Download or read book Your Best Game Ever written by Monte Cook and published by . This book was released on 2019-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Download or read book Raise Your Game written by Alan Stein Jr. and published by Center Street. This book was released on 2019-01-08 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Performance coach Alan Stein Jr. shares the secret principles used by world-class performers that will help you improve your productivity and achieve higher levels of success. High achievers are at the top of their game because of the discipline they have during the unseen hours. They have made a commitment to establish, tweak, and repeat positive habits in everything they do. Raise Your Game examines the top leaders in sports and business and proves that success is a result of the little things we do all the time. The basic principles provided in Raise Your Game are simple, but not easy. We live in an instantly downloadable world that encourages us to skip steps. We are taught to chase what's hot, flashy and sexy and ignore what's basic. But the basics work. They always have and they always will. Raise Your Game will inspire and empower you to commit to the fundamentals, create a winning mindset, and progress into new levels of success.
Download or read book The Best Game Ever written by Mark Bowden and published by Atlantic Books Ltd. This book was released on 2012-06-01 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: On December 28, 1958, the New York Giants and Baltimore Colts met under the lights of Yankee Stadium for the American NFL Championship game. Played in front of sixty-four thousand fans and millions of television viewers around the country, the game would be remembered as the greatest in football history. On the field and roaming the sidelines were seventeen future Hall of Famers, including Colts stars Johnny Unitas, Raymond Berry, and Gino Marchetti, and Giants greats Frank Gifford, Sam Huff, and assistant coaches Vince Lombardi and Tom Landry. An estimated forty-five million viewers - at that time the largest crowd to have ever watched a football game - tuned in to see what would become the first sudden-death contest in NFL history. It was a battle of the league's best offense - the Colts -versus its best defense - the Giants. And it was a contest between the blue-collar Baltimore team versus the glamour boys of the Giants squad. The Best Game Ever is a brilliant portrait of how a single game changed the history of American sport and is destined to become a classic.
Download or read book There s No Plan B for Your A Game written by Bo Eason and published by St. Martin's Press. This book was released on 2019-09-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Washington Post Bestseller Wall Street Journal Bestseller USA Today Bestseller Publishers Weekly Bestseller Do you want to change the course of your life? Do you want to be the best? The best manager, the best athlete, the best artist, the best speaker, the best parent? In There’s No Plan B for Your A-Game, former pro athlete, playwright, and acclaimed leadership coach Bo Eason shows you exactly what it takes to be the best. His proven tools and training have worked for Olympic medalists, military leaders, bestselling authors, professional athletes, and business executives and their teams. There’s No Plan B for Your A-Game explains how to develop the character, integrity, and commitment it takes to become the best. Bo Eason focuses on a winning four-step process that helps you attain the skill, maintain the effort, and persist through challenges: Declaration: What do you want to achieve? Preparation: How can you make it happen? Acceleration: Where will you find the stamina to reach your goal? Domination: Why do you take others with you? With inspiring, specific, real-word guidance, There’s No Plan B for Your A-Game teaches the best practices that lead to the best results, in every walk of life.
Download or read book The Best Game You Can Name written by Dave Bidini and published by McClelland & Stewart. This book was released on 2011-12-21 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bidini returns to the game he loves best. In 2004, Dave Bidini laced on his skates and slid onto the ice of Toronto’s McCormick Arena to play defence with the Morningstars in the E! Cup tourney. While thrashing around the ice, swiping at the puck and his opponents, Bidini got to thinking about how others see the game. Afterward, he set off to talk to former professional players about their experiences of hockey. The result is vintage Bidini—an exuberant, evocative, highly personal, and vividly coloured account of his and his team’s exploits, interwoven with the voices of such hockey heroes as Frank Mahovlich, Yvan Cournoyer, John Brophy, Steve Larmer, and Ryan Walter. All aspects of the game are up for grabs in The Best Game You Can Name—the sweetest goals, the worst fights, the trades, the off-ice perks and the on-ice rivalries, not to mention the rotten pranks. Bidini and the former players offer sometimes startling observations about the fans, coaches, owners, other players, and the huge rush of being on the ice, stick in hand, giving everything you have to the best game you can name.
Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Download or read book Game Programming in C written by Sanjay Madhav and published by Addison-Wesley Professional. This book was released on 2018-03-06 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
Download or read book The Art of the Short Game written by Stan Utley and published by Penguin. This book was released on 2007-06-14 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The hottest instructor in golf" (Sports Illustrated) takes on old-school gurus with a far more accessible, intuitive, and innovative approach to those essential chip shots, pitches, and bunker rescues. Veteran golfers know that the secret to a lower score is a solid short game, but mastering those small strokes can be maddening—even for the pros. One of golf's most revered instructors, Stan Utley now reveals the step-by-step tactics behind his revolutionary short-game techniques in The Art of the Short Game. After introducing readers to his groundbreaking philosophy that explains why most players don't see all the shots available to them near the green, Utley moves on to shatter conventional wisdom about stance, grip, and ball position. From choosing the right clubs (including a checklist of must-haves that should always be in your bag) to spin reduction during chipping and fearless sand play, The Art of the Short Game demystifies the most aggravating shots on the links. Though Utley's primer features a full set of drills, accompanied by more than seventy-five photos, his approach is far removed from the monotonous, mechanical instruction of yesteryear. Giving a time-tested secret weapon to every golfer at every level, Utley's short-game methods turn trouble shots into triumph.
