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EBookClubs

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Book The Art of Supercell  10th Anniversary Edition

Download or read book The Art of Supercell 10th Anniversary Edition written by Supercell and published by Dark Horse Comics. This book was released on 2021-03-02 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A first-of-a-kind tome that includes a plethora of art along with commentary showcasing the development of all the Supercell games!! Chronicling each in release order, this volume is a must own for any fan of Clash of Clans, Brawl Stars, Hay Day, Clash Royale, and Boom Beach. Explore each aspect of these games, from developmental concept pieces, to finished, fully rendered environmental shots. This book also gives a one of a kind looks into the games that have never been released, as well as commentary from the Supercell team! Dark Horse Books and Supercell proudly present The Art of Supercell: 10th Anniversary Edition. A perfect retrospective for your collection!

Book A Game of Clans

    Book Details:
  • Author : Carlos Quiles
  • Publisher :
  • Release : 2019
  • ISBN : 9781072003229
  • Pages : 358 pages

Download or read book A Game of Clans written by Carlos Quiles and published by . This book was released on 2019 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Game of Clans: collectores venatoresque, agricolae pastoresque and A Clash of Chiefs: rex militaris, rex sacrorum are the first and second volumes of the series of books A Song of Sheep and Horses. These two volumes address the Proto-Indo-European Urheimat or homeland problem from a wide anthropological perspective, using archaeology and cultural and biological anthropology. More specifically, this first book integrates the most recent genetic research with the prevalent anthropological theories on migration routes from the Palaeolithic to the advent of the Bronze Age. Beyond a precise physical location of North-West Indo-Europeans, Late Proto-Indo-Europeans, and Uralians, archaeology and population genomics can offer important hints about the actual material culture, society, economy, religious beliefs, and political organization of each of these ancestral groups.

Book Free to Play

Download or read book Free to Play written by Will Luton and published by New Riders. This book was released on 2013-05-27 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: “ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.

Book Play like a Feminist

Download or read book Play like a Feminist written by Shira Chess and published by MIT Press. This book was released on 2020-08-18 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.

Book The Pyramid of Game Design

Download or read book The Pyramid of Game Design written by Nicholas Lovell and published by CRC Press. This book was released on 2018-12-07 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

Book Game Designer Confessions

    Book Details:
  • Author : Harro Grönberg
  • Publisher :
  • Release : 2021-05-26
  • ISBN : 9789526964201
  • Pages : 116 pages

Download or read book Game Designer Confessions written by Harro Grönberg and published by . This book was released on 2021-05-26 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: The game designers behind such hits as Angry Birds, Boom Beach, Cities: Skylines, Trials, Clash Royale, Max Payne have learned plenty of trial-and-error lessons while creating an amazing array of world class gaming success stories. All of them have one thing in common: Finland. Today Finland is recognized internationally as a power nation among game developers - punching well above its weight, when it comes to gaming successes. The capital Helsinki alone has over 50 game studios and more are popping up monthly. Game industry insiders Konsta Klemetti and Harro Grönberg decipher the secret sauce of Finnish game design by interviewing eleven award-winning, fearless designers from the cool North to talk about the best practices in engaging players and how they avoid the common pitfalls of game design. Their tips and ideas will come in handy for anyone looking to learn how to create video games for any platform. www.gamedesignerconfessions.com

Book The Book of Five Rings

Download or read book The Book of Five Rings written by Miyamoto Musashi and published by . This book was released on 2010-09 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Miyamoto Musashi's Go Rin no Sho or the book of five rings, is considered a classic treatise on military strategy, much like Sun Tzu's The Art of War and Chanakya's Arthashastra. The five "books" refer to the idea that there are different elements of battle, just as there are different physical elements in life, as described by Buddhism, Shinto, and other Eastern religions. Through the book Musashi defends his thesis: a man who conquers himself is ready to take it on on the world, should need arise.

Book A Meeting of Clans

    Book Details:
  • Author : Kathleen Flanagan Rollins
  • Publisher : CreateSpace
  • Release : 2014-04-19
  • ISBN : 9781494986704
  • Pages : 344 pages

Download or read book A Meeting of Clans written by Kathleen Flanagan Rollins and published by CreateSpace. This book was released on 2014-04-19 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: She slumped against the rock and hugged her arm close to her body. “Do I have a clan? I bear the marks of my clan, my history from the day I left childhood behind to the moment I was accepted as a fully initiated member, right here, written for all to see, yet I ran away from my clan before they could finish killing me.” Lured to the mysterious rock by prophetic dreams, Nulo the dwarf discovers what he always knew he would find: a sign that his South Pacific tribe is not alone in the new land. But not everyone welcomes the news. Some, including Nulo's wife, want to ignore the strangers, but Nulo knows they must meet the people who left the message carved on the stone. He doesn't know that others also roam the wild country, men pushed out of their villages and left to survive any way they can. The third entry in the Misfits and Heroes series, A Meeting of Clans follows a group from the north coast and one from the south coast as they push across the wild interior of what is now southern Mexico, 14,000 years ago.

Book Game On  2016

    Book Details:
  • Author :
  • Publisher : Scholastic Paperbacks
  • Release : 2015
  • ISBN : 9780545850315
  • Pages : 0 pages

Download or read book Game On 2016 written by and published by Scholastic Paperbacks. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to gaming for kids aged 8-16. This must-have annual includes 100s of hi-res screenshots and artwork as well as astonishing facts and figures about the biggest games. Kids will love the book's hint, tips and guides, discovering how to unlock the rarest trophies and dominate the biggest online multiplayer games.

