EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Classic Game Covers

    Book Details:
  • Author : Mike Winterbauer
  • Publisher :
  • Release : 2014-09-06
  • ISBN : 9781320764742
  • Pages : pages

Download or read book Classic Game Covers written by Mike Winterbauer and published by . This book was released on 2014-09-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must read for computer gamers and artists who enjoy classic cover art of some of their favorite games. The book is visually beautiful and showcases all the classic covers I painted between 1985 and 1994. It also describes what it was like getting the commissions and painting them. This is a fun read for any one interested in being an artist and wondering what it is like to create classic cover art for games and movies. Told candidly and with a sense of humor you can learn the nostalgic history behind these paintings and many of my other paintings not lost to the digital age.

Book Classic Game Covers  softcover

Download or read book Classic Game Covers softcover written by Mike Winterbauer and published by . This book was released on 2014-09-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must read for computer gamers and artists who enjoy classic cover art of some of their favorite games. The book is visually beautiful and showcases all the classic covers I painted between 1985 and 1994. It also describes what it was like getting the commissions and painting them. This is a fun read for any one interested in being an artist and wondering what it is like to create classic cover art for games and movies. Told candidly and with a sense of humor you can learn the nostalgic history behind these paintings and many of my other paintings not lost to the digital age.

Book New Rules for Classic Games

Download or read book New Rules for Classic Games written by R. Wayne Schmittberger and published by Wiley. This book was released on 1992-05-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

Book Classic Game Programming on the NES

Download or read book Classic Game Programming on the NES written by Tony Cruise and published by Simon and Schuster. This book was released on 2024-07-02 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own retro games for the Nintendo Entertainment System. From Super Mario Bros to The Legend of Zelda, games of the Nintendo Entertainment System (NES) defined the childhoods of millions. Now with the power of modern tools you can start creating NES games of your very own! This all-practical beginner's guide will show you how to get started, with guidance on everything from graphics and music, to the Assembler language needed to get the most out of the NES, to enemy AI. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Design and develop your own action game from scratch Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how! You don’t need any game development experience or specialist programming skills. You don’t need a team of developers and graphic artists. This one-stop guide teaches you everything you need to know, step-by-step. About the book Classic Game Programming on the NES is a comprehensive guide to developing your first retro game for the Nintendo Entertainment System. It brings together the scattered secrets of NES development, distilling them into clear instructions on how to get started, what your game needs to work, and what tools you’ll need to use. Learn about the NES’s awesome and unique architecture, the surprisingly simple 6502 Assembler language, game logic, and more. Throughout, all concepts are illustrated with a simple space-based shoot-em-up that’s based on the awesome Astrosmash game reminiscent of games from your childhood. About the reader For anyone interested in building their own retro games! No programming experience required. About the author Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80’s. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.

Book The Art of American Book Covers 1875 1930

Download or read book The Art of American Book Covers 1875 1930 written by Richard Minsky and published by National Geographic Books. This book was released on 2013-08-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now available in paperback, "…this is one book you don't want to miss.” – Fine Books & Collections Magazine At the turn of the nineteenth century, book covers were revered as works of art. Publishers commissioned distinguished artists such as Maxfield Parrish and Rockwell Kent to create exquisite covers appreciated by authors and readers alike. The Art of American Book Covers is an entertaining and educational retrospective, lavishly illustrated with more than one hundred full-color plates.

Book Crash Course in Gaming

Download or read book Crash Course in Gaming written by Suellen S. Adams and published by Bloomsbury Publishing USA. This book was released on 2013-11-25 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

Book Construct Game Development Beginner s Guide

Download or read book Construct Game Development Beginner s Guide written by Daven Bigelow and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

