Download or read book Chess Skill in Man and Machine written by P. W. Frey and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser vations were wrong in principle or simply underestimated the asymptote. If there is a real barrier which will prevent this type of program from attaining a world championship level of performance, it is not evident from the steady progress which has been observed during the last decade.
Download or read book Chess Skill in Man and Machine written by P. W. Frey and published by Springer. This book was released on 1983-04-07 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser vations were wrong in principle or simply underestimated the asymptote. If there is a real barrier which will prevent this type of program from attaining a world championship level of performance, it is not evident from the steady progress which has been observed during the last decade.
Download or read book Behind Deep Blue written by Feng-hsiung Hsu and published by Princeton University Press. This book was released on 2022-05-03 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The riveting quest to construct the machine that would take on the world’s greatest human chess player—told by the man who built it On May 11, 1997, millions worldwide heard news of a stunning victory, as a machine defeated the defending world chess champion, Garry Kasparov. Behind Deep Blue tells the inside story of the quest to create the mother of all chess machines and what happened at the two historic Deep Blue vs. Kasparov matches. Feng-hsiung Hsu, the system architect of Deep Blue, reveals how a modest student project started at Carnegie Mellon in 1985 led to the production of a multimillion-dollar supercomputer. Hsu discusses the setbacks, tensions, and rivalries in the race to develop the ultimate chess machine, and the wild controversies that culminated in the final triumph over the world's greatest human player. With a new foreword by Jon Kleinberg and a new preface from the author, Behind Deep Blue offers a remarkable look at one of the most famous advances in artificial intelligence, and the brilliant toolmaker who invented it.
Download or read book Deep Thinking written by Garry Kasparov and published by PublicAffairs. This book was released on 2017-05-02 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: a machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough book, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching, and recounts the history of machine intelligence through the microcosm of chess, considered by generations of scientific pioneers to be a key to unlocking the secrets of human and machine cognition. Kasparov uses his unrivaled experience to look into the future of intelligent machines and sees it bright with possibility. As many critics decry artificial intelligence as a menace, particularly to human jobs, Kasparov shows how humanity can rise to new heights with the help of our most extraordinary creations, rather than fear them. Deep Thinking is a tightly argued case for technological progress, from the man who stood at its precipice with his own career at stake.
Download or read book The Psychology of Chess Skill written by Dennis H. Holding and published by Taylor & Francis. This book was released on 2021-10-07 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both chess play and psychological research offer rewards to their participants in the form of intellectual satisfaction. It seems to follow that combining these two forms of activity, by carrying out research into chess play, should be a particularly engaging enterprise. In the mid-1980s enough was now known for it to be feasible to tell a reasonably satisfying story by piecing together the accumulated results of experiments on chess. There were remaining gaps in knowledge, but the structure of chess skill had at least become sufficiently evident to exhibit where the gaps lay. Originally published in 1985, this book was an attempt to summarize the progress that had been made at the time, recounting some of the components of the research process while describing how the chessplayer seems to think, imagine, and decide.
Download or read book Chess Metaphors written by Diego Rasskin-Gutman and published by MIT Press. This book was released on 2009 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain." --Book Jacket.
Download or read book Human and Machine Problem Solving written by K.J. Gilhooly and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Problem solving is a central topic for both cognitive psychology and artificial intelligence (AI). Psychology seeks to analyze naturally occur ring problem solving into hypothetical processes, while AI seeks to synthesize problem-solving performance from well-defined processes. Psychology may suggest possible processes to AI and, in turn, AI may suggest plausible hypotheses to psychology. It should be useful for both sides to have some idea of the other's contribution-hence this book, which brings together overviews of psychological and AI re search in major areas of problem solving. At a more general level, this book is intended to be a contribution toward comparative cognitive science. Cognitive science is the study of intelligent systems, whether natural or artificial, and treats both organ isms and computers as types of information-processing systems. Clearly, humans and typical current computers have rather different functional or cognitive architectures. Thus, insights into the role of cognitive ar chitecture in performance may be gained by comparing typical human problem solving with efficient machine problem solving over a range of tasks. Readers may notice that there is little mention of connectionist ap proaches in this volume. This is because, at the time of writing, such approaches have had little or no impact on research at the problem solving level. Should a similar volume be produced in ten years or so, of course, a very different story may need to be told.
Download or read book Computers Chess and Cognition written by T. Anthony Marsland and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.
Download or read book Back to Basics Tactics written by Dan Heisman and published by SCB Distributors. This book was released on 2011-02-02 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chess Tactics Can Be Fun! This book is an introduction to the various kinds of basic chess tactics. With instructional material, examples, and problems of all types, the subject of chess tactics is covered comprehensively. There are approximately 500 examples ranging from too easy to very difficult! Tactics are usually why most people find chess fun! This book will greatly enhance your enjoyment learning about - and benefiting from - the recurring patterns of tactics. It is well established that the study of basic tactics is probably the single most important thing any beginner can do to improve at chess. This book will help you do that!
Download or read book Robotics Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2013-10-31 with total page 1801 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores some of the most recent developments in robotic motion, artificial intelligence, and human-machine interaction, providing insight into a wide variety of applications and functional areas"--Provided by publisher.
