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EBookClubs

Read Books & Download eBooks Full Online

Book Character Modeling Three

Download or read book Character Modeling Three written by Jan-Bart Van Beek and published by . This book was released on 2009 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Character Modeling 3

Download or read book Character Modeling 3 written by Daniel Wade and published by Ballistic Publishing. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: d'artiste: Character Modeling 3 presents the techniques of leading character modelers Jan-Bart van Beek, Giovanni Nakpil, and Cesar Dacol Jr.

Book Modeling a Character in 3DS Max

Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Book Edgeloop Character Modeling For 3D Professionals Only

Download or read book Edgeloop Character Modeling For 3D Professionals Only written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2006-09-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.

Book Maya Character Creation

Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

Book Virtual Vixens

    Book Details:
  • Author : Arndt von Koenigsmarck
  • Publisher : CRC Press
  • Release : 2013-09-05
  • ISBN : 1136139745
  • Pages : 317 pages

Download or read book Virtual Vixens written by Arndt von Koenigsmarck and published by CRC Press. This book was released on 2013-09-05 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.

Book Character Modeling

    Book Details:
  • Author : Stephen Stahlberg
  • Publisher : Ballistic Media Pty Ltd
  • Release : 2005
  • ISBN : 1921002115
  • Pages : 190 pages

Download or read book Character Modeling written by Stephen Stahlberg and published by Ballistic Media Pty Ltd. This book was released on 2005 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features step-by-step tutorials presented by character modelling master artists.

Book 3 D Human Modeling and Animation

Download or read book 3 D Human Modeling and Animation written by and published by John Wiley & Sons. This book was released on 2003 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains 2-D and 3-D templates in a number of different file formats for modelling humans.

Book Character Modeling

    Book Details:
  • Author : Daniel Wade
  • Publisher :
  • Release : 2005
  • ISBN :
  • Pages : pages

Download or read book Character Modeling written by Daniel Wade and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Maya 8 0 Character Modeling

Download or read book Maya 8 0 Character Modeling written by Gary Oliverio and published by Wordware Publishing, Inc.. This book was released on 2006-01-31 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Book Character Modeling 2

    Book Details:
  • Author : Daniel Wade
  • Publisher :
  • Release : 2007
  • ISBN :
  • Pages : 0 pages

Download or read book Character Modeling 2 written by Daniel Wade and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fantasy Characters

Download or read book Fantasy Characters written by Bernadette Cuxart and published by B.E.S. Publishing. This book was released on 2013 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents easy-to-follow instructions on using modeling clay and other materials to create character sculptures, including dinosaurs, extraterrestrials and vikings. Original.

Book Character Modeling 2

Download or read book Character Modeling 2 written by Kevin Lanning and published by Ballistic Publishing. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: d'artiste: Character Modeling 2 presents the techniques of leading character modelers Kevin Lanning, Zack Petroc, and Timur "Taron" Baysal.

Book 3D Animation Essentials

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Book 45 Master Characters

Download or read book 45 Master Characters written by Victoria Schmidt and published by Penguin. This book was released on 2007-08-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create unforgettable characters your readers will love! 45 Master Characters will make your characters and their stories more compelling, complex and original than ever before. You'll explore the most common male and female archetypes—the mythic, cross-cultural models from which all characters originate—and learn how to use them as foundations for your own unique characters. Examples culled from literature, television and film illustrate just how memorable and effective these archetypes can be—from "Gladiators" and "Kings" like Rocky Balboa and Captain Ahab to "Amazons" and "Maidens" like Xena and Guinevere. The mythic journeys of heroes and heroines—the progression of events upon which each archetype's character arc develops—are also examined. Building such a "journey" into your character's story will enable you to stop worrying about what happens next and get on with telling your tale. It's a power-packed method for creating characters that stand the test of time!

Book Character Modeling with Maya and Zbrush

Download or read book Character Modeling with Maya and Zbrush written by Jason Patnode and published by Taylor & Francis. This book was released on 2008 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya is the most powerful and popular 3D graphics software in the film industry and is being increasingly adopted by games developers. Modeling believable human and non-human characters is an absolutely vital skill for 3D artists in both industries, and this book-and-DVD package shows them exactly how to do just that.

Book The Big Bad World of Concept Art for Video Games

Download or read book The Big Bad World of Concept Art for Video Games written by Eliott Lilly and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.