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Book Autodesk 3ds Max 2021 Data Exchange

Download or read book Autodesk 3ds Max 2021 Data Exchange written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Working with AutoCAD, Revit, and AutoCAD Architecture 3ds Max offers a number of features designed to streamline the design visualization workflow. The File Link Manager allows you to create a live link to a Drawing (DWG, DXF), Revit (RVT), or FBX file. You can then apply materials and animations in 3ds Max, but still update your geometry if any changes are made to the original file. Geometry File Formats You can import and export a variety of geometry file formats into and from a scene.

Book Autodesk 3ds Max 2021 Developer Help

Download or read book Autodesk 3ds Max 2021 Developer Help written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 29 pages. Available in PDF, EPUB and Kindle. Book excerpt: About the 3ds Max SDK The 3ds Max Software Development Kit (SDK) allows programmers to extend the features, functionality, and interface of 3ds Max, primarily using C++. This section provides information about the contents of the 3ds Max SDK, the hardware and software requirements, and the different plug-in types that can be built for 3ds Max. SDK Requirements This topic provides information about the platform requirements for building plug-ins in different versions of 3ds Max. The following table shows the supported operating systems, compatible 3ds Max SDK, supported C++ compiler, .NET Framework and Qt versions, for each 3ds Max version. Note: Older SDK requirements can be found in SDK Requirements Archive.

Book Kelly L  Murdock s Autodesk 3ds Max 2021 Complete Reference Guide

Download or read book Kelly L Murdock s Autodesk 3ds Max 2021 Complete Reference Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2020-08 with total page 1312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

Book Autodesk 3ds Max 2021  Modeling Essentials  3rd Edition

Download or read book Autodesk 3ds Max 2021 Modeling Essentials 3rd Edition written by Pradeep Mamgain and published by PADEXI Academy. This book was released on 2020-06-20 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Key Features - Covers 3ds Max's user interface, navigation, tools, functions, and commands. - Explains the polygon, subdivision, and spline modeling techniques. - Covers all modifiers. - Explains how to manage external design data. - Detailed coverage of tools and features. - Features 34 hands-on exercises – complete with before and after files. - Features 40+ practice activities to test the knowledge gained. - Additional guidance is provided in the form of tips, notes, and cautions. - Important terms are in boldface so that you never miss them. - The content under "What just happened?" heading explains the working of the instructions. - The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). - Tech support from the author. - Access to each exercise's initial and final states along with the resources used in hands-on exercises. - Quiz to assess knowledge. - Bonus hands-on exercises. - Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. For more info, visit PADEXI ACADEMY'S website.

Book Exploring Modeling  Texturing  Lighting  and Rendering With Autodesk 3ds Max 2021  3rd Edition

Download or read book Exploring Modeling Texturing Lighting and Rendering With Autodesk 3ds Max 2021 3rd Edition written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-08-26 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Exploring Modeling, Texturing, Lighting, and Rendering With Autodesk 3ds Max 2021, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Fore more information visit Padexi Academy website padexi.academy.

Book Autodesk 3ds Max 2021 Managing Scenes  Files  and Projects

Download or read book Autodesk 3ds Max 2021 Managing Scenes Files and Projects written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: File-Handling Commands The principal commands for handling files are found on the File menu. File-Handling Apps and Utilities There are several apps and utilities available that help you manage content and files: The 3ds Max Asset Library is a standalone app that allows you to quickly access 3D content on your local computer and network in a single view, making all content instantly searchable. You can download the app from the Autodesk App store. The Bitmap / Photometric Path Editor utility lets you view bitmap paths or remove them from the scene file. The File Finder is another resource for finding 3ds Max scenes. The Resource Collector copies or moves a scene's bitmaps into a single directory. The Fix Ambient utility resolves lighting issues with older versions of scene files. The Bitmap Pager Statistics dialog provides information that helps you resolve issues with scenes that require large amounts of memory for texture maps. The Substitute modifier lets you replace linked AutoCAD Architecture objects with native 3ds Max geometry and objects. Image File Formats You can use image file formats in a variety of ways: as textures for materials, as backgrounds to viewports, as background environments, as Image Input events in Video Post, and as images projected from a light. Similarly, 3ds Max can render to a number of popular image file formats. External References (XRefs) to Objects and Scenes External references to objects and scenes are another powerful way to manage a project, especially when it involves multiple contributors.

