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Book Autodesk 3ds Max 2023 for Beginners  A Tutorial Approach  23rd Edition

Download or read book Autodesk 3ds Max 2023 for Beginners A Tutorial Approach 23rd Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2023-04-23 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk 3ds Max 2023 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2023 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation tests, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. A student project has been given at the end of this book to test and enhance the skills of students. Download Resources Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2023 (Enhanced) Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index

Book Exploring Autodesk Navisworks 2024  11th Edition

Download or read book Exploring Autodesk Navisworks 2024 11th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2024-02-05 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring Autodesk Navisworks 2024 is a comprehensive textbook that has been written to cater to the needs of the students and professionals. The chapters in this textbook are structured in a pedagogical sequence, which makes the learning process very simple and effective for both the novice as well as the advanced users of Autodesk Navisworks. In this textbook, the author emphasizes on creating 4D simulation, performing clash detection, performing quantity takeoff, rendering, creating animation, and reviewing models through tutorials and exercises. In addition, the chapters have been punctuated with tips and notes, wherever necessary, to make the concepts clear, thereby enabling you to create your own innovative projects. Salient Features Comprehensive textbook consisting of 412 pages of heavily illustrated text. Detailed explanation of the commands and tools of Autodesk Navisworks. Tips and Notes throughout the book for providing additional information. Self-Evaluation Tests, Review Questions, and Exercises at the end of the chapters. Table of Contents Chapter 1: Introduction to Autodesk Navisworks 2024 Chapter 2: Exploring the Navigation Tools in Navisworks Chapter 3: Selecting, Controlling, and Reviewing Objects Chapter 4: Viewpoints, Sections, and Animations Chapter 5: TimeLiner Chapter 6: Working with Animator and Scripter Chapter 7: Quantification Chapter 8: Clash Detection Chapter 9: Autodesk Rendering in Navisworks Case Study Index

Book Autodesk 3ds Max 2023  A Comprehensive Guide  23rd Edition

Download or read book Autodesk 3ds Max 2023 A Comprehensive Guide 23rd Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2023-01-24 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk 3ds Max 2023: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2023 and then gradually progresses to cover the advanced 3D models and animations. One project based on the tools and concepts covered in the book has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features introduced in 3ds Max 2023 such as Auto Backup toolbar, Snap Working Pivot Tools, Active Viewport icon, and so on. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2023 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download)

Book Autodesk 3ds Max 2022 for Beginners  A Tutorial Approach  22nd Edition

Download or read book Autodesk 3ds Max 2022 for Beginners A Tutorial Approach 22nd Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2022-01-25 with total page 1254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2022 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. In this edition, the readers will be able to learn about the Smart Extrude concept introduced in 3ds Max 2022. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2022 Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index

Book Autodesk 3ds Max 2022  A Comprehensive Guide  22nd Edition

Download or read book Autodesk 3ds Max 2022 A Comprehensive Guide 22nd Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2021-11-09 with total page 1236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk 3ds Max 2022: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2022 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the book has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features introduced in 3ds Max 2022 such as Smart Extrude, Retopology modifier, Relax modifier, Slice modifier, Symmetry modifier, and so on. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2022 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Object Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download)

Book Autodesk 3ds Max 2024 for Beginners  A Tutorial Approach  24th Edition

Download or read book Autodesk 3ds Max 2024 for Beginners A Tutorial Approach 24th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2024-02-02 with total page 1263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk 3ds Max 2024 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2024 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2024 Chapter 2: Primitive Objects – I Chapter 3: Primitive Objects – II (Enhanced) Chapter 4: Working with Splines – I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Arnold Materials, Lights, and Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index

Book V Ray 5 for 3ds Max 2020

Download or read book V Ray 5 for 3ds Max 2020 written by Jamie Cardoso and published by CRC Press. This book was released on 2021-06-04 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increase the photorealism of your 3d visualizations with enhanced toolsets of V-Ray 5 for 3ds Max 2020. The book is filled with colorful illustrations depicting step-by-step tutorials about the process of creating a photorealistic day-and-night exterior scene. Each tutorial includes a 3d project scene to guide users through the production and the post-production processes. The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few. Throughout the book, users are taken through VRayMtl functions such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump. Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex. In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper. Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more. Key Features This book deals with real projects/3d scenes and delivers up-to-date V-Ray 5 functionalities and production workflows using 3ds Max 2020 This book has professional supporting files ready to open and explore This book details the meticulous step-by-step processes of creating jaw-dropping 3d renderings This book includes unrivaled in-depth coverage of V-Ray 5 for 3ds Max 2020 This book includes 3d rendering methodologies currently used by key industry players Author Jamie Cardoso is a renowned author, reviewer, computer artist, and technologist, with years of experience in creating state-of-the-art 3d photomontages, verified views, VR, AR, XR, MR, Stereos, and photorealistic interior and exterior visualizations for architects and designers.

