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Book Clash of Realities 2015 16

Download or read book Clash of Realities 2015 16 written by Clash of Realities and published by transcript Verlag. This book was released on 2017-10-31 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Book Paratextualizing Games

Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Book Television Studies and Research on Series

Download or read book Television Studies and Research on Series written by Denis Newiak and published by Springer Nature. This book was released on with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Invisible Digital

    Book Details:
  • Author : Aylish Wood
  • Publisher : Bloomsbury Publishing USA
  • Release : 2024-01-11
  • ISBN : 1501390880
  • Pages : 201 pages

Download or read book Invisible Digital written by Aylish Wood and published by Bloomsbury Publishing USA. This book was released on 2024-01-11 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invisible Digital helps us makes sense of something we cannot see by presenting an innovative approach to digital images and digital culture. At its heart is a novel method for exploring software used in the creation of moving images as markers of converging cultural, organizational and technological influences. The three main case studies of Invisible Digital are the animated feature Moana (2016) and the computer games No Man's Sky (2016) and Everything (2017). All three were created using procedural techniques: simulation software for Moana, and procedural content generation for No Man's Sky and Everything. Production culture disclosures associated with procedural techniques often emphasize the influences of automated systems and their algorithms, making them ideal for a study that interrogates digital processes. The approach of Invisible Digital is informed by relational theories and the concept of entanglement based on materialist perspectives, combined with insights from work that more explicitly interrogates algorithms and algorithmic culture. Aylish Wood employs the notion of assemblages to introduce the concept of material-cultural narratives. Using this conceptual framework, she draws out material-cultural narratives for each case study to demonstrate what they reveal about software and digital culture. These analyses of software provide a widely applicable method through which moving image studies can contribute more fully to the wider and growing debates about algorithmic culture.

Book BIM Handbook

    Book Details:
  • Author : Rafael Sacks
  • Publisher : John Wiley & Sons
  • Release : 2018-07-03
  • ISBN : 1119287553
  • Pages : 779 pages

Download or read book BIM Handbook written by Rafael Sacks and published by John Wiley & Sons. This book was released on 2018-07-03 with total page 779 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover BIM: A better way to build better buildings Building Information Modeling (BIM) offers a novel approach to design, construction, and facility management in which a digital representation of the building product and process is used to facilitate the exchange and interoperability of information in digital format. BIM is beginning to change the way buildings look, the way they function, and the ways in which they are designed and built. The BIM Handbook, Third Edition provides an in-depth understanding of BIM technologies, the business and organizational issues associated with its implementation, and the profound advantages that effective use of BIM can provide to all members of a project team. Updates to this edition include: Information on the ways in which professionals should use BIM to gain maximum value New topics such as collaborative working, national and major construction clients, BIM standards and guides A discussion on how various professional roles have expanded through the widespread use and the new avenues of BIM practices and services A wealth of new case studies that clearly illustrate exactly how BIM is applied in a wide variety of conditions Painting a colorful and thorough picture of the state of the art in building information modeling, the BIM Handbook, Third Edition guides readers to successful implementations, helping them to avoid needless frustration and costs and take full advantage of this paradigm-shifting approach to construct better buildings that consume fewer materials and require less time, labor, and capital resources.

Book Clash of the Generations

Download or read book Clash of the Generations written by Valerie M. Grubb and published by John Wiley & Sons. This book was released on 2016-10-31 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Case studies and strategies for more effective multi-generational management Clash of the Generations explores this new and increasingly common workplace phenomenon, and provides strategies to help managers navigate this ever more complex maze. Traditionally, older workers would retire and make room for the next generation; instead, Baby Boomers are now prolonging their time in the workplace, yet the successive generations are still coming in. Senior leaders are now left to manage a blended workplace comprised of up to four generations—each with their own ideas of work ethic, work/life balance, long-term career goals, and much more. Management is challenging at the best of times, but the new prevalence of generation gaps—sometimes even layered—add an entirely new dimension to an already complex responsibility. This book presents case studies and interviews with representatives of companies with age-diverse workforces, detailing innovative strategies for smoothing out the bumps and helping everyone work together. Managers have long wished that their positions came with an instruction manual, and this book delivers with a host of effective inter-generational management strategies illustrated by real-world companies. Manage the multi-generation workplace more effectively Navigate the generational culture clash Adopt proven strategies for helping everyone get along Promote a more positive culture amidst clashing expectations Every generation in the workplace has value, each has their own strengths, their own weaknesses, and their own unique talents. Each is indispensable, and when they come together as a synergistic force, they can be unstoppable. Effective management means bringing out the best in your workforce, and the strategies presented in Clash of the Generations help you streamline your varied workforce into a team more valuable than the sum of its parts.