Book Autodesk 3ds Max 2021  A Comprehensive Guide  21st Edition

Download or read book Autodesk 3ds Max 2021 A Comprehensive Guide 21st Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2020-09-04 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk 3ds Max 2021: A Comprehensive Guide aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2021 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2021 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download) Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Max and Media files used in tutorials, exercises *, and illustrations Instructor Guide with solution to all review questions and instructions to create the models for exercises * Additional learning resources at '3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech' ( * For Faculty only) We also provide video courses on Autodesk 3ds Max. To enroll, please visit the CADCIM website using the following link: 'www.cadcim.com/video-courses'

Book Autodesk 3ds Max 2021 Max Script Part 4

Download or read book Autodesk 3ds Max 2021 Max Script Part 4 written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 1740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atmospheric : MAXWrapper The Atmospheric class lets you set up volumetric rendering effects with MAXScript. You can create atmospherics like fire and fog, access various properties on them and maintain their list of gizmo nodes such as lights and atmospheric helpers. The classes derived directly from the Atmospheric class are described in Atmospheric Effect Types. The properties, operators, and methods that are common to all classes derived directly from the Atmospheric class are described in Atmospheric Effects Common Properties, Operators, and Methods. The Atmospheric class is derived from the MAXWrapper class, and inherits the properties and methods defined for that class. These properties and methods are described in MAXWrapper Common Properties, Operators, and Methods. The topic Working with Atmospherics contains an example of adding Atmospheric Effects to the environment.

Book Autodesk 3ds Max 2021

    Book Details:
  • Author : Pradeep Mamgain
  • Publisher :
  • Release : 2020-06-22
  • ISBN :
  • Pages : 670 pages

Download or read book Autodesk 3ds Max 2021 written by Pradeep Mamgain and published by . This book was released on 2020-06-22 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description The Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2021. Key Features Covers 3ds Max's user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Covers UV mapping. Explains how to manage external design data. Covers material editors. Explains what is Arnold and how it is different from other renderers. Covers Arnold lights and light filters. Covers Arnold shaders, materials, and maps. Covers the motion blur and depth-of-field effects. Covers AOVs and Arnold render settings. Cover the Physical material. Detailed coverage of tools and features. Features 57 hands-on exercises-complete with before and after files. Features 44 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in boldface so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess knowledge. Bonus hands-on exercises. Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. ages will help you in the learning process. This PDF file is included with the resources. Brief Table of Contents This book is divided into the following units: Unit 1: Introduction to 3ds Max -I Unit 2: Introduction to 3ds Max -II Unit 3: Geometric Primitives and Architectural Objects Unit 4: Polygon Modeling Unit 5: Graphite Modeling Tools Unit 6: Spline Modeling Unit 7: Modifiers Unit 8: External Design Data Unit 9: Bonus Hands-on Exercises Unit 10: Material Editors Unit 11: Physical Material Unit 12: Introduction to Arnold Unit 13: Arnold Lights Unit 14: Arnold Shaders and Materials Unit 15: Arnold Maps Unit 16: Cameras Unit 17: Arnold Render Settings For more info, visit PADEXI ACADEMY'S website.

Book Autodesk 3ds Max 2021  Modeling Essentials  3rd Edition  in Full Color

Download or read book Autodesk 3ds Max 2021 Modeling Essentials 3rd Edition in Full Color written by Pradeep Mamgain and published by . This book was released on 2020-07-13 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description The Autodesk 3ds Max 2021: Modeling Essentials, 3rd Edition textbook walks you through every step of creating 3D models with 3ds Max 2021. This guide is perfect for both novices and those moving from other software to 3ds Max. This book will help you to get started with modeling in 3ds Max, you will learn important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. You will also learn about managing external design data in 3ds Max 2021. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. This book shares tips, tricks, notes, and cautions throughout, which will help you become a better 3ds Max artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning 3ds Max. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in 3ds Max step-by-step. Key Features Covers 3ds Max's user interface, navigation, tools, functions, and commands. Explains the polygon, subdivision, and spline modeling techniques. Covers all modifiers. Explains how to manage external design data. Detailed coverage of tools and features. Features 34 hands-on exercises - complete with before and after files. Features 40+ practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in boldface so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess knowledge. Bonus hands-on exercises. Includes a PDF file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources. Brief Table of Contents This book is divided into following units: Unit 1: Introduction to 3ds Max -I Unit 2: Introduction to 3ds Max -II Unit 3: Geometric Primitives and Architectural Objects Unit 4: Polygon Modeling Unit 5: Graphite Modeling Tools Unit 6: Spline Modeling Unit 7: Modifiers Unit 8: External Design Data Unit 9: Bonus Hands-on Exercises For more info, visit PADEXI ACADEMY'S website.

