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EBookClubs

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Book Beginning Android Tablet Games Programming

Download or read book Beginning Android Tablet Games Programming written by Jeremy Kerfs and published by Apress. This book was released on 2012-01-13 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android games programmers now have the power to write games for Android tablets. Beginning Android Tablet Games Programming explains how to enhance your Android games using the new tablet interface and the additional screen estate. You'll learn how to bring your programming skills up to date and into a world where touch screens, games physics, and artificial intelligence come together in new and surprising ways. Beginning Android Tablet Games Programming shows how to quickly and easily set up an Android development environment—in no time at all, you'll be programming away. You'll begin with some simple games using sprites and choreographed movement. Next, you'll learn how to handle user input in the modern age of touch screens and motion. Along the way, you'll discover how to use that extra screen space on a tablet to provide more relaxed and more interesting user interactions in your games. You'll learn how to use sound and music, for instance, to make your application menus more user-friendly. The Android operating system has recently acquired multicore functionality to meet the demands of multicore devices now entering the tablet market. With Beginning Android Tablet Games Programming, you'll discover how to harness that new power with your games programming through more process-demanding and fun techniques, including physics modeling, rich game world representation, artificial intelligence, and multiplayer interactions. Throughout each chapter of Beginning Android Tablet Games Programming, you'll find code that you can add or adapt to your own games to create the components you want. You can also work up to wrapping everything together into a complete Mario-type example game. Finally, when you have your first games ready, learn how developers have released their games and made a profit. You'll find tips on how to present your games in the Android and other application markets, and a solid approach to games marketing and monetization.

Book Beginning Android 4 Games Development

Download or read book Beginning Android 4 Games Development written by Mario Zechner and published by Apress. This book was released on 2012-01-25 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Book Beginning Android Games

Download or read book Beginning Android Games written by Mario Zechner and published by Apress. This book was released on 2016-12-08 with total page 619 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.

Book Beginning Android C   Game Development

Download or read book Beginning Android C Game Development written by Bruce Sutherland and published by Apress. This book was released on 2014-01-09 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

Book Beginning Android Tablet Programming

Download or read book Beginning Android Tablet Programming written by Robbie Matthews and published by Apress. This book was released on 2012-02-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android Tablet Programming starts off by showing how to get your system ready for Android tablet programming. You won't need any previous Android experience, because you'll learn all about the basic structure of an Android program and how the Android operating system works—and then you'll learn how to write your first Android tablet application from scratch! Beginning Android Tablet Programming then equips you to build a set of interesting and fully-working Android tablet applications. These projects will give you the inspiration and insights to build your own Android programs in the future. You'll be introduced to 2D programming, and you'll see what you can do with a touch screen interface and the Honeycomb SDK. Of course, 3D programming is even more alluring for many programmers. If that includes you, you'll learn about how Honeycomb has changed the game for Android graphics programming, and get your first taste of 3D programming on an Android tablet. Lights, camera, action! You'll learn along the way how Android Honeycomb gives you access, through your programming, to all those interesting sensors that tablet computers are equipped with today—beyond the touch screen itself. You'll learn, for example, how you to use a tablet GPS sensor to locate your car! You'll also discover how you can access files on your tablet—or on the web—through programming, and then build on that insight to create your own file browser application. This Android project contains many useful coding techniques appropriate for many situations you might encounter in your future programming Android tablet applications; you'll be glad to have them under your belt. So do you want to write programs that can receive and send reminder messages via SMS? Do you want to write your first 2D or 3D game on Android? Perhaps you'd like to write an application that sorts out all your contacts for you! Beginning Android Tablet Programming introduces you to Android tablet programming, and shows how you can program your Android tablet from scratch to do what you want!

Book Beginning Android 3D Game Development

Download or read book Beginning Android 3D Game Development written by Robert Chin and published by Apress. This book was released on 2014-03-11 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included.

Book Beginning Android Games Development

Download or read book Beginning Android Games Development written by Ted Hagos and published by Apress. This book was released on 2020-09-11 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform

Book Beginning Android Programming with Android Studio

Download or read book Beginning Android Programming with Android Studio written by Jerome DiMarzio and published by John Wiley & Sons. This book was released on 2016-10-24 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on introduction to the latest release of the Android OS and the easiest Android tools for developers As the dominant mobile platform today, the Android OS is a powerful and flexible platform for mobile device. The new Android 7 release (New York Cheesecake) boasts significant new features and enhancements for both smartphone and tablet applications. This step-by-step resource takes a hands-on approach to teaching you how to create Android applications for the latest OS and the newest devices, including both smartphones and tablets. Shows you how to install, get started with, and use Android Studio 2 - the simplest Android developer tool ever for beginners Addresses how to display notifications, create rich user interfaces, and use activities and intents Reviews mastering views and menus and managing data Discusses working with SMS Looks at packaging and publishing applications to the Android market Beginning Android Programming with Android Studio starts with the basics and goes on to provide you with everything you need to know to begin to successfully develop your own Android applications.

