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Book Game Character Creation with Blender and Unity

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Book Blender Character Creation for Games and Animation

Download or read book Blender Character Creation for Games and Animation written by Darrin Lile and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use Blender to create your own 3D characters for animation and video games. About This Video Build a 3D character model in Blender Bake a normal map in Blender In Detail Ever wanted to create your own 3D characters for games and animations, from the first polygon through to the final rigged character? This is the opportunity to build your skills by learning through an interactive and engaging course. In this course, you'll explore all about 3D modeling in Blender. You'll begin by creating a base mesh of the character in Blender, understanding how to create the head, body, hands, and feet. Next, from this base mesh, you will create the character's clothes, using Blender's sculpt tools to form creases and folds. You will also UV-map the character in Blender and get to grips with creating a unified UV map that can be used to develop texture maps in external paint programs such as Krita. You'll even discover the technique of painting textures for hair, eyebrows, and eyelashes. The course will then guide you on how to bake a normal map in Blender to capture high-resolution sculpt details and apply them to a lower poly model. In later sections, you will rig the character in Blender and adjust the weights so that it deforms credibly during the animation. The course will only focus on open source software, such as Blender and Krita to help you create a character that is ready for animation in Blender and ready to be imported into any 3D game engine such as Unity and Unreal. By the end of this course, you will have learned how to effectively create exciting characters in Blender for games and animations. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Blender-Character-Creation-for-Games-and-Animation . If you require support please email: [email protected].

Book Mind Melding Unity and Blender for 3D Game Development

Download or read book Mind Melding Unity and Blender for 3D Game Development written by Spencer Grey and published by Packt Publishing Ltd. This book was released on 2021-12-31 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Book Beginner s Guide to Creating Characters in Blender

Download or read book Beginner s Guide to Creating Characters in Blender written by 3dtotal Publishing and published by 3dtotal Publishing. This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner's Guide to Creating Characters in Blender gives those interested in this versatile, expansive tool all the information they need to enter 3D.

Book Introducing Character Animation with Blender

Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-06-09 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Learning Blender

    Book Details:
  • Author : Oliver Villar
  • Publisher : Addison-Wesley Professional
  • Release : 2017-04-07
  • ISBN : 0134665155
  • Pages : 368 pages

Download or read book Learning Blender written by Oliver Villar and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Book Blender 2 8 Game Character Creation

Download or read book Blender 2 8 Game Character Creation written by Darrin Lile and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create game characters with Blender 2.8 and Unity About This Video Animate a 2D face with Grease Pencil Create animation cycles for a video game Export characters and animations from Blender 2.8 to Unity Develop C# script in Unity to control a game character In Detail Creating game characters and bringing them to life is made easier with Blender 2.8. Explore the full spectrum of features, along with useful tips and techniques through this interactive course. You'll learn to create a game character, export it to Unity, and configure it so you can control it in the game engine. Beginning with modeling, you'll use Blender 2.8 to build all the individual pieces of a Lego character. Next, you'll understand how to UV-map each of the parts, and then create an efficient, unified UV map of the entire character. You will use Blender's texture painting tools to create the character's clothes and the Sculpt tools to create high-resolution details of the hair. You'll then explore how to bake a normal map in Blender and apply textures to the character model. As you progress, you'll work on rigging the character. You'll begin with a single bone, and create the rig manually, building the character rig from the ground up. You'll then create a Foot Roll Rig and discover how to use Blender 2.8's new process for creating custom shapes to control the character. Once the rig is complete, the course will introduce you to an exciting technique - using Blender 2.8's new Grease Pencil tools to animate both a 2D drawn face and a 3D body at the same time. With this technique, you'll be able to develop the character's Idle, Run, and Jump animations, ready for use in a game engine. From exporting the character, animations, and textures out of Blender through to bringing them into the Unity game engine, you'll be able to learn systematically. In addition to this, you will get to grips with setting up the character in the game and retargeting third-party animations on to your character, using Unity's Humanoid Rig system. Finally, you will write C# script to incorporate your 2D and 3D animations, and get the character running around the level. By the end of this course, you will have developed the skills you need to create interesting game characters with Blender 2.8. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Blender-2.8-Game-Character-Creat...

Book Beginning Blender

    Book Details:
  • Author : Lance Flavell
  • Publisher : Apress
  • Release : 2011-08-27
  • ISBN : 1430231270
  • Pages : 434 pages

Download or read book Beginning Blender written by Lance Flavell and published by Apress. This book was released on 2011-08-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

Book Blender 3D By Example

    Book Details:
  • Author : Oscar Baechler
  • Publisher : Packt Publishing Ltd
  • Release : 2020-05-29
  • ISBN : 1789617995
  • Pages : 644 pages

