EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Breaking Into 3D with Daz Studio

    Book Details:
  • Author : Winterbrose Arts and Graphics
  • Publisher : Winterbrose Arts and Graphics
  • Release :
  • ISBN :
  • Pages : pages

Download or read book Breaking Into 3D with Daz Studio written by Winterbrose Arts and Graphics and published by Winterbrose Arts and Graphics. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: What every budding new 3D artist needs to know, but everyone is afraid to say! This document is a culmination of the past five years of accomplishments and frustrations experienced by one digital artist trying to “break into 3D”. Read about and prepare yourself for some of the unexpected stressors that will take their toll on you. This collection of questions is designed to help "new" artists avoid or quickly recover from many of the pitfalls encountered when starting out in the CG industry. This guide contains insights, tips and opinions of the author that every new artist should know at the start of their own 3D journey. * Author provides bold honest answers and opinions. * This guide is NOT intended to circumvent Broker guidelines. * Over 30 questions you have or will ask yourself: - WHERE SHOULD I START? - DO I NEED A FORMAL EDUCATION? - WHERE CAN I GET SOME TRAINING? - WHAT CAN I BRING TO THE TABLE? - WHERE SHOULD I SELL MY STUFF? - WHAT IS EXCLUSIVITY? - DOES DAZ REQUIRE EXCLUSIVITY? - ARE ALL ARTISTS TREATED EQUALLY? - CAN I SELL MY OWN STUFF? - DO I NEED A WEBSITE? - SHOULD I PAY SOMEONE TO SELL MY STUFF? - WILL I NEED A SPECIAL BANK ACCOUNT? - WHY ARE EARNINGS CALLED COMMISSIONS? - WILL I HAVE TO PAY TAXES? - DO I HAVE TO JOIN DAZ “PA” FORUM? - DO I HAVE TO JOIN THE “PA” CHAT ROOM? - WILL I GET ADDITIONAL BENEFITS? - SHOULD I FOCUS ON QUANTITY OR QUALITY? - WHO CAN I TRUST? - HOW DO I NETWORK WITH OTHERS? - WHAT ARE SUBMISSION GUIDELINES? - HOW CAN I OVERCOME DISAPPOINTMENTS? - WILL DAZ 3D PROVIDE ME FEEDBACK? - HOW OFTEN WILL DAZ CONTACT ME? - HOW DO I MARKET MYSELF? - HOW DO I ESTABLISH A CUSTOMER BASE? - WHAT IS MY “STORE”? - WHAT IS MY “CATALOG”? - WHAT ARE INTRO SALES AND INTRO PRICING? - HOW CAN I INCREASE PRODUCT SELLS? - WHAT ARE “TRICKLE” SELLS? - WHAT IS A BUNDLE? - WHERE DO I RANK AMONG PA'S? - HOW WILL I KNOW WHEN I AM SUCCESSFUL? HOW WILL I KNOW WHEN I'M SUCCEEDING?

