Download or read book Blender 2 79 for Digital Artists written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender 2.79 for Digital Artists book covers major features of Blender 2.79 in a simple, lucid, and comprehensive manner. Keeping in view the varied requirements of the users, the book introduces the basic features of Blender 2.79 and then gradually progresses to cover the advanced features. This book will help you unleash your creativity, thus helping you create stunning 3D models. The book will help the learners transform their imagination into reality with ease. Also, it takes the users through progressive tutorials, numerous illustrations, and ample exercises. Salient Features Consists of 11 chapters that are organized in a pedagogical sequence covering various aspects of modeling, sculpting, texturing, lighting, rigging, animation, rigid body dynamics, and particle system. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Introduction to Blender Interface Chapter 2: Working with Mesh Primitives Chapter 3: Working with Curve Primitives Chapter 4: Working with Modifiers Chapter 5: Digital Sculpting Techniques Chapter 6: Working with Materials - I Chapter 7: Working with Materials - II Chapter 8: Lights and Cameras Chapter 9: Basics of Rigging and Animation Chapter 10: Rigid Body Dynamics Chapter 11: Working with Particles Index
Download or read book Blender 3D Characters Machines and Scenes for Artists written by Enrico Valenza and published by Packt Publishing Ltd. This book was released on 2016-11-22 with total page 1257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender Develop realistic and awesome machines for your 3D projects and animation films Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn Use your sculpting skills to carve the character features from the mesh Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Know when and where to use various types of geometry—something that saves time in one instance will pose significant problems in another Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D Cookbook, Second Edition by Enrico Valenza Blender 3D Incredible Machines, Second Edition by Christopher Kuhn Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq Style and approach This easy-to-follow course will teach you how to create complex 3D characters, create incredible machines, and put them together to create a 3D scene. Each topic is explained sequentially in the process of creating various models, and includes detailed explanations of the basic and advanced features.
Download or read book Blender for Technicians and Artists written by Michele Petrelli and published by . This book was released on with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender is the first integrated open source platform that offers a wide range of tools to create 2D and 3D content. Whether you are an engineer, an architect or an artist you will be able to model, animate and render your projects and this guide will explain you how to do it. CONTENTS 1- Technical presentation about the interface and its main functions; 2- 3D modeling of a mechanical assembly and explanation of the majority of the problems related to precision modeling; 3- Composition of a sixteen-storey building and a correct photo manipulation of it in a real life position thanks to a specific software; 4- Modeling of interior furnishings and realization of a photorealistic rendering; 5- Sculpture techniques applied to a design object; 6- Modeling of an ancient bass relief and a human face; 7- Eevee real-time rendering and creation of an animation by connecting the camera to a path. A gradual learning will take place through a process of consultation, examination and verification.
Download or read book The Blender Book written by Carsten Wartmann and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Blender Book" remedies the difficulty of mastering the program with this step-by-stop tutorial approach that allows users to take immediate, full advantage of the program. The bundled CD-ROM includes the latest version of Blender for all platforms, as well as textures from the digital design library and the tutorials, scenes and animations from the book. 100 illustrations, 50 screen shots.
Download or read book Blender Studio Projects written by Tony Mullen and published by John Wiley & Sons. This book was released on 2010-04-29 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to get professional results from Blender Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software Shows you how to use Blender attributes and tools for professional results Allows you to emerge with finished, renderable objects and assets for use in film, video, or games Includes a DVD with starter, intermediate, and final files, plus movie files for reference This unparalleled book contains everything you need to know to take your Blender skills to a new level. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Download or read book Beginner s Guide to Creating Characters in Blender written by 3dtotal Publishing and published by 3dtotal Publishing. This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner's Guide to Creating Characters in Blender gives those interested in this versatile, expansive tool all the information they need to enter 3D.
Download or read book Blender For Dummies written by Jason van Gumster and published by John Wiley & Sons. This book was released on 2011-04-04 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!
