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EBookClubs

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Book Augmented Reality Using Appcelerator Titanium Starter

Download or read book Augmented Reality Using Appcelerator Titanium Starter written by Trevor Ward and published by Packt Publishing Ltd. This book was released on 2012-10-26 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks. It's a quick start tutorial to help you get started with creating Augmented Reality applications and acquainting yourself with essential aspects of creating AR applications using the Appcelerator Titanium Framework. The instructions are clear with easy to follow examples. This book is for anybody who wishes to understand how to build an Augmented Reality Application. It uses the Appcelerator Titanium mobile development framework, but the techniques and practices can be applied to other frameworks and native code. You will need to have a good working knowledge of development and JavaScript, it is not aimed at the beginner.

Book Appcelerator Titanium Application Development by Example Beginner s Guide

Download or read book Appcelerator Titanium Application Development by Example Beginner s Guide written by Darren Cope and published by Packt Publishing Ltd. This book was released on 2013-04-24 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Appcelerator Titanium Application Development by Example Beginner's Guide is an example-driven tour of the language that guides you through all the stages of app design. The style is relaxed and friendly whilst remaining concise and structured.If you are new to this technology or curious about the possibilities of Appcelerator Titanium then this book is for you. If you are a web developer who is looking for a way to craft cross-platform apps, then this book and the Titanium language is the choice for you.

Book Interface Support for Creativity  Productivity  and Expression in Computer Graphics

Download or read book Interface Support for Creativity Productivity and Expression in Computer Graphics written by Ursyn, Anna and published by IGI Global. This book was released on 2018-10-05 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications. Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.

Book Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications

Download or read book Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications written by Rodrigues, João M. F. and published by IGI Global. This book was released on 2017-11-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tourism is one of the most rapidly evolving industries of the 21st century. The integration of technological advancements plays a crucial role in the ability for many countries, all over the world, to attract visitors and maintain a distinct edge in a highly competitive market. The Handbook of Research on Technological Developments for Cultural Heritage and eTourism Applications is a pivotal reference source for the latest research findings on the utilization of information and communication technologies in tourism. Featuring extensive coverage on relevant areas such as smart tourism, user interfaces, and social media, this publication is an ideal resource for policy makers, academicians, researchers, advanced-level students, and technology developers seeking current research on new trends in ICT systems and application and tourism.

Book HoloLens Beginner s Guide

Download or read book HoloLens Beginner s Guide written by Jason Odom and published by Packt Publishing Ltd. This book was released on 2017-04-28 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create interactive and intuitiveness HoloLens applications with ease About This Book Start developing immersive and interactive apps for Microsoft HoloLens Explore the Windows Universal Development platform for HoloLens development Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn Write an app that responds to verbal commands Communicate between devices in the boundaries of the UWP model Create sounds in the app and place them in a 3D space Build simple apps that display holograms Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.

Book Lean Analytics

Download or read book Lean Analytics written by Alistair Croll and published by "O'Reilly Media, Inc.". This book was released on 2024-02-23 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you're a startup founder trying to disrupt an industry or an entrepreneur trying to provoke change from within, your biggest challenge is creating a product people actually want. Lean Analytics steers you in the right direction. This book shows you how to validate your initial idea, find the right customers, decide what to build, how to monetize your business, and how to spread the word. Packed with more than thirty case studies and insights from over a hundred business experts, Lean Analytics provides you with hard-won, real-world information no entrepreneur can afford to go without. Understand Lean Startup, analytics fundamentals, and the data-driven mindset Look at six sample business models and how they map to new ventures of all sizes Find the One Metric That Matters to you Learn how to draw a line in the sand, so you'll know it's time to move forward Apply Lean Analytics principles to large enterprises and established products

Book Google and Niantic Labs

Download or read book Google and Niantic Labs written by Jerome S. Engel and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The case study focuses on the entrepreneurial career of John Hanke, a 1996 MBA graduate of the Haas School of Business at the University of California, Berkeley and a professional entrepreneur. While the cases central storyline centers on whether Hanke should spin-out his most recent venture an entity called Niantic Labs that develops augmented reality (AR) games for use on smart phones from Google in early 2015, there are multiple subplots that make this a potentially discussion-rich case for classroom use: (1) How the different components of the Culture of Innovation ecosystem in the San Francisco Bay Area impacted Hankes career, starting from the time when he first enrolled at Berkeley-Haas in Fall 1994 up to his current situation now; (2) How he successfully created several start-ups before Google acquired his third one, Keyhole, an 3-D online mapping company, in 2004 and then rebranded it as Google Earth; (3) How he was able to scale-up Googles Geo-products division over an eight-year period and within a large corporate setting by applying the concepts of lean start-up, open sourcing, and open innovation that led to the eventual creation of Google Maps and Google Street View; and (4) The importance of time and place, which demonstrates how Hanke, as a successful and experienced entrepreneur, foresaw the intersection of multiple converging technology trends, including the increased power of handheld computing, digital graphics, space-based imagery and geo-location with the ubiquitous use of mobile devices and the possibilities of new and related online products, services, and other forms of social interaction.

