Download or read book Character Design from the Ground Up written by Kevin Crossley and published by Ilex Press. This book was released on 2014-10-06 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and sofware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anatomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.
Download or read book Draw With Jazza Creating Characters written by Josiah Brooks and published by Penguin. This book was released on 2016-11-08 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine, Design and Draw Your Own Characters! Draw With Jazza YouTube star Josiah Brooks breaks down an easy-to-follow method that will help you to invent and draw original characters time and time again. Whether sci-fi or steampunk, comic book heroines or tattooed action heroes, animal familiars or alien races, you will discover the limitless possibilities of creating your very own characters for comic books, cartoons, video games and more! No matter what your skill level, you can draw from concept to finished art with confidence. Jazza shows you how as he walks you through The Design Process! • Discover. Learn techniques just like the pros use for developing characters--their backstory, personality and physicality; decide your drawing style; and explore and organize your inspiration. • Design. Use brainstorm sketching to refine your character's persona. Use simplified lines and shapes to draw men and women, practice poses and play with body shapes, sizes, ages and outfits. • Develop. Refine your best ideas by choosing features, color schemes, settings and context to reflect your end goal. • Deliver. Finish your concept art with character turnarounds, expression sheets, pose variations and more to create a complete picture of your characters and their world.
Download or read book Ground Up written by Michael Idov and published by Farrar, Straus and Giroux. This book was released on 2009-07-21 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Light streams through the windows as the espresso machine roars; a gorgeous, rich scent fills the air; and witty conversation unspools over the porcelain cups. That's the café dream. Mark and Nina are about to experience the reality. Determined to re-create the perfect Viennese coffeehouse, they descend on New York's gritty but hip Lower East Side to educate the locals on authentic café culture. Soon Mark and Nina are in a downward spiral that will strip them of money, friends, sex life, status, shelter, and, finally, sanity—and offer salvation through something they have never experienced: disaster. Inspired by the author's own coffeehouse hell, Ground Up is a sharp and funny portrait of a New York constantly reinventing itself, and a surprisingly tender story of falling out of love and back in it again.
Download or read book Book from the Ground written by Bing Xu and published by MIT Press. This book was released on 2018-11-06 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book without words, recounting a day in the life of an office worker, told completely in the symbols, icons, and logos of modern life. Twenty years ago I made Book from the Sky, a book of illegible Chinese characters that no one could read. Now I have created Book from the Ground, a book that anyone can read. —Xu Bing Following his classic work Book from the Sky, the Chinese artist Xu Bing presents a new graphic novel—one composed entirely of symbols and icons that are universally understood. Xu Bing spent seven years gathering materials, experimenting, revising, and arranging thousands of pictograms to construct the narrative of Book from the Ground. The result is a readable story without words, an account of twenty-four hours in the life of “Mr. Black,” a typical urban white-collar worker. Our protagonist's day begins with wake-up calls from a nearby bird and his bedside alarm clock; it continues through tooth-brushing, coffee-making, TV-watching, and cat-feeding. He commutes to his job on the subway, works in his office, ponders various fast-food options for lunch, waits in line for the bathroom, daydreams, sends flowers, socializes after work, goes home, kills a mosquito, goes to bed, sleeps, and gets up the next morning to do it all over again. His day is recounted with meticulous and intimate detail, and reads like a postmodern, post-textual riff on James Joyce's account of Bloom's peregrinations in Ulysses. But Xu Bing's narrative, using an exclusively visual language, could be published anywhere, without translation or explication; anyone with experience in contemporary life—anyone who has internalized the icons and logos of modernity, from smiley faces to transit maps to menus—can understand it.
Download or read book Hello Universe written by Erin Entrada Kelly and published by HarperCollins. This book was released on 2017-03-14 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the Newbery Medal “A charming, intriguingly plotted novel.”—Washington Post Newbery Medalist Erin Entrada Kelly’s Hello, Universe is a funny and poignant neighborhood story about unexpected friendships. Told from four intertwining points of view—two boys and two girls—the novel celebrates bravery, being different, and finding your inner bayani (hero). “Readers will be instantly engrossed in this relatable neighborhood adventure and its eclectic cast of misfits.”—Booklist In one day, four lives weave together in unexpected ways. Virgil Salinas is shy and kindhearted and feels out of place in his crazy-about-sports family. Valencia Somerset, who is deaf, is smart, brave, and secretly lonely, and she loves everything about nature. Kaori Tanaka is a self-proclaimed psychic, whose little sister, Gen, is always following her around. And Chet Bullens wishes the weird kids would just stop being so different so he can concentrate on basketball. They aren’t friends, at least not until Chet pulls a prank that traps Virgil and his pet guinea pig at the bottom of a well. This disaster leads Kaori, Gen, and Valencia on an epic quest to find missing Virgil. Through luck, smarts, bravery, and a little help from the universe, a rescue is performed, a bully is put in his place, and friendship blooms. The acclaimed and award-winning author of Blackbird Fly and The Land of Forgotten Girls writes with an authentic, humorous, and irresistible tween voice that will appeal to fans of Thanhha Lai and Rita Williams-Garcia. “Readers across the board will flock to this book that has something for nearly everyone—humor, bullying, self-acceptance, cross-generational relationships, and a smartly fateful ending.”—School Library Journal
Download or read book Programming from the Ground Up written by Jonathan Bartlett and published by Orange Grove Texts Plus. This book was released on 2009-09-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.