Download or read book Blender Unleashed written by Kameron Hussain and published by . This book was released on 2023-12-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Blender Unleashed: Mastering the Art of 3D Creation" is an essential guide for aspiring and professional digital artists seeking to elevate their skills in 3D modeling and animation. This comprehensive resource unlocks the full potential of Blender, the renowned open-source 3D software, guiding readers through its rich features and capabilities. From the basics of navigating Blender's user interface to advanced techniques in digital sculpting and animation, this book is a treasure trove of knowledge. It is meticulously designed to cater to learners at all levels, offering step-by-step tutorials, practical examples, and insider tips from industry professionals. Dive into the world of 3D creation and explore chapters dedicated to modeling, texturing, lighting, and rendering that will transform your concepts into stunning visual art. Learn how to create lifelike characters and immersive environments, leveraging Blender's powerful tools for sculpting, rigging, and particle systems. "Blender Unleashed" doesn't just teach the technical aspects; it also delves into the artistic side of 3D creation. Discover techniques to infuse your work with realism and emotion, crucial for carving a niche in the animation and game design industries. The book also addresses the practical side of a digital artist's life, covering workflow optimization, project management, and portfolio building. For those interested in the rapidly evolving field of virtual reality and augmented reality, there's a special section dedicated to creating 3D content for these platforms. Additionally, the book includes insights into the future of 3D graphics and Blender's role in shaping the industry. Whether you're a hobbyist, a student, or a seasoned professional, "Blender Unleashed: Mastering the Art of 3D Creation" is your gateway to mastering Blender and revolutionizing your 3D art. Embrace the journey of becoming a proficient 3D artist and start creating the impossible!
Download or read book Master 3D Art with Blender s Creative Power written by Erica T Smith and published by Independently Published. This book was released on 2024-04-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the full potential of 3D art creation with the help of Blender - the leading software in the industry - by getting your hands on "Master 3D Art with Blender's Creative Power". This book is the ultimate guide to becoming an expert in 3D art and a must-read for all artists who want to take their craft to the next level. With over 20 chapters, this book covers everything from the basics to advanced techniques in 3D art creation using Blender. Whether you are a beginner or a seasoned pro, this book is filled with invaluable tips, tricks, and techniques that will take your skills to the next level. By reading "Master 3D Art with Blender's Creative Power", you will get the following benefits: - Discover the power of Blender's toolset and interface - Learn best practices in 3D art creation - Master the art of texturing, lighting, and rendering your creations Featured list: - Over 20 chapters covering basics to advanced techniques - Invaluable tips and tricks from an experienced artist - Hands-on exercises to master the art of 3D modeling - Expert guidance in texturing, lighting, and rendering - Useful workflows for creating stunning 3D art What are you waiting for? Grab a copy of "Master 3D Art with Blender's Creative Power" today and unlock the full potential of your creativity!
Download or read book How to Draw and Sell Digital Cartoons written by Leo Hartas and published by B.E.S. Publishing. This book was released on 2004 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, the computer has become an all-important cartoonist's medium, and this practical, hands-on guide shows how to create professional quality digital cartoons. The author opens with advice on setting up a digital studio and gives tips on how to work smart, work fast, and keep operating expenses low. He follows with advice on transform-ing good graphic ideas into finished work, training the imagination, striving for original-ity, and developing the technique of self-criticism. Other details covered include planning and writing scripts, writing captions for single-frame cartoons, storyboarding, making preliminary sketches on the computer, and mastering line art, color, and 3D techniques. Finally, he offers detailed advice on how to get one's digital art seen by potential buyers, how to get it published, how to set fees, and the importance of time management and meeting deadlines. Here is a textbook and reference volume for today's cartoonist, with information and advice that will remain pertinent for years to come. Approximately 400 illustrations in both color and black and white.
Download or read book Sculpting the Blender Way written by Xury Greer and published by Packt Publishing Ltd. This book was released on 2022-01-28 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Key Features Use Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution Learn how to use and customize Blender’s sculpting brushes to create fantastic art effortlessly Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more Book DescriptionSculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender's user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you'll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.What you will learn Configure your graphics tablet for use in 3D sculpting Set up Blender’s user interface for sculpting Understand the core Blender sculpting workflows Familiarize yourself with Blender’s basic sculpting brushes Customize brushes for more advanced workflows Explore high-resolution details with brush alphas and Multiresolution Try out the all-new Cloth brush Render your finished artwork for and make it portfolio-ready Who this book is for This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.
Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-06-09 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Download or read book The Official Blender Gamekit written by Ton Roosendaal and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Begins with an extensive introduction to 3D graphics, explaining basic concepts and the Blender interface. Step-by-step tutorials teach the art of creating and animating models, then show how to turn them into simple games. Experienced 3D artists will appreciate the more complex game demos, the character animation tutorials, the introduction to Python and the advanced reference section. The CD-ROM contains 10 playable and editable Blender game demos, all created by the renowned art department of Not a Number-Blender's original developers. The CD-ROM includes all files needed for the tutorials as well as copies of Blender for all platforms.
