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EBookClubs

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Book Camtasia Studio 6  The Definitive Guide

Download or read book Camtasia Studio 6 The Definitive Guide written by Daniel Park and published by Jones & Bartlett Learning. This book was released on 2009-03-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Camtasia Studio 6 is the latest version of TechSmith's industry-leading screen video recording and editing tool. Camtasia Studio 6: The Definitive Guide leads the user through the entire process of creating top-notch software tutorials, marketing spots, and demonstrations. It starts right at the beginning of the process, with developing goals and figuring out the core audience, and proceeds to storyboarding, on through recording, editing, and production. Camtasia Studio 6 is appropriate for users at all levels. The companion CD-ROM includes a 30-day trial version of Camtasia Studio 6, free and trial versions of other software products that can enhance your videos, and project files to assist in completing the chapter exercises. With this book you'll understand the process of creating a screencast, from developing goals and determining the core audience to recording, editing, producing, and sharing your finished product; discover how to enhance your videos with special effects including zoom-n-pan effects, transitions, and callouts; learn how to record your PowerPoint presentations in Camtasia Studio for later viewing; explore various options for adding interactivity to your videos with clickable hotspots as well as quiz and survey features; test your knowledge and gain hands-on practice with the end-of-chapter exercises.

Book Camtasia Studio 5

    Book Details:
  • Author : Daniel Richard Park
  • Publisher : Jones & Bartlett Publishers
  • Release : 2008
  • ISBN : 1598220578
  • Pages : 649 pages

Download or read book Camtasia Studio 5 written by Daniel Richard Park and published by Jones & Bartlett Publishers. This book was released on 2008 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD includes a 30-day trial version of Camtasia Studio 5!Camtasia Studio 5: The Definitive Guide introduces readers to the latest features of Camtasia Studio, including the revamped Recorder application, automated zooming and panning with SmartFocus, and upload via FTP. Readers learn the entire process of creating top-notch software tutorials, marketing spots, and demonstrations, beginning with developing goals and determining the audience to scripting, recording, editing, producing, and sharing the video. Appropriate for users at all levels, this book provides a practical guide to getting the most out of Camtasia Studio.Learn how to record audio and video streams and add special effects with Camtasia Recorder; extend and split media clips, add callouts and Flash hotspots, and create quizzes and surveys; enhance your videos with a picture-in-picture track; convert your PowerPoint presentations to Camtasia Studio recordings; produce your videos for distribution via CD, DVD, the web, and portable media players

Book Camtasia Studio 4

    Book Details:
  • Author : Daniel Park
  • Publisher : Jones & Bartlett Publishers
  • Release : 2007
  • ISBN : 1598220373
  • Pages : 601 pages

Download or read book Camtasia Studio 4 written by Daniel Park and published by Jones & Bartlett Publishers. This book was released on 2007 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD includes a trial version of Camtasia Studio 4!With the latest release of Camtasia Studio, TechSmith continues to enhance its industry-leading screen video recording and editing tool. Camtasia Studio 4: The Definitive Guide describes the newest features and takes the user through the entire process of creating top-notch software tutorials, marketing spots, and demonstrations. This book provides a practical guide to getting the most out of Camtasia Studio, with topics ranging from developing goals, determining the audience, and storyboarding to recording, editing, and producing.

Book Camtasia Studio and Beyond

    Book Details:
  • Author : Stephanie Torta
  • Publisher : Mercury Learning and Information
  • Release : 2012-08-15
  • ISBN : 193758514X
  • Pages : 555 pages

Download or read book Camtasia Studio and Beyond written by Stephanie Torta and published by Mercury Learning and Information. This book was released on 2012-08-15 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: Including v.8, this text covers all of the skills for building effective multimedia presentations for creating screen-captured, software based tutorials, demonstrations, and lectures using Camtasia Studio (and prior versions). It uses the complete line of TechSmith products for both Windows and Mac OS and a companion DVD with support files that includes over 30 tutorial video clips, project practice files, all text images in color, and sample video creations. The strategy for this text is to introduce concepts from the ground up to include development milestones, planning the presentation based on the targeted audience, story boarding, screen captures, editing and production based on the desired project. The text also covers Snagit to create sophisticated training documents using advanced image editing features and it uses Jing to make fast video presentations that can quickly be loaded on the Web. Completing the text will provide the reader with all the skills needed towards developing an array of rich multimedia based curriculum in any educational setting. FEATURES: * Companion DVD with support files including over 30 tutorial video clips, project practice files, all text images in color, and sample video creations * Shows tips and notes on creating a professional presentation, a screencast, and a video project * Includes a step-by-step Quick Reference List, outlining important recording and producing procedures in their entirety * Provides chapters detailing the support programs, Snagit and Jing. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Book Game Design  Theory and Practice  Second Edition

Download or read book Game Design Theory and Practice Second Edition written by Richard Rouse III and published by Jones & Bartlett Learning. This book was released on 2004-08-30 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Book Camtasia Studio

    Book Details:
  • Author : Daniel Park
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-07-14
  • ISBN : 9781548844851
  • Pages : 114 pages

Download or read book Camtasia Studio written by Daniel Park and published by Createspace Independent Publishing Platform. This book was released on 2017-07-14 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Camtasia is a computer screen recording tool, as well as a video and audio editor. Learn how you can gain total control over video production by means of a series of advanced features. Jos� Roberto Olivas Mendoza's Camtasia will teach readers how to use chroma key effects to remove background colors, an editing timeline to control every frame in the video, features to add animation, and a precise screen recorder that allows them to capture full or partial contents from the computer's screen.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.