Download or read book The Ultimate Sport Lead up Game Book written by Guy Bailey and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.
Download or read book Game On 2018 written by Scholastic, Inc. Staff and published by Scholastic Incorporated. This book was released on 2017-01-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.
Download or read book This Game s the Best So Why Don t They Quit Screwing With It written by George Karl and published by St. Martin's Press. This book was released on 2014-10-07 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Look back at the early coaching career of Hall of Famer George Karl, former head coach of the Seattle Supersonics, and one of the most outspoken men in professional basketball. Opinionated and always passionate about the sport, Karl cuts loose with controversial views on the NBA, the players, the media, sports agents, and the many other elements that make the game great--and sometimes screw it up... in This Game's the Best! So Why Don't They Quit Screwing With It?
Download or read book Best Game Ever written by Adam Lucas and published by Rowman & Littlefield. This book was released on 2011-10-18 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Best Game Ever is a revealing look at the University of North Carolina Tar Heels’ 1956–57 season, one of the most storied in college basketball history. From the first day of practice, when forward Lennie Rosenbluth predicted a winning season, to the final game, a triple-overtime victory over Wilt Chamberlain’s legendary Kansas team, the season developed into what many sports historians believe was the start of college basketball hysteria not only on Tobacco Road, but nationwide. The 1956–57 Tar Heels finished a perfect 32-0. The only previous team in Carolina history to achieve perfection was the 1924 team, years before the NCAA Tournament was created.
Download or read book The Great Game written by Peter Hopkirk and published by John Murray. This book was released on 2006-03-27 with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt: For nearly a century the two most powerful nations on earth, Victorian Britain and Tsarist Russia, fought a secret war in the lonely passes and deserts of Central Asia. Those engaged in this shadowy struggle called it 'The Great Game', a phrase immortalized by Kipling. When play first began the two rival empires lay nearly 2,000 miles apart. By the end, some Russian outposts were within 20 miles of India. This classic book tells the story of the Great Game through the exploits of the young officers, both British and Russian, who risked their lives playing it. Disguised as holy men or native horse-traders, they mapped secret passes, gathered intelligence and sought the allegiance of powerful khans. Some never returned. The violent repercussions of the Great Game are still convulsing Central Asia today.
Download or read book Game On 2016 written by and published by Scholastic Paperbacks. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to gaming for kids aged 8-16. This must-have annual includes 100s of hi-res screenshots and artwork as well as astonishing facts and figures about the biggest games. Kids will love the book's hint, tips and guides, discovering how to unlock the rarest trophies and dominate the biggest online multiplayer games.
Download or read book Rules of the Game written by Matthew Mills Stevenson and published by American Retrospective. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harper's Magazine has been America's preeminent monthly periodical for more than 150 years. Rules of the Game: The Best Sports Writing from Harper's Magazine takes a look into this storied magazine's unparalleled archive and uncovers funny, touching, exciting, intriguing stories of the sporting life, both professional and amateur, and what it means to us. These essays show that how we play and write about sports not only reflect our nation's character, but challenge it. Including stories from Mark Twain and James B. Connolly at the turn of the twentieth century, visiting with George Plimpton, Tom Wolfe, Bill Cardoso, and A. Bartlett Giamatti along the way, and continuing with Lewis Lapham, Rich Cohen, and Pat Jordan today, this collection is the definitive voice on sports-writing through the last hundred years. Edited by Matthew Stevenson and Michael Martin, with a humorous, insightful preface by Roy Blount Jr. (Fifth in the American Retrospective Series.)
Download or read book Board Game Design Advice written by Gabe Barrett and published by . This book was released on 2019-07-09 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your games to the next level with advice from more than 100 of the best board game designers in the world. Game design is hard. We all need sound advice to guide our work and help us become better at the craft. In this book, you'll find incredible wisdom and insight from the top designers in the industry today. You will learn: The advice Rob Daviau would give his younger self.How Matt Leacock gets into the zone and flow of design.Lessons Jamey Stegmaier learned from his biggest failure.Donald X. Vaccarino's advice on pitching a game to a publisher.The behavior that has helped Ryan Laukat's designs dramatically improve. What Bruno Cathala would tell you after a discouraging playtest.And much more!