Book Breaking Into 3D with Poser and Poser Pro

Download or read book Breaking Into 3D with Poser and Poser Pro written by Winterbrose Arts and Graphics and published by Winterbrose Arts and Graphics. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: What every budding new 3D artist needs to know, but everyone is afraid to say! This document is a culmination of the past five years of accomplishments and frustrations experienced by one digital artist trying to “break into 3D”. Read about and prepare yourself for some of the unexpected stressors that will take their toll on you. This collection of questions is designed to help "new" artists avoid or quickly recover from many of the pitfalls encountered when starting out in the CG industry. This guide contains insights, tips and opinions of the author that every new artist should know at the start of their own 3D journey. * Author provides bold honest answers and opinions. * This guide is NOT intended to circumvent Broker guidelines. * Over 30 questions you have or will ask yourself: - WHERE SHOULD I START? - DO I NEED A FORMAL EDUCATION? - WHERE CAN I GET SOME TRAINING? - WHAT CAN I BRING TO THE TABLE? - WHERE SHOULD I SELL MY STUFF? - WHAT IS EXCLUSIVITY? - DOES EVERYONE REQUIRE EXCLUSIVITY? - ARE ALL ARTISTS TREATED EQUALLY? - CAN I SELL MY OWN STUFF? - DO I NEED A WEBSITE? - SHOULD I PAY SOMEONE TO SELL MY STUFF? - HOW OFTEN WILL MY BROKER CONTACT ME? - WILL I NEED A SPECIAL BANK ACCOUNT? - WHY ARE EARNINGS CALLED COMMISSIONS? - WILL I HAVE TO PAY TAXES? - DO I HAVE TO JOIN BROKER FORUMS? - DO I HAVE TO JOIN BROKER CHAT ROOMS? - WILL I GET ADDITIONAL BENEFITS? - SHOULD I FOCUS ON QUANTITY OR QUALITY? - HOW CAN I OVERCOME DISAPPOINTMENTS? - WHO CAN I TRUST? - HOW DO I NETWORK WITH OTHERS? - WILL MY BROKER PROVIDE ME FEEDBACK? - HOW DO I MARKET MYSELF? - HOW DO I ESTABLISH A CUSTOMER BASE? - WHAT IS MY “STORE”? - WHAT IS MY “CATALOG”? - HOW WILL I KNOW WHEN I AM SUCCESSFUL? - WHAT ARE INTRO SALES AND INTRO PRICING? - HOW CAN I INCREASE PRODUCT SELLS? - WHAT ARE “TRICKLE” SELLS? - WHAT IS A BUNDLE? - WHAT ARE SUBMISSION GUIDELINES? - WHERE DO I RANK AMONG MY PEERS? - HOW WILL I KNOW WHEN I'M SUCCEEDING?

Book The Complete Guide to DAZ Studio 4

Download or read book The Complete Guide to DAZ Studio 4 written by Paolo Ciccone and published by Packt Publishing Ltd. This book was released on 2013-10-14 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.

Book A Primer for DAZ Studio

Download or read book A Primer for DAZ Studio written by Anne Marie Rasmussen and published by Anne Marie Rasmussen. This book was released on with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use DAZ Studio and create beautiful 3D images within days. This book is designed to teach the beginner to 3D art and the free DAZ Studio software, the basics quickly with simple step by step lessons and detailed pictures. It even includes tips and cheats. This book is a great reference guide for beginners and even for more advanced users and will jump start you into this exciting new art form. DAZ Studio can be used for: Custom artwork, graphic design, animation, book and magazine cover illustrations, storyboarding, comic book illustrations, avatars and more.

Book Figures  Characters  and Avatars

Download or read book Figures Characters and Avatars written by Les Pardew and published by Cengage Learning. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Show readers of any artistic skill level how to create stunning digital 3D imagery as they learn to most effectively use the latest version of the powerful, popular, no-cost DAZ Studio 4 to create everything from traditional art or a 3D avatar.

Book 3D Animation for the Raw Beginner Using Maya

Download or read book 3D Animation for the Raw Beginner Using Maya written by Roger King and published by CRC Press. This book was released on 2014-08-15 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk Maya techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book:Describes the process for creat

Book Figures  Characters and Avatars

Download or read book Figures Characters and Avatars written by Les Pardew and published by Muska/Lipman. This book was released on 2009 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: COMPUTER GRAPHICS SOFTWARE. This book teaches artists or aspiring artists how to use DAZ Studio, a feature-rich, 3D figure posing and animation tool, to create stunning digital imagery for games and more. Featuring comprehensive coverage of the DAZ Studio software, readers will learn how to create unique digital art and animation with virtual people, animals, props, vehicles, and more. In addition, the book shows how to work with the 3D images and content created in various formats and environments including game engines and software applications. This book is the official guide to DAZ Studio.

Book How to Become a Video Game Artist

Download or read book How to Become a Video Game Artist written by Sam R. Kennedy and published by Watson-Guptill. This book was released on 2013-05-14 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Book An American Ghost

Download or read book An American Ghost written by Chester Aaron and published by . This book was released on 2011-04 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: When flood waters sweep his house down the Mississippi River in the 1860s, Wisconsin fourteen-year-old Albie encounters a mountain lion that is also trying desperately to stay alive, and that proves less dangerous than the men Albie meets next.

