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Book Bullettime

    Book Details:
  • Author : Nick Mamatas
  • Publisher : Open Road Media
  • Release : 2020-12-01
  • ISBN : 1504064372
  • Pages : 193 pages

Download or read book Bullettime written by Nick Mamatas and published by Open Road Media. This book was released on 2020-12-01 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Think Run Lola Run by way of the Columbine massacre. . . . A noir steeped in teenage misery and revenge” by the author of Sensation and Sabbath (Backlisted). Every day, Dave Holbrook runs the gauntlet of high school in northern New Jersey, complete with racial tensions, bullying, and outright violence. His home life isn’t so great either. His mother’s an alcoholic and his father can’t be bothered. So Dave subsists on over-the-counter cough syrup and his love for her . . . She’s a transfer student, a waitress, a goddess of discord named Eris. And she offers Dave a way out of his miserable existence—and into an infinite number of tragically short lives. In one, he dies of bronchitis as a baby. In another, he has a job installing lottery machines until a fatal car wreck. And in the darkest one of all, he arms himself with an Uzi and walks into his school. No matter what happens, it seems, Dave is trapped on a never-ending ride of infinite possibilities—with Eris at the wheel. “Nick Mamatas’s work is often so relevant and timely as to border on the prophetic, and his fourth solo novel is no exception. It may also be his most accessible book to date, which is all the more impressive when you consider its non-linear, unique structure, and the Gus Van Sant-sized elephant in the classroom—Bullettime centers around a miserable teenager shooting up his high school.” —Strange Horizons “Complex, ambitious . . . Readers willing to venture off the beaten path will be intrigued by Dave’s sometimes pathetic and sometimes oddly endearing life stories.” —Publishers Weekly “Mamatas’s strong voice shines.” —SF Signal

Book The Bullet

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 105 pages

Download or read book The Bullet written by and published by PediaPress. This book was released on with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unruly Media

    Book Details:
  • Author : Carol Vernallis
  • Publisher : Oxford University Press
  • Release : 2013-11
  • ISBN : 0199766991
  • Pages : 365 pages

Download or read book Unruly Media written by Carol Vernallis and published by Oxford University Press. This book was released on 2013-11 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unruly Media argues that we are the crest of a new international style in which sonic and visual parameters become heightened and accelerated. This audiovisual turn calls for new forms of attention. Post-classical cinema, with its multi-plot narratives and flashy style, fragments under the influence of audiovisual numbers and music-video-like sync. Music video becomes more than a way of selling songs. YouTube's brief, low-res clips encompass many forms and foreground reiteration, graphic values and affective intensity. These three media are riven by one another: a trajectory from YouTube through music video to the new digital cinema reveals commonalities, especially in the realms of rhythm, texture and form. This is the first book to account for the current audiovisual landscape across medium and platform, and it demonstrates that attending equally to soundtrack and image reveals how these media work and how they both mirror and shape our experience.

Book The 365 Bullet Guide

    Book Details:
  • Author : Zennor Compton
  • Publisher : Pan Macmillan
  • Release : 2017-11-02
  • ISBN : 0752266330
  • Pages : 258 pages

Download or read book The 365 Bullet Guide written by Zennor Compton and published by Pan Macmillan. This book was released on 2017-11-02 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Say hello to the bullet system: a revolutionary organization method that will increase both your efficiency and your creativity. At its simplest, the bullet method will provide you with a fool proof to-do list that will ensure you never miss a task or appointment again. Take it just a step further and its principals will let you organize your present, take note of the past and plan your future. The 365 Bullet Guide is an easy-to-follow book that will teach you the bullet system. There's an exercise for every day of the year and each takes 365 seconds or less to complete. With simple, clear instructions, this book will show you how to incorporate the bullet method into your life as gradually or quickly as you like. The joy of bulleting is that it is both holistic and completely customizable to your own aesthetics and habits, so you can create your own journal from scratch and put into practice as many of the hundreds of ideas and techniques as your like such as habit trackers, sleep logs, handwriting exercises, and much more! Whether you’re a secret scribbler or a to-the-point minimalist, The 365 Bullet Guide is your indispensable guide to an elegantly organized life. With contemporary illustrations by Marcia Mihotich, this book will help you to build a better life. Grab a notebook and pen, and get bulleting!

Book Understanding Machinima

Download or read book Understanding Machinima written by Jenna Ng and published by Bloomsbury Publishing USA. This book was released on 2013-07-30 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form.

Book What Is Narratology

Download or read book What Is Narratology written by Tom Kindt and published by Walter de Gruyter. This book was released on 2008-08-22 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: “What Is Narratology?” sees itself as contributing to the intensive international discussion and controversy on the structure and function of narrative theory. The 14 papers in the volume advance proposals for determining the object of narratology, modelling its concepts and characterising its status within cultural studies.

