EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Bioshock Infinite

Download or read book Bioshock Infinite written by Doug Walsh and published by BradyGames. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers tips and tactics for using every weapon and ability at the hardest level and find every collectible with lists and appendices. This book navigates Booker past countless dangers and enemies, and find out more about the characters and storyline.

Book Bioshock  Infinite   Strategy Guide

Download or read book Bioshock Infinite Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2015-10-29 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun, Booker De-Witt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret. Inside this guide you will find: - The location of every Voxophone, Kinetoscope and Telescope; Learn all of Columbia's secrets. - The location of every Infusion Upgrade and piece of extra Gear - Be the best Booker you can be. - Detailed information on every type of enemy and advice on how to defeat them. - Information on how to beat the game at 1999 difficulty. - Enjoy the journey of Bioshock Infinite, finding everything along the way.

Book BioShock  Rapture

    Book Details:
  • Author : John Shirley
  • Publisher : St. Martin's Press
  • Release : 2012-06-26
  • ISBN : 9780765367358
  • Pages : 436 pages

Download or read book BioShock Rapture written by John Shirley and published by St. Martin's Press. This book was released on 2012-06-26 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The prequel to the award-winning and bestselling video game franchise"--Cover.

Book Bioshock 2

    Book Details:
  • Author : Doug Walsh
  • Publisher : BradyGames
  • Release : 2010
  • ISBN : 9780744011234
  • Pages : 0 pages

Download or read book Bioshock 2 written by Doug Walsh and published by BradyGames. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features a step-by-step walkthrough of the BioShock 2 game. This title lets you find maps with the locations of secrets, safe and enhancement, as well as a breakdown of items and weapons along with tips on how to upgrade your weaponry. It includes a foldout and more. It covers PS3, Xbox 360, and PC.

Book The Art of Bioshock Infinite

    Book Details:
  • Author : Julian Murdoch
  • Publisher : Dark Horse Comics
  • Release : 2013-04-09
  • ISBN : 1621157334
  • Pages : 188 pages

Download or read book The Art of Bioshock Infinite written by Julian Murdoch and published by Dark Horse Comics. This book was released on 2013-04-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.

Book Designing Games

    Book Details:
  • Author : Tynan Sylvester
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-01-03
  • ISBN : 144933802X
  • Pages : 416 pages

Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design

Book How to Play Video Games

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Book Tomb Raider Limited Edition Strategy Guide

Download or read book Tomb Raider Limited Edition Strategy Guide written by BradyGames and published by BradyGames. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A SURVIVOR IS BORN When Lara set out to ­find the legendary island of Yamatai, it seemed convincing the crew of the Endurance to head into the dangerous area of the sea known as The Dragon’s Triangle would prove to be the greatest challenge. Finding the island was only the beginning. Lara must explore, ­ fight, and, above all, survive to escape the island’s relentless hold. ONLY IN THE LIMITED EDITION CUSTOM DESIGNED AMULET - This handsome 1.5” painted metal replica of Lara’s amulet can be worn on any of your own adventures and is the perfect collectible for any Tomb Raider fan. DOWNLOADABLE CONTENT - CODES FOR MULTIPLAYER CHARACTERS - This Limited Edition Strategy Guide includes codes that unlock two multiplayer characters: Scavenger Scout and Scavenger Executioner PREMIUM HARDCOVER - All of the game tested strategies and multiplayer tips that are included in our Signature Series guide, packaged in a deluxe hard cover with a superior gloss ­ nish. STRATEGY GUIDE FEATURES · COMPLETE WALKTHROUGH - We lead you step-by-step through the entire game from start to ­ finish—locate and complete every Challenge! · HIGHLY DETAILED SINGLEPLAYER AND MULTIPLAYER MAPS - Our maps pinpoint critical locations in every area. Find each and every collectible, ammo cache, and Challenge Tomb! · COMPREHENSIVE MULTIPLAYER COVERAGE - Expert tactics for each multiplayer mode. · 100% COVERAGE - All of the Challenge Tombs, Achievements and Trophies, and all of the Secrets and Unlockables for 100% completion.

Book BioShock

    Book Details:
  • Author : Doug Walsh
  • Publisher : Prima Games
  • Release : 2016
  • ISBN : 9780744017595
  • Pages : 0 pages

Download or read book BioShock written by Doug Walsh and published by Prima Games. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fully revised and updated guide for the Bioshock series.

Book Transmedia Marketing

    Book Details:
  • Author : Anne Zeiser
  • Publisher : CRC Press
  • Release : 2015-06-19
  • ISBN : 1134746296
  • Pages : 582 pages

Download or read book Transmedia Marketing written by Anne Zeiser and published by CRC Press. This book was released on 2015-06-19 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transmedia Marketing: From Film and TV to Games and Digital Media skillfully guides media makers and media marketers through the rapidly changing world of entertainment and media marketing. Its groundbreaking transmedia approach integrates storytelling and marketing content creation across multiple media platforms – harnessing the power of audience to shape and promote your story. Through success stories, full color examples of effective marketing techniques in action, and insight from top entertainment professionals, Transmedia Marketing covers the fundamentals of a sound 21st century marketing and content plan. You’ll master the strategy behind conducting research, identifying target audiences, setting goals, and branding your project. And, you’ll learn first-hand how to execute your plan’s publicity, events, advertising, trailers, digital and interactive content, and social media. Transmedia Marketing enlivens these concepts with: Hundreds of vibrant examples from across media platforms – The Hunger Games, Prometheus, The Dark Knight, Bachelorette, The Lord of the Rings, Despicable Me 2, Food, Inc., Breaking Bad, House of Cards, Downton Abbey, Game of Thrones, Top Chef, Pokémon, BioShock Infinite, Minecraft, Outlast, Titanfall, LEGO Marvel Super Heroes, Halo 4, Lonelygirl15, Annoying Orange Real-world advice from 45 leading industry writers, directors, producers, composers, distributors, marketers, publicists, critics, journalists, attorneys, and executives from markets, festivals, awards, and guilds Powerful in-depth case studies showcasing successful approaches – A.I. Artificial Intelligence, Mad Men, Lizzie Bennet Diaries, Here Comes Honey Boo Boo, and Martin Scorsese Presents the Blues Extensive Web content at www.transmediamarketing.com featuring a primer on transmedia platforms – film, broadcast, print, games, digital media, and experiential media; expanded case studies; sample marketing plans and materials; and exclusive interviews With Transmedia Marketing, you’ll be fully versed in the art of marketing film, TV, games, and digital media and primed to write and achieve the winning plan for your next media project.

Book NieR  Automata World Guide Volume 1

Download or read book NieR Automata World Guide Volume 1 written by Square Enix and published by Dark Horse Comics. This book was released on 2019-05-07 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the boots of a YoRHa combat android and discover the world of NieR: Automata from a firsthand perspective! 192 pages of art, lore, and exploration collected into a fantastic full-color hardcover volume in English for the very first time! Whether locked in open combat, zipping through the air on a flying mech, or bonding with nature through the indigenous fauna, NeiR: Automata captivated players through a genre-bending blend of action and adventure. Now, journey through this unique and ruined world, discovering its each and every intricacy with the NieR: Automata World Guide! Dark Horse Books and Square Enix present a faithful localization of the original Japanese volume of the same name, offered in English for the first time! Explore the world of NieR: Automata through maps, character biographies, short stories, concept art, commentary, and more!

Book Halo Reach

    Book Details:
  • Author : Doug Walsh
  • Publisher : BradyGames
  • Release : 2010
  • ISBN : 9780744012323
  • Pages : 399 pages

Download or read book Halo Reach written by Doug Walsh and published by BradyGames. This book was released on 2010 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents step-by-step walkthroughs for the game, along with information on strategies, characters, and tactics.

Book Level Up

    Book Details:
  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release : 2010-09-29
  • ISBN : 0470970928
  • Pages : 515 pages

Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Book Writing Interactive Music for Video Games

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Book Bioshock Infinite

    Book Details:
  • Author : David Oconner
  • Publisher : CreateSpace
  • Release : 2014-01-24
  • ISBN : 9781495282003
  • Pages : 106 pages

Download or read book Bioshock Infinite written by David Oconner and published by CreateSpace. This book was released on 2014-01-24 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide will teach you how to play from the very beginning. The comprehensive walkthrough will help keep you on track. This guide also gives descriptions as well as locations of all the important objects like gear, weapons, voxophones, vigors, and infusions. If you want to have fun from day 1, then "Bioshock Infinite: The Definitive Game Guide" is the book for you.

Book The Minds Behind the Games

Download or read book The Minds Behind the Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2018-04-23 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Book Artificial Intelligence and Games

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.