Download or read book Blondie24 written by David B. Fogel and published by Morgan Kaufmann. This book was released on 2002 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how a computer, by replicating the processes of Darwinian evolution, taught itself to play checkers far better than its creators could have programmed it to play. Fogel (editor, IEEE Transactions on Evolutionary Computation) considers the implications for evolutionary computations and artificial intelligence. Diagrams illustrate the evolutionary and computational processes at work, and the course of various games of checkers. Annotation copyrighted by Book News, Inc., Portland, OR.
Download or read book One Jump Ahead written by Jonathan Schaeffer and published by Springer Science & Business Media. This book was released on 2008-12-16 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later and the project has come to a satisfying conclusion. Since its inception, the checkers project has consumed eighteen years of my life— twenty if you count the pre-CHINOOK and post-solving work. It’s hard for me to believe that I actually stuck with it for that long. My wife, Steph, would probably have something witty to say about my obsessive behavior. Rereading the book after a decade was dif?cult for me. When I originally wrote One Jump Ahead, I vowed to be candid in my telling of the story. That meant being honest about what went right and what went wrong. I have been criticized for being hard on some of the characters. That may be so, but I hope everyone will agree that the person receiving the most criticism was, justi?ably, me. I tried to be balanced in the storytelling, re?ecting things as they really happened and not as some sanitized everyone-lived-happily-ever-after tale.
Download or read book Introduction to Algorithms and Machine Learning from Sorting to Strategic Agents written by Justin Skycak and published by Justin Skycak. This book was released on 2023-05-08 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book was written to support Eurisko, an advanced math and computer science elective course sequence within the Math Academy program at Pasadena High School. During its operation from 2020 to 2023, Eurisko was the most advanced high school math/CS sequence in the USA. It culminated in high school students doing masters/PhD-level coursework (reproducing academic research papers in artificial intelligence, building everything from scratch in Python). CONTENTS 1. HELLO WORLD - Some Short Introductory Coding Exercises; Converting Between Binary, Decimal, and Hexadecimal; Recursive Sequences; Simulating Coin Flips; Roulette Wheel Selection; Cartesian Product. 2. SEARCHING AND SORTING - Brute Force Search with Linear-Encoding Cryptography; Solving Magic Squares via Backtracking; Estimating Roots via Bisection Search and Newton-Raphson Method; Single-Variable Gradient Descent; Multivariable Gradient Descent; Selection, Bubble, Insertion, and Counting Sort; Merge Sort and Quicksort. 3. OBJECTS - Basic Matrix Arithmetic; Reduced Row Echelon Form and Applications to Matrix Arithmetic; K-Means Clustering; Tic-Tac-Toe and Connect Four; Euler Estimation; SIR Model for the Spread of Disease; Hodgkin-Huxley Model of Action Potentials in Neurons; Hash Tables; Simplex Method. 4. REGRESSION AND CLASSIFICATION - Linear, Polynomial, and Multiple Linear Regression via Pseudoinverse; Regressing a Linear Combination of Nonlinear Functions via Pseudoinverse; Power, Exponential, and Logistic Regression via Pseudoinverse; Overfitting, Underfitting, Cross-Validation, and the Bias-Variance Tradeoff; Regression via Gradient Descent; Multiple Regression and Interaction Terms; K-Nearest Neighbors; Naive Bayes. 5. GRAPHS - Breadth-First and Depth-First Traversals; Distance and Shortest Paths in Unweighted Graphs; Dijkstra's Algorithm for Distance and Shortest Paths in Weighted Graphs; Decision Trees; Introduction to Neural Network Regressors; Backpropagation. 6. GAMES - Canonical and Reduced Game Trees for Tic-Tac-Toe; Minimax Strategy; Reduced Search Depth and Heuristic Evaluation for Connect Four; Introduction to Blondie24 and Neuroevolution; Reimplementing Fogel's Tic-Tac-Toe Paper; Reimplementing Blondie24; Reimplementing Blondie24: Convolutional Version.
Download or read book Design by Evolution written by Philip F. Hingston and published by Springer Science & Business Media. This book was released on 2008-09-30 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evolution is Nature’s design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing computational power, we are now able to simulate this process with greater fidelity, combining complex simulations with high-performance evolutionary algorithms to tackle problems that used to be impractical. This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and "intelligent design" in biology, art, computational embryogeny, and engineering. The book will be of interest to researchers, practitioners and graduate students in natural computing, engineering design, biology and the creative arts.