Book One Nation  Two Realities

Download or read book One Nation Two Realities written by Morgan Marietta and published by Oxford University Press. This book was released on 2019-03-18 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The deep divides that define politics in the United States are not restricted to policy or even cultural differences anymore. Americans no longer agree on basic questions of fact. Is climate change real? Does racism still determine who gets ahead? Is sexual orientation innate? Do immigration and free trade help or hurt the economy? Does gun control reduce violence? Are false convictions common? Employing several years of original survey data and experiments, Marietta and Barker reach a number of enlightening and provocative conclusions: dueling fact perceptions are not so much a product of hyper-partisanship or media propaganda as they are of simple value differences and deepening distrust of authorities. These duels foster social contempt, even in the workplace, and they warp the electorate. The educated -- on both the right and the left -- carry the biggest guns and are the quickest to draw. And finally, fact-checking and other proposed remedies don't seem to holster too many weapons; they can even add bullets to the chamber. Marietta and Barker's pessimistic conclusions will challenge idealistic reformers.

Book Gamification of Life and the Gaming Society

Download or read book Gamification of Life and the Gaming Society written by Fabian Arlt and published by Springer Nature. This book was released on 2023-11-22 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online Role-Playing Games (MMORPGs). It shows how gaming has become a focal point of the entertainment industry, marked by boundless professionalization and monetization, especially in the realm of sports, and how games become global platforms for social networks, where players from all over the world meet in digital sandboxes. The combination of the virtual and the ludic creates hyperreal spaces in which people try out new forms of interaction, cooperation, and even brainstorming. The authors ask if this behavior has become the new way of life and the new normal, and if this heralds the ludic century. They take readers on a journey to understand the dynamics of today's gaming society, and base their observations and analyses on an original theory of play, which, in contrast to social normalcy, revolves around the allure and threats of the unexpected. This book is of interest to students and researchers of social science and communication studies, especially those working on the interface of AI and society.

Book Aspiration and Reality in Legal Education

Download or read book Aspiration and Reality in Legal Education written by David Sandomierski and published by University of Toronto Press. This book was released on 2020 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using extensive and novel new research, this book explores one of the long-standing challenges in legal education - the prospects for bringing legal theory into the training of future lawyers.

Book Research Companion to Building Information Modeling

Download or read book Research Companion to Building Information Modeling written by Lu, Weisheng and published by Edward Elgar Publishing. This book was released on 2022-03-22 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering critical insights to the state-of-the-art in Building Information Modeling (BIM) research and development, this book outlines the prospects and challenges for the field in this era of digital revolution. Analysing the contributions of BIM across the construction industry, it provides a comprehensive survey of global BIM practices.

Book The Impact of Protracted Peace Processes on Identities in Conflict

Download or read book The Impact of Protracted Peace Processes on Identities in Conflict written by Joana Ricarte and published by Springer Nature. This book was released on 2022-11-29 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book discusses the impact of protracted peace processes on identities in conflict. It is concerned with how lingering peace processes affect, in the long-term, patterns of othering in protracted conflicts, and how this relates with enduring violence. Taking Israel and Palestine as a case study, the book traces different representations of success and failure of the protracted peace process, as well as its associated policies, narratives, norms and practices, to analyze its impact on identity and its contribution to the maintenance and/or transformation of the cultural component of violence. On the one hand, drawing from an interdisciplinary approach comprising International Relations (IR), History and Social Psychology, this book proposes an analytical framework for assessing the specificities of the construction of identities in protracted conflicts. It identifies dehumanization and practices of reconciliation in ongoing conflicts – what is called peace-less reconciliation – as the main elements influencing processes of othering and violence in this kind of conflicts. On the other hand, the book offers an empirical historical analysis on how the protracted peace process has impacted identity building and representations made of the ‘other’ in the case of the Israeli-Palestinian conflict since the end of the 19th century to the present day.

