programming A Beginners Guide written by James A. Brannan and published by McGraw Hill Professional. This book was released on 2011-01-31 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Skills--Made Easy! Develop, test, and debug iPhone, iPad, and iPod touch applications with help from this practical resource. iOS SDK Programming: A Beginner's Guide shows you how to use Objective-C and Apple's new Xcode 4 development environment with an integrated, easy-to-use Interface Builder. You'll learn which UIView subclasses to use when laying out an iOS app and master all of the iOS user interface controls. Setting application preferences and storing application data are also covered. The book explains how to integrate multimedia into your apps and develop universal apps that run on the iPhone, iPod touch, and iPad. You'll learn how to take advantage of the iPad's larger display and the new features of iOS 4.2. By the end of this book, you'll be ready to create the next bit hit in the iTunes App Store! Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated

Book Objective C

    Book Details:
  • Author : Jiva DeVoe
  • Publisher : John Wiley and Sons
  • Release : 2011-01-13
  • ISBN : 1118012836
  • Pages : 404 pages

Download or read book Objective C written by Jiva DeVoe and published by John Wiley and Sons. This book was released on 2011-01-13 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts guide on the Objective-C programming language Objective-C is the language behind Cocoa and Cocoa Touch, which is the Framework of applications written for the Macintosh, iPod touch, iPhone, and iPad platforms. Part of the Developer Reference series covering the hottest Apple topics, this book covers everything from the basics of the C language to advanced aspects of Apple development. You’ll examine Objective-C and high-level subjects of frameworks, threading, networking, and much more. Covers the basics of the C language and then quickly moves onto Objective-C and more advanced topics Draws from the author’s first-hand experience garnered while developing applications for the Mac and iPhone OS platforms Includes chapters on classes, memory management, threads, and the Foundation framework Also covers advanced topics like protocols, categories, associated objects, and blocks Featuring real-life examples drawn from the author's experience, Objective-C offers an insider look at this amazing programming language.

Book Learning Cocoa with Objective C

Download or read book Learning Cocoa with Objective C written by Apple Computer Inc and published by "O'Reilly Media, Inc.". This book was released on 2002-09-20 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.You'll learn how to: Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder Build single- and multiple-window document-based applications Manipulate text data using Cocoa's text handling capabilities Draw with Cocoa Add scripting functionality to your applications Localize your application for multiple language support Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.

Book Advanced Graphic Communications  Packaging Technology and Materials

Download or read book Advanced Graphic Communications Packaging Technology and Materials written by Yun Ouyang and published by Springer. This book was released on 2015-12-04 with total page 1009 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a selection of reviewed papers presented at the 2015, 4th China Academic Conference on Printing and Packaging, which was held on October 22-24, 2015 in Hangzhou, China. The conference was jointly organized by the China Academy of Printing Technology, Beijing Institute of Graphic Communication, and Hangzhou Dianzi University. With 3 keynote talks and 200 presented papers on graphic communications, packaging technologies and materials, the conference attracted more than 400 scientists. These proceedings cover the recent research outcomes on color science and technology, image-processing technology, digital-media technology, printing-engineering technology, packaging-engineering technology etc. They will be of interest to university researchers, R&D engineers and graduate students in graphic communications, packaging, color science, image science, materials science, computer science, digital media and network technology fields.

