Download or read book BASIC Stamp Syntax and Reference Manual written by and published by Parallax Press. This book was released on 2005-01-01 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Electronics All in One For Dummies written by Doug Lowe and published by John Wiley & Sons. This book was released on 2017-01-18 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive collection of 8 books in 1 offering electronics guidance that can't be found anywhere else! If you know a breadboard from a breadbox but want to take your hobby electronics skills to the next level, this is the only reference you need. Electronics All-in-One For Dummies has done the legwork for you — offering everything you need to enhance your experience as an electronics enthusiast in one convenient place. Written by electronics guru and veteran For Dummies author Doug Lowe, this down-to-earth guide makes it easy to grasp such important topics as circuits, schematics, voltage, and safety concerns. Plus, it helps you have tons of fun getting your hands dirty working with the Raspberry Pi, creating special effects, making your own entertainment electronics, repairing existing electronics, learning to solder safely, and so much more. Create your own schematics and breadboards Become a circuit-building expert Tackle analog, digital, and car electronics Debunk and grasp confusing electronics concepts If you're obsessed with all things electronics, look no further! This comprehensive guide is packed with all the electronics goodies you need to add that extra spark to your game!
Download or read book Bash Reference Manual written by Chet Ramey and published by Network Theory Limited. This book was released on 2002 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the official reference manual for GNU Bash, the standard GNU command-line interpreter.
Download or read book The Chicago Manual of Style written by University of Chicago. Press and published by . This book was released on 2003 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Searchable electronic version of print product with fully hyperlinked cross-references.
Download or read book Tricks of the Windows Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2002 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Download or read book Microsoft Manual of Style written by Microsoft Corporation and published by Pearson Education. This book was released on 2012-01-15 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximize the impact and precision of your message! Now in its fourth edition, the Microsoft Manual of Style provides essential guidance to content creators, journalists, technical writers, editors, and everyone else who writes about computer technology. Direct from the Editorial Style Board at Microsoft—you get a comprehensive glossary of both general technology terms and those specific to Microsoft; clear, concise usage and style guidelines with helpful examples and alternatives; guidance on grammar, tone, and voice; and best practices for writing content for the web, optimizing for accessibility, and communicating to a worldwide audience. Fully updated and optimized for ease of use, the Microsoft Manual of Style is designed to help you communicate clearly, consistently, and accurately about technical topics—across a range of audiences and media.
Download or read book The Pragmatic Programmer written by Andrew Hunt and published by Addison-Wesley Professional. This book was released on 1999-10-20 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” — Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” — Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” — Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” — John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” — Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” — Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” — Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” — Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” — Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.
Download or read book BASIC Stamp Programming Manual written by Parallax, Inc. Staff and published by . This book was released on 2000 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Raspberry Pi User Guide written by Eben Upton and published by John Wiley & Sons. This book was released on 2016-08-29 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the Raspberry Pi 3 from the experts! Raspberry Pi User Guide, 4th Edition is the "unofficial official" guide to everything Raspberry Pi 3. Written by the Pi's creator and a leading Pi guru, this book goes straight to the source to bring you the ultimate Raspberry Pi 3 manual. This new fourth edition has been updated to cover the Raspberry Pi 3 board and software, with detailed discussion on its wide array of configurations, languages, and applications. You'll learn how to take full advantage of the mighty Pi's full capabilities, and then expand those capabilities even more with add-on technologies. You'll write productivity and multimedia programs, and learn flexible programming languages that allow you to shape your Raspberry Pi into whatever you want it to be. If you're ready to jump right in, this book gets you started with clear, step-by-step instruction from software installation to system customization. The Raspberry Pi's tremendous popularity has spawned an entire industry of add-ons, parts, hacks, ideas, and inventions. The movement is growing, and pushing the boundaries of possibility along with it—are you ready to be a part of it? This book is your ideal companion for claiming your piece of the Pi. Get all set up with software, and connect to other devices Understand Linux System Admin nomenclature and conventions Write your own programs using Python and Scratch Extend the Pi's capabilities with add-ons like Wi-Fi dongles, a touch screen, and more The credit-card sized Raspberry Pi has become a global phenomenon. Created by the Raspberry Pi Foundation to get kids interested in programming, this tiny computer kick-started a movement of tinkerers, thinkers, experimenters, and inventors. Where will your Raspberry Pi 3 take you? The Raspberry Pi User Guide, 3rd Edition is your ultimate roadmap to discovery.
