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Book Believable Bots

    Book Details:
  • Author : Philip Hingston
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-20
  • ISBN : 3642323227
  • Pages : 324 pages

Download or read book Believable Bots written by Philip Hingston and published by Springer Science & Business Media. This book was released on 2012-10-20 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.

Book Believable Bots

    Book Details:
  • Author :
  • Publisher : Springer
  • Release : 2012-10-20
  • ISBN : 9783642323249
  • Pages : 330 pages

Download or read book Believable Bots written by and published by Springer. This book was released on 2012-10-20 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Computational Intelligence

Download or read book Advances in Computational Intelligence written by Ignacio Rojas and published by Springer. This book was released on 2017-06-04 with total page 763 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10305 and LNCS 10306 constitutes the refereed proceedings of the 14th International Work-Conference on Artificial Neural Networks, IWANN 2017, held in Cadiz, Spain, in June 2017. The 126 revised full papers presented in this double volume were carefully reviewed and selected from 199 submissions. The papers are organized in topical sections on Bio-inspired Computing; E-Health and Computational Biology; Human Computer Interaction; Image and Signal Processing; Mathematics for Neural Networks; Self-organizing Networks; Spiking Neurons; Artificial Neural Networks in Industry ANNI'17; Computational Intelligence Tools and Techniques for Biomedical Applications; Assistive Rehabilitation Technology; Computational Intelligence Methods for Time Series; Machine Learning Applied to Vision and Robotics; Human Activity Recognition for Health and Well-Being Applications; Software Testing and Intelligent Systems; Real World Applications of BCI Systems; Machine Learning in Imbalanced Domains; Surveillance and Rescue Systems and Algorithms for Unmanned Aerial Vehicles; End-User Development for Social Robotics; Artificial Intelligence and Games; and Supervised, Non-Supervised, Reinforcement and Statistical Algorithms.

Book Agents for Games and Simulations II

Download or read book Agents for Games and Simulations II written by F. Dignum and published by Springer Science & Business Media. This book was released on 2011-01-14 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Book Biologically Inspired Cognitive Architectures 2012

Download or read book Biologically Inspired Cognitive Architectures 2012 written by Antonio Chella and published by Springer Science & Business Media. This book was released on 2012-09-29 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: The challenge of creating a real-life computational equivalent of the human mind requires that we better understand at a computational level how natural intelligent systems develop their cognitive and learning functions. In recent years, biologically inspired cognitive architectures have emerged as a powerful new approach toward gaining this kind of understanding (here “biologically inspired” is understood broadly as “brain-mind inspired”). Still, despite impressive successes and growing interest in BICA, wide gaps separate different approaches from each other and from solutions found in biology. Modern scientific societies pursue related yet separate goals, while the mission of the BICA Society consists in the integration of many efforts in addressing the above challenge. Therefore, the BICA Society shall bring together researchers from disjointed fields and communities who devote their efforts to solving the same challenge, despite that they may “speak different languages”. This will be achieved by promoting and facilitating the transdisciplinary study of cognitive architectures, and in the long-term perspective – creating one unifying widespread framework for the human-level cognitive architectures and their implementations. This book is a proceedings of the Third Annual Meeting of the BICA Society, which was hold in Palermo-Italy from October 31 to November 2, 2012. The book describes recent advances and new challenges around the theme of understanding how to create general-purpose humanlike artificial intelligence using inspirations from studies of the brain and the mind.

Book Contemporary Advancements in Information Technology Development in Dynamic Environments

Download or read book Contemporary Advancements in Information Technology Development in Dynamic Environments written by Khosrow-Pour, Mehdi and published by IGI Global. This book was released on 2014-06-30 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advancement of information technology is becoming more prevalent in all aspects of the world today, including online environments. Understanding technology’s effect on niche markets and all fields of research is crucial for practitioners in this area. Contemporary Advancements in Information Technology Development in Dynamic Environments presents an in-depth discussion into the information technology revolution present in fields such as government, gaming, social networking, and cloud computing. This book’s investigation into the research and application of information technology in several specific areas make this a useful resource for practitioners, professionals, undergraduate/graduate students, and academics.

Book Entertainment Computing     ICEC 2018

Download or read book Entertainment Computing ICEC 2018 written by Esteban Clua and published by Springer. This book was released on 2018-09-05 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Book Socialbots and Their Friends

Download or read book Socialbots and Their Friends written by Robert W. Gehl and published by Taylor & Francis. This book was released on 2016-12-01 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many users of the Internet are aware of bots: automated programs that work behind the scenes to come up with search suggestions, check the weather, filter emails, or clean up Wikipedia entries. More recently, a new software robot has been making its presence felt in social media sites such as Facebook and Twitter – the socialbot. However, unlike other bots, socialbots are built to appear human. While a weatherbot will tell you if it's sunny and a spambot will incessantly peddle Viagra, socialbots will ask you questions, have conversations, like your posts, retweet you, and become your friend. All the while, if they're well-programmed, you won't know that you're tweeting and friending with a robot. Who benefits from the use of software robots? Who loses? Does a bot deserve rights? Who pulls the strings of these bots? Who has the right to know what about them? What does it mean to be intelligent? What does it mean to be a friend? Socialbots and Their Friends: Digital Media and the Automation of Sociality is one of the first academic collections to critically consider the socialbot and tackle these pressing questions.

Book Artificial Life and Intelligent Agents

Download or read book Artificial Life and Intelligent Agents written by Peter R. Lewis and published by Springer. This book was released on 2018-04-18 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Symposium on Artificial Life and Intelligent Agents, ALIA 2016, held in Birmingham, UK, in June 2016. The 8 revised full papers and three revised short papers presented together with two demo papers were carefully reviewed and selected from 25 submissions. The papers are organized in topical sections on modelling; robotics; bio-inspired problem solving; human-like systems; applications and games.

Book Artificial Intelligence and Games

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Book Case Based Reasoning Research and Development

Download or read book Case Based Reasoning Research and Development written by Michael T. Cox and published by Springer. This book was released on 2018-10-08 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 26th International Conference on Case-Based Reasoning Research and Development, ICCBR 2018, held in Stockholm, Sweden, in July 2018. The 39 full papers presented in this book were carefully reviewed and selected from 77 submissions. The theme of ICCBR-2017, "The Future of CBR", was highlighted by several activities. These papers, which are included in the proceedings, address many themes related to the theory and application of case-based reasoning and its future direction. Topics included multiple papers on textual CBR and a number of cognitive and human oriented papers as well as hybrid research between CBR and machine learning.

Book New Opportunities for Artistic Practice in Virtual Worlds

Download or read book New Opportunities for Artistic Practice in Virtual Worlds written by Doyle, Denise and published by IGI Global. This book was released on 2015-06-26 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.

Book Algorithmic Cultures

Download or read book Algorithmic Cultures written by Robert Seyfert and published by Taylor & Francis. This book was released on 2016-10-04 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides in-depth and wide-ranging analyses of the emergence, and subsequent ubiquity, of algorithms in diverse realms of social life. The plurality of Algorithmic Cultures emphasizes: 1) algorithms’ increasing importance in the formation of new epistemic and organizational paradigms; and 2) the multifaceted analyses of algorithms across an increasing number of research fields. The authors in this volume address the complex interrelations between social groups and algorithms in the construction of meaning and social interaction. The contributors highlight the performative dimensions of algorithms by exposing the dynamic processes through which algorithms – themselves the product of a specific approach to the world – frame reality, while at the same time organizing how people think about society. With contributions from leading experts from Media Studies, Social Studies of Science and Technology, Cultural and Media Sociology from Canada, France, Germany, UK and the USA, this volume presents cutting edge empirical and conceptual research that includes case studies on social media platforms, gaming, financial trading and mobile security infrastructures.

Book Intelligent Virtual Agents

Download or read book Intelligent Virtual Agents written by David Traum and published by Springer. This book was released on 2016-10-18 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 16th International Conference on Intelligent Virtual Agents, IVA 2016, held in Los Angeles, CA, USA, in September 2016. The 12 full papers, 18 short papers, and 37 demo and poster papers accepted were carefully reviewed and selected from 81 submissions. IVA 2016 also includes three workshops: Workshop on Chatbots and Conversational Agents (WOCHAT), Can you feel me now? Creating Physiologically Aware Virtual Agents (PAVA), and Graphical and Robotic Embodied Agents for Therapeutic Systems, GREATS16. Intelligent Virtual Aspects (IVAs) are intelligent digital interactive characters that can communicate with humans and other agents using natural human modalities such as facial expressions, speech, gestures, and movement. They are capable of real-time perception, cognition, emotion and action that allow them to participate in dynamic social environments. Constructing and studying IVAs requires tools from a wide range of fields such as computer science, psychology, cognitive science, communication, linguistics, interactive media, human-computer interaction and artificial intelligence.

Book General Video Game Artificial Intelligence

Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Springer Nature. This book was released on 2022-05-31 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Book Bots

    Book Details:
  • Author : Andrew Leonard
  • Publisher : Wired Books
  • Release : 1997
  • ISBN :
  • Pages : 240 pages

Download or read book Bots written by Andrew Leonard and published by Wired Books. This book was released on 1997 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Descirbes small autonomous software programs designed to perform services on the Internet.