Download or read book Best of GoodNewsJimDotCom on Reddit com written by James Sager III and published by Lulu.com. This book was released on 2015-05-27 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a collection of upvoted articles posted on www.Reddit.com by GoodNewsJimDotCom. These articles are matters of faith and I hope your faith in Jesus increases. God is love and loves us. So love him and be loving to everyone. The world would be a better place if more of us loved each other.
Download or read book The Book of Job written by Gilbert Keith Chesterton and published by Jazzybee Verlag. This book was released on with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Book of Job is among the other Old Testament Books both a philosophical riddle and a historical riddle. Controversy has long raged about which parts of this epic belong to its original scheme and which are interpolations of considerably later date. The doctors disagree, as it is the business of doctors to do; but upon the whole the trend of investigation has always been in the direction of maintaining that the parts interpolated, if any, were the prose prologue and epilogue and possibly the speech of the young man who comes in with an apology at the end. This work contains Chesterton's assumptions and thoughts on this mysterious scripture.
Download or read book Answer to Job written by Carl Gustav Jung and published by Bollingen. This book was released on 1973 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the religious symbolism present throughout the Bible as it reflects the nature, needs, and processes of the human consciousness
Download or read book A Game Design Vocabulary written by Anna Anthropy and published by Addison-Wesley Professional. This book was released on 2014-02-20 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand
Download or read book Jesuits written by Jack T. Chick and published by Chick Publications. This book was released on 2011 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Jesuits... like so many things in this world, they are not what they appear to be. In 1540, Pope Paul III officially accepted "The Society of Jesus" (Jesuits) into the Roman Catholic system. Today, the Jesuit General is respected and feared by every Jesuit as God Himself. Who knows more about the Jesuits than the Jesuits themselves? This book shows, from their own writings, that the Jesuits' real goal is to destroy true Christians and make the world submit to the Pope. That's why Jesus commanded His people to, "Come out of her, my people, that ye be not partakers of her sins, and that ye receive not of her plagues" in Revelation 18:4. Here is the story of a family arrested because of the impatient actions of one Jesuit, whose indiscretion nearly unraveled the plot to destroy freedom and bring everyone under the control of the pope. Read the fascinating history of the Jesuits, learned from their own writings. Learn: How they formed, and why The true purpose of Jesuit schools and colleges Their blind obedience to their superiors. Read why we are surrounded with Jesuit-trained operatives who don't wear a priest's collar, and are thus "invisible." See how they manipulate governments and foment wars, all "for the greater glory of God." By the end of the story, you will understand that we cannot put our complete trust in any church, religious leader, or anyone else for our eternity, because nothing is what it appears to be. We must place our faith in Jesus alone.
Download or read book Reading the Old Testament written by Lawrence Boadt and published by Paulist Press. This book was released on 2012 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: Daily life in Ancient Israel - Great prophets including, Hosea, Amos, Isaiah - People and lands of the Old Testament.
Download or read book 1 2 Peter written by R. C. Sproul and published by Crossway. This book was released on 2011-03-08 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peter wrote two letters to encourage churches to stand firm under persecution. The apostle Peter himself was familiar with persecution, as he probably wrote the letters from Rome, awaiting his death. From his own suffering Peter joins in fellowship with “elect exiles of the dispersion” by urging them to “rejoice, though now for a little while . . . you have been grieved by various trials.” His inspired challenges to live a life worthy of the gospel hold great relevance for us today. Pastor and scholar R. C. Sproul has preached through Peter’s letters and has now compiled these sermons into one volume. This St. Andrew’s Expositional Commentary will enable readers to glean from Sproul’s wisdom and perspective on 1–2 Peter. The St. Andrew’s Expositional Commentary series is the result of years of careful preparation and Bible-centered preaching. Delivered from a pastor’s heart for his congregation, readers will find this volume readable, applicable, appropriately paced, and thoroughly biblical. Here is an opportunity to sit at the feet of an eminent scholar and teacher, encountering the Word of God. Volumes on John, Acts, and Romans have already appeared.
Download or read book Physics for Students of Science and Engineering written by David Halliday and published by . This book was released on 1965 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-16 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.
Download or read book Designing Games written by Tynan Sylvester and published by "O'Reilly Media, Inc.". This book was released on 2013-01-03 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ??s hit video games. Youâ??ll learn principles and practices for crafting games that generate emotionally charged experiencesâ??a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ??s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ??s market positioning will affect your design
Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Download or read book Introverts in the Church written by Adam S. McHugh and published by InterVarsity Press. This book was released on 2017-08-01 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever felt out of place as an introvert in an extroverted church culture? With practical illustrations from church and parachurch contexts, McHugh offers ways for introverts to serve, lead, worship, and even evangelize in ways consistent with their personalities. This expanded edition is essential reading for introverted Christians and church leaders alike.
Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
Download or read book Uncertainty in Games written by Greg Costikyan and published by MIT Press. This book was released on 2013 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: How uncertainty in games -- from Super Mario Bros. to Rock/Paper/Scissors -- engages players and shapes play experiences.