EBookClubs

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EBookClubs

Read Books & Download eBooks Full Online

Book EA  Celebrating 25 Years of Interactive Entertainment

Download or read book EA Celebrating 25 Years of Interactive Entertainment written by Joe Funk and published by Prima Games. This book was released on 2007-12-28 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: • This photo-rich, high-quality coffee table book will take a visually intensive look at the first 25 years of the world's leading entertainment software publisher, and will include exclusive photos, ads, and box art from EA's company archives. • DVD featuring studio visits, executive interviews, "making of" vignettes, and much more. • Old-school gamers will appreciate the history. Young gamers will learn how EA became EA. • Superior production values ensure fans will want to keep this handsome volume for years to come.

Book Book for the Electronic Arts

Download or read book Book for the Electronic Arts written by Arjen Mulder and published by V2_ publishing. This book was released on 2000 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Electronic Word

Download or read book The Electronic Word written by Richard A. Lanham and published by University of Chicago Press. This book was released on 2010-06-15 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: The personal computer has revolutionized communication, and digitized text has introduced a radically new medium of expression. Interactive, volatile, mixing word and image, the electronic word challenges our assumptions about the shape of culture itself. This highly acclaimed collection of Richard Lanham's witty, provocative, and engaging essays surveys the effects of electronic text on the arts and letters. Lanham explores how electronic text fulfills the expressive agenda of twentieth-century visual art and music, revolutionizes the curriculum, democratizes the instruments of art, and poses anew the cultural accountability of humanism itself. Persuading us with uncommon grace and power that the move from book to screen gives cause for optimism, not despair, Lanham proclaims that "electronic expression has come not to destroy the Western arts but to fulfill them." The Electronic Word is also available as a Chicago Expanded Book for your Macintosh®. This hypertext edition allows readers to move freely through the text, marking "pages," annotating passages, searching words and phrases, and immediately accessing annotations, which have been enhanced for this edition. In a special prefatory essay, Lanham introduces the features of this electronic edition and gives a vividly applied critique of this dynamic new edition.

Book Immersed in Technology

    Book Details:
  • Author : Banff Centre for the Arts
  • Publisher : MIT Press
  • Release : 1996
  • ISBN : 9780262133142
  • Pages : 400 pages

Download or read book Immersed in Technology written by Banff Centre for the Arts and published by MIT Press. This book was released on 1996 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produced as part of the Art and Virtual Environment Project conducted at the Banff Centre for the Arts in Banff, Canada from 1991 to 1994.

Book Arts and Crafts Designs

    Book Details:
  • Author : Marty Noble
  • Publisher : Courier Corporation
  • Release : 2012-07-26
  • ISBN : 0486164268
  • Pages : 34 pages

Download or read book Arts and Crafts Designs written by Marty Noble and published by Courier Corporation. This book was released on 2012-07-26 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspirational, practical source of 125 superb, royalty-free illustrations for use by graphic artists and designers. Masterfully adapted from textiles, wallpaper, and other authentic sources, the motifs depict florals and insects etched into glassware, garlands of flowers in square and circular configurations, dragonflies adorning decorative bowls and platters, and much more.

Book The Art of Star Wars Jedi  Fallen Order

Download or read book The Art of Star Wars Jedi Fallen Order written by Lucasfilm Ltd. and published by Dark Horse Comics. This book was released on 2019-11-19 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color oversized hardcover volume that captures the development of the newest canonical and interactive addition to the Star Wars universe. A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, the new action-adventure videogame from Respawn Entertainment. Explore the artistic creation of Cal Kestis's quest to rebuild the Jedi Order as he learns the ways of the Force, travels to exotic worlds, and battles tyrannical foes. With detailed concept art of all-new characters, exciting weapons and equipment, and locales both familiar and new, this tome offers a behind-the-scenes look at the production of a hit game--all accompanied by intimate artists' commentary that reveals how this incredible universe is brought together. Dark Horse Books, Lucasfilm Limited, and Respawn Entertainment are honored to present The Art of Star Wars Jedi: Fallen Order, guiding readers on Cal's odyssey. This uniquely designed work is sure to thrill dedicated Jedi acolytes and gamers alike.

