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Book Business Games For Management And Economics  Learning By Playing

Download or read book Business Games For Management And Economics Learning By Playing written by Bazil Leon and published by World Scientific Publishing Company. This book was released on 2012-01-30 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business Games for Management and Economics: Learning by Playing presents board and video business games which combine teamwork with individual decisions based on computer models. Business games support integration of learning experience for different levels of education and between different disciplines: economics, management, technological, environmental and social studies. The work is based on experience in adaptation, design and conducting of field, and board and video games played in college settings within standard schedules. Most of the games are played in Modeling and Simulation, Microeconomics, Logistics and Supply Chain Management courses. Game boards are 2- or 3-dimensional displays of subsystems, their components and phases of technological and business processes, which allow customization of games of the same type for different missions in schools, universities, and corporate training centers. The range of games applied to economics and management classes spreads from 2-person games for kid's “Aquarium” up to the REACTOR games for several teams of executives.

Book Games Businesses Play

Download or read book Games Businesses Play written by Pankaj Ghemawat and published by MIT Press. This book was released on 1997 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Because they are analytical rather than descriptive, the case studies are not typical teaching cases. The cases are paired with customized game-theoretic models that cover a wide range of commitment decisions, from short-run commitments such as price to longer-run commitments such as capacity expansion and reduction, product and process innovation, and battles for market share. A variety of quantitative and qualitative techniques are used to test the models' predictions on case data.

Book Games for Business and Economics

Download or read book Games for Business and Economics written by Roy Gardner and published by John Wiley & Sons. This book was released on 2003-01-23 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you're a veteran in the business game or have just sat down to play, this book will teach you the importance of rules and how to use them to your advantage. Here you can learn the basic strategies for being competitive in a variety of situations, from the blackjack table to the boardroom table. Pull up a chair and prepare to solve gaming problems as they relate to the business and economic environments today.

Book Game Theory

    Book Details:
  • Author : Aviad Heifetz
  • Publisher : Cambridge University Press
  • Release : 2012-05-31
  • ISBN : 0521176042
  • Pages : 461 pages

Download or read book Game Theory written by Aviad Heifetz and published by Cambridge University Press. This book was released on 2012-05-31 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the fundamentals of game theory for undergraduates and MBA students.

Book Business Board Game

    Book Details:
  • Author : Simon Thys
  • Publisher :
  • Release : 2015
  • ISBN :
  • Pages : pages

Download or read book Business Board Game written by Simon Thys and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Business games and how they work

Download or read book Business games and how they work written by and published by GRIN Verlag. This book was released on 2021-10-25 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seminar paper from the year 2021 in the subject Business economics - Miscellaneous, grade: 1,3, University of Applied Sciences Würzburg, course: Business Simulation, language: English, abstract: Universities are often known for teaching very theoretical content and not adequately preparing students for the real world of work. They are accused of graduates lacking the knowledge to put what they have learned into practice. To counter this, many study programs – especially in the field of business administration – use business games as a teaching method. What exactly business games are, where they originated, how they can be classified, and how a typical business game might proceed will be explained in more detail in the following paper. In addition, the advantages and disadvantages of this teaching method will be discussed.

Book The Theory of Learning in Games

Download or read book The Theory of Learning in Games written by Drew Fudenberg and published by MIT Press. This book was released on 1998 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work explains that equilibrium is the long-run outcome of a process in which non-fully rational players search for optimality over time. The models they e×plore provide a foundation for equilibrium theory and suggest ways for economists to evaluate and modify traditional equilibrium concepts.

Book Handbook of Management Games and Simulations

Download or read book Handbook of Management Games and Simulations written by Chris Elgood and published by Gower Publishing Company, Limited. This book was released on 1997 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: What kinds of management games are there? How do they compare with other methods of learning? Where can I find the most suitable games for the training objectives I have in mind? Handbook of Management Games and Simulations provides detailed answers to these questions and many others.

Book Gamification for Innovators and Entrepreneurs

Download or read book Gamification for Innovators and Entrepreneurs written by Henning Breuer and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-03 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today – games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions – like futures studies, user experience, agile management, design thinking or business design – in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns – like dilemma solving, experiential learning, innovation markets and storytelling – and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions – but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one’s own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators

Book Neo Simulation and Gaming Toward Active Learning

Download or read book Neo Simulation and Gaming Toward Active Learning written by Ryoju Hamada and published by Springer Nature. This book was released on 2019-10-08 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

Book Proceedings of the 17th European Conference on Game Based Learning

Download or read book Proceedings of the 17th European Conference on Game Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Book Glocalized Solutions for Sustainability in Manufacturing