Book Parametric Modeling with Autodesk Fusion 360  Spring 2021 Edition

Download or read book Parametric Modeling with Autodesk Fusion 360 Spring 2021 Edition written by Randy Shih and published by SDC Publications. This book was released on 2021-05 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parametric Modeling with Autodesk Fusion 360 contains a series of thirteen tutorial style lessons designed to introduce Autodesk Fusion 360, solid modeling and parametric modeling techniques and concepts. This book introduces Autodesk Fusion 360 on a step-by-step basis, starting with constructing basic shapes, all the way through to the creation of assembly drawings and 3D printing your own designs. This book takes a hands on, exercise intensive approach to all the important parametric modeling techniques and concepts. Each lesson introduces a new set of commands and concepts, building on previous lessons. The lessons guide you from constructing basic shapes to building intelligent solid models, assemblies and creating multi-view drawings. This book also introduces you to the general principles of 3D printing including a brief history of 3D printing, the types of 3D printing technologies, commonly used filaments, and the basic procedure for printing a 3D model. 3D printing makes it easier than ever for anyone to start turning their designs into physical objects, and by the end of this book you will be ready to start printing out your own designs. Spring 2021 Edition Autodesk Fusion 360 is an entirely cloud based CAD, CAM, and CAE platform that is constantly evolving. This edition of Parametric Modeling with Autodesk Fusion 360 was written using Autodesk Fusion 360 in March of 2021. Fusion 360 is a stable product and all the major tools and features of Fusion 360 used in this edition should continue to operate the same way for the foreseeable future. SDC Publications is committed to updating this book on a regular interval to incorporate new features and changes made to the software. Should a major change to Autodesk Fusion 360 require a newer edition be made available sooner, we will publish a new edition as soon as possible. Older editions will stop being available once newer editions are released.

Book Parametric Modeling with Autodesk Fusion 360  Spring 2019 Edition

Download or read book Parametric Modeling with Autodesk Fusion 360 Spring 2019 Edition written by Randy Shih and published by SDC Publications. This book was released on 2019-03 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parametric Modeling with Autodesk Fusion 360 contains a series of thirteen tutorial style lessons designed to introduce Autodesk Fusion 360, solid modeling and parametric modeling techniques and concepts. This book introduces Autodesk Fusion 360 on a step-by-step basis, starting with constructing basic shapes, all the way through to the creation of assembly drawings and 3D printing your own designs. This book takes a hands on, exercise intensive approach to all the important parametric modeling techniques and concepts. Each lesson introduces a new set of commands and concepts, building on previous lessons. The lessons guide you from constructing basic shapes to building intelligent solid models, assemblies and creating multi-view drawings. This book also introduces you to the general principles of 3D printing including a brief history of 3D printing, the types of 3D printing technologies, commonly used filaments, and the basic procedure for printing a 3D model. 3D printing makes it easier than ever for anyone to start turning their designs into physical objects, and by the end of this book you will be ready to start printing out your own designs. Spring 2019 Edition Autodesk Fusion 360 is an entirely cloud based CAD, CAM, and CAE platform that is constantly evolving. This edition of Parametric Modeling with Autodesk Fusion 360 was written using Autodesk Fusion 360 in March of 2019. Fusion 360 is a stable product and all the major tools and features of Fusion 360 used in this edition should continue to operate the same way for the foreseeable future. SDC Publications is committed to updating this book on a regular interval to incorporate new features and changes made to the software. Should a major change to Autodesk Fusion 360 require a newer edition be made available sooner, we will publish a new edition as soon as possible. Older editions will stop being available once newer editions are released.