Download or read book Chips Challenging Champions written by J. Schaeffer and published by Gulf Professional Publishing. This book was released on 2002-05 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.
Download or read book Advances in Computers written by and published by Academic Press. This book was released on 1989-09-08 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Computers
Download or read book Artificial Intelligence written by Ronald Chrisley and published by Taylor & Francis. This book was released on 2000 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Toward a General Theory of Expertise written by K. Anders Ericsson and published by Cambridge University Press. This book was released on 1991-08-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last twenty years our understanding of expertise has dramatically increased. Laboratory analysis of chess masters, experts in physics and medicine, musicians, athletics, writers, and performance artists have included careful examination of the cognitive processes mediating outstanding performance in very diverse areas of expertise. These analyses have shown that expert performance is primarily a reflection of acquired skill resulting from the accumulation of domain-specific knowledge and methods during many years of training practice. The importance of domain-specific knowledge has led researchers on expertise to focus on characteristics of expertise in specific domains. In Toward a General Theory of Expertise many of the world's foremost scientists review the state-of-the-art knowledge about expertise in different domains, with the goal of identifying characteristics of expert performance that are generalizable across many different areas of expertise. These essays provide a comprehensive summary of general methods for studying expertise and of current knowledge about expertise in chess, physics, medicine, sports and performance arts, music, writing, and decision making. Most important, the essays reveal the existence of many general characteristics of expertise.
Download or read book The Age of Artificial Intelligence An Exploration written by Steven S. Gouveia and published by Vernon Press. This book was released on 2020-07-07 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: With worldwide spending estimates of over $97 billion by 2023, it is no surprise that Artificial Intelligence (A.I.) is one of the hottest topics at present in both the private and public spheres. Comprising of vital contributions from the most influential researchers in the field, including Daniel Dennett, Roman V. Yampolskiy, Frederic Gilbert, Stevan Harnad, David Pearce, Natasha Vita-More, Vernon Vinge and Ben Goertzel, ‘The Age of Artificial Intelligence: An Exploration’ discusses a variety of topics ranging from the various ethical issues associated with A.I. based technologies in terms of morality and law to subjects related to artificial consciousness, artistic creativity and intelligence. The volume is organized as follows: Section I is dedicated to reflections on the Intelligence of A.I., with chapters by Soenke Ziesche and Roman V. Yampolskiy, Stevan Harnad, Daniel Dennett and David Pearce. Next, Section II discusses the relationship between consciousness, simulation and artificial intelligence, with chapters by Gabriel Axel Montes and Ben Goertzel, Cody Turner, Nicole Hall and Steven S. Gouveia. Section III, dedicated to aesthetical creativity and language in artificial intelligence, includes chapters by Caterina Moruzzi, René Mogensen, Mariana Chinellato Ferreira and Kulvinder Panesar. The subsequent Section IV is on the Ethics of the Bionic Brain with the participation of Peter A. DePergola II, Tomislav Miletić and Frederic Gilbert, Aníbal M. Astobiza, Txetxu Ausin, Ricardo M. Ferrer and Stephen Rainey and Natasha Vita-More. Finally, Section V follows on the Ethics of Artificial Intelligence with chapters by Federico Pistono and Roman V. Yamploskiy, Hasse Hämäläinen, Vernon Vinge and Eray Özkural. The Age of Artificial Intelligence is imminent, if not here already. We should ensure that we invest in the right people and the right ideas to create the best possible solutions to the problems of the present and prepare for those of the future. This edited volume will be of particular interest to researchers in the field of A.I. as well of those in Cognitive Science (Philosophy of the Mind, Neuroscience, and Linguistics), Aesthetics and Arts, Applied Ethics and Political Philosophy / Law. Students studying the aforementioned topics can also benefit from its contents.
Download or read book Computer Games I written by David N.L. Levy and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.
Download or read book PRICAI 2000 Topics in Artificial Intelligence written by Riichiro Mizoguchi and published by Springer. This book was released on 2007-12-07 with total page 858 pages. Available in PDF, EPUB and Kindle. Book excerpt: PRICAI 2000, held in Melbourne, Australia, is the sixth Pacific Rim Interna tional Conference on Artificial Intelligence and is the successor to the five earlier PRICAIs held in Nagoya (Japan), Seoul (Korea), Beijing (China), Cairns (Aus tralia) and Singapore in the years 1990, 1992, 1994, 1996 and 1998 respectively. PRICAI is the leading conference in the Pacific Rim region for the presenta tion of research in Artificial Intelligence, including its applications to problems of social and economic importance. The objectives of PRICAI are: To provide a forum for the introduction and discussion of new research results, concepts and technologies; To provide practising engineers with exposure to and an evaluation of evolving research, tools and practices; To provide the research community with exposure to the problems of practical applications of AI; and To encourage the exchange of AI technologies and experience within the Pacific Rim countries. PRICAI 2000 is a memorial event in the sense that it is the last one in the 20"" century. It reflects what researchers in this region believe to be promising for their future AI research activities. In fact, some salient features can be seen in the papers accepted. We have 12 papers on agents, while PRICAI 96 and 98 had no more than two or three. This suggests to us one of the directions in which AI research is going in the next century. It is true that agent research provides us with a wide range of research subjects from basic ones to applications.