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EBookClubs

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Book Basic Computer Games

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book More Basic Computer Games

Download or read book More Basic Computer Games written by David H. Ahl and published by . This book was released on 1980 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book BASIC Fun

    Book Details:
  • Author : Susan Drake Lipscomb
  • Publisher :
  • Release : 1982
  • ISBN : 9780380806065
  • Pages : 182 pages

Download or read book BASIC Fun written by Susan Drake Lipscomb and published by . This book was released on 1982 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces the fundamentals of computer programming using the BASIC programming language. Includes descriptions and listings of programs designed to amuse and challenge users.

Book BASIC Game Plans

    Book Details:
  • Author : BAUMANN
  • Publisher : Springer Science & Business Media
  • Release : 2013-06-29
  • ISBN : 1475739184
  • Pages : 333 pages

Download or read book BASIC Game Plans written by BAUMANN and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer is a toy tossed to us by Nature for diversion and comfort in the darkness. d'Alembert I hate everything which merely instructs without stimulating me or increasing my own activity. Goethe Let's try to eliminate some misconceptions from the outset: this book is not a collection of game recipes as sembled in the form of finished programs which only have to be typed into the computer and then played. Far from it. The object is to challenge readers to activate their own creativity in using computer games. The game concept is designed to develop into game strategy and this then should form the basis of computer programming. Programming comput ers is in itself the game. Or, to put it another way, read ers can learn programming while playing. No previous knowledge of programming is assumed of readers and users of this book -- only the willingness to accept new ideas and improve upon them independently. While all the programs in this book have been run and tested, some are intentionally imperfect. They await the finishing touches from you, the reader. The additional brainteasers at the end of the chapters (or, occasionally, after a sec tion within a chapter) are therefore designed to inspire your imagination and encourage your independence. The material is drawn from numerous sources.

Book Invent Your Own Computer Games with Python  4th Edition

Download or read book Invent Your Own Computer Games with Python 4th Edition written by Al Sweigart and published by No Starch Press. This book was released on 2016-12-16 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Book A History of Video Games in 64 Objects

Download or read book A History of Video Games in 64 Objects written by World Video Game Hall of Fame and published by HarperCollins. This book was released on 2018-05-29 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming. Sixty-four unique objects tell the story of the video game from inception to today. Pithy, in-depth essays and photographs examine each object’s significance to video game play—what it has contributed to the history of gaming—as well as the greater culture. A History of Video Games in 64 Objects explains how the video game has transformed over time. Inside, you’ll find a wide range of intriguing topics, including: The first edition of Dungeons & Dragons—the ancestor of computer role-playing games The Oregon Trail and the development of educational gaming The Atari 2600 and the beginning of the console revolution A World of Warcraft server blade and massively multiplayer online games Minecraft—the backlash against the studio system The rise of women in gaming represented by pioneering American video game designers Carol Shaw and Roberta Williams’ game development materials The prototype Skylanders Portal of Power that spawned the Toys-to-Life video game phenomenon and shook up the marketplace And so much more! A visual panorama of unforgettable anecdotes and factoids, A History of Video Games in 64 Objects is a treasure trove for gamers and pop culture fans. Let the gaming begin!

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Book Learn to Program with Small Basic

Download or read book Learn to Program with Small Basic written by Majed Marji and published by No Starch Press. This book was released on 2016-04-16 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: –Program your computer to greet you by name –Make a game of rock-paper-scissors using If/Else statements –Create an interactive treasure map using arrays –Draw intricate geometric patterns with just a few lines of code –Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey.

Book Coding Games in Scratch

Download or read book Coding Games in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2019-08-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.

Book Beginning Microsoft Small Basic

Download or read book Beginning Microsoft Small Basic written by Philip Conrod and published by . This book was released on 2010 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial is an interactive self-study tutorial explaining in depth the new Microsoft Small Basic development environment using many Small Basic program examples. This course is written for the absolute beginner programmer and can be used by kids (13+) as well as adults. The BEGINNING MICROSOFT SMALL BASIC programming and porting tutorial consists of 11 chapters explaining (in simple, easy-to-follow terms) how to build Small Basic applications and then compare them to other programming languages. You will learn about program design, text window applications, graphics window applications and many elements of the Small Basic language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer programs to illustrate the fun of Small Basic programming. Finished programs can even be published on-line to share programs with others. The last chapter of the tutorial shows you the source code for four of David H. Ahl's classic Small Basic Computer Games ported into several different computer programming languages including BASIC, Microsoft Small Basic, Visual Basic, Visual C#, and Java. No programming experience is necessary, but familiarity with doing common tasks using a computer operating system (simple editing, file maintenance, understanding directory structures, working on the Internet) is expected. The course requires Windows 7, XP, or Vista, ability to view and print documents saved in Microsoft Word format, and the Microsoft Small Basic development environment (Version 0.9 or higher).

Book Creating Adventure Games on Your Computer

Download or read book Creating Adventure Games on Your Computer written by Tim Hartnell and published by . This book was released on 1984 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 10 PRINT CHR  205 5 RND 1      GOTO 10

Download or read book 10 PRINT CHR 205 5 RND 1 GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Book Microsoft Visual Basic 6 0

Download or read book Microsoft Visual Basic 6 0 written by Catherine Dwyer and published by Cengage Learning. This book was released on 2001 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you looking for a new way to challenge your students with Visual Basic 6.0? Try Programming Games with Visual Basic 6.0. Students will learn important programming concepts while creating, fun thought-provoking games like Minesweeper, Hangman, and Memory. This book is a perfect companion to Zak's best selling title, Programming with Microsoft Visual Basic 6.0 and Ekedahl/Newman's, Programing with Microsoft Visual Basic 6.0, An Object-Oriented Approach.

Book Basic Computer Games

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1978 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Best of Creative Computing

Download or read book The Best of Creative Computing written by David H. Ahl and published by . This book was released on 1978 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Basic Computer Engineering

Download or read book Basic Computer Engineering written by N K Tiwari and published by . This book was released on 2015-02 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use of computers has become seemingly ubiquitous. Advancements in computer technology are making all efforts to make software so user friendly, that even a layman should utilize its potential to the fullest. Yet, to appreciate the technology truly one should know the fundamentals of computer engineering. Hence, the subject has been rightly included in initial years of engineering education by many universities. Fundamentals of computer engineering are equally important in other disciplines too, so that they use computers effectively in their own domains. Growth of computer hardware and software technology has been tremendous since the inception of this versatile gadget. Study of computer science and engineering is very logical. Once building blocks of computer technology are introduced, then only one can learn the advance concepts.

Book Basic Computer Architecture

    Book Details:
  • Author : Smruti R. Sarangi
  • Publisher :
  • Release : 2021-09
  • ISBN : 9781636403038
  • Pages : 682 pages

Download or read book Basic Computer Architecture written by Smruti R. Sarangi and published by . This book was released on 2021-09 with total page 682 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive text on basic, undergraduate-level computer architecture. It starts from theoretical preliminaries and simple Boolean algebra. After a quick discussion on logic gates, it describes three classes of assembly languages: a custom RISC ISA called SimpleRisc, ARM, and x86. In the next part, a processor is designed for the SimpleRisc ISA from scratch. This includes the combinational units, ALUs, processor, basic 5-stage pipeline, and a microcode-based design. The last part of the book discusses caches, virtual memory, parallel programming, multiprocessors, storage devices and modern I/O systems. The book's website has links to slides for each chapter and video lectures hosted on YouTube.