Book Architectural Rendering with 3ds Max and V Ray

Download or read book Architectural Rendering with 3ds Max and V Ray written by Markus Kuhlo and published by CRC Press. This book was released on 2013-03-20 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The downloadable resources include all the project files that you need to recreate each of the projects presented within the book. Please note that this book does not support the current versions of 3ds Max and V-Ray. Topics include:

Book Autodesk 3ds Max 2020 for Beginners  A Tutorial Approach  20th Edition

Download or read book Autodesk 3ds Max 2020 for Beginners A Tutorial Approach 20th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2020-01-21 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk 3ds Max 2020 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2020 such as modeling, texturing, lighting, animation, and rendering in an effective and simple manner. In this edition, the readers will also learn about arnold materials, lights, and rendering. Also, some new and enhanced features of 3ds Max 2020 such as Chamfer Modifier and OSL map are covered in this edition. Salient Features Consists of 17 chapters and 5 real world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation. Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2020 Chapter 2: Primitive Objects – I (Enhanced) Chapter 3: Primitive Objects – II(Enhanced) Chapter 4: Working with Splines – I (Enhanced) Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor - Texture Maps - I Chapter 9: Material Editor - Texture Maps - II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials (Enhanced) Chapter 12: Interior Lighting - I Chapter 13: Interior Lighting - II Chapter 14: Animation Basics (Enhanced) Chapter 15: Complex Animation (Enhanced) Chapter 16: Arnold Materials, Lights, and Rendering (New) Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Max files used in tutorials Instructor Guide with solution to all review questions and instructions to create the models for exercises (For faculty only). Additional learning resources at '3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech' We also provide video courses on Autodesk 3ds Max. To enroll, please visit the CADCIM website using the following link: https://www.cadcim.com/video-courses

Book V Ray My Way

    Book Details:
  • Author : Lee Wylde
  • Publisher : CRC Press
  • Release : 2014-09-04
  • ISBN : 1134633173
  • Pages : 219 pages

Download or read book V Ray My Way written by Lee Wylde and published by CRC Press. This book was released on 2014-09-04 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication. V-Ray My Way is an accumulation of 13 years of experimental experience and will have you creating content within minutes, help grow your company, help develop your portfolio, and help you make that career leap. Additional resources and exercises are available at the book’s companion website, http://routledgetextbooks.com/textbooks/_author/wylde-9780415709637/ .

Book 3ds Max Lighting

    Book Details:
  • Author : Nicholas Boughen
  • Publisher : Wordware
  • Release : 2004-12
  • ISBN : 155622401X
  • Pages : 406 pages

Download or read book 3ds Max Lighting written by Nicholas Boughen and published by Wordware. This book was released on 2004-12 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Because good lighting is so critical to the final look of your shot, an understanding of how lighting works and how to use the available lighting tools is essential. 3ds max Lighting begins with a discussion of lighting principles and color theory and provides an introduction to the tools in 3ds max, finishing with a number of tutorials demonstrating the application of both 3ds max tools and lighting concepts. Throughout, the emphasis is on making your lighting believable, accurate, and pleasing to the eye.

Book Beginning 3D Game Development with Unity 4

Download or read book Beginning 3D Game Development with Unity 4 written by Sue Blackman and published by Apress. This book was released on 2013-08-27 with total page 1092 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What you’ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough How to use the new Mecanim animation Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents 01. Introduction to Game Development 02. Unity UI basics 03. Introduction to Scripting 04. Terrain Generation and Environment 05. Exploring Navigation 06. Cursor Control and Interaction 07. Importing Assets 08. Action Objects 09. Managing State 10. Exploring Transitions 11. Physics and Special Effects 12. Message Text and HUD 13. Inventory Logic 14. Managing Inventory 15. Dialogue Trees 16. Mecanim 17. Game Environment 18. Setting up the Game 19. Menus and Levels

Book Creating Visual Effects in Maya

Download or read book Creating Visual Effects in Maya written by Lee Lanier and published by CRC Press. This book was released on 2014-02-03 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: Creating foliage, fire, and smoke with Paint Effects Growing Maya Fur and nHair on clothing, characters, and sets Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers Creating damage with Effects presets, deformers, and animated textures Matchmoving and motion tracking with Maya and MatchMover Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

Book Virtual Heritage

    Book Details:
  • Author : Erik Malcolm Champion
  • Publisher : Ubiquity Press
  • Release : 2021-07-22
  • ISBN : 1914481011
  • Pages : 153 pages

Download or read book Virtual Heritage written by Erik Malcolm Champion and published by Ubiquity Press. This book was released on 2021-07-22 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Book Learning Virtual Reality

Download or read book Learning Virtual Reality written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2015-10-26 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.