Book Beginning Unity Android Game Development

Download or read book Beginning Unity Android Game Development written by Kishan Takoordyal and published by Apress. This book was released on 2020-06-29 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of programming games for Android using the Unity3D game engine. This book will help you understand basic concepts of game development in Unity. By the end of Beginning Unity Android Game Development, you will have the knowledge to confidently build an Android game. The book starts by explaining simple programming concepts to make beginners comfortable with the jargon. You will then learn to navigate around the Unity interface and use basic tools (hand, move, rotate, scale, and rect). You will also be acquainted with the creation of basic 3D objects in the game while understanding the purpose of several of Unity’s windows. In the last chapters, you will learn to create a simple game for Android using the concepts studied in the previous chapters. Scripts will be written to handle the behaviors of the player and enemies as well as to handle other aspects of the game. The author shares tips along the way to help improve in-game performance, such as switching to the universal rendering pipeline when targeting mobile platforms. At the end of the book, you will have a solid knowledge in making basic Android games that can be upgraded later to make more complex games. What You Will Learn Explore basic Unity and C# programming concepts and scripting for Android gamesNavigate around the Unity interface and use its basic toolsMake the most of popular components and features of UnityWrite an Android game with optimizations Who This Book Is For Absolute beginners learning to program games for the Android platform using Unity3D. Basic knowledge of programming would be beneficial for the reader but is not required.

Book The Android Game Developer s Handbook

Download or read book The Android Game Developer s Handbook written by Avisekhar Roy and published by Packt Publishing Ltd. This book was released on 2016-08-19 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.

Book The Beginner s Guide to Android Game Development

Download or read book The Beginner s Guide to Android Game Development written by James S. Cho and published by . This book was released on 2014 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get started with game development, this comprehensive book will help you accomplish your goals and teach you how to build your own games from scratch-no game engines needed. In this beginner-friendly guide, you will find focused, step-by-step approaches designed to help you learn and practice one fundamental concept at a time. You will study Java and write object-oriented applications. You will experiment with the building blocks of Android and create fun, interactive 2D games with touch controls. You will even learn how to integrate social features such as a global leaderboard and publish your game to be shared with the billion Android users across the world. This book provides access to an extensive library of sample Java and Android game projects via its companion website so that you can continue learning on your own and grow as a game programmer. With this up-to-date guide in your hand, you will be able to successfully navigate common pitfalls and get up and running with your own projects in no time. Tested on Android Lollipop. All the code in the book has been tested on the Android Lollipop SDK (5.0), and is available under the open source MIT license at the book's companion site. Table of Contents: *Unit 1: Java Basics *Chapter 1: The Fundamentals of Programming, *Chapter 2: Beginning Java, *Chapter 3: Designing Better Objects, *Unit 2: Java Game Development, *Chapter 4: Laying the Foundations, *Chapter 5: Keeping It Simple, *Chapter 6: The Next Level, *Unit 3: Android Game Development, *Chapter 7: Beginning Android Development, *Chapter 8: The Android Game Framework, *Chapter 9: Building the Game, *Unit 4: Finishing Touches, * Chapter 10: Releasing Your Game, *Chapter 11: Continuing the Journey

Book Beginning Android Games

Download or read book Beginning Android Games written by Mario Zechner and published by Apress. This book was released on 2011-04-21 with total page 688 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.

Book Beginning Android Tablet Application Development

Download or read book Beginning Android Tablet Application Development written by Wei-Meng Lee and published by John Wiley & Sons. This book was released on 2011-07-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color, fast-paced introduction to developing tablet applications using Android The new release of Android 3 brings the full power of Android to tablet computing and this hands-on guide offers an introduction to developing tablet applications using this new Android release. Veteran author Wei-Meng Lee explains how Android 3 is specifically optimized for tablet computing and he details Android's tablet-specific functions. Beginning with the basics, this book moves at a steady pace to provide everything you need to know to begin successfully developing your own Android tablet applications. Serves as a full-color, hands-on introduction to developing tablet applications with the new Android 3 Offers a helpful overview of Android 3 programming for tablets Details the components of Android tablet applications Highlights ways to build the Android user interface for tablets, create location-based services, publish Android applications, use Eclipse for Android development, and employ the Android emulator Beginning Android Tablet Application Development is an ideal starting point for getting started with using Android 3 to develop tablet applications.

Book Beginning Android Web Apps Development

Download or read book Beginning Android Web Apps Development written by Jon Westfall and published by Apress. This book was released on 2012-06-12 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, and you want to build your skills to create exceptional web apps, you'll find everything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll build: Who's that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies!, a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You'll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon's open Tri-Met data API! This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you'll need to create highly interactive, professional web applications... and, your journey will be engaging and enjoyable!

Book Beginning Android Games

Download or read book Beginning Android Games written by Mario Zechner and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning Android Game Development

Download or read book Learning Android Game Development written by Nikhil Malankar and published by Packt Publishing Ltd. This book was released on 2017-05-26 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn Understand the nuts and bolts of developing highly interactive and interesting games for Android N Link the interface to the code used in games through simple methods Interact with the images on the screen and also learn to animate them Set and save the game state and save high scores, hit points, and so on for your games Get a grasp of various collision techniques and implement the bounding box technique Convert your 2D games to 3D games using Android N Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.

Book Learning Java by Building Android Games

Download or read book Learning Java by Building Android Games written by John Horton and published by Packt Publishing Ltd. This book was released on 2018-08-29 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.