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EBookClubs

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Book Building iPhone OS Accessories

Download or read book Building iPhone OS Accessories written by Ken Maskrey and published by Apress. This book was released on 2010-12-28 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a serious, in-depth look at Apple's External Accessory framework and the iPhone Accessories API. You'll learn how to create new, integrated solutions that combine iPhone apps with dedicated hardware. The iPhone OS Accessories API expands the opportunities for innovative iPhone developers, allowing you to control and monitor external devices, whether you've built them yourself or obtained them from a third party.

Book App Development Recipes for iOS and watchOS

Download or read book App Development Recipes for iOS and watchOS written by Molly K. Maskrey and published by Apress. This book was released on 2016-06-17 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: App Development Recipes for iOS and watchOS explores the technical side of app development with tips and tricks to avoid those little things that become big frustrations, outside of the realm of development, causing many people to throw up their hands and say “It’s just not worth the hassle!” The experiential nature of this work sets it apart from other iOS and watchOS books. Even if you are a developer who is completely new to Swift, iOS or watchOS, you’ll find the right experienced-based answers to important questions like “Why do I need version control?”, “Why is testing so important?” and more specific problems directly related to iOS and watchOS development with Swift. We discover and summarize the most common problems and derive the solutions; not just a short answer and screenshot, but a systematic, logical derivation, that is, how we got to the solution. /div After the introductory basics, each chapter delivers a problem statement and a solution. The experienced developer may, without losing anything, skip to whatever problem with which they are currently dealing. At the same time, we guide the less experienced developer through the process with focus on solving problems along the way. What you will learn: iOS career options for the new developer Working with Source Code and Version Control How to work with iOS accessory devices Understanding development methodologies such as Agile/Scrum User Experience Development and UI Tools Unit, UI, and Beta Testing Publishing your work Who this book is for:/divDevelopers who need to find specific solutions to common problems in developing apps for iOS and watchOS.

Book Beginning iPad Development for iPhone Developers

Download or read book Beginning iPad Development for iPhone Developers written by Jack Nutting and published by Apress. This book was released on 2010-12-28 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's in magazines and newspapers, it's on television and radio, it's on buses and billboards and pretty much everywhere you look. The iPad is the touchscreen tablet from Apple, representing the next generation of mobile computing. Packed with dozens of new features, the iOS 3.2 SDK enables you to build sophisticated, desktop-quality apps for this exciting new platform. Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK has all the answers, and you'll find them presented with the same easy-to-follow style and thorough coverage you've come to expect from titles like Beginning iPhone 3 Development—everything an aspiring iPad developer needs to know to create great apps. Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark show iPhone developers how to master all of the iPad-exclusive frameworks and features, which are explained, demonstrated in action, and put through their paces in this comprehensive programming guide. You'll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store.

Book iOS Development with Flash

Download or read book iOS Development with Flash written by Julian Dolce and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 837 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use your Flash skills to create popular apps for Apple products The new version of Flash allows you to export your developed applications as iOS apps, which can then be uploaded to Apple?s app store. Written by an expert Flash and iOS developer, this visual guide takes your Flash skills to the next level so that you can begin developing applications for Apple?s unique platform. Loads of screen shots enhance your learning process as you go step by step through the process of creating apps that rate well in the app store. You?ll quickly get up to speed on the special considerations of developing for the iPhone, iPod touch, and iPad. Takes you visually through the process of creating apps designed for Apple?s unique platform using the latest version of Flash Points out pitfalls and shares best practices for using Flash to develop for the iPhone, iPod touch, and iPad Offers tips for developing applications that rate well in Apple?s app store Uses approximately 2,000 screen shots to drill home the step-by-step lessons on using Flash to develop mobile apps If you are a visual learner, then iOS Development with Flash: Your visual blueprint for developing Apple apps is essential reading for you to start creating successful Apple apps.

