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Book Beyond Games

    Book Details:
  • Author : Ken Skier
  • Publisher : BYTE
  • Release : 1981
  • ISBN :
  • Pages : 450 pages

Download or read book Beyond Games written by Ken Skier and published by BYTE. This book was released on 1981 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Beyond Games

    Book Details:
  • Author : Harvey G. Lord
  • Publisher : Atheneum Books
  • Release : 1985
  • ISBN : 9780689311529
  • Pages : 110 pages

Download or read book Beyond Games written by Harvey G. Lord and published by Atheneum Books. This book was released on 1985 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers step-by-step instructions for preparing a program for a home computer to organize names, addresses, and other information suitable for a record-keeping file. Also includes shortcuts used by professional programmers.

Book Beyond Fun

    Book Details:
  • Author : Drew Davidson
  • Publisher : Lulu.com
  • Release : 2008
  • ISBN : 055700750X
  • Pages : 208 pages

Download or read book Beyond Fun written by Drew Davidson and published by Lulu.com. This book was released on 2008 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles, the authors and editors have orchestrated the articles together, reading and writing as a whole so that the concepts across the articles resonate with each other. It is our intention that this text will serve as the basis of many more discussions across conference panels, online forums and interactive media that in turn will engender more special collaborative issues and texts.

Book Beyond Games and Scripts

Download or read book Beyond Games and Scripts written by Eric Berne and published by . This book was released on 1979-08-12 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Beyond Donkey Kong

Download or read book Beyond Donkey Kong written by Ken Horowitz and published by McFarland. This book was released on 2020-08-06 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before the enormously successful NES console changed the video game landscape in the 1980s, Nintendo became famous for producing legendary arcade machines like Donkey Kong and Mario Bros. Drawing on original interviews, news reports and other documents, this book traces Nintendo's rise from a small business that made playing cards to the top name in the arcade industry. Twenty-eight game titles are examined in-depth, along with the people and events that defined the company for more than four decades.

Book Beyond Mind Games

Download or read book Beyond Mind Games written by Rebecca Piirto and published by Probus Publishing Company. This book was released on 1991 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Game Console 2 0

Download or read book The Game Console 2 0 written by Evan Amos and published by No Starch Press. This book was released on 2021-09-08 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Book Beyond the Sixth Game

Download or read book Beyond the Sixth Game written by Peter Gammons and published by Penguin Books. This book was released on 1986 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning  Education   Games  Volume 3  100 Games to Use in the Classroom   Beyond

Download or read book Learning Education Games Volume 3 100 Games to Use in the Classroom Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-18 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Book The Infinite Game

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Book In Game

    Book Details:
  • Author : Gordon Calleja
  • Publisher : MIT Press
  • Release : 2011-05-13
  • ISBN : 0262294540
  • Pages : 235 pages

Download or read book In Game written by Gordon Calleja and published by MIT Press. This book was released on 2011-05-13 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

Book Gods   Games

    Book Details:
  • Author : David L. Miller
  • Publisher : Stillpoint/Athena
  • Release : 2013-08-15
  • ISBN : 1938808088
  • Pages : 228 pages

Download or read book Gods Games written by David L. Miller and published by Stillpoint/Athena. This book was released on 2013-08-15 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deeply thoughtful, deeply irreverent look at the mythology of play, Gods and Games ties together Joseph Campbell's approach to myth and religion with Johan Huizinga's view of our species as Homo ludens — "Man the Game-player" — which suggests that play is a central aspect of the human spirit and human culture. "A comprehensive and clear review.... loaded with quotations both pertinent and entertaining that may be eye-openers both to traditional religionists and readers who may never have thought about play in a philosophical or religious sense." —Publishers Weekly

Book Courage Beyond the Game

Download or read book Courage Beyond the Game written by Jim Dent and published by Macmillan. This book was released on 2011-08-16 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jim Dent, the award-winning, New York Times bestselling author of The Junction Boys, returns with a powerful Texas story which transcends college football, displaying the courage and determination of one of the game's most valiant players. Freddie Steinmark was a small but scrappy young man when he arrived at the University of Texas in 1967. A tenacious competitor, Freddie became UT's star safety by the start of the 1969 season, but he'd also developed a crippling pain in his thigh. Freddie continued to play, helping the Longhorns to rip through opponents like pulpwood. His final game was for the 1969 national championship, when the Longhorns rallied to beat Arkansas in a legendary game that has become known as "the Game of the Century." Tragically, bone cancer took Freddie off the field when nothing else could. But nothing could extinguish his irrepressible spirit or keep him away from the game. Today, a photo of Freddie hangs in the tunnel at Darrell K. Royal-Texas Memorial Stadium, where players touch it before games en route to the field. With Courage Beyond the Game, a Brian's Song for college football, Jim Dent once again brings readers to cheers and tears with a truly American tale of bravery in the face of the worst odds.

Book Beyond the Game

Download or read book Beyond the Game written by Gary Smith and published by Grove Press. This book was released on 2001-08-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beyond the Game brings together the fifteen greatest stories by one of the most highly acclaimed sports journalists working today, Gary Smith. From the inspirational story of an extraordinary mentally retarded man named Radio and the high school football team that has adopted him for over thirty years, to the unforgettable profile of basketball coach Jim Valvano and his courageous battle against cancer, these stories are more than just great sportswriting. They are great writing, period. Each of Smith's stories -- of dreams and fears, failure and triumph, self-destruction and salvation -- will profoundly touch you and remain with you, long after you have closed the pages of this book. Book jacket.

Book Beyond Choices

Download or read book Beyond Choices written by Miguel Sicart and published by MIT Press. This book was released on 2013-09-06 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

Book Metagaming

    Book Details:
  • Author : Stephanie Boluk
  • Publisher : U of Minnesota Press
  • Release : 2017-04-04
  • ISBN : 145295416X
  • Pages : 413 pages

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

Book Games are not

    Book Details:
  • Author : David Myers
  • Publisher : Manchester University Press
  • Release : 2017-08-15
  • ISBN : 1526121662
  • Pages : 175 pages

Download or read book Games are not written by David Myers and published by Manchester University Press. This book was released on 2017-08-15 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy? In Game are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.