Download or read book Blender Magic written by Anddy Stanley and published by Independently Published. This book was released on 2023-08-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an exceptional guide that takes aspiring 3D artists on an immersive journey through the captivating world of 3D creation. It showcases the endless possibilities and creative potential that Blender, the free and open-source 3D computer graphics software, offers to artists, animators, and designers. The book begins with a comprehensive introduction to Blender's intuitive interface and fundamental tools, making it accessible even to beginners. From there, readers are skillfully guided through a progressive learning curve, steadily advancing their expertise in various aspects of 3D modeling. Starting with basic 3D models and UV mapping, users are encouraged to explore digital drawing and raster graphics editing, expanding their artistic horizons. What sets this book apart is its in-depth coverage of complex features like rigging, skinning, fluid and smoke simulation, and particle effects. The author's concise explanations and practical examples make mastering these advanced techniques a rewarding experience. Aspiring animators will be delighted to discover detailed insights into sculpting, animation, match moving, and motion graphics, essential skills to breathe life into their creations. One of the book's strongest assets is its emphasis on the powerful compositing capabilities of Blender's Node Editor. The step-by-step approach to creating intricate visual effects and realistic renderings opens up a new realm of creativity for readers. Moreover, the integration of video editing seamlessly brings together all elements, culminating in professional-grade results. This book doesn't stop at technical skills; it also nurtures artistic expression. By exploring lighting, shading, and rendering techniques, the book empowers readers to infuse their 3D scenes with mood, atmosphere, and realism. The integration of various simulations elevates the visual storytelling potential to new heights, captivating readers with awe-inspiring visuals. Throughout the book, we encourage a hands-on approach, urging readers to practice continuously and providing numerous project ideas for honing their skills. The engaging tutorials and challenges foster a sense of accomplishment as readers progress from amateurs to proficient 3D artists. In conclusion, this book is a must-have for any artist seeking to harness the true potential of Blender. Its comprehensive coverage of essential tools and advanced features, combined with practical examples, make it a valuable resource for artists at all levels of expertise. With this book as their guide, readers are bound to embark on a transformative journey in the realm of 3D creation, unlocking their creative genius and producing awe-inspiring masterpieces.
Download or read book Art of Blender written by Blender Foundation and published by . This book was released on 2013-11-15 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: An art book showcasing the 3D renders from the Blender community and some of its short films
Download or read book Blender 3D for Graphics Designers to Animate Visual Efects Motion Graphics written by Mark Myers and published by Independently Published. This book was released on 2019-09-28 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender Animation is an open source, 3D animation tool designed to build visual effects for movies, games, printed models, or other simulation applications. It uses 3D modeling to create realistic effects across the entire 3D pipeline from modeling to rendering to video editing. It's a community project with input from hundreds of community members. It features production level camera and object tracking, a wide array of modeling tools (including full N-gon support), and a powerful built-in tracer engine (Cycles). It allows you to draw 2D directly in the program and contains high-level support for character animation So Learn to Create 3D Animations, Game Art and Visual Effects with Blender Blender has video editing, camera tracking, compositing, and even game creation tools all built right in. The fact that it's open source and completely free is also an unbeatable perk! (Though donations to the Blender Foundation are a good idea.) With all this power, Blender's toolset is often directly compared to top programs in the 3D field costing thousands, like Maya or 3ds Max. AND Blender has many qualities that include years of steady development, a prized commodity in either commercial or open source projects. This has netted a broad range of capabilities, beyond even its full range of 3D modeling and animation tools This Book Help You To Create 3d Characters , animation and game Sequence , video editing So Buy This Book Now
Download or read book Blender For Dummies written by Jason van Gumster and published by John Wiley & Sons. This book was released on 2020-01-16 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your 3D world a reality Some of the dramatic visual effects you've seen in top-grossing movies and heralded television series got their start in Blender. This book helps you get your own start in creating three-dimensional characters, scenes, and animations in the popular free and open-source tool. Author Jason van Gumster shares his insight as an independent animator and digital artist to help Blender newcomers turn their ideas into three-dimensional drawings. From exporting and sharing scenes to becoming a part of the Blender community, this accessible book covers it all! Create 3D characters—no experience required Build scenes with texture and real lighting features Animate your creations and share them with the world Avoid common rookie mistakes This book is the ideal starting place for newcomers to the world of 3D modeling and animation.