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EBookClubs

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Book Beginning Ring Programming

Download or read book Beginning Ring Programming written by Mansour Ayouni and published by Apress. This book was released on 2020-05-30 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover Ring inputs, outputs, and what is in between. You’ll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You’ll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you’ll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you’ll play with two artifacts vital to Ring programming: functions and objects. You’ll learn how they can be composed to solve a problem and how advanced programming paradigms, such as declarative and natural, are beautifully implemented on top of them. As part of the discussion, you’ll also work on game programming. You’ll learn how you design your game declaratively, in Ring code, just as if you were designing it in visual software. Finally, the author lays out how programming can be understood in a gamified context. You will be told the truth about how gaming can be a better metaphor to achieve mastery of Ring programming. This book is for those who are passionate about writing beautiful, expressive, and learnable code. It has been designed so you can enjoy a beginner-friendly set of knowledge about Ring, and benefit from a one-stop collection of lessons learned from real-world, customer-facing programming projects. What You Will Learn Get started with Ring and master its data types, I/O, functions, and classesCarry out structural, object-oriented, functional, declarative, natural, and meta programming in RingUse the full power of Ring to refactor program code and develop clean program architecturesQuickly design professional-grade video games on top of the Ring game engine Who This Book Is For Beginners looking for a consistent and hackable programming environment with a strong flavor of learnability and expressiveness.

Book Professional Programming From the Beginning

Download or read book Professional Programming From the Beginning written by Wilfried Koch and published by BoD – Books on Demand. This book was released on 2020-10-26 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONTENTS: This volume among others covers the following topics: - Installation of the development environment Lazarus - Basics of programming in (Free) Pascal - Modular programming with units - Creation of simple graphical user interfaces - Using the printer from your own programs - Creation and editing of simple graphics - Visualization of dynamic processes By numerous characteristic application examples the reader is quickly enabled to create individual applications with Lazarus by himself. Of course, typical pitfalls are clearly pointed out. Future volumes that deal with database techniques, internet applications and software technological aspects are under preparation. Further information about the book can be found at www.informatik-ganz-einfach.de. TARGETED GROUPS: Students of computer science, mathematics, engineering and natural sciences, both beginners and those who are changing from other programming languages or development environments, who would like to get to know the possibilities of the free development environment Lazarus more intensively or are planning to switch to this development tool.

Book Beginning Lua Programming

Download or read book Beginning Lua Programming written by Kurt Jung and published by John Wiley & Sons. This book was released on 2011-08-15 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.

Book Beginning Linux Programming

Download or read book Beginning Linux Programming written by Neil Matthew and published by John Wiley & Sons. This book was released on 2004-01-02 with total page 891 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book starts with the basics, explaining how to compile and run your first program. First, each concept is explained to give you a solid understanding of the material. Practical examples are then presented, so you see how to apply the knowledge in real applications.

Book Beginning Mobile Phone Game Programming

Download or read book Beginning Mobile Phone Game Programming written by Michael Morrison and published by Pearson Education. This book was released on 2004-11-22 with total page 785 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

Book The Ring Programming Language

Download or read book The Ring Programming Language written by Mahmoud Fayed and published by . This book was released on 2017-03-04 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovative and practical general-purpose multi-paradigm language.

Book Beginning Programming

    Book Details:
  • Author : Adrian Kingsley-Hughes
  • Publisher : John Wiley & Sons
  • Release : 2005-03-25
  • ISBN : 0764597485
  • Pages : 482 pages

Download or read book Beginning Programming written by Adrian Kingsley-Hughes and published by John Wiley & Sons. This book was released on 2005-03-25 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming allows developers to create a sequence of instructions that enable computers to perform certain functions and tasks Offering the basic best practices and skills for novice programmers, this book helps readers gain new skills for writing programs and developing applications Teaches programming using C++ and explores scripting with JavaScript and VBScript, which are all free and don't require the reader to purchase any software Includes programming projects and real-world code examples that can be modified and expanded upon

Book OOP   Learn Object Oriented Thinking   Programming

Download or read book OOP Learn Object Oriented Thinking Programming written by Rudolf Pecinovsky and published by Tomáš Bruckner. This book was released on 2013-11-01 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can find a whole range of programming textbooks intended for complete beginners. However, this one is exceptional to certain extent. The whole textbook is designed as a record of the dialogue of the author with his daughter who wants to learn programming. The author endeavors not to explain the Java programming language to the readers, but to teach them real programming. To teach them how to think and design the program as the experienced programmers do. Entire matter is explained in a very illustrative way which means even a current secondary school student can understand it quite simply.