Download or read book Fundamentals of Computational Intelligence written by James M. Keller and published by John Wiley & Sons. This book was released on 2016-07-12 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an in-depth and even treatment of the three pillars of computational intelligence and how they relate to one another This book covers the three fundamental topics that form the basis of computational intelligence: neural networks, fuzzy systems, and evolutionary computation. The text focuses on inspiration, design, theory, and practical aspects of implementing procedures to solve real-world problems. While other books in the three fields that comprise computational intelligence are written by specialists in one discipline, this book is co-written by current former Editor-in-Chief of IEEE Transactions on Neural Networks and Learning Systems, a former Editor-in-Chief of IEEE Transactions on Fuzzy Systems, and the founding Editor-in-Chief of IEEE Transactions on Evolutionary Computation. The coverage across the three topics is both uniform and consistent in style and notation. Discusses single-layer and multilayer neural networks, radial-basis function networks, and recurrent neural networks Covers fuzzy set theory, fuzzy relations, fuzzy logic interference, fuzzy clustering and classification, fuzzy measures and fuzzy integrals Examines evolutionary optimization, evolutionary learning and problem solving, and collective intelligence Includes end-of-chapter practice problems that will help readers apply methods and techniques to real-world problems Fundamentals of Computational intelligence is written for advanced undergraduates, graduate students, and practitioners in electrical and computer engineering, computer science, and other engineering disciplines.
Download or read book Knowledge Free and Learning Based Methods in Intelligent Game Playing written by Jacek Mandziuk and published by Springer Science & Business Media. This book was released on 2010-01-27 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majority of discussed game playing ideas were selected based on their functional similarity to human game playing. These similarities include: learning from scratch, autonomous experience-based improvement and example-based learning. The above features determine the major distinction between CI and traditional AI methods relying mostly on using effective game tree search algorithms, carefully tuned hand-crafted evaluation functions or hardware-based brute-force methods. On the other hand, it should be noted that the aim of this book is by no means to underestimate the achievements of traditional AI methods in game playing domain. On the contrary, the accomplishments of AI approaches are undisputable and speak for themselves. The goal is rather to express my belief that other alternative ways of developing mind game playing machines are possible and urgently needed.
Download or read book Design and Application of Hybrid Intelligent Systems written by Ajith Abraham and published by . This book was released on 2003 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Applying Computational Intelligence written by Arthur Kordon and published by Springer Science & Business Media. This book was released on 2009-11-28 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: In theory, there is no difference between theory and practice. But, in practice, there is. Jan L. A. van de Snepscheut The ?ow of academic ideas in the area of computational intelligence has penetrated industry with tremendous speed and persistence. Thousands of applications have proved the practical potential of fuzzy logic, neural networks, evolutionary com- tation, swarm intelligence, and intelligent agents even before their theoretical foundation is completely understood. And the popularity is rising. Some software vendors have pronounced the new machine learning gold rush to “Transfer Data into Gold”. New buzzwords like “data mining”, “genetic algorithms”, and “swarm optimization” have enriched the top executives’ vocabulary to make them look more “visionary” for the 21st century. The phrase “fuzzy math” became political jargon after being used by US President George W. Bush in one of the election debates in the campaign in 2000. Even process operators are discussing the perf- mance of neural networks with the same passion as the performance of the Dallas Cowboys. However, for most of the engineers and scientists introducing computational intelligence technologies into practice, looking at the growing number of new approaches, and understanding their theoretical principles and potential for value creation becomes a more and more dif?cult task.
Download or read book Getting Started with Fluidinfo written by Nicholas J. Radcliffe and published by "O'Reilly Media, Inc.". This book was released on 2012-02-23 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine a public storage system that has a place online for structured data about everything that exists—or that could exist. This book introduces Fluidinfo, a system that enables you to store information about anything, real or imaginary, in any digital form. You’ll learn how to organize and search for data, and decide who can use, modify, and extend what you’ve contributed. This guide demonstrates Fluidinfo’s potential to create social data, with facilities that encourage users and applications to share, remix, and reuse data in ways they may not have anticipated. You’ll learn how to use tools for reading and writing data, and how to use Fluidinfo in your own applications by working with its writable API and simple query language. Read and write Fluidinfo data from web applications—and reuse and build upon each other’s data Discover Fluidinfo’s permissions system for tags and namespaces Learn how to use Fish, the command-line tool for interacting with Fluidinfo data Delve into Fluidinfo’s RESTful API, and learn how to make HTTP requests Use Fluidinfo client libraries to build a simple Python utility or a JavaScript web application
Download or read book Reinforcement Learning written by Marco Wiering and published by Springer Science & Business Media. This book was released on 2012-03-05 with total page 653 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade. The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research. Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledge representation in reinforcement learning settings.