Book Enterprise iPhone and iPad Administrator s Guide

Download or read book Enterprise iPhone and iPad Administrator s Guide written by Charles Edge and published by Apress. This book was released on 2011-01-27 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an IT professional involved in deploying the iPhone and or iPad in your company or organization? Do you have fellow employees who are eager to use their iPhones and iPads for work? Then this is the book for you. Enterprise iPhone and iPad Administrator's Guide provides step-by-step instructions on how to deploy and integrate the iPhone within a range of professional environments—from large businesses and educational institutions to medium-sized offices. This book ensures that the process is achieved in a streamlined, efficient, and cost-effective manner. The guide begins with an introduction to basic deployment concerns, then moves into actual methods and tools that you can use to streamline the deployment process. Next, an in-depth discussion of configuration and provisional profiles helps you deliver solid device setup, security, and adherence to organization policies. Finally, you'll learn how to use existing help desk teams to provide effective user support. Also included is coverage of the latest iPhone- and iPad-specific enterprise technologies (such as push notification and calendaring tools) as well as internal iPhone and iPad applications and web-based solutions for businesses.

Book Beginning iPhone 3 Development

Download or read book Beginning iPhone 3 Development written by David Mark and published by Apress. This book was released on 2017-01-11 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. For the latest version of this book for Swift, see Beginning iPhone Development with Swift, ISBN 978-1-4842-0410-8. For the latest version of this book for Objective-C, see Beginning iPhone Development: Exploring the iOS SDK, ISBN 978-1-4842-0200-5. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK

Book Head First IPhone Development

Download or read book Head First IPhone Development written by Dan Pilone and published by "O'Reilly Media, Inc.". This book was released on 2009-10-23 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether a reader is a seasoned Mac developer or someone with strong object-oriented programming skills but no Mac experience, this book offers a complete learning experience for creating eye-catching, top-selling iPhone applications.

Book Objective C for iPhone Developers  A Beginner s Guide

Download or read book Objective C for iPhone Developers A Beginner s Guide written by James A. Brannan and published by McGraw Hill Professional. This book was released on 2010-06-05 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Skills--Made Easy! Create your own iPhone and Mac OS X applications with ease. Objective-C for iPhone Developers: A Beginner's Guide shows you how to use the Objective-C programming language, Apple's Foundation framework, the iPhone SDK, and the Xcode development environment. The first stop for aspiring iPhone developers, this hands-on guide teaches you how to create versatile, innovative, and marketable apps in no time. Real-world examples throughout the book correspond with downloadable Xcode projects and video tutorials so you can get started with your first app right away. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternative ways of doing things Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated Ready-to-use code at www.mhprofessional.com/computingdownload and www.jamesabrannan.com

Book Cocoa Touch for iPhone OS 3

Download or read book Cocoa Touch for iPhone OS 3 written by Jiva DeVoe and published by John Wiley & Sons. This book was released on 2009-10-22 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer’s guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process—from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step-by-step tutorials, then apply practical tips on signing and selling your applications. Even if you’re new to iPhone development you’ll soon be cranking out great code. Walk through Xcode, Interface Builder, and other key tools Build simple or complex GUIs with navigation and custom views Implement a database with Core Data, and design your schema in Xcode Learn to use the iPhone’s signature multi-touch capabilities in your applications Work with the Apple Push Notification Service Use the Map Kit API to create apps with embedded maps Record audio, play video, and access the iPod Library Set up your developer certificates and code sign your apps Use Store Kit to sell expanded features and content within your apps Whether you're a new iPhone developer or seasoned veteran, this book is the perfect go-to reference for iPhone development-and one of an exciting new series for Apple developers. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book iPhone for Programmers

    Book Details:
  • Author : Paul J. Deitel
  • Publisher : Pearson Education
  • Release : 2009-10-29
  • ISBN : 0137058187
  • Pages : 644 pages

Download or read book iPhone for Programmers written by Paul J. Deitel and published by Pearson Education. This book was released on 2009-10-29 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa® More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include: Welcome Spot-On Game Route Tracker Tip Calculator Cannon Game Slideshow Favorite Twitter® Searches Painter Voice Recorder Flag Quiz Game Address Book Twitter® Discount Airfares By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: • iPhone SDK 3.x, XCode®, Interface Builder • Object-Oriented Programming in Objective-C® and Cocoa® • Collections, GUI, Event Handling • Controllers, Application Templates • UIView, Multi-Touch™ • Core Audio, Core Animation, NSTimer • Tables, UINavigationController • Map Kit, Core Location, GPS, Compass • Photos, iPod Library Access • Serialization

Book Beginning iOS Media App Development

Download or read book Beginning iOS Media App Development written by Ahmed Bakir and published by Apress. This book was released on 2014-11-29 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning iOS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the iPhone, iPad and iPod touch using real-world examples and thorough explanations of the code. This book includes detailed step-by-step instructions and important background information from experienced media and utility app developer, Ahmed Bakir. You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features. After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.

