Download or read book Casey Reas Making Pictures with Generative Adversarial Networks written by Casey Reas and published by . This book was released on 2019-09 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this first non-technical introduction to emerging AI techniques, artist Casey Reas explores what it's like to make pictures with generative adversarial networks (GANs), specifically deep convolutional generative adversarial networks (DCGANs). This text is imagined as a primer for readers interested in creative applications of AI technologies. Ideally, readers will explore the strategies of this emerging field as outlined, and remix them to suit their desires. We hope to inspire future research and collaboration, and to encourage a rigorous discussion about art in the age of machine intelligence.
Download or read book Processing second edition written by Casey Reas and published by MIT Press. This book was released on 2014-12-19 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter
Download or read book GANs in Action written by Vladimir Bok and published by Simon and Schuster. This book was released on 2019-09-09 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep learning systems have gotten really great at identifying patterns in text, images, and video. But applications that create realistic images, natural sentences and paragraphs, or native-quality translations have proven elusive. Generative Adversarial Networks, or GANs, offer a promising solution to these challenges by pairing two competing neural networks' one that generates content and the other that rejects samples that are of poor quality. GANs in Action: Deep learning with Generative Adversarial Networks teaches you how to build and train your own generative adversarial networks. First, you'll get an introduction to generative modelling and how GANs work, along with an overview of their potential uses. Then, you'll start building your own simple adversarial system, as you explore the foundation of GAN architecture: the generator and discriminator networks. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Download or read book The Constitution of Algorithms written by Florian Jaton and published by MIT Press. This book was released on 2021-04-27 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: A laboratory study that investigates how algorithms come into existence. Algorithms--often associated with the terms big data, machine learning, or artificial intelligence--underlie the technologies we use every day, and disputes over the consequences, actual or potential, of new algorithms arise regularly. In this book, Florian Jaton offers a new way to study computerized methods, providing an account of where algorithms come from and how they are constituted, investigating the practical activities by which algorithms are progressively assembled rather than what they may suggest or require once they are assembled.
Download or read book Thoughtful Interaction Design written by Jonas Lowgren and published by MIT Press. This book was released on 2007-01-26 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.
Download or read book Narrative and Metaphor in the Law written by Michael Hanne and published by Cambridge University Press. This book was released on 2018-02-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scholars from many disciplines discuss the crucial roles played by narrative and metaphor in the theory and practice of law.
Download or read book Wandering Significance written by Mark Wilson and published by OUP Oxford. This book was released on 2006-01-05 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mark Wilson presents a highly original and broad-ranging investigation of the way we get to grips with the world conceptually, and the way that philosophical problems commonly arise from this. Words such as colour, shape, solidity exemplify the commonplace conceptual tools we employ to describe and order the world around us. But the world's goods are complex in their behaviors and we often overlook the subtle adjustments that our evaluative terms undergo as their usage becomes gradually adapted to different forms of supportive circumstance. Wilson not only explains how these surprising strategies of hidden management operate, but also tells the astonishing story of how faulty schemes and great metaphysical systems sometimes spring from a simple failure to recognize the innocent wanderings to which our descriptive words are heir. Wilson combines traditional philosophical concerns about human conceptual thinking with illuminating data derived from a large variety of fields including physics and applied mathematics, cognitive psychology, and linguistics. Wandering Significance offers abundant new insights and perspectives for philosophers of language, mind, and science, and will also reward the interest of psychologists, linguists, and anyone curious about the mysterious ways in which useful language obtains its practical applicability.
Download or read book Generative Adversarial Networks Cookbook written by Josh Kalin and published by Packt Publishing Ltd. This book was released on 2018-12-31 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simplify next-generation deep learning by implementing powerful generative models using Python, TensorFlow and Keras Key FeaturesUnderstand the common architecture of different types of GANsTrain, optimize, and deploy GAN applications using TensorFlow and KerasBuild generative models with real-world data sets, including 2D and 3D dataBook Description Developing Generative Adversarial Networks (GANs) is a complex task, and it is often hard to find code that is easy to understand. This book leads you through eight different examples of modern GAN implementations, including CycleGAN, simGAN, DCGAN, and 2D image to 3D model generation. Each chapter contains useful recipes to build on a common architecture in Python, TensorFlow and Keras to explore increasingly difficult GAN architectures in an easy-to-read format. The book starts by covering the different types of GAN architecture to help you understand how the model works. This book also contains intuitive recipes to help you work with use cases involving DCGAN, Pix2Pix, and so on. To understand these complex applications, you will take different real-world data sets and put them to use. By the end of this book, you will be equipped to deal with the challenges and issues that you may face while working with GAN models, thanks to easy-to-follow code solutions that you can implement right away. What you will learnStructure a GAN architecture in pseudocodeUnderstand the common architecture for each of the GAN models you will buildImplement different GAN architectures in TensorFlow and KerasUse different datasets to enable neural network functionality in GAN modelsCombine different GAN models and learn how to fine-tune themProduce a model that can take 2D images and produce 3D modelsDevelop a GAN to do style transfer with Pix2PixWho this book is for This book is for data scientists, machine learning developers, and deep learning practitioners looking for a quick reference to tackle challenges and tasks in the GAN domain. Familiarity with machine learning concepts and working knowledge of Python programming language will help you get the most out of the book.
Download or read book Portraits of Imaginary People written by Mike Tyka and published by . This book was released on 2019-09 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Portraits of Imaginary People highlights a series of portraits produced by artist Mike Tyka utilizing a generative adversarial network (GAN).
Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ================================================= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals
Download or read book Ian Cheng Emissaries Guide to Worlding written by Ian Cheng and published by . This book was released on 2018-05 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emissaries (2015 - 2017) is a trilogy of simulations about cognitive evolution, past and future, and the ecological conditions that shape it. Each simulation is centred on the life of an emissary who is caught between unravelling old realities and emerging weird ones.For artist Ian Cheng (b. 1984, Los Angeles), the making of Emissaries became a lesson in Worlding - the unnatural art of creating an infinite game by choosing a present, storytelling its past, simulating its futures, and nurturing its changes.This book is for anyone interested in bridging the complexity of Worlding with the finitude of human psychology. Reflecting on his experience making Emissaries, Cheng derives practical methods for seeing and making Worlds as a whole-brain activity. To produce a World, one must summon the artistic masks who already live within us but rarely get to exercise their power.We will get to know the masks of the Director, the Cartoonist, the Hacker, and the Emissary to the World. As we enter into a strange transitional era, Worlding becomes a vital practice to help us navigate darkness, maintain agency despite indeterminacy, and appreciate the multitude of Worlds we can choose to live.Published on the occasion of the exhibition, Ian Cheng: BOB at Serpentine Gallery, London (6 March - 22 April 2018).
Download or read book Architecture Futurability and the Untimely written by Ingrid Mayrhofer-Hufnagl and published by transcript Verlag. This book was released on 2022-01-31 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The planetary instantaneity that digital technologies have enabled is leading to an effacement of the divisions that separate the past from the future, ensuring that the present is ubiquitous. While contemporary architecture seems to have lost the capacity to conceive of the past as a transformative force, this book stresses the need to rethink today's complex temporal mechanisms through the notion of the untimely. This concept opens up a whole spectrum of possibilities to go beyond what seems predictable. The contributors to this book employ critical concepts and architectural design tools in order to offer experimental and speculative approaches for unknown futures of architecture.
Download or read book 10 PRINT CHR 205 5 RND 1 GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Download or read book Aesthetic Programming written by Winnie Soon and published by . This book was released on 2020-12-31 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book explores the technical as well as cultural imaginaries of programming from its insides, demonstrating the reflexive practice of aesthetic programming, to understand and question existing technological objects and paradigms.
Download or read book A Postcolonial Reading of Mark s Story of Jesus written by Simon Samuel and published by Bloomsbury Publishing. This book was released on 2007-04-18 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique contribution to Markan studies reads Mark's story of Jesus from a postcolonial perspective. It proposes that Mark need not necessarily be treated in an oversimplified polarity as an anti- or pro-colonial discourse. Instead it may be treated as a postcolonial discourse, i.e. as a hybrid discourse that accommodates and disrupts both the native Jewish and the Roman colonial discourses of power. It shows that Mark accommodates itself into a strategic third space in between the variegated native Jewish and the Roman colonial discourses in order to enunciate its own voice. As an ambivalent and hybrid discourse it mimics and mocks, accommodates and disrupts both the Jewish as well as the Roman colonial voices. The portrait of Jesus in Mark, which Samuel shows to be encoding also the portrait of a community, exhibits a colonial/ postcolonial conundrum which can neither be damned as pro- nor be praised as anti-colonial in nature. Instead the portrait of Jesus in Mark may be appreciated as a strategic essentialist and transcultural hybrid, in which the claims of difference and the desire for transculturality are both contradictorily present and visible. In showing such a portrait and invoking a complex discursive strategy Mark as the discourse of a subject community is not alone or unique in the Graeco-Roman world. A number of discourses-historical, creative novelistic and apocalyptic-of the subject Greek and Jewish communities in the eastern Mediterranean under the imperium of Rome from the second century BCE to the end of the first century CE exhibit very similar postcolonial traits which one may add to be not far from the postcolonial traits of a number of postcolonial creative writings and cultural discourses of the colonial subject and the dominated post-colonial communities of our time.
Download or read book Design by Numbers written by John Maeda and published by MIT Press. This book was released on 2001-08-24 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: A pioneering graphic designer shows how to use the computer as an artistic medium in its own right. Most art and technology projects pair artists with engineers or scientists: the artist has the conception, and the technical person provides the know-how. John Maeda is an artist and a computer scientist, and he views the computer not as a substitute for brush and paint but as an artistic medium in its own right. Design By Numbers is a reader-friendly tutorial on both the philosophy and nuts-and-bolts techniques of programming for artists. Practicing what he preaches, Maeda composed Design By Numbers using a computational process he developed specifically for the book. He introduces a programming language and development environment, available on the Web, which can be freely downloaded or run directly within any JAVA-enabled Web browser. Appropriately, the new language is called DBN (for "design by numbers"). Designed for "visual" people—artists, designers, anyone who likes to pick up a pencil and doodle—DBN has very few commands and consists of elements resembling those of many other languages, such as LISP, LOGO, C/JAVA, and BASIC. Throughout the book, Maeda emphasizes the importance—and delights—of understanding the motivation behind computer programming, as well as the many wonders that emerge from well-written programs. Sympathetic to the "mathematically challenged," he places minimal emphasis on mathematics in the first half of the book. Because computation is inherently mathematical, the book's second half uses intermediate mathematical concepts that generally do not go beyond high-school algebra. The reader who masters the skills so clearly set out by Maeda will be ready to exploit the true character of digital media design.
Download or read book Ars Electronica 2021 written by Markus Jandl and published by Hatje Cantz. This book was released on 2022-01-07 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Documenting the 42nd iteration of the festival, in hybrid format For only the second time in its 40 years, the Ars Electronica Festival migrated to a hybrid format for its annual proceedings. The theme of this festival was: "how can artistic and scientific research make connections between technology, art and society visible?"