Download or read book Blender 3D By Example written by Oscar Baechler and published by Packt Publishing Ltd. This book was released on 2020-05-29 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with Blender 3D through a series of practical projects that will help you learn core concepts of 3D design like modeling, sculpting, materials, textures, lighting, and rigging using the latest features of Blender 2.83 Key Features • Learn the basics of 3D design and navigate your way around the Blender interface • Understand how 3D components work and how to create 3D content for your games • Familiarize yourself with 3D Modeling, Texturing, Lighting, Rendering and Sculpting with Blender Book Description Blender is a powerful 3D creation package that supports every aspect of the 3D pipeline. With this book, you'll learn about modeling, rigging, animation, rendering, and much more with the help of some interesting projects. This practical guide, based on the Blender 2.83 LTS version, starts by helping you brush up on your basic Blender skills and getting you acquainted with the software toolset. You’ll use basic modeling tools to understand the simplest 3D workflow by customizing a Viking themed scene. You'll get a chance to see the 3D modeling process from start to finish by building a time machine based on provided concept art. You will design your first 2D character while exploring the capabilities of the new Grease Pencil tools. The book then guides you in creating a sleek modern kitchen scene using EEVEE, Blender’s new state-of-the-art rendering engine. As you advance, you'll explore a variety of 3D design techniques, such as sculpting, retopologizing, unwrapping, baking, painting, rigging, and animating to bring a baby dragon to life. By the end of this book, you'll have learned how to work with Blender to create impressive computer graphics, art, design, and architecture, and you'll be able to use robust Blender tools for your design projects and video games. What you will learn • Explore core 3D modeling tools in Blender such as extrude, bevel, and loop cut • Understand Blender's Outliner hierarchy, collections, and modifiers • Find solutions to common problems in modeling 3D characters and designs • Implement lighting and probes to liven up an architectural scene using EEVEE • Produce a final rendered image complete with lighting and post-processing effects • Learn character concept art workflows and how to use the basics of Grease Pencil • Learn how to use Blender's built-in texture painting tools Who this book is for Whether you're completely new to Blender, or an animation veteran enticed by Blender's newest features, this book will have something for you. Table of Contents • Introduction to 3D and the Blender User Interface • Editing a Viking Scene with a Basic 3D Workflow • Modeling a Time Machine - Part 1 • Modeling a Time Machine - Part 2 • Modern Kitchen - Part 1: Kitbashing • Modern Kitchen - Part 2: Materials and Textures • Modern Kitchen - Part 3: Lighting and Rendering • Illustrating an Alien Hero with Grease Pencil • Animating an Exquisite Corpse in Grease Pencil • Animating a Stylish Short with Grease Pencil • Creating a Baby Dragon - Part 1: Sculpting • Creating a Baby Dragon - Part 2: Retopology • Creating a Baby Dragon - Part 3: UV Unwrapping • Creating a Baby Dragon - Part 4: Baking and Painting Textures • Creating a Baby Dragon - Part 5: Rigging and Animation • The Wide World of Blender

Book Building a Game with Unity and Blender

Download or read book Building a Game with Unity and Blender written by Lee Zhi Eng and published by Packt Publishing Ltd. This book was released on 2015-11-27 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.

Book Introducing Character Animation with Blender

Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Blender 2 5 Character Animation Cookbook

Download or read book Blender 2 5 Character Animation Cookbook written by Virgilio Vasconcelos and published by Packt Publishing Ltd. This book was released on 2011-06-17 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.

Book Game Anim

    Book Details:
  • Author : Jonathan Cooper
  • Publisher : CRC Press
  • Release : 2021-04-19
  • ISBN : 1000357805
  • Pages : 307 pages

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Book CHARACTER CREATION FOR GAMES AND ANIMATION

Download or read book CHARACTER CREATION FOR GAMES AND ANIMATION written by MICHAEL. INGRASSIA and published by . This book was released on 2023 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Game Design with Unreal Engine 4 and Blender

Download or read book 3D Game Design with Unreal Engine 4 and Blender written by Justin Plowman and published by Packt Publishing Ltd. This book was released on 2016-06-29 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can incorporate Blender into your Unreal Engine 4 Game environment Create amazing 3D game environments by leveraging the power of Blender and Unreal Engine 4 Practical step-by-step approach with plenty of illustrative examples to get you started immediately Who This Book Is For This book would be ideal for 3D artists and game designers who want to create amazing 3D game environments and leverage the power of Blender with Unreal Engine 4. 3D design basics would be necessary to get the most out of this book. Some previous experience with Blender would be helpful but not essential What You Will Learn Create a fully functioning game level of your own design using Blender and Unreal Engine 4 Customize your level with detailed 3D assets created with Blender Import assets into Unreal Engine 4 to create an amazing finished product Build a detailed dynamic environment with goals and an ending Explore Blender's incredible animation tools to animate elements of your game Create great environments using sound effects, particle effects, and class blueprints In Detail Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment. Style and approach This will have a clear, step-by-step approach to creating game assets in Blender and then importing them to UE4 to create stunning game environments. All asset creation techniques are explained in detail along with tips on how to use them to create your own game environments. The book offers end-to-end coverage of how to design a game level from scratch.

Book Practical Game Development with Unity and Blender

Download or read book Practical Game Development with Unity and Blender written by Alan Thorn and published by Cengage Learning. This book was released on 2014-06-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today’s game developers, particularly those working in smaller, independent studios, need to be “expert generalists”—that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly—all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today’s most popular (and free!) software tools. You’ll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book’s companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer—the kind of broadly skilled generalist who can thrive at any game studio, large or small. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Character Development in Blender 2 5

Download or read book Character Development in Blender 2 5 written by Jonathan Williamson and published by Cengage Learning. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating characters using Blender covers such topics as modeling, textures, lighting, and rendering along with information on the technical, artistic, and theoretical aspects of character development.