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Book Cocoa and Objective C  Up and Running

Download or read book Cocoa and Objective C Up and Running written by Scott Stevenson and published by "O'Reilly Media, Inc.". This book was released on 2010-04-16 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Get a quick hands-on tour of basic programming skills with the C language Learn how to use Interface Builder to quickly design and prototype your application's user interface Start using Objective-C by creating objects and learning memory management Learn about the Model-View-Controller (MVC) method of sharing data between objects Understand the Foundation value classes, Cocoa's robust API for storing common data types Become familiar with Apple's graphics frameworks, and learn how to make custom views with AppKit

Book Cocoa and Objective C

    Book Details:
  • Author : Scott Stevenson
  • Publisher :
  • Release : 2010
  • ISBN : 9780596809812
  • Pages : 381 pages

Download or read book Cocoa and Objective C written by Scott Stevenson and published by . This book was released on 2010 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.--[book cover].

Book Cocoa and Objective C  Up and Running

Download or read book Cocoa and Objective C Up and Running written by Scott Stevenson and published by "O'Reilly Media, Inc.". This book was released on 2010-04-16 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert.--[book cover].

Book Learning Cocoa with Objective C

Download or read book Learning Cocoa with Objective C written by Paris Buttfield-Addison and published by "O'Reilly Media, Inc.". This book was released on 2014-02-19 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application lifecycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing

Book Learning Cocoa with Objective C

Download or read book Learning Cocoa with Objective C written by Apple Computer Inc and published by "O'Reilly Media, Inc.". This book was released on 2002-09-20 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.You'll learn how to: Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder Build single- and multiple-window document-based applications Manipulate text data using Cocoa's text handling capabilities Draw with Cocoa Add scripting functionality to your applications Localize your application for multiple language support Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying.Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.

Book Objective C Programming

    Book Details:
  • Author : Aaron Hillegass
  • Publisher : Addison-Wesley Professional
  • Release : 2013-11-20
  • ISBN : 0133491900
  • Pages : 371 pages

Download or read book Objective C Programming written by Aaron Hillegass and published by Addison-Wesley Professional. This book was released on 2013-11-20 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to write iOS apps or desktop Mac applications? This introduction to programming and the Objective-C language is your first step on the journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer. Here are some of the topics covered: Using Xcode, Apple’s documentation, and other tools Programming basics: variables, loops, functions, etc. Objects, classes, methods, and messages Pointers, addresses, and memory management with ARC Properties and Key-Value Coding (KVC) Class extensions Categories Classes from the Foundation framework Blocks Delegation, target-action, and notification design patterns Key-Value Observing (KVO) Runtime basics

Book Building Cocoa Applications

Download or read book Building Cocoa Applications written by Simson Garfinkel and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applications developers will find step-by-step instruction for using Cocoa to build a series of graphics applications for Mac OS X in this tutorial featuring extended examples written in Objective-C. Following material on Cocoa, the Aqua interface, and Interface builder, the bulk of the book provides instructions for building a four-function calculator, a multiple-document, multiprocess application, and a multithreaded, mouse-tracking application. Familiarity with programming in general and with the ANSI C language is assumed. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Learning Cocoa

    Book Details:
  • Author : Apple Computer, Inc
  • Publisher : O'Reilly Media
  • Release : 2001
  • ISBN :
  • Pages : 392 pages

Download or read book Learning Cocoa written by Apple Computer, Inc and published by O'Reilly Media. This book was released on 2001 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cocoa is one of the principal application environments for Mac OS X; its advanced object-oriented APIs allow users to develop in both Java and Objective-C. This revolutionary new way of developing sophisticated applications for the Macintosh is both powerful and easy. Written by insiders at Apple Computer, this book provides information that can't be found anywhere else--giving users a potential leg up in the Mac OS X application development market.

Book Cocoa Programming

Download or read book Cocoa Programming written by Daniel H. Steinberg and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get productive with Cocoa--fast--with this guide that jumps right in and shows how to build a Web browser using Cocoa.

Book Cocoa Design Patterns

    Book Details:
  • Author : Erik Buck
  • Publisher : Pearson Education
  • Release : 2009-09-01
  • ISBN : 0321591208
  • Pages : 525 pages

Download or read book Cocoa Design Patterns written by Erik Buck and published by Pearson Education. This book was released on 2009-09-01 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

Book Learning IOS Programming

    Book Details:
  • Author : Alasdair Allan
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-03-15
  • ISBN : 1449359345
  • Pages : 453 pages

Download or read book Learning IOS Programming written by Alasdair Allan and published by "O'Reilly Media, Inc.". This book was released on 2013-03-15 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes how to use Xcode tools, the Objective-C programming language, and the core frameworks to build several sample applications.

Book iPhone App Development  The Missing Manual

Download or read book iPhone App Development The Missing Manual written by Craig Hockenberry and published by O'Reilly Media. This book was released on 2010-05-03 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product. Get to know the tools for developing your iPhone app Design a great app before you start coding Build a complex app with Xcode and Interface Builder Decide how to brand your app-then beta-test that brand in the real world Learn the inside scoop on how to get your app into the App Store Promote your product, track sales, and build a strong customer following

Book Cocoa Programming for OS X

Download or read book Cocoa Programming for OS X written by Aaron Hillegass and published by Pearson Education. This book was released on 2015-04-16 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.

Book Learning Cocoa with Objective C

Download or read book Learning Cocoa with Objective C written by Paris Buttfield-Addison and published by "O'Reilly Media, Inc.". This book was released on 2012-12-24 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac. You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application life cycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing

Book Programming in Objective C 2 0

Download or read book Programming in Objective C 2 0 written by Stephen G. Kochan and published by Pearson Education. This book was released on 2008-12-29 with total page 895 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE #1 BESTSELLING BOOK ON OBJECTIVE-C 2.0 Programming in Objective-C 2.0 provides the new programmer a complete, step-by-step introduction to Objective-C, the primary language used to develop applications for the iPhone, iPad, and Mac OS X platforms. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday iPhone/iPad or Mac OS X programming tasks. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X and the iPhone/iPad platform but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems. The second edition of this book thoroughly covers the latest version of the language, Objective-C 2.0. And it shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed for the iPhone/iPad platform. Table of Contents 1 Introduction Part I: The Objective-C 2.0 Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features Part II: The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management 18 Copying Objects 19 Archiving Part III: Cocoa and the iPhone SDK 20 Introduction to Cocoa 21 Writing iPhone Applications Part IV: Appendixes A Glossary B Objective-C 2.0 Language Summary C Address Book Source Code D Resources

Book Learning Cocoa with Objective C

Download or read book Learning Cocoa with Objective C written by Jon Manning and published by "O'Reilly Media, Inc.". This book was released on 2012-12-24 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated book covers everything readers need to get started for developing Apple applications--from object-oriented programming to working with iCloud and Xcode Integrated Development.

Book Beginning iOS Game Development

Download or read book Beginning iOS Game Development written by Patrick Alessi and published by John Wiley & Sons. This book was released on 2011-11-21 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!