Book Clash of the Clans

    Book Details:
  • Author : Nicola Tallant
  • Publisher :
  • Release : 2021-09
  • ISBN : 9781913406653
  • Pages : 0 pages

Download or read book Clash of the Clans written by Nicola Tallant and published by . This book was released on 2021-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Wrong Magic

    Book Details:
  • Author : Ken Lasalle
  • Publisher :
  • Release : 2014-11-19
  • ISBN : 9781937178642
  • Pages : 282 pages

Download or read book The Wrong Magic written by Ken Lasalle and published by . This book was released on 2014-11-19 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good relationships take a certain kind of magic to succeed, and what Alex Petroya seems to have is the wrong magic. After his wife Stephanie leaves, Alex has one place left to go: the pink house his parents left to him in Cambria, California. After moving in, he discovers a box filled with unfinished stories Stephanie had written during their marriage. Could finishing them win her back? Alex decides to try but finds writing is harder than it looks. With help from his brother-in-law, Conner, he learns a simple incantation to increase focus. As Alex writes the stories, they come true, creating strange, unnatural events. Then he gets another idea: he will manipulate the stories further to make Stephanie return to him. With the incantation and the stories, Alex seems to have tapped into a magical combination. But in the end, he finds there is no magic stronger than that of the human heart.

Book Game On

    Book Details:
  • Author : Ryan L. Schaaf
  • Publisher : Solution Tree Press
  • Release : 2016-10-25
  • ISBN : 1936763982
  • Pages : 160 pages

Download or read book Game On written by Ryan L. Schaaf and published by Solution Tree Press. This book was released on 2016-10-25 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how digital gaming can improve learning and prepare students for successful futures. The authors—both experienced educators and enthusiastic gamers—contend that students of the 21st century communicate and learn differently than previous generations. By incorporating digital games into lessons, student learning will more accurately reflect the interactive, engaging reality students experience outside the classroom and better prepare them for college and careers. Benefits Explore learning theory and research that supports why students of the digital generation require different learning and teaching methods than previous generations. Discover the benefits of classroom gamification for educational and professional development purposes, which include making students active participants in their learning. Gain consistent, clear definitions for terms related to gaming in education, and learn how to incorporate digital games into lesson design. Access lists of suggested digital games, and learn for what purposes the games are most useful. Consider how digital games can address students’ diverse learning needs and can be used for assessment. Contents Foreword by Ian Jukes Introduction: The Gamer in Us All Chapter 1: From Entertainment to Education 3.0 Chapter 2: The Arcade of Education Chapter 3: Learning Theory and the Attributes of the Digital Generation Chapter 4: How to Find and Evaluate Digital Games for Teaching, Learning, and Assessment Chapter 5: Lesson Design Using Digital Games Chapter 6: Digital Gaming and Assessment Chapter 7: The Nine I’s of Modern Learning Chapter 8: Beyond Linear Presentations Chapter 9: Takeaways References and Resources

Book Finnish Video Games

Download or read book Finnish Video Games written by Juho Kuorikoski and published by McFarland. This book was released on 2015-05-11 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower. Drawing on more than 60 interviews, this book covers the Finnish video game phenomenon as told by the people behind its success. The history of the industry is documented in detail for the first time. Two hundred game reviews are included, presenting the best (and worst) of commercial video games made in Finland.

Book Melt

    Book Details:
  • Author : Miikka Leinonen
  • Publisher : Lulu.com
  • Release : 2014-11-10
  • ISBN : 1312462647
  • Pages : 154 pages

Download or read book Melt written by Miikka Leinonen and published by Lulu.com. This book was released on 2014-11-10 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a result of technological advancement, our material and immaterial worlds are melting together. This has huge repercussions for every company.Miikka Leinonen combines his extensive background in graphic design with his passion for business and strategy to create a truly unique theory and visual tools for managers to understand and capitalize on this change.

Book Reimagining Boredom in Classrooms through Digital Game Spaces

Download or read book Reimagining Boredom in Classrooms through Digital Game Spaces written by Noreen Dunnett and published by Taylor & Francis. This book was released on 2024-03-05 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices. The book explores how a sociomaterial perspective can provide an alternative analysis of boredom as performative, and as a phenomenon assembled in space and time rather than as a psychological attribute of the individual student. This perspective explores the affective experience of learning and how it is created in the classroom through assemblages of people, technology, objects and environment and the differing relations within them. Drawing on empirical data from a case study which compares formal learning and digital gaming practices in a group of secondary schools in England, the book suggests that by altering the affordances and constraints available in learning situations we can prevent boredom and disengagement emerging in the classroom. This innovative book proposes that the mobility and dynamism of game spaces offer us new ways to re-imagine engagement in learning and will be of relevance to scholars, researchers and postgraduate students in the fields of teaching and learning, digital gaming, educational philosophy and educational technology.

Book The Game Designer s Playbook

Download or read book The Game Designer s Playbook written by and published by Oxford University Press. This book was released on 2022-07-22 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.

Book Digital Games eBook

Download or read book Digital Games eBook written by GURMEET SINGH DANG and published by GURMEETWEB TECHNICAL LABS. This book was released on with total page 1394 pages. Available in PDF, EPUB and Kindle. Book excerpt: