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EBookClubs

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Book Champions of Norrath

Download or read book Champions of Norrath written by Jeff Barton and published by Prima Games. This book was released on 2003-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hack and cast your way through Norrath. - Precise strengths and weaknesses for each of the five playable classes - Proven single-player and cooperative strategy for battling through 50 levels of gameplay - Detailed strategies for every monster you'll encounter - Battle tactics and tricks for all the bosses you'll face - Weapon tables with secret armament stat info - Tactics and advice for every character class - Combat advice to keep you alive

Book Gamers

    Book Details:
  • Author : Garry Crawford
  • Publisher : Routledge
  • Release : 2013-03
  • ISBN : 113527505X
  • Pages : 313 pages

Download or read book Gamers written by Garry Crawford and published by Routledge. This book was released on 2013-03 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.

Book Vintage Games

    Book Details:
  • Author : Bill Loguidice
  • Publisher : CRC Press
  • Release : 2012-08-21
  • ISBN : 1136137580
  • Pages : 409 pages

Download or read book Vintage Games written by Bill Loguidice and published by CRC Press. This book was released on 2012-08-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Book Free Realms

    Book Details:
  • Author : Aaron Rosenberg
  • Publisher : Scholastic Inc.
  • Release : 2010
  • ISBN : 054524272X
  • Pages : 99 pages

Download or read book Free Realms written by Aaron Rosenberg and published by Scholastic Inc.. This book was released on 2010 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the massive mulitplayer online game includes information on character design, quests, monsters, minigames, and members-only permium content.

Book The Long Road Home  TV Tie In

Download or read book The Long Road Home TV Tie In written by Martha Raddatz and published by Penguin. This book was released on 2017-10-03 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: NOW A NATIONAL GEOGRAPHIC MINISERIES EVENT ABC News’ Chief Global Affairs Correspondent Martha Raddatz shares remarkable tales of heroism, hope, and heartbreak in her account of “Black Sunday”—a battle during one of the deadliest periods of the Iraq war. The First Cavalry Division came under surprise attack in Sadr City on Sunday, April 4, 2004. More than seven thousand miles away, their families awaited the news for forty-eight hellish hours—expecting the worst. In this powerful, unflinching account, Martha Raddatz takes readers from the streets of Baghdad to the home front and tells the story of that horrific day through the eyes of the courageous American men and women who lived it. “A masterpiece of literary nonfiction that rivals any war-related classic that has preceded it.”—The Washington Post

Book Codes   Cheats Spring 2008 Edition

Download or read book Codes Cheats Spring 2008 Edition written by and published by . This book was released on with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book Storytelling Across Worlds

Download or read book Storytelling Across Worlds written by Tom Dowd and published by CRC Press. This book was released on 2015-01-30 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.

Book Digital Gameplay

Download or read book Digital Gameplay written by Nate Garrelts and published by McFarland. This book was released on 2014-09-17 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars' perceptions of digital media and efforts to frame them. Instructors considering this book for use in a course may request an examination copy here.

Book Play Between Worlds

    Book Details:
  • Author : T. L. Taylor
  • Publisher : MIT Press
  • Release : 2009-02-13
  • ISBN : 0262250543
  • Pages : 206 pages

Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Book Technologies for Interactive Digital Storytelling and Entertainment

Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer. This book was released on 2006-11-17 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.

Book Codebreaker Code Book

Download or read book Codebreaker Code Book written by and published by . This book was released on 2006 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Over 50,000 codes for more than 1,300 titles available for your PS2. - A world of codes is at your fingertips: Infinite ammo, invincibility, level skipping, and more are just a click away! - CodeBreaker is a software program that opens exclusive codes for PS2 games. The print version of the CodeBreaker Code Book includes this software; you'll need to purchase a CodeBreaker disc in order to use the eGuide.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2005-10
  • ISBN :
  • Pages : 74 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2005-10 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book The Bulletin

Download or read book The Bulletin written by and published by . This book was released on 2004 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Minds Behind Shooter Games

Download or read book The Minds Behind Shooter Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2021-03-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Book Gmr

    Gmr

    Book Details:
  • Author :
  • Publisher :
  • Release : 2003
  • ISBN :
  • Pages : 100 pages

Download or read book Gmr written by and published by . This book was released on 2003 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Codes   Cheats

    Book Details:
  • Author : Prima Games
  • Publisher : Prima Games
  • Release : 2007-08-14
  • ISBN : 9780761555926
  • Pages : 468 pages

Download or read book Codes Cheats written by Prima Games and published by Prima Games. This book was released on 2007-08-14 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: All codes verified in house at Prima! Best selling code book in history! Over 15,000 codes for over 1000 PS3, Wii, Xbox 360, PS2, Xbox, GC, GBA, Nintendo DS, and PSP games. All for only $6.99! A great, inexpensive, gift idea for the gamer who has everything. Adds replayability to any game. Activate invincibility, gain infinite ammunition, unlock hidden items, characters, and levels!