Download or read book Glocalized Solutions for Sustainability in Manufacturing written by Jürgen Hesselbach and published by Springer Science & Business Media. This book was released on 2011-03-19 with total page 699 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 18th CIRP International Conference on Life Cycle Engineering (LCE) 2011 continues a long tradition of scientific meetings focusing on the exchange of industrial and academic knowledge and experiences in life cycle assessment, product development, sustainable manufacturing and end-of-life-management. The theme “Glocalized Solutions for Sustainability in Manufacturing” addresses the need for engineers to develop solutions which have the potential to address global challenges by providing products, services and processes taking into account local capabilities and constraints to achieve an economically, socially and environmentally sustainable society in a global perspective. Glocalized Solutions for Sustainability in Manufacturing do not only involve products or services that are changed for a local market by simple substitution or the omitting of functions. Products and services need to be addressed that ensure a high standard of living everywhere. Resources required for manufacturing and use of such products are limited and not evenly distributed in the world. Locally available resources, local capabilities as well as local constraints have to be drivers for product- and process innovations with respect to the entire life cycle. The 18th CIRP International Conference on Life Cycle Engineering (LCE) 2011 serves as a platform for the discussion of the resulting challenges and the collaborative development of new scientific ideas.

Book Games in Operations Management

Download or read book Games in Operations Management written by Jens Ove Riis and published by Springer Science & Business Media. This book was released on 2000-05-31 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning has become a constant state of mind for most professionals in today's organizations. However, to become a true learning enterprise, organizations cannot stop at instilling this yearning for knowledge into their collaborators. They must also capture and formalize the common know-how of the organization, as well as provide time and infrastructure to allow learning moments to happen. The aim of the Gaming Workgroup within IFIP 5.7 on Integrated Production Management Systems and the European Group of University Teachers for Industrial Management EHTB is to develop tools and formalisms to support experimental learning in these organizations. It has been proven that modelling the know-how, using visual environments such as multimedia and graphic simulations, is a first step. This in turn allows for the development of games, i.e. challenging settings that foster group interaction and problem solving. Games in Operations Management provides an excellent overview of the different game formats that have been developed and tested in past years, and includes games in a manufacturing environment, games in a services environment, and games for teaching organizational values. The book comprises the selected, revised proceedings of the 4th International Workshop on Games in Production Management: Experimental Learning in Industrial Management, which was sponsored by the International Federation for Information Processing (IFIP) and held in November, 1998, in Ghent, Belgium. The book will be of particular interest to organizational trainers, providing a good overview of state-of-the-art game and training formats as well as hints and advice on how to organize interactive training sessions. It will also be of interest to researchers in industrial engineering, industrial management, and operations management.

Book Handbook of Research on Serious Games as Educational  Business and Research Tools

Download or read book Handbook of Research on Serious Games as Educational Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Book GAME THEORY FOR MANAGERS

Download or read book GAME THEORY FOR MANAGERS written by CHADHA, ALKA and published by PHI Learning Pvt. Ltd.. This book was released on 2020-07-01 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of the book has been streamlined for effective reading and clarity. It explains the concepts of game theory in a way that is easy to understand and will be useful for the students of MBA programmes. It will help the readers to think strategically in interactions that they may encounter as managers. The book uses a mix of mathematics and intuitive reasoning for efficient learning outcomes. The case studies dwell on diverse issues such as politics, diplomacy, geopolitics, movies, sports, health care, environment, besides business and economics. Each chapter includes Solved Examples, Summary, Key Words and Exercises. An Instructor’s Manual is available for professors who adopt this book that includes PowerPoint slides, answers to select problems given in the text and a variety of multiple-choice questions. The second edition of the book has expanded the text and included more diagrams for a clearer understanding of concepts such as mixed strategy games, duopoly games, strategic moves and coalition games. It has also updated case-studies on current topics including corona virus pandemic, oil crash, trade war, arms race escalation, etc. TARGET AUDIENCE Management Students

Book Power at Play

Download or read book Power at Play written by Niels Åkerstrøm Andersen and published by Springer. This book was released on 2009-04-17 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: More and more adults participate as employees in games at work and in public and voluntary organizations. Power at play covers the intricate linkages between pedagogy, play and power. It shows how power today suspends itself through play and analyzes organized play as a symptom of more radical changes of the exercise of power in work and society.

Book Training Methodology

    Book Details:
  • Author : National Communicable Disease Center (U.S.)
  • Publisher :
  • Release : 1969
  • ISBN :
  • Pages : 112 pages

Download or read book Training Methodology written by National Communicable Disease Center (U.S.) and published by . This book was released on 1969 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1434 annotated references from monographs, journals, and government publications indicating current thought on training methodology. Most were published from Jan., 1960, to Mar., 1968. Entries arranged according to topics. Each of the four parts has a subject index.