Book Learning IOS Programming

    Book Details:
  • Author : Alasdair Allan
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-03-15
  • ISBN : 1449359345
  • Pages : 453 pages

Download or read book Learning IOS Programming written by Alasdair Allan and published by "O'Reilly Media, Inc.". This book was released on 2013-03-15 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes how to use Xcode tools, the Objective-C programming language, and the core frameworks to build several sample applications.

Book iPhone OS Development

    Book Details:
  • Author : Richard Wentk
  • Publisher : John Wiley & Sons
  • Release : 2011-05-09
  • ISBN : 1118081633
  • Pages : 682 pages

Download or read book iPhone OS Development written by Richard Wentk and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: iPhone OS Development: Your visual blueprint for developing apps for Apple's mobile devices provides essential tips, tricks, and techniques for developing for the iPad, iPhone, or iPod touch. This book covers everything from the key features of the Objective-C language, to hands-on tips for getting the most from the Apple SDK, to inside information about programming the touch screen, accelerometer, GPS, graphics, sound, and connectivity. It includes all of the information a new developer needs to create her first application, and references facts for more experienced developers who need distilled information about the most important iPad, iPhone, and iPod touch technologies. Also included is a step by step guide to uploading products to the App Store, and designing projects that maximize buyer interest and sales potential. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book iPhone Advanced Projects

Download or read book iPhone Advanced Projects written by David Mark and published by Apress. This book was released on 2010-04-29 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.

Book

    Book Details:
  • Author :
  • Publisher : マイナビ
  • Release :
  • ISBN :
  • Pages : 203 pages

Download or read book written by and published by マイナビ. This book was released on with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book iPhone For Dummies

    Book Details:
  • Author : Edward C. Baig
  • Publisher : John Wiley & Sons
  • Release : 2016-10-17
  • ISBN : 1119283167
  • Pages : 617 pages

Download or read book iPhone For Dummies written by Edward C. Baig and published by John Wiley & Sons. This book was released on 2016-10-17 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: Set your iPhone to stun! Apple keeps packing more punch into the iPhone, and iPhone For Dummies has been the go-to guide for aficionados from the start! Just like those that came before it, this new edition leaves no stone unturned, giving you thorough and easy-to-follow guidance on everything you need to unlock all your iPhone has to offer. From using FaceTime to connect with friends to setting up your iPhone to stay organized and on time, this is the essential iPhone companion guide no user should be without. Think about the iPhone. It's a device capable of communicating with anyone across the globe, connecting to the world's knowledge, fetching music and video, and assisting with day-to-day chores. In short, it's science fiction come to life. iPhone For Dummies provides the insight and know-how you need to squeeze all these wonders out of your iPhone—while having a whole lot of fun in the process. Get to know the latest iPhone models, including the iPhone 7 and 7 Plus Grasp the newest features of iOS 10 Stock your iPhone with apps for watching video, reading books, and more Shoot photos and instantly share them Don't waste a minute! Swipe, tap, and type your way to all the fun and functionality your iPhone has to offer!

Book iPhone SDK Application Development

Download or read book iPhone SDK Application Development written by Jonathan Zdziarski and published by "O'Reilly Media, Inc.". This book was released on 2009-01-21 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical book offers the knowledge and code you need to create cutting-edge mobile applications and games for the iPhone and iPod Touch, using Apple's iPhone SDK. iPhone SDK Application Development introduces you to this development paradigm and the Objective-C language it uses with numerous examples, and also walks you through the many SDK frameworks necessary for designing full-featured applications. This book will help you: Design user interface elements with Interface Builder and the UI Kit framework Create application controls, such as windows and navigation bars Build and manage layers and transformations using Core Graphics and Quartz Core Mix and play sound files using AVFoundation, and record and play back digital sound streams using Audio Toolbox Handle network programming with the CFNetwork framework Use the Core Location framework to interact with the iPhone's GPS Add movie players to your application iPhone SDK Application Development will benefit experienced developers and those just starting out on the iPhone. Important development concepts are explained thoroughly, and enough advanced examples are provided to make this book a great reference once you become an expert.