Book Classic Album Covers of the 60s

Download or read book Classic Album Covers of the 60s written by Storm Thorgerson and published by Anova Books. This book was released on 2009-10-05 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: The hectic cultural and political upheavals occurring in the 1960s marked a divide between the relatively stable cultural environment of the previous decade and what is now regarded as the golden age of pop music and youth culture. Flourishing alternative cultures in the latter part of the decade laid many of the foundations of later trends and subcultures and this influence is nowhere more apparent than in record packaging, with classic graphic design and layouts reappearing again and again. This newly reformatted edition of Classic Album Covers of the 60s is a collection of over 200 of the very best (and in some cases worst) that designers had to offer throughout the decade. Representative designs from each period are illustrated in full colour, taking the reader on a journey from the wholesome joviality of the Very Merry Macs and Muscle Beach Party, through stylish and understated jazz cover designs, to the best psychedelic designs of the late 60s such as the Beatles’ Sgt Pepper and the Incredible String Band’s The 5000 Spirits. The changing style of album cover design illustrated in Classic Album Covers of the 60s provides a fascinating reflection of changing cultural trends during a decade whose ideas and artistic expressions sought to break the prevailing rules and, so doing, laid the foundations for cover design today.

Book A Moveable Feast

    Book Details:
  • Author : Ernest Hemingway
  • Publisher : DigiCat
  • Release : 2022-08-16
  • ISBN :
  • Pages : 145 pages

Download or read book A Moveable Feast written by Ernest Hemingway and published by DigiCat. This book was released on 2022-08-16 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: DigiCat Publishing presents to you this special edition of "A Moveable Feast" by Ernest Hemingway. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.

Book Up Up Down Down Left WRITE

Download or read book Up Up Down Down Left WRITE written by Nathan Meunier and published by . This book was released on 2013-08-05 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever dreamed about getting paid to write about video games and the fascinating people who make them? Unless you live on the West Coast and are lucky enough to land a rare staff position at one of the major gaming publications, freelancing is the best way to turn slinging words about your favorite hobby into a viable and lucrative career. The best part? You can do it from anywhere! Up Up Down Down Left WRITE: The Freelance Guide to Video Game Journalism covers everything you need to get started along the path to launching and maintaining a successful freelance career in the gaming industry. Pro freelancer Nathan Meunier has written for more than 30 of the top gaming outlets -- from Nintendo Power, GamePro, and Official Xbox Magazine to IGN, GameSpot, Electronic Gaming Monthly, and more. In this advice-packed tome for aspiring freelance game journos and more established writers alike, Nathan delivers detailed insights and how-to tips based on many years of professional writing experience. You will learn how to: -Generate killer article ideas, pitch editors, and score paying work -Build towards quitting your day job to freelance full-time -Juggle the business-related side of freelancing -Cover gaming conventions and press junkets -Network with editors and writers -Work with PR to gain coverage opportunities and free review games. And much, much more!

Book Creating Games with Cocos2d for IPhone 2

Download or read book Creating Games with Cocos2d for IPhone 2 written by Paul Nygard and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.

Book The Art of Goosebumps

    Book Details:
  • Author : Sarah Rodriguez
  • Publisher : Dynamite Entertainment
  • Release : 2021-11-17
  • ISBN : 1524106925
  • Pages : 200 pages

Download or read book The Art of Goosebumps written by Sarah Rodriguez and published by Dynamite Entertainment. This book was released on 2021-11-17 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring tons of fun facts about the series alongside a walkthrough of all books and covers in the Goosebumps collections, this art book is a must-have for old and new fans alike! In the summer of 1992, Scholastic tasked two terrifyingly talented artists with creating the cover paintings for the books that would premiere the Goosebumps series. At that time, four books in the line were being market-tested by the publisher to see how young readers would react to R.L. Stine’s particular brand of humor-tinged horror. One element that was sure to catch the attention of little eyes everywhere was striking cover art, and, boy, did they find it! The imagery provided by the covers of the Goosebumps series is part and parcel to the 90s Kid zeitgeist, helping to create a visual brand for R.L. Stine’s smash-hit horror series. The covers helped set the tone for the numerous adaptations of the series, including a television series, a theatre experience, and, more recently, blockbuster films!