Book More Than Meets the Eye

Download or read book More Than Meets the Eye written by Bob Rehak and published by NYU Press. This book was released on 2018-03-13 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: A rare look at the role of special effects in creating fictional worlds and transmedia franchises From comic book universes crowded with soaring superheroes and shattering skyscrapers to cosmic empires set in far-off galaxies, today’s fantasy blockbusters depend on visual effects. Bringing science fiction from the studio to your screen, through film, television, or video games, these special effects power our entertainment industry. More Than Meets the Eye delves into the world of fantastic media franchises to trace the ways in which special effects over the last 50 years have become central not just to transmedia storytelling but to worldbuilding, performance, and genre in contemporary blockbuster entertainment. More Than Meets the Eye maps the ways in which special effects build consistent storyworlds and transform genres while traveling from one media platform to the next. Examining high-profile franchises in which special effects have played a constitutive role such as Star Trek, Star Wars, The Matrix, and The Lord of the Rings, as well as more contemporary franchises like Pirates of the Caribbean and Harry Potter, Bob Rehak analyzes the ways in which production practices developed alongside the cultural work of industry professionals. By studying social and cultural factors such as fan interaction, this book provides a context for understanding just how much multiplatform storytelling has come to define these megahit franchises. More Than Meets the Eye explores the larger history of how physical and optical effects in postwar Hollywood laid the foundation for modern transmedia franchises and argues that special effects are not simply an adjunct to blockbuster filmmaking, but central agents of an entire mode of production.

Book Motion Blur

    Book Details:
  • Author : Fouad Sabry
  • Publisher : One Billion Knowledgeable
  • Release : 2024-05-04
  • ISBN :
  • Pages : 121 pages

Download or read book Motion Blur written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-04 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Motion Blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Motion blur Chapter 2: Frame rate Chapter 3: Shutter speed Chapter 4: Bullet time Chapter 5: Go motion Chapter 6: Match moving Chapter 7: High-speed photography Chapter 8: Image stabilization Chapter 9: Display motion blur Chapter 10: Rolling shutter (II) Answering the public top questions about motion blur. (III) Real world examples for the usage of motion blur in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Motion Blur.

Book Panel to the Screen

Download or read book Panel to the Screen written by Drew Morton and published by Univ. Press of Mississippi. This book was released on 2016-11-28 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past forty years, American film has entered into a formal interaction with the comic book. Such comic book adaptations as Sin City, 300, and Scott Pilgrim vs. the World have adopted components of their source materials' visual style. The screen has been fractured into panels, the photographic has given way to the graphic, and the steady rhythm of cinematic time has evolved into a far more malleable element. In other words, films have begun to look like comics. Yet, this interplay also occurs in the other direction. In order to retain cultural relevancy, comic books have begun to look like films. Frank Miller's original Sin City comics are indebted to film noir while Stephen King's The Dark Tower series could be a Sergio Leone spaghetti western translated onto paper. Film and comic books continuously lean on one another to reimagine their formal attributes and stylistic possibilities. In Panel to the Screen, Drew Morton examines this dialogue in its intersecting and rapidly changing cultural, technological, and industrial contexts. Early on, many questioned the prospect of a "low" art form suited for children translating into “high” art material capable of drawing colossal box office takes. Now the naysayers are as quiet as the queued crowds at Comic-Cons are massive. Morton provides a nuanced account of this phenomenon by using formal analysis of the texts in a real-world context of studio budgets, grosses, and audience reception.

Book The CG Story

    Book Details:
  • Author : Christopher Finch
  • Publisher : The Monacelli Press, LLC
  • Release : 2013-12-03
  • ISBN : 1580933572
  • Pages : 289 pages

Download or read book The CG Story written by Christopher Finch and published by The Monacelli Press, LLC. This book was released on 2013-12-03 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Walt Disney author Christopher Finch tells the story of the pioneers of CG films: producer/directors like George Lucas, Steven Spielberg, and Ridley Scott; and John Lasseter and Ed Catmull, founders of Pixar. Computer generated imagery, commonly called “CG,” has had as big an impact on the movie industry as the advent of sound or color. Not only has it made possible a new kind of fully animated movie, but it also has revolutionized big-budget, live-action filmmaking. The CG Story is one of determined experimentation and brilliant innovation carried out by a group of gifted, colorful, and competitive young men and women, many of whom would become legendary in the digital world. George Lucas, Steven Spielberg, and Ridley Scott embraced the computer to create believable fantasy worlds of a richness that had seldom if ever been realized on screen. Their early efforts helped inspire a revolution in animation, enabled by technical wizardry and led by the founders of Pixar, including John Lasseter and Ed Catmull, who would create the entirely computer-produced worlds of Toy Story and subsequent Pixar films. Meanwhile, directors like James Cameron used the new technology to make hybrid live-action and CG films, including the extraordinary Avatar. Finch covers these and more, giving a full account of today’s most significant CG films.