Download or read book Artificial Intelligence Illuminated written by Ben Coppin and published by Jones & Bartlett Learning. This book was released on 2004 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence Illuminated presents an overview of the background and history of artificial intelligence, emphasizing its importance in today's society and potential for the future. The book covers a range of AI techniques, algorithms, and methodologies, including game playing, intelligent agents, machine learning, genetic algorithms, and Artificial Life. Material is presented in a lively and accessible manner and the author focuses on explaining how AI techniques relate to and are derived from natural systems, such as the human brain and evolution, and explaining how the artificial equivalents are used in the real world. Each chapter includes student exercises and review questions, and a detailed glossary at the end of the book defines important terms and concepts highlighted throughout the text.
Download or read book Proceedings of the Third International Conference on Soft Computing for Problem Solving written by Millie Pant and published by Springer. This book was released on 2014-07-08 with total page 966 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proceedings of SocProS 2013 serve as an academic bonanza for scientists and researchers working in the field of Soft Computing. This book contains theoretical as well as practical aspects of Soft Computing, an umbrella term for techniques like fuzzy logic, neural networks and evolutionary algorithms, swarm intelligence algorithms etc. This book will be beneficial for the young as well as experienced researchers dealing with complex and intricate real world problems for which finding a solution by traditional methods is very difficult. The different areas covered in the proceedings are: Image Processing, Cryptanalysis, Supply Chain Management, Newly Proposed Nature Inspired Algorithms, Optimization, Problems related to Medical and Health Care, Networking etc.
Download or read book How to Solve It Modern Heuristics written by Zbigniew Michalewicz and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: No pleasure lasts long unless there is variety in it. Publilius Syrus, Moral Sayings We've been very fortunate to receive fantastic feedback from our readers during the last four years, since the first edition of How to Solve It: Modern Heuristics was published in 1999. It's heartening to know that so many people appreciated the book and, even more importantly, were using the book to help them solve their problems. One professor, who published a review of the book, said that his students had given the best course reviews he'd seen in 15 years when using our text. There can be hardly any better praise, except to add that one of the book reviews published in a SIAM journal received the best review award as well. We greatly appreciate your kind words and personal comments that you sent, including the few cases where you found some typographical or other errors. Thank you all for this wonderful support.
Download or read book Autonomous Horizons written by Greg Zacharias and published by Independently Published. This book was released on 2019-04-05 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr. Greg Zacharias, former Chief Scientist of the United States Air Force (2015-18), explores next steps in autonomous systems (AS) development, fielding, and training. Rapid advances in AS development and artificial intelligence (AI) research will change how we think about machines, whether they are individual vehicle platforms or networked enterprises. The payoff will be considerable, affording the US military significant protection for aviators, greater effectiveness in employment, and unlimited opportunities for novel and disruptive concepts of operations. Autonomous Horizons: The Way Forward identifies issues and makes recommendations for the Air Force to take full advantage of this transformational technology.
Download or read book Ever Fallen in Love written by Pete Shelley and published by Cassell. This book was released on 2021-06-10 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: *** 'Lots of great stories... A fascinating insight.' -JOHN MAHER, Buzzcocks 'Perfectly executed, highly detailed, incredibly interesting.' -HENRY ROLLINS, Black Flag 'Pete and Buzzcocks were there right from the beginning.' -BERNARD SUMNER, Joy Division, New Order When Pete Shelley, lead singer of legendary punk band Buzzcocks, passed away in 2018 we lost the chance to hear one of music's brightest stars tell his story. Or so it seemed. Now, recordings have surfaced of a series of remarkable interviews in which Pete tells the story of his life, his band and his place at the beating heart of the punk explosion in fascinating detail. Recorded over a series of late-night calls with a close friend, the tapes hear Pete talk song-by-song through Buzzcocks releases to reveal the personal memories behind the music and the inspiration for masterpieces such as 'Ever Fallen in Love (With Someone You Shouldn't've)' and 'What Do I Get?'. Published for the first time and with the blessing of Pete's estate, Ever Fallen In Love: The Lost Buzzcocks Tapes is a tribute to a founding member of punk and a chance to hear one of music's true visionaries tell his own story at last. 'A true gentleman and a great artist and songwriter.' -PETER HOOK, Joy Division, New Order 'Shot through with self-doubt and mild regret, Pete Shelley's lovesick pop classics have a bittersweet charm that will forever speak to the young romantic' -JOHN COOPER CLARKE 'Buzzcocks were the blue touchpaper for my love of music. Pure pop met punk and the result was perfection.' -TIM BURGESS, The Charlatans
Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Download or read book Biologically Inspired Optimisation Methods written by Andrew Lewis and published by Springer Science & Business Media. This book was released on 2009-05-25 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the latest theories, applications and techniques in Biologically-Inspired Optimisation Methods. Many chapters derive from studies presented at workshops and international conferences on e-Science, Grid Computing and Evolutionary computation.