Book Basic Principles of an Operating System

Download or read book Basic Principles of an Operating System written by Dr. Priyanka Rathee and published by BPB Publications. This book was released on 2019-10-29 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: A basic guide to learn Design and Programming of operating system in depth DESCRIPTION Ê An operating system is an essential component of computers, laptops, smartphones and any other devices that manages the computer hardware. This book is a complete textbook that includes theory, implementation, case studies, a lot of review questions, questions from GATE and some smart tips. Many examples and diagrams are given in the book to explain the concepts. It will help increase the readability and understand the concepts. The book is divided into 11 chapters. It describe the basics of an operating system, how it manages the computer hardware, Application Programming interface, compiling, linking, and loading. It talks about how communication takes place between two processes, the different methods of communication, the synchronization between two processes, and modern tools of synchronization. It covers deadlock and various methods to handle deadlock. It also describes the memory and virtual memory organization and management, file system organization and implementation, secondary storage structure, protection and security. KEY FEATURES Easy to read and understand Covers the topic in-depth Good explanation of concepts with relevant diagrams and examples Contains a lot of review questions to understand the concepts Clarification of concepts using case studies The book will help to achieve a high confidence level and thus ensure high performance of the reader WHAT WILL YOU LEARN The proposed book will be very simple to read, understand and provide sound knowledge of basic concepts. It is going to be a complete book that includes theo implementation, case studies, a lot of review questions, questions from GATE and some smart tips. WHO THIS BOOK IS FOR BCA, BSc (IT/CS), MTech (IT/CSE), BTech (CSE/IT), MBA (IT), MCA, BBA (CAM), DOEACC, MSc (IT/CS/SE), MPhil, PGDIT, PGDBM. Ê Table of Contents 1.Ê Ê Ê Introduction and Structure of an Operating System 2.Ê Ê Ê Operating System Services 3.Ê Ê Ê Process Management 4.Ê Ê Ê Inter Process Communication and Process Synchronization 5.Ê Ê Ê Deadlock 6.Ê Ê Ê Memory Organization and Management 7.Ê Ê Ê Virtual Memory Organization 8.Ê Ê Ê File System Organization and Implementation 9.Ê Ê Ê Secondary Storage Structure 10.Ê Protection and Security 11.Ê Case Study

Book Swift Development with Cocoa

Download or read book Swift Development with Cocoa written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2014-12-10 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

Book Location Aware Applications

Download or read book Location Aware Applications written by Richard Ferraro and published by Simon and Schuster. This book was released on 2011-07-28 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Location-Aware Applications is a comprehensive guide to the technology and business of creating compelling location-based services and applications. The book walks you through the LBS landscape, from mapping technologies to available platforms; from toolkits to business questions like monetization and privacy. About the Book Mobile customers want entertainment, business apps, and on-the-go services that recognize and respond to location. This book will guide you through the technology and business of mobile applications so you can create competitive and innovative apps based on location-based services. It is an engaging look at the LBS landscape, from choosing the right mobile platform, to making money with your application, to dealing with privacy issues. It provides insight into a wealth of ideas for LBS development so you can build the next killer app. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Managing location-aware content Making money from location-based services Augmented reality and tablets Detailed examples for iPhone and Android Who Should Read this Book This book is written for developers and business pros - no prior knowledge of location-based services is assumed. Table of Contents PART 1 LBS, THE BIG PICTURE Location-based services: An overview Positioning technologies Mapping Content options PART 2 TECHNOLOGY Consumer applications Mobile platforms Connectivity issues Server-side integration PART 3 CREATING WINNING LBS BUSINESSES Monetization of location-based services The privacy debate Distributing your application Securing your business idea

Book iPhone User Interface Design Projects

Download or read book iPhone User Interface Design Projects written by Joachim Bondo and published by Apress. This book was released on 2010-04-28 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

Book iPhone iOS 4 Development Essentials

Download or read book iPhone iOS 4 Development Essentials written by Neil Smyth and published by eBookFrenzy. This book was released on 2011-02-15 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Beginning iOS 4 Application Development

Download or read book Beginning iOS 4 Application Development written by Wei-Meng Lee and published by John Wiley & Sons. This book was released on 2010-09-24 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ideal starting point for creating apps using iOS 4 Written by an experienced Apple developer and trainer, this full-color reference serves as an ideal jumping point for creating applications for Apple’s iOS 4 that runs on the iPhone, iPod Touch, and iPad. In addition to in-depth coverage of the iOS SDK, the book walks you through the various core aspects of iPhone and iPad development. You’ll learn how to take advantage of the tools provided by XCode and you’ll benefit from a solid introduction to Objective-C, which allows you to have a smooth transition to iPhone development from another platform. Offers a solid foundation for creating applications for Apple’s iOS 4 Covers all the new features of iOS 4 and provides a new applications template for developing iPad and iPhone apps Addresses the new PopoverView for iPad apps Shows how to develop background applications, which is one of the new features in iOS 4 Beginning iOS 4 Application Development is your ultimate resource for creating applications for Apple's iOS 4.