Book Tuf Voyaging

    Book Details:
  • Author : George R. R. Martin
  • Publisher : Bantam
  • Release : 2013-01-29
  • ISBN : 0345538641
  • Pages : 449 pages

Download or read book Tuf Voyaging written by George R. R. Martin and published by Bantam. This book was released on 2013-01-29 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long before A Game of Thrones became an international phenomenon, #1 New York Times bestselling author George R. R. Martin had taken his loyal readers across the cosmos. Now back in print after almost ten years, Tuf Voyaging is the story of quirky and endearing Haviland Tuf, an unlikely hero just trying to do right by the galaxy, one planet at a time. Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he’s become the proud owner of a seedship, the last remnant of Earth’s legendary Ecological Engineering Corps? Never mind; just be thankful that the most powerful weapon in human space is in good hands—hands which now have the godlike ability to control the genetic material of thousands of outlandish creatures. Armed with this unique equipment, Tuf is set to tackle the problems that human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way . . . and in every case, the only thing that stands between the colonists and disaster is Tuf’s ingenuity—and his reputation as a man of integrity in a universe of rogues. “A rich blend of adventure, humor, compassion and all the other things that make being human worthwhile.”—Analog “A new facet of Martin’s manysided talent.”—Asimov’s

Book The Petting Zoo

    Book Details:
  • Author : Jim Carroll
  • Publisher : Penguin
  • Release : 2010-11-04
  • ISBN : 1101445262
  • Pages : 304 pages

Download or read book The Petting Zoo written by Jim Carroll and published by Penguin. This book was released on 2010-11-04 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A moving, vividly rendered novel from the late author of The Basketball Diaries. When poet, musician, and diarist Jim Carroll died in September 2009, he was putting the finishing touches on a potent work of fiction. The Petting Zoo tells the story of Billy Wolfram, an enigmatic thirty- eight-year-old artist who has become a hot star in the late-1980s New York art scene. As the novel opens, Billy, after viewing a show of Velázquez paintings, is so humbled and awed by their spiritual power that he suffers an emotional breakdown and withdraws to his Chelsea loft. In seclusion, Billy searches for the divine spark in his own work and life. Carroll's novel moves back and forth in time to present emblematic moments from Billy's life (his Irish Catholic upbringing, his teenage escapades, his evolution as an artist and meteoric rise to fame) and sharply etched portraits of the characters who mattered most to him, including his childhood friend Denny MacAbee, now a famous rock musician; his mentor, the unforgettable art dealer Max Bernbaum; and one extraordinary black bird. Marked by Carroll's sharp wit, hallucinatory imagery, and street-smart style, The Petting Zoo is a frank, haunting examination of one artist's personal and professional struggles.

Book Super Famicom

Download or read book Super Famicom written by Bitmap Books and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.

Book Postcards from Penguin

Download or read book Postcards from Penguin written by Penguin and published by National Geographic Books. This book was released on 2010-09-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of 100 postcards, each featuring a different and iconic Penguin book jacket. From classics to crime, here are over seventy years of quintessentially British design in one box. In 1935 Allen Lane stood on a platform at Exeter railway station, looking for a good book for the journey to London. His disappointment at the poor range of paperbacks on offer led him to found Penguin Books. The quality paperback had arrived. Declaring that 'good design is no more expensive than bad', Lane was adamant that his Penguin paperbacks should cost no more than a packet of cigarettes, but that they should always look distinctive. Ever since then, from their original - now world-famous - look featuring three bold horizontal stripes, through many different stylish, inventive and iconic cover designs, Penguin's paperback jackets have been a constantly evolving part of Britain's culture. And whether they're for classics, crime, reference or prize-winning novels, they still follow Allen Lane's original design mantra. Sometimes, you definitely should judge a book by its cover.

Book Practical Game Design

    Book Details:
  • Author : Adam Kramarzewski
  • Publisher : Packt Publishing Ltd
  • Release : 2023-08-18
  • ISBN : 1803233907
  • Pages : 446 pages

Download or read book Practical Game Design written by Adam Kramarzewski and published by Packt Publishing Ltd. This book was released on 2023-08-18 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms with the help of this part-color guide Key Features Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level design, world building, and storytelling Design, implement, and refine high-quality features and mechanics for contemporary video games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.