Book The Art of Electronics

Download or read book The Art of Electronics written by Paul Horowitz and published by . This book was released on 2021 with total page 1227 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Art and Electronic Media

    Book Details:
  • Author : Edward A. Shanken
  • Publisher : Phaidon Press
  • Release : 2014-09-08
  • ISBN : 9780714868585
  • Pages : 304 pages

Download or read book Art and Electronic Media written by Edward A. Shanken and published by Phaidon Press. This book was released on 2014-09-08 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A timely survey that addresses the relationship between art and electronic technology, including mechanics, light, graphics, robots, virtual reality and the web.

Book The Art of Mirror s Edge Catalyst

Download or read book The Art of Mirror s Edge Catalyst written by Dice and published by Dark Horse Comics. This book was released on 2016 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each glossy page is jam-packed with never before seen art, commentary and insight from the creators of the game. See the concepts behind Faith and her world take shape!

Book Cracked Media

Download or read book Cracked Media written by Caleb Kelly and published by MIT Press. This book was released on 2009 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In Cracked Media, Caleb Kelly explores how the deliberate utilization of the normally undesirable (a crack, a break) has become the site of productive creation. Cracked media, Kelly writes, slides across disciplines, through music, sound, and noise. Cracked media encompasses everything from Cage's silences and indeterminacies, to Paik's often humorous tape works, to the cold and clean sounds of digital glitch in the work of Tone and Oval. Kelly offers a detailed historical account of these practices, arguing that they can be read as precursors to contemporary new media.".

Book Muybridge s Human Figure in Motion

Download or read book Muybridge s Human Figure in Motion written by Eadweard Muybridge and published by Courier Corporation. This book was released on 2007-01-01 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: A pioneer in the art and science of photography, Eadweard Muybridge developed the use of multiple cameras to capture motion too quick for the eye to detect. This remarkable collection of his famous stopped-action photographs features 166 photographic sequences, in which men and women, mostly nude, perform a variety of motions—running, jumping, lifting, and other activities. Essential for artists, illustrators, and flash animators, these strips can be put to imaginative use in art and craft projects as well. Special Bonus: includes 10 Flash animations plus 15 photographic sequences that are ready to be animated.

Book Big Data in Practice

Download or read book Big Data in Practice written by Bernard Marr and published by John Wiley & Sons. This book was released on 2016-03-22 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best-selling author of Big Data is back, this time with a unique and in-depth insight into how specific companies use big data. Big data is on the tip of everyone's tongue. Everyone understands its power and importance, but many fail to grasp the actionable steps and resources required to utilise it effectively. This book fills the knowledge gap by showing how major companies are using big data every day, from an up-close, on-the-ground perspective. From technology, media and retail, to sport teams, government agencies and financial institutions, learn the actual strategies and processes being used to learn about customers, improve manufacturing, spur innovation, improve safety and so much more. Organised for easy dip-in navigation, each chapter follows the same structure to give you the information you need quickly. For each company profiled, learn what data was used, what problem it solved and the processes put it place to make it practical, as well as the technical details, challenges and lessons learned from each unique scenario. Learn how predictive analytics helps Amazon, Target, John Deere and Apple understand their customers Discover how big data is behind the success of Walmart, LinkedIn, Microsoft and more Learn how big data is changing medicine, law enforcement, hospitality, fashion, science and banking Develop your own big data strategy by accessing additional reading materials at the end of each chapter

Book One Up

    Book Details:
  • Author : Joost van Dreunen
  • Publisher : Columbia University Press
  • Release : 2020-10-06
  • ISBN : 0231552211
  • Pages : 317 pages

Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Book Paper Electronic Literature

Download or read book Paper Electronic Literature written by Richard Hughes Gibson and published by Page and Screen. This book was released on 2021-10-29 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of electronic literature has a familiar catchphrase, "You can't do it on paper." But the field has in fact never gone paperless. Reaching back to early experiments with digital writing in the mainframe era and then moving through the personal computer and Internet revolutions, this book traces the changing forms of paper on which e-lit artists have drawn, including continuous paper, documentation, disk sleeves, packaging, and even artists' books. Paper Electronic Literature attests that digital literature's old media elements have much to teach us about the cultural and physical conditions in which we compute; the creativity that new media artists have shown in their dealings with old media; and the distinctively electronic issues that confront digital artists. Moving between avant-garde works and popular ones, fiction writing and poetry generation, Richard Hughes Gibson reveals the diverse ways in which paper has served as a component within electronic literature, particularly in facilitating interactive experiences for users. This important study develops a new critical paradigm for appreciating the multifaceted material innovation that has long marked digital literature.

Book Learning the Art of Electronics

Download or read book Learning the Art of Electronics written by Thomas C. Hayes and published by Cambridge University Press. This book was released on 2016-03-02 with total page 1150 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to circuit design is unusual in several respects. First, it offers not just explanations, but a full course. Each of the twenty-five sessions begins with a discussion of a particular sort of circuit followed by the chance to try it out and see how it actually behaves. Accordingly, students understand the circuit's operation in a way that is deeper and much more satisfying than the manipulation of formulas. Second, it describes circuits that more traditional engineering introductions would postpone: on the third day, we build a radio receiver; on the fifth day, we build an operational amplifier from an array of transistors. The digital half of the course centers on applying microcontrollers, but gives exposure to Verilog, a powerful Hardware Description Language. Third, it proceeds at a rapid pace but requires no prior knowledge of electronics. Students gain intuitive understanding through immersion in good circuit design.

Book 3200 Old Time Cuts and Ornaments

Download or read book 3200 Old Time Cuts and Ornaments written by Blanche Cirker and published by Courier Corporation. This book was released on 2001-06-13 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ideal sourcebook for artists and designers, this collection comprises a cornucopia of appealing royalty-free designs, illustrations, and embellishments, brought together from a rare catalog published by a noted French typography foundry at the turn of the last century. More than 100 of the best plates from that catalog—containing over 3,200 clear, detailed illustrations and covering an enormous range of subjects—have been painstakingly reproduced in this volume. Among the eye-catching spot illustrations and motifs included here are fruits, flowers, plants, and trees; animals; playing cards; angels, saints, and religious motifs; musical instruments; carriages and sailing vessels; sporting events; household furnishings and equipment; hats, shoes, parasols, and other clothing items; military figures in full garb; and much more. Here also are ornamental borders, elaborate mortised cuts, banners, wreaths, and a host of other line art ideal for framing, embellishing, or calling attention to printed matter. This comprehensive selection of charming cuts from a bygone era will provide artists and illustrators with a nearly inexhaustible supply of royalty-free graphics awash in period ambience—perfect for use in catalogs, brochures, newsletters, and a host of other artistic and print projects. Dover (2001) original selection of 107 plates from Allainguillaume, J. Saling & Cie.: Cliches Typographiques, Paris, ca. 1909.

Book Zen Gaming and the Art of Electronic Sports

Download or read book Zen Gaming and the Art of Electronic Sports written by Lee L. Southard and published by . This book was released on 2013-04-03 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zen Gaming and The Art of Electronic Sports is a unique and creative way for Gamers to improve their gaming abilities and learn healthy habits. Contained within are eleven levels that the gamer must progress through to reach the final reward. Each level awards attribute points that enhance gaming abilities and overall well-being. The nine attributes of a Zen Gamer are strength, wisdom, awareness, endurance, appeal, income, energy, and lifeforce. Reasons to experience Zen Gaming and the Art of Electronic Sports 1) You feel that you should be in higher rank/league/rating, but are stuck, and cannot seem to rise above your current standing. 2) You want to increase, develop, or improve: map awareness, fan base, fun, energy, a winning mindset, and controller/mouse/keyboard precision 3) You want to transform, decrease, or eliminate: miss clicks, toxic gaming habits (i.e. rage), gaming acne, obesity, and the feeling of defeat. 4) You would like to learn how to use games as a tool for spiritual, physical, mental, and financial growth.