Download or read book Force Character Design from Life Drawing written by Mike Mattesi and published by CRC Press. This book was released on 2012-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique perspective on a fundamental skill - Character Design is necessary for animators, game designers, comic book artists and illustrators.
Download or read book We All Looked Up written by Tommy Wallach and published by Simon and Schuster. This book was released on 2015-03-24 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: The lives of four high school seniors intersect weeks before a meteor is set to pass through Earth's orbit, with a 66.6% chance of striking and destroying all life on the planet.
Download or read book Location Estimation from the Ground Up written by Sivan Toledo and published by SIAM. This book was released on 2020-09-17 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The location of an object can often be determined from indirect measurements using a process called estimation. This book explains the mathematical formulation of location-estimation problems and the statistical properties of these mathematical models. It also presents algorithms that are used to resolve these models to obtain location estimates, including the simplest linear models, nonlinear models (location estimation using satellite navigation systems and estimation of the signal arrival time from those satellites), dynamical systems (estimation of an entire path taken by a vehicle), and models with integer ambiguities (GPS location estimation that is centimeter-level accurate). Location Estimation from the Ground Up clearly presents analytic and algorithmic topics not covered in other books, including simple algorithms for Kalman filtering and smoothing, the solution of separable nonlinear optimization problems, estimation with integer ambiguities, and the implicit-function approach to estimating covariance matrices when the estimator is a minimizer or maximizer. It takes a unified approach to estimation while highlighting the differences between classes of estimation problems. The only book on estimation written for math and computer science students and graduates, it includes problems at the end of each chapter, many with solutions, to help readers deepen their understanding of the material and guide them through small programming projects that apply theory and algorithms to the solution of real-world location-estimation problems. The book’s core audience consists of engineers, including software engineers and algorithm developers, and graduate students who work on location-estimation projects and who need help translating the theory into algorithms, code, and deep understanding of the problem in front of them. Instructors in mathematics, computer science, and engineering may also find the book of interest as a primary or supplementary text for courses in location estimation and navigation.
Download or read book Rough Justice written by Alex Ross and published by Pantheon. This book was released on 2012-09-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: **NOW IN PAPERBACK, WITH COLOR AND BLACK-AND-WHITE DRAWINGS THROUGHOUT** Alex Ross opens his private sketchbooks to reveal his astonishing pencil and ink drawings of DC Comics characters, nearly all of them appearing in print here for the first time in paperback. Thousands of fans from around the world have thrilled to Alex’s fully rendered photo-realistic paintings of their favorite heroes, but, as they may not realize, all of those works start as pencil on paper, and the origins of the finished images are rarely seen—until now. From deleted scenes and altered panels for the epic Kingdom Come saga to proposals for revamping such classic properties as Batgirl, Captain Marvel, and an imagined son of Batman named Batboy, to unused alternate comic book cover ideas for the monthly Superman and Batman comics of 2008–2009, there is much to surprise and delight those who thought they already knew all of Alex’s DC Comics work. Illuminating everything is the artist’s own commentary, written expressly for this book, explaining his thought processes and stylistic approaches for the various riffs and reimaginings of characters we thought we knew everything about but whose possibilities we didn’t fully understand. As a record of a pivotal era in comics history, Rough Justice is a must-have for Alex’s legion of fans, as well as for anyone interested in masterly comic book imagination and illustration.