Book Experimental Approaches to Body Image  Representation and Perception

Download or read book Experimental Approaches to Body Image Representation and Perception written by Kevin R. Brooks and published by Frontiers Media SA. This book was released on 2021-12-13 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Imaginative Realism

    Book Details:
  • Author : James Gurney
  • Publisher : Andrews McMeel Publishing
  • Release : 2009-10-20
  • ISBN : 0740785508
  • Pages : 228 pages

Download or read book Imaginative Realism written by James Gurney and published by Andrews McMeel Publishing. This book was released on 2009-10-20 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A examination of time-tested methods used by artists since the Renaissance to make realistic pictures of imagined things.

Book Sufferborn

    Book Details:
  • Author : J. C. Hartcarver
  • Publisher : Sufferborn
  • Release : 2019-10-19
  • ISBN : 9780998210445
  • Pages : 382 pages

Download or read book Sufferborn written by J. C. Hartcarver and published by Sufferborn. This book was released on 2019-10-19 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: The beginning of a romantic fantasy series in which a young novice in a convent, named Kalea, falls in love with Dorhen, a mysterious elf from the forest. While she worries about her guilt over their precarious relationship, a sinister plot unfolds in her region, bringing a horde of vicious sorcerers to kidnap her fellow novices. Amidst the chaos, Dorhen breaks in to help and disappears in the confusion. Being the only one to escape the raid, Kalea sets out to rescue the elf she loves and her novice sisters. But Dorhen's dark past has caught up with him, and his future is bleak.

Book Modeling a Character in 3DS Max

Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Book Secrets of Figure Creation with Poser 5

Download or read book Secrets of Figure Creation with Poser 5 written by B L Render and published by Taylor & Francis. This book was released on 2003-06-26 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional tips, tricks and workflow techniques show you how to make the best figures in Poser!

Book The Power Filmmaking Kit

Download or read book The Power Filmmaking Kit written by Jason Tomaric and published by Taylor & Francis. This book was released on 2013-04-26 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Think big, spend little! Everything you need to make your movie is in this complete resource kit. The Power Filmmaking Kit is a comprehensive, multimedia book and DVD package that empowers you to produce your own Hollywood-quality movie. Emmy-award winning director Jason Tomaric produced an independent film using only local resources for under $2,000 that not only got picked up for distribution, but is also used as a case study in top film schools. This book shows you how to do the same, regardless of your budget or location. You'll learn how to achieve professional quality on a microbudget, using the resources you have at hand. The book includes: * Coverage of the entire filmmaking process. It's all here, from writing, directing, and cinematography, to acting, editing, and distribution. * Step-by-step instructions, tips, diagrams, charts, and illustrations for how you can make a Hollywood-caliber movie on a next-to-nothing budget with little upfront money and access only to local resources. The DVD includes: * Time and Again, the profitable, award-winning, internationally distributed independent film made for under $2,000 * One hour of video tutorials unveiling how the movie was made...interviews and behind-the-scenes case studies on directing, production, and editing * Complete rough footage from a scene for editing practice * Forms, contracts, and more resources *The Producer's Notebook includes scripts, storyboards, schedules, call sheets, contracts, letters from the producer, camera logs and press kits from "Time and Again." See how the production was scheduled and organized, read the script, follow the storyboards and watch the production unfold from beginning to end. * Blank contracts and forms that you can print out to use on your own film

Book ICC Magazine  1

Download or read book ICC Magazine 1 written by Terance Baker and published by Sword and Labrys Productions. This book was released on 2018-01-01 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: ICC Magazine Premiere Issue #1 spotlights Carlos Raphael and the Power Company, Independent filmmaker Alex Fernandez’ world of The Body Jumpers, Pam Harrison and her science fiction space opera A Deviant Mind, and two of ICC’s flagship ladies battle it out n Rumble Time! Don’t miss our comic reviews, and tips and advice for Independent Comic Publishers! Join ICC Magazine as we showcase the best and brightest stars in Independent Comics, and offer tips and advice for upcoming artists from the pros. If you thought there were no inspirational material or resources for Independent Comic artists, let us be your guide! Independent Creators Connection is your creative nexus!

Book Digital Lighting and Rendering

Download or read book Digital Lighting and Rendering written by Jeremy Birn and published by Pearson Education. This book was released on 2006-04-27 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry