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EBookClubs

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Book IICTSS 2022 Proceedings Book

Download or read book IICTSS 2022 Proceedings Book written by Selim Şanlısoy and published by İzmir Akademi Derneği. This book was released on 2022-11-04 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to IICTSS 2022, On behalf of the organizing committee, we plan to organize the conference every two years in the future. This is the first time we organize the conference so we are very pleased to welcome all participants. İzmir International Conference on Technology and Social Sciences Proceedings book is a publication designed to disseminate developments and new trends in the quantitative and theoretical research of issues technology in Social Sciences. Full papers included in this book have been accepted by evaluation by the peer-review evaluation process. We hope that this special book will lead to further research about technology in social sciences. We would like to thank many reviewers for their help and the authors for submitting their research studies.

Book Design and Implementation of Educational Games  Theoretical and Practical Perspectives

Download or read book Design and Implementation of Educational Games Theoretical and Practical Perspectives written by Zemliansky, Pavel and published by IGI Global. This book was released on 2010-04-30 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.

Book Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices

Download or read book Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices written by Akel, Gökhan and published by IGI Global. This book was released on 2022-06-24 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has brought many innovations and changes in experiential design and experiential products and services. The digital transformations brought about by technology have led to problem-solving, creative functioning, and unique improvements along with experiences. Human-digital experience interaction prevails in many areas of modern society, and in order to evaluate this interaction, a more balanced understanding of digital and experience processes is required. The Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices discusses innovative research on experiential marketing and evaluates the interdisciplinary reflections of practices from different perspectives. The book also explores how the concept of experience is developed, managed, and marketed according to current consumer needs and motivations. Covering critical topics such as experience economy and tourism experience management, this reference work is ideal for managers, marketers, hospitality professionals, academicians, practitioners, scholars, researchers, instructors, and students.

Book Social Information Technology  Connecting Society and Cultural Issues

Download or read book Social Information Technology Connecting Society and Cultural Issues written by Kidd, Terry T. and published by IGI Global. This book was released on 2008-04-30 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a source for definitions, antecedents, and consequences of social informatics and the cultural aspect of technology. It addresses cultural/societal issues in social informatics technology and society, the Digital Divide, government and technology law, information security and privacy, cyber ethics, technology ethics, and the future of social informatics and technology"--Provided by publisher.

Book Mobile Technologies and Augmented Reality in Open Education

Download or read book Mobile Technologies and Augmented Reality in Open Education written by Kurubacak, Gulsun and published by IGI Global. This book was released on 2017-02-22 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Novel trends and innovations have enhanced contemporary educational environments. When applied properly, these computing advances can create enriched learning opportunities for students. Mobile Technologies and Augmented Reality in Open Education is a pivotal reference source for the latest academic research on the integration of interactive technology and mobile applications in online and distance learning environments. Highlighting scholarly perspectives across numerous topics such as wearable technology, instructional design, and flipped learning, this book is ideal for educators, professionals, practitioners, academics, and graduate students interested in the role of augmented reality in modern educational contexts.

Book English   Turkish Dictionary

Download or read book English Turkish Dictionary written by Joseph D. Lesser and published by Joseph D. Lesser . This book was released on 2019-08-13 with total page 1251 pages. Available in PDF, EPUB and Kindle. Book excerpt: This practical dictionary of the Turkish language contains over 24,000 entries in a concise, easy-to-use format. The direction of the translation is from English to Turkish. It offers a broad vocabulary from all areas as well as numerous idioms for holidays or for use as a classic reference work.

Book Interdisciplinary Approaches in Sport Sciences

Download or read book Interdisciplinary Approaches in Sport Sciences written by Tebessüm Ayyıldız Durhan and published by EĞİTİM YAYINEVİ. This book was released on 2024-05-10 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Interdisciplinary Approaches in Sports Sciences" The book Interdisciplinary Approaches in Sport Sciences explores the multifaceted nature of sport and sheds light on the physical, cultural, psychological and educational dimensions of sport. It offers an interdisciplinary perspective on sport sciences with chapters covering a range of topics from multiculturalism to sustainability, education to self-awareness. Each chapter offers the opportunity to understand the impact of sport on society through current research and real-world applications. With the book "Interdisciplinary Approaches in Sport Sciences" edited by Assoc. Prof. Dr. Tebessüm AYYILDIZ DURHAN, an important resource has been tried to be created for readers who want to expand their knowledge in the field of sport sciences and discover the positive effects of sport on individual and community health. This work consists of a comprehensive content that will help readers discover different aspects of sport and deepen their knowledge in this field.

Book ECGBL 2017 11th European Conference on Game Based Learning

Download or read book ECGBL 2017 11th European Conference on Game Based Learning written by and published by Academic Conferences and publishing limited. This book was released on 2017-10-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mediating Role of Social Media on Youth   s Psychological Well Being

Download or read book Mediating Role of Social Media on Youth s Psychological Well Being written by Ashwini Kothambikar and published by Springer Nature. This book was released on 2023-06-22 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the result of a collaboration between a human editor and an artificial intelligence algorithm to create a machine-generated literature overview of research articles analyzing the mediating role of social media on the psychological wellbeing of youth. It’s a new publication format in which state-of-the-art computer algorithms are applied to select the most relevant articles published in Springer Nature journals and create machine-generated literature reviews by arranging the selected articles in a topical order and creating short summaries of these articles. In this volume, a human counsellor psychologist used the algorithm to explore articles that present results of research about the impacts of social media on the psychological wellbeing of youth. The Internet has always been popular among youth, but during the pandemic it has attracted even more attention since many aspects of life further migrated to the digital world, thus adding substantially to Internet’s ever-increasing popularity. Today, youth spend a majority portion of their time on the Internet and an increasing amount on social media. In such digitally dependent times, this book attempts to provide insights on the positive and negative impact of the Internet and social media on youth mental health, and also provides specific observations on personality traits.

Book Beginning C   Game Programming

Download or read book Beginning C Game Programming written by John Horton and published by Packt Publishing Ltd. This book was released on 2016-10-07 with total page 511 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

Book Classic Game Design

    Book Details:
  • Author : Franz Lanzinger
  • Publisher : Mercury Learning and Information
  • Release : 2019-05-14
  • ISBN : 1683923863
  • Pages : 296 pages

Download or read book Classic Game Design written by Franz Lanzinger and published by Mercury Learning and Information. This book was released on 2019-05-14 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity to create five games in the classic style, inspired by retro favorites like: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art, and sound sources for the projects are available on the companion files. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the ’70s and ’80s. Features: Uses Unity, C#, Blender, GIMP, and Audacity to make five fun classic games 4-color throughout with companion files that include source code, art, and full projects (also available for downloading from the publisher by emailing proof of purchase to [email protected]) Includes historical anecdotes direct from one of the fabled Atari coin-op programmers Detailed step-by-step instructions, dozens of exercises, and rules of classic game design Contains unique insights on applying classic game design concepts to modern games.

Book THE GAME OF MY LIFE  FOOTBALL

Download or read book THE GAME OF MY LIFE FOOTBALL written by PRISCILLA OSEI and published by BookRix. This book was released on 2020-07-10 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: I'm a young girl with extraordinary football skills. I love playing football and it's my most loved game. The story tells how far I went to play football because of my love for it.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1989-07
  • ISBN :
  • Pages : 456 pages

Download or read book PC Mag written by and published by . This book was released on 1989-07 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Hamburgere D  n    en Anne

    Book Details:
  • Author : Fatih Erdoğan
  • Publisher : Mavibulut Yayıncılık
  • Release : 2018-08-14
  • ISBN : 9753102178
  • Pages : pages

Download or read book Hamburgere D n en Anne written by Fatih Erdoğan and published by Mavibulut Yayıncılık. This book was released on 2018-08-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Kadının ailedeki ve toplumdaki yerini sorgulayan, mizahi bir dille cinsiyetçilige dikkat çeken bu kitapta toplumdaki kadın-erkek rollerine ayna tutuluyor.

Book BRITT FOSS  Finger in the Game

Download or read book BRITT FOSS Finger in the Game written by MG Everett and published by MG Everett AS. This book was released on 2024-03-21 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Settling into her new investigations office, Britt Foss is tasked with finding a romance fraudster before her client loses everything. As the case deepens, Britt is reminded that some victims can be victimised again. And with the fraudsters' deadline imminent, Britt herself becomes a target as the romance turns to violence.

Book THE PERFECT GAME

    Book Details:
  • Author : ATISH BHOYAR
  • Publisher : ATISH BHOYAR
  • Release : 2023-10-30
  • ISBN :
  • Pages : 215 pages

Download or read book THE PERFECT GAME written by ATISH BHOYAR and published by ATISH BHOYAR. This book was released on 2023-10-30 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: CRIME, MYSTERY, THRILLER, ROMANCE ​​​​​​​Rocky and Raavi are best friends since childhood, going home in the car late night from friend's birthday party. Then a car meets with an accident on the road in front. Global Bank's security head Avneet is in the car. They save him life by taking to the hospital. After being discharged from the hospital, Avneet becomes friends with both. Meanwhile, Avneet expresses his love to her. But Raavi takes a day's time to give answer. A day later, Rocky drunk and expresses his love to her and asks her to think about the answer. Raavi is confused, whom should she choose between both. That's why she keeps avoiding meeting everyone. A few day later, Raavi’s father is murdered from a broken glass bottle and Inspector Raajan finds Rocky’s fingerprints on it. But Rocky dies and Avneet is arrested by the police for the murder of Alok. Now, How Avneet proves himself innocent ?

Book Digital Game Based Learning

Download or read book Digital Game Based Learning written by Michael Burmester and published by KIT Scientific Publishing. This book was released on 2006 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games are a significant element in the digital media and information society. They influence the development of media technologies as well as interface design, online social interaction and new evaluation approaches.The Fourth Symposium for Information Design focused on the question of how game based learning environments can motivate and stimulate learners in different situations, and improve learning. It presented didactical and pedagogical issues, as well as actual examples and concrete applications.