Download or read book Drawing Basics and Video Game Art written by Chris Solarski and published by Watson-Guptill. This book was released on 2012-09-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Download or read book Broken Ground written by Val McDermid and published by Atlantic Monthly Press. This book was released on 2018-12-04 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: A woman digs up a buried treasure—and a buried body—in the Scottish Highlands: “There are few other crime writers in the same league.”—Maureen Corrigan, The Washington Post Six feet under in a Highland peat bog lies Alice Somerville’s inheritance, buried by her grandfather at the end of World War II. But when Alice finally uncovers it, she finds an unwanted surprise—a body with a bullet hole between the eyes. Meanwhile, DCI Karen Pirie is dealing not only with this cold case but with a domestic violence case, and as as she gets closer to the truth, it becomes clear that not everyone shares her desire for justice. Or even the idea of what justice is. An engrossing, twisty thriller, Broken Ground is an outstanding entry in this Diamond Dagger-winning author’s “superior series” (The New York Times Book Review). “As always, McDermid’s story lines are as richly layered as her protagonist.”—Publishers Weekly “One of the best things about this series is the details of Karen's working life, the obstacles as well as the satisfactions, and the small pleasures of her off hours.”—Kirkus Reviews
Download or read book All s Faire in Middle School written by Victoria Jamieson and published by Penguin. This book was released on 2017-09-05 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Calling all Raina Telgemeier fans! The Newbery Honor-winning author of Roller Girl is back with a heartwarming graphic novel about starting middle school, surviving your embarrassing family, and the Renaissance Faire. Eleven-year-old Imogene (Impy) has grown up with two parents working at the Renaissance Faire, and she's eager to begin her own training as a squire. First, though, she'll need to prove her bravery. Luckily Impy has just the quest in mind—she'll go to public school after a life of being homeschooled! But it's not easy to act like a noble knight-in-training in middle school. Impy falls in with a group of girls who seem really nice (until they don't) and starts to be embarrassed of her thrift shop apparel, her family's unusual lifestyle, and their small, messy apartment. Impy has always thought of herself as a heroic knight, but when she does something really mean in order to fit in, she begins to wonder whether she might be more of a dragon after all. As she did in Roller Girl, Victoria Jamieson perfectly—and authentically—captures the bittersweetness of middle school life with humor, warmth, and understanding.
Download or read book Designing an Internet written by David D. Clark and published by MIT Press. This book was released on 2018-10-30 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why the Internet was designed to be the way it is, and how it could be different, now and in the future. How do you design an internet? The architecture of the current Internet is the product of basic design decisions made early in its history. What would an internet look like if it were designed, today, from the ground up? In this book, MIT computer scientist David Clark explains how the Internet is actually put together, what requirements it was designed to meet, and why different design decisions would create different internets. He does not take today's Internet as a given but tries to learn from it, and from alternative proposals for what an internet might be, in order to draw some general conclusions about network architecture. Clark discusses the history of the Internet, and how a range of potentially conflicting requirements—including longevity, security, availability, economic viability, management, and meeting the needs of society—shaped its character. He addresses both the technical aspects of the Internet and its broader social and economic contexts. He describes basic design approaches and explains, in terms accessible to nonspecialists, how networks are designed to carry out their functions. (An appendix offers a more technical discussion of network functions for readers who want the details.) He considers a range of alternative proposals for how to design an internet, examines in detail the key requirements a successful design must meet, and then imagines how to design a future internet from scratch. It's not that we should expect anyone to do this; but, perhaps, by conceiving a better future, we can push toward it.
Download or read book How to Draw written by Scott Robertson and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing and drawings.
Download or read book Sketching from the Imagination written by 3dtotal Publishing and published by Sketching from the Imagination. This book was released on 2017-02-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An inspiring collection of drawings and articles exploring the sketchbooks and artistic practices of 50 talented character artists.
Download or read book Gwelf The Survival Guide written by Larry Macdougall and published by Eye of Newt Books. This book was released on 2021-04-06 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dear reader, We welcome and encourage tourists of all kinds in Gwelf. The survival guide will tell you what to expect, what equipment to pack, who to trust and hire as a guide, and where to rest for the night in this magical land steeped in history and mystery. Tips and tricks on how to best enjoy your stay in the more populous areas and cities, together with crucial survival techniques for how to avoid or overcome haunts, ragteeth, mange, or raven machinations cannot be found in any other resource. As a bonus, you'll learn some Gwelf history and lore and get to know some of the locals and our culture. Indeed, so charming and wondrous is Gwelf that occasionally tourists decide to stay and become citizens, joining the ranks of the border patrol; settling in a town as a merchant, artist, or voyeur; or simply retiring to the country or farmlands. Tragically, there have been some that have stayed, but not by choice. We, the council, fear that this has cast a negative light on our beauteous realm. Rest assured that should you follow the precautions outlined in our guide, you will be quite safe, as it is the council's intention to provide this book as a resource so that future mishaps might be avoided . . .