Book Processing  second edition

Download or read book Processing second edition written by Casey Reas and published by MIT Press. This book was released on 2014-12-19 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Book Formalization of Programming Concepts

Download or read book Formalization of Programming Concepts written by J. Diaz and published by Springer Science & Business Media. This book was released on 1981-04 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2002 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fourth Workshop on Program Comprehension

Download or read book Fourth Workshop on Program Comprehension written by Aniello Cimitile and published by . This book was released on 1996 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book An Economic Interpretation of Linear Programming

Download or read book An Economic Interpretation of Linear Programming written by Quirino Paris and published by Springer. This book was released on 2016-04-29 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text covers the basic theory and computation for mathematical modeling in linear programming. It provides a strong background on how to set up mathematical proofs and high-level computation methods, and includes substantial background material and direction. Paris presents an intuitive and novel discussion of what it means to solve a system of equations that is a crucial stepping stone for solving any linear program. The discussion of the simplex method for solving linear programs gives an economic interpretation to every step of the simplex algorithm. The text combines in a unique and novel way the microeconomics of production with the structure of linear programming to give students and scholars of economics a clear notion of what it means, formulating a model of economic equilibrium and the computation of opportunity cost in the presence of many outputs and inputs.

Book Architectural Programming and Predesign Manager

Download or read book Architectural Programming and Predesign Manager written by Robert Hershberger and published by Routledge. This book was released on 2015-09-25 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, first published in 1999, Hershberger presents architectural programming and predesign management in a clear, detailed manner. With numerous examples and illustrations from both his and his colleagues’ experience, he shows the reader step by step how to use the techniques of architectural programming, set values, resolve issues, apply tested methods, and leverage skills when working with clients. This title will be of interest to students of architecture.

Book Transputing  91

    Book Details:
  • Author : Peter Welch
  • Publisher : IOS Press
  • Release : 1991
  • ISBN : 9789051990454
  • Pages : 926 pages

Download or read book Transputing 91 written by Peter Welch and published by IOS Press. This book was released on 1991 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transputers constitute a revolutionary category of microprocessors for parallel processing which have become market leaders in 32-bit RISC architectures. The wide range of applications has caused a multitude of activities of user groups in all major countries, as well as regional activities on four continents. For the first time the collaboration of all these user groups has let to the organization of a world conference: Transputing '91.

Book Processing  Analyzing and Learning of Images  Shapes  and Forms  Part 2

Download or read book Processing Analyzing and Learning of Images Shapes and Forms Part 2 written by and published by Elsevier. This book was released on 2019-10-16 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing, Analyzing and Learning of Images, Shapes, and Forms: Part 2, Volume 20, surveys the contemporary developments relating to the analysis and learning of images, shapes and forms, covering mathematical models and quick computational techniques. Chapter cover Alternating Diffusion: A Geometric Approach for Sensor Fusion, Generating Structured TV-based Priors and Associated Primal-dual Methods, Graph-based Optimization Approaches for Machine Learning, Uncertainty Quantification and Networks, Extrinsic Shape Analysis from Boundary Representations, Efficient Numerical Methods for Gradient Flows and Phase-field Models, Recent Advances in Denoising of Manifold-Valued Images, Optimal Registration of Images, Surfaces and Shapes, and much more. Covers contemporary developments relating to the analysis and learning of images, shapes and forms Presents mathematical models and quick computational techniques relating to the topic Provides broad coverage, with sample chapters presenting content on Alternating Diffusion and Generating Structured TV-based Priors and Associated Primal-dual Methods

Book Processing  Analyzing and Learning of Images  Shapes  and Forms

Download or read book Processing Analyzing and Learning of Images Shapes and Forms written by Xue-Cheng Tai and published by North Holland. This book was released on 2019-10 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing, Analyzing and Learning of Images, Shapes, and Forms: Part 2, Volume 20, surveys the contemporary developments relating to the analysis and learning of images, shapes and forms, covering mathematical models and quick computational techniques. Chapter cover Alternating Diffusion: A Geometric Approach for Sensor Fusion, Generating Structured TV-based Priors and Associated Primal-dual Methods, Graph-based Optimization Approaches for Machine Learning, Uncertainty Quantification and Networks, Extrinsic Shape Analysis from Boundary Representations, Efficient Numerical Methods for Gradient Flows and Phase-field Models, Recent Advances in Denoising of Manifold-Valued Images, Optimal Registration of Images, Surfaces and Shapes, and much more. Covers contemporary developments relating to the analysis and learning of images, shapes and forms Presents mathematical models and quick computational techniques relating to the topic Provides broad coverage, with sample chapters presenting content on Alternating Diffusion and Generating Structured TV-based Priors and Associated Primal-dual Methods