Book Autodesk 3ds Max 2021 Basic Level Animation Book

Download or read book Autodesk 3ds Max 2021 Basic Level Animation Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface Autodesk 3ds Max 2021 Basic Level Animation Book is a book that can teach you animation from 0 to 100. Thanks to this book, you will be able to learn animation quickly and prepare your own animations. Our book is prepared for every level and tells you all the animation types and types that can be done in 3ds Max. The topics in our book are explained in a way that even those who have no knowledge of animation can easily make animation. Respectively; 1- Thanks to this book, you will have a quick introduction to Animation 2- The information contained in this book will make you have an advanced knowledge of animation. Now we leave you with the magical world of 3ds Max… .. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant

Book Autodesk 3ds Max 2021 Lighting and Shading Book

Download or read book Autodesk 3ds Max 2021 Lighting and Shading Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Types of Lights 3ds Max provides two types of lights: photometric and standard. All types are displayed in viewports as light objects. They share many of the same parameters, including shadow generators. Photometric Lights Photometric lights use photometric (light energy) values that enable you to more accurately define lights as they would be in the real world. You can set their distribution, intensity, color temperature, and other characteristics of real-world lights. You can also import specific photometric files available from lighting manufacturers to design lighting based on commercially available lights. Standard Lights Standard lights are computer-based objects that simulate lights such as household or office lamps, the light instruments used in stage and film work, and the sun itself. Different kinds of light objects cast light in different ways, simulating different kinds of light sources. Unlike photometric lights, Standard lights do not have physically-based intensity values.

Book Autodesk 3ds Max 2021 Max Script Part 3

Download or read book Autodesk 3ds Max 2021 Max Script Part 3 written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 1006 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modifier : MAXWrapper and SpacewarpModifier : MAXWrapper The Modifier and SpacewarpModifier families of classes can be created and added to an object’s modifier stack using the addModifier() or modPanel.addModToSelection() methods. Unless otherwise noted, the term modifier will be used to mean members of either class. By making a single modifier and adding it to several objects, you are sharing the modifier between the objects, as you would by applying a modifier to a selection of objects in the 3ds Max user interface. The constructors in the following classes can take any of the listed properties as optional keyword arguments with the defaults as shown. Accessing Existing Modifiers Existing modifiers can be accessed in two ways: Node.Property Access Modifiers can be accessed as a property of a node.

Book Autodesk 3ds Max 2021 Max Script Part 2

Download or read book Autodesk 3ds Max 2021 Max Script Part 2 written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 961 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXWrapper : Value The MAXWrapper class is the superclass of all classes in MAXScript that represent 3ds Max objects, such as scene nodes, modifiers, materials, etc. MAXWrapper values contain references to the associated 3ds Max objects that allow it keep track of the object. This allows MAXScript to know when a 3ds Max object is transformed, deleted by the user, or its properties are changed. The properties, operators, and methods that are common to all classes derived directly from the MAXWrapper class are described in MAXWrapper Common Properties, Operators, and Methods. The following classes are derived directly from the MAXWrapper class. Other classes are derived from these classes, and inherit the properties and methods defined for the MAXWrapper class. MAXWrapper Common Properties, Operators, and Methods The following properties and methods are applicable to any value that is derived from MAXWrapper.

Book Autodesk 3ds Max 2021 Fundamentals

Download or read book Autodesk 3ds Max 2021 Fundamentals written by Ascent and published by . This book was released on 2020-08 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Autodesk 3ds Max 2021 Max Script Part 1

Download or read book Autodesk 3ds Max 2021 Max Script Part 1 written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 1700 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXScript Introduction Welcome to the MAXScript Reference! MAXScript is the built-in scripting language for Autodesk ® 3ds Max ® . For fast access to some often used topics, please follow the link below: If you have used MAXScript in previous versions of the software, the following topic will give you an overview of the changes and additions to the MAXScript language in 3ds Max 2020: What is New in MAXScript in 3ds Max 2020 The following index page provides links to all topics dealing with changes to MAXScript in previous versions: What Was New in MAXScript If you are new to MAXScript, the following topics will provide information about the structure of this document and the concepts of the MAXScript scripting language. See What is MAXScript? for a short overview of the areas MAXScript can enhance your workflow and productivity. See MAXScript Overview for a more detailed introduction to the possibilities of MAXScript.

Book Proceedings of the Canadian Society of Civil Engineering Annual Conference 2021

Download or read book Proceedings of the Canadian Society of Civil Engineering Annual Conference 2021 written by Scott Walbridge and published by Springer Nature. This book was released on 2022-05-29 with total page 653 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises the proceedings of the Annual Conference of the Canadian Society of Civil Engineering 2021. The contents of this volume focus on specialty conferences in construction, environmental, hydrotechnical, materials, structures, transportation engineering, etc. This volume will prove a valuable resource for those in academia and industry.