Download or read book Book of Proof written by Richard H. Hammack and published by . This book was released on 2016-01-01 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an introduction to the language and standard proof methods of mathematics. It is a bridge from the computational courses (such as calculus or differential equations) that students typically encounter in their first year of college to a more abstract outlook. It lays a foundation for more theoretical courses such as topology, analysis and abstract algebra. Although it may be more meaningful to the student who has had some calculus, there is really no prerequisite other than a measure of mathematical maturity.
Download or read book DICOM Structured Reporting written by David A. Clunie and published by PixelMed Publishing. This book was released on 2000 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Black Art of Video Game Console Design written by André LaMothe and published by Sams Publishing. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.
Download or read book The Microcontroller Application Cookbook Featuring the BASIC Stamp 2 written by Matt Gilliland and published by . This book was released on 2000-12-07 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Programming and Customizing the Basic Stamp written by Scott Edwards and published by McGraw-Hill/TAB Electronics. This book was released on 2001-03-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: CLASSIC GUIDE TO CUSTOMIZING BASIC STAMP FOR HOBBYISTS AND DESIGNERS If you want to take advantage of the popular PIC Microcontroller for your electronics projects, but are intimidated by the programming involved, your worries are over. Programming and Customizing the Basic Stamp, Second Edition gives you a comprehensive tutorial on the easy-to-use BASIC Stamp single-board computer, which runs a PIC Microcontroller, and doesn't require you to do any assembly language programming. This new edition moves you briskly from electronic foundations through BASIC Stamp "Boot Camps" and an intelligent traffic signal simulation to build a robotic bug with whisker sensors, a time/temperature display, and a data-logging thermometer. Written by Scott Edwards, the original author of the widely read "Stamp Applications" column for Nuts & Volts magazine, this easy-to-follow reference includes a CD that gives you all the IBM- compatible software tools necessary to begin developing Stamp applications.
Download or read book Robot Builder s Bonanza Third Edition written by Gordon McComb and published by McGraw Hill Professional. This book was released on 2006-03-10 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: The amateur robotics market is maturing every year There are even several companies that cater specifically to the hobbyist and educational market. With the advent of such organisations as FIRST and KISS robotics, it is the perfect time to release a new and clearly improved version of our powerhouse RBB. Key features Covers LEGO to legged robot construction plans to provide a scope from the raw beginner to the intermediate/advanced reader ALL projects are being revamped to be more usable, more customisable, and more visual -- with illustrations of the final product right at the beginning of the chapter Eliminates the outdated or "out of tune" chapters that don't appeal to current robot audiences UNPRECEDENTED author duo -- literally the two grand masters of the robotic world
Download or read book Tricks of the 3D Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2003 with total page 1730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Download or read book An Introduction to Japanese Syntax Grammar Language written by Michiel Kamermans and published by . This book was released on 2010-03 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting at the very basics and working its way up to important language constructions, "An introduction to Japanese" offers beginning students, as well as those doing self-study, a comprehensive grammar for the Japanese language. Oriented towards the serious learner, there are no shortcuts in this book: no romanised Japanese for ease of reading beyond the introduction, no pretending that Japanese grammar maps perfectly to English grammar, and no simplified terminology. In return, this book explains Japanese the way one may find it taught at universities, covering everything from basic to intermediary Japanese, and even touching on some of the more advanced constructions.