Book Journalism in the Age of Virtual Reality

Download or read book Journalism in the Age of Virtual Reality written by John V. Pavlik and published by Columbia University Press. This book was released on 2019-09-17 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the advent of the internet and handheld or wearable media systems that plunge the user into 360o video, augmented—or virtual reality—technology is changing how stories are told and created. In this book, John V. Pavlik argues that a new form of mediated communication has emerged: experiential news. Experiential media delivers not just news stories but also news experiences, in which the consumer engages news as a participant or virtual eyewitness in immersive, multisensory, and interactive narratives. Pavlik describes and analyzes new tools and approaches that allow journalists to tell stories that go beyond text and image. He delves into developing forms such as virtual reality, haptic technologies, interactive documentaries, and drone media, presenting the principles of how to design and frame a story using these techniques. Pavlik warns that although experiential news can heighten user engagement and increase understanding, it may also fuel the transformation of fake news into artificial realities, and he discusses the standards of ethics and accuracy needed to build public trust in journalism in the age of virtual reality. Journalism in the Age of Virtual Reality offers important lessons for practitioners seeking to produce quality experiential news and those interested in the ethical considerations that experiential media raise for journalism and the public.

Book Time and Space in Video Games

Download or read book Time and Space in Video Games written by Federico Alvarez Igarzábal and published by transcript Verlag. This book was released on 2019-09-30 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.

Book New Trends in Disruptive Technologies  Tech Ethics and Artificial Intelligence

Download or read book New Trends in Disruptive Technologies Tech Ethics and Artificial Intelligence written by Juan F. de Paz Santana and published by Springer Nature. This book was released on 2021-10-29 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes recent research on disruptive technologies, tech ethics, and artificial intelligence. Due to the important advances in technologies such as artificial intelligence, big data, the Internet of Things or bioinformatics produced in recent years, it is necessary to conduct a thorough review of current ethical patterns. One of the research fields that is in full expansion and with a broad future is technology ethics or tech ethics. Just a few years ago, this type of research was a small part, and they did not have too many technology researchers involved. At present, due to the explosion of new applications of artificial intelligence, their problems and their legal barriers have flourished innumerable initiatives, declarations, principles, guides and analyses focused on measuring the social impact of these systems and on the development of a more ethical technology. It is, therefore, a problem that needs to be addressed from an academic and multidisciplinary point of view, where experts in ethics and behavior work together with experts in new and disruptive technologies. The international conference “Disruptive Technologies Tech Ethics and Artificial Intelligence” (DITTET 2021) provides a forum to present and discuss the latest scientific and technical advances and their implications in the field of ethics. It also provides a forum for experts to present their latest research in disruptive technologies, promoting knowledge transfer. It provides a unique opportunity to bring together experts in different fields, academics and professionals to exchange their experience in the development and deployment of disruptive technologies, artificial intelligence and their ethical problems. DiTTEt intends to bring together researchers and developers from industry, humanities and academia to report on the latest scientific advances and the application of artificial intelligence as well as its ethical implications in fields as diverse as climate change, politics, economy or security in today’s world. This book constitutes the refereed proceedings selected by an expert panel through a peer-review process. All these works will be presented by the experts in the different sessions organized at the DITTET congress to be held at the Pontifical University of Salamanca (Salamanca, Spain) on September 15, 26 and 17, 2021.

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book The Digital Reading Condition

Download or read book The Digital Reading Condition written by Maria Engberg and published by Taylor & Francis. This book was released on 2022-12-30 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume offers a critical overview of digital reading practices and scholarly efforts to analyze and understand reading in the mediatized landscape. Building on research about digital reading, born-digital literature, and digital audiobooks, The Digital Reading Condition explores reading as part of a broader cultural shift encompassing many forms of media and genres. Bringing together research from media and literary studies, digital humanities, scholarship on reading and learning, as well as sensory studies and research on multimodal and multisensory media reception, the authors address and challenge print-biased conceptions of reading that are still prevalent in research, whether the reading medium is print or digital. They argue that the act of reading itself is changing, and rather than rejecting digital media as unsuitable for sustained or focused reading practices, they argue that the complex media landscape challenges us to rethink how to define reading as a mediated practice. Presenting a truly interdisciplinary perspective on digital reading practices, this volume will appeal to scholars and graduate students in communication, media studies, new media and technology, literature, digital humanities, literacy studies, composition, and rhetoric.

Book East and Southeast Asia 2015 2016

Download or read book East and Southeast Asia 2015 2016 written by Steven A. Leibo and published by Rowman & Littlefield. This book was released on 2015-07-02 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated annually, East & Southeast Asia provides just enough historical background on the evolution of Modern East & Southeast Asia to help students gain a thorough understanding—in one semester—of contemporary developments in this vital region. Broad introductory regional and comparative chapters are followed by distinct sections on each country in the region. The combination of factual accuracy and up-to-date detail along with its informed projections make this an outstanding resource for researchers, practitioners in international development, media professionals, government officials, potential investors, and students. Now in its forty-seventh edition, the content is thorough yet perfect for a one-semester introductory course or general library reference. Available in both print and e-book formats and priced low to fit student and library budgets.