Book The Rhythm Image

    Book Details:
  • Author : Steven Shaviro
  • Publisher : Bloomsbury Publishing USA
  • Release : 2022-11-17
  • ISBN : 1501388576
  • Pages : 233 pages

Download or read book The Rhythm Image written by Steven Shaviro and published by Bloomsbury Publishing USA. This book was released on 2022-11-17 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music videos play a critical role in our age of ubiquitous streaming digital media. They project the personas and visions of musical artists; they stand at the cutting edge of developments in popular culture; and they fuse and revise multiple frames of reference, from dance to high fashion to cult movies and television shows to Internet memes. Above all, music videos are laboratories for experimenting with new forms of audiovisual expression. The Rhythm Image explores all these dimensions. The book analyzes, in depth, recent music videos for artists ranging from pop superstar The Weeknd to independent women artists like FKA twigs and Dawn Richard. The music videos discussed in this book all treat the traditional themes of popular music: sex and romance, money and fame, and the lived experiences of race and gender. But they twist these themes in strange and unexpected ways, in order to reflect our entanglement with a digital world of social media, data gathering, and 24/7 demands upon our attention.

Book Algorithms and Networking for Computer Games

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-06 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Book New Media

    Book Details:
  • Author : Leah A. Lievrouw
  • Publisher : Taylor & Francis
  • Release : 2009
  • ISBN : 0415431603
  • Pages : 463 pages

Download or read book New Media written by Leah A. Lievrouw and published by Taylor & Francis. This book was released on 2009 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digital Visual Effects and Compositing

Download or read book Digital Visual Effects and Compositing written by Jon Gress and published by Pearson Education. This book was released on 2015 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Everything you need to know to become a professional VFX whizz in one thorough and comprehensive guide.

Book Golf Flow

    Book Details:
  • Author : Gio Valiante
  • Publisher : Human Kinetics
  • Release : 2013
  • ISBN : 1450434045
  • Pages : 242 pages

Download or read book Golf Flow written by Gio Valiante and published by Human Kinetics. This book was released on 2013 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Valiante, a performance consultant whose golfers have won more than 50 PGA Tour events, provides proven strategies to orient the mind, harness thoughts, and enter a flow state--or optimal performance zone--in which time, control, effort, and awareness are intensified.

Book Consuming Images

    Book Details:
  • Author : Gary D. Rhodes
  • Publisher : Edinburgh University Press
  • Release : 2020-01-07
  • ISBN : 1474460704
  • Pages : 208 pages

Download or read book Consuming Images written by Gary D. Rhodes and published by Edinburgh University Press. This book was released on 2020-01-07 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The American television commercial has an aesthetic and historical dynamic linking it directly to cinematic and media cultures. Consuming Images: Film Art and the American Television Commercial establishes the complex vitality of the television commercial both as a short film and as an art form. Through close and comparative readings, the book examines the influence of Hollywood film styles on the television commercial, and the resulting influence of the television commercial on Hollywood, exploring an intertwined aesthetic and technical relationship. Analysing key commercials over the decades that feature new technologies and film aesthetics that were subsequently adopted by feature filmmakers, the book establishes the television commercial as a vital form of film art.

Book Postcinematic Vision

Download or read book Postcinematic Vision written by Roger F. Cook and published by U of Minnesota Press. This book was released on 2020-03-10 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of how film has continually intervened in our sense of perception, with far-ranging insights into the current state of lived experience How has cinema transformed our senses, and how does it continue to do so? Positing film as a stage in the long coevolution of human consciousness and visual technology, Postcinematic Vision offer a fresh perspective on the history of film while providing startling new insights into the so-called divide between cinematic and digital media. Starting with the argument that film viewing has long altered neural circuitry in our brains, Roger F. Cook proceeds to reevaluate film’s origins, as well as its merger with digital imaging in the 1990s. His animating argument is that film has continually altered the relation between media and human perception, challenging the visual nature of modern culture in favor of a more unified, pan-sensual way of perceiving. Through this approach, he makes original contributions to our understanding of how mediation is altering lived experience. Along the way, Cook provides important reevaluations of well-known figures such as Franz Kafka, closely reading cinematic passages in the great author’s work; he reassesses the conventional wisdom that Marshall McLuhan was a technological determinist; and he lodges an original new reading of The Matrix. Full of provocative and far-reaching ideas, Postcinematic Vision is a powerful work that helps us see old concepts anew while providing new ideas for future investigation.