Book Camtasia Studio 6

Download or read book Camtasia Studio 6 written by Kevin A. Siegel and published by . This book was released on 1994 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book RPG Programming with XNA Game Studio 3 0

Download or read book RPG Programming with XNA Game Studio 3 0 written by Jim Perry and published by Jones & Bartlett Publishers. This book was released on 2009-06-19 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support

Book Essential LightWave v9  The Fastest and Easiest Way to Master LightWave 3D

Download or read book Essential LightWave v9 The Fastest and Easiest Way to Master LightWave 3D written by Steve Warner and published by Jones & Bartlett Publishers. This book was released on 2007-06-29 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.

Book LIGHTWAVE V9 TEXTURING

    Book Details:
  • Author : Angel Nieves
  • Publisher : Jones & Bartlett Learning
  • Release : 2007-03-31
  • ISBN : 1449633471
  • Pages : 650 pages

Download or read book LIGHTWAVE V9 TEXTURING written by Angel Nieves and published by Jones & Bartlett Learning. This book was released on 2007-03-31 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system. With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave’s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.

Book Introduction to 3D Game Programming with DirectX 10

Download or read book Introduction to 3D Game Programming with DirectX 10 written by Frank D. Luna and published by Jones & Bartlett Publishers. This book was released on 2008 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.

Book Evidence based Medicine for PDAs

Download or read book Evidence based Medicine for PDAs written by Allan F. Platt and published by Jones & Bartlett Learning. This book was released on 2009 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM contains ... "an audio-visual tutorial ... with demonstrations."--Page 4 of cover

Book Essential XNA Game Studio 2 0 Programming

Download or read book Essential XNA Game Studio 2 0 Programming written by Jim Perry and published by Jones & Bartlett Learning. This book was released on 2010-10-25 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

Book Professional MEL Solutions for Production

Download or read book Professional MEL Solutions for Production written by Kevin Mannens and published by Jones & Bartlett Learning. This book was released on 2009-03-05 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya’s Embedded Language is the heart and soul of Maya, the most powerful 3D application on the market today. MEL provides Maya with a versatility and adaptability unmatched in the CG industry. It is MEL that allows technical directors to customize Maya to fit each pipeline, to work around each limitation, and to write tools that expand Maya’s already impressive set of capabilities. Mastery of MEL is as essential to a TD as a scalpel is to a surgeon. This book shows you how MEL is being (ab)used in high-end visual effects production by picking apart scripts written in the production of recent feature films. The exhaustive and in-depth nature of this book makes it useful for a broad audience: from the MEL novice who wants to learn MEL to the advanced scripter interested in developing strategies for production problems. A good book covering difficult topics with gentle hand holding and good humour. -Gary Noden, 3D World Magazine

Book Modeling  UV Mapping  and Texturing 3D Game Weapons

Download or read book Modeling UV Mapping and Texturing 3D Game Weapons written by Christian Chang and published by Wordware Publishing, Inc.. This book was released on 2006 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Title Says It All: With Modeling, UV Mapping, And Texturing 3D Game Weapons You’Ll Learn How To Model, UV Map, And Texture First- And Third-Person Game Weapons In A Step-By-Step Progression From Simple To Complex. The Book Begins With A Lesson On Customizing Your Modeling Application For Ease Of Use, And Then Turns To Weapon Creation. Each Weapon — From A Samurai Sword To A Modern High-Velocity, Fully Automatic Machine Gun — Is First Modeled And Optimized, Then UV Mapped, And Finally Textured For Realism. While The Tutorials Were Written Using Maya, The Principles Described Will Work With Any Polygonal-Based Modeling Package. Companion CD Includes A Trial Version Of Adobe Photoshop CS2 For The Microsoft Windows Operating System, And More!

Book Ultimate Guide to YouTube for Business

Download or read book Ultimate Guide to YouTube for Business written by Jason R. Rich and published by Entrepreneur Press. This book was released on 2013-09-01 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: From video production to promotion, author Jason R. Rich details how to use the power of YouTube to promote business brands, products, or services, ultimately attracting new customers. Unfamiliar entrepreneurs receive a full tutorial on pre-production and production essentials, from developing video ideas that attract attention to overcoming lighting and sound challenges. Amateur producers receive a full list of equipment needed, and they gain tips from well-known YouTube users on how to produce quality spots without breaking the bank. After covering the basics, Rich — joined by YouTube-savvy entrepreneurs — reveals how small business owners can drive viewers to contact their business. Rich also shows entrepreneurs how they can make money, while promoting themselves.

Book Design Patterns

    Book Details:
  • Author : Christopher G. Lasater
  • Publisher : Jones & Bartlett Publishers
  • Release : 2006-10
  • ISBN : 1449612881
  • Pages : 304 pages

Download or read book Design Patterns written by Christopher G. Lasater and published by Jones & Bartlett Publishers. This book was released on 2006-10 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Patterns demonstrates how software developers can improve the performance, maintainability, portability, and scalability of their code through the use of the Gang of Four design patterns. After a discussion of patterns methodology, reasons for using design patterns, the book delves into each of the 23 patterns. Each pattern section gives a detailed description of the pattern, refactored from either Boolean logic or simpler, less-maintainable code that you might encounter in the real world, and shows readers how to use the pattern in their code. The text walks readers through making the move from current code to the pattern, lists the benefits of using the pattern, and shows how the pattern performs after the refactoring effort, with a goal throughout of providing practical implementations.