Book Big Bang Disruption

Download or read book Big Bang Disruption written by Larry Downes and published by Penguin. This book was released on 2014-01-07 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: It used to take years or even decades for disruptive innovations to dethrone dominant products and services. But now any business can be devastated virtually overnight by something better and cheaper. How can executives protect themselves and harness the power of Big Bang Disruption? Just a few years ago, drivers happily spent more than $200 for a GPS unit. But as smartphones exploded in popularity, free navigation apps exceeded the performance of stand-alone devices. Eighteen months after the debut of the navigation apps, leading GPS manufacturers had lost 85 percent of their market value. Consumer electronics and computer makers have long struggled in a world of exponential technology improvements and short product life spans. But until recently, hotels, taxi services, doctors, and energy companies had little to fear from the information revolution. Those days are gone forever. Software-based products are replacing physical goods. And every service provider must compete with cloud-based tools that offer customers a better way to interact. Today, start-ups with minimal experience and no capital can unravel your strategy before you even begin to grasp what’s happening. Never mind the “innovator’s dilemma”—this is the innovator’s disaster. And it’s happening in nearly every industry. Worse, Big Bang Disruptors may not even see you as competition. They don’t share your approach to customer service, and they’re not sizing up your product line to offer better prices. You may simply be collateral damage in their efforts to win completely different markets. The good news is that any business can master the strategy of the start-ups. Larry Downes and Paul Nunes analyze the origins, economics, and anatomy of Big Bang Disruption. They identify four key stages of the new innovation life cycle, helping you spot potential disruptors in time. And they offer twelve rules for defending your markets, launching disruptors of your own, and getting out while there’s still time. Based on extensive research by the Accenture Institute for High Performance and in-depth interviews with entrepreneurs, investors, and executives from more than thirty industries, Big Bang Disruption will arm you with strategies and insights to thrive in this brave new world.

Book Spatial Augmented Reality

Download or read book Spatial Augmented Reality written by Oliver Bimber and published by CRC Press. This book was released on 2005-08-08 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r

Book The Internet of Things

Download or read book The Internet of Things written by Pethuru Raj and published by CRC Press. This book was released on 2017-02-24 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: As more and more devices become interconnected through the Internet of Things (IoT), there is an even greater need for this book,which explains the technology, the internetworking, and applications that are making IoT an everyday reality. The book begins with a discussion of IoT "ecosystems" and the technology that enables them, which includes: Wireless Infrastructure and Service Discovery Protocols Integration Technologies and Tools Application and Analytics Enablement Platforms A chapter on next-generation cloud infrastructure explains hosting IoT platforms and applications. A chapter on data analytics throws light on IoT data collection, storage, translation, real-time processing, mining, and analysis, all of which can yield actionable insights from the data collected by IoT applications. There is also a chapter on edge/fog computing. The second half of the book presents various IoT ecosystem use cases. One chapter discusses smart airports and highlights the role of IoT integration. It explains how mobile devices, mobile technology, wearables, RFID sensors, and beacons work together as the core technologies of a smart airport. Integrating these components into the airport ecosystem is examined in detail, and use cases and real-life examples illustrate this IoT ecosystem in operation. Another in-depth look is on envisioning smart healthcare systems in a connected world. This chapter focuses on the requirements, promising applications, and roles of cloud computing and data analytics. The book also examines smart homes, smart cities, and smart governments. The book concludes with a chapter on IoT security and privacy. This chapter examines the emerging security and privacy requirements of IoT environments. The security issues and an assortment of surmounting techniques and best practices are also discussed in this chapter.

Book Augmented Reality Game Development

Download or read book Augmented Reality Game Development written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-01-20 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.

Book HTML5 Games Most Wanted

Download or read book HTML5 Games Most Wanted written by Egor Kuryanovich and published by Apress. This book was released on 2012-06-09 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games. The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7.

Book Appcelerator Titanium  Up and Running

Download or read book Appcelerator Titanium Up and Running written by John Anderson and published by "O'Reilly Media, Inc.". This book was released on 2013-03-11 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build native apps for iOS, Android, and Blackberry from a single JavaScript codebase with Appcelerator Titanium. This guide gets you quickly up to speed on this amazing framework and shows you how to generate cross-platform apps with 100% native controls. You’ll also learn the advantages of using Titanium when you want to create an app for just one native platform, rather than struggle with Java or Objective-C. Fast-paced and full of examples, this book helps you build your first project with Titanium Studio, and then takes you through the steps necessary to build complex data-bound apps. Learn how Titanium differs from frameworks such as jQuery Mobile and Sencha Touch Set up and use iOS and Android SDKs and compilers with Titanium Build basic UI and window controls, and create your own composite objects Take a peek at how Titanium objects and methods work behind the scenes Learn how JavaScript makes Titanium easy to extend and customize Develop apps that consume complex data, whether it’s stored locally or on remote servers Understand the pros and cons of distributing apps on the App Store and Android Market

Book Professional Android 2 Application Development

Download or read book Professional Android 2 Application Development written by Reto Meier and published by John Wiley & Sons. This book was released on 2010-11-04 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Update to the bestseller now features the latest release of the Android platform Android is a powerful, flexible, open source platform for mobile devices and its popularity is growing at an unprecedented pace. This update to the bestselling first edition dives in to cover the exciting new features of the latest release of the Android mobile platform. Providing in-depth coverage of how to build mobile applications using the next major release of the Android SDK, this invaluable resource takes a hands-on approach to discussing Android with a series of projects, each of which introduces a new feature and highlights techniques and best practices to get the most out of Android. The Android SDK is a powerful, flexible, open source platform for mobile devices Shares helpful techniques and best practices to maximize the capabilities of Android Explains the possibilities of Android through the use of a series of detailed projects Demonstrates how to create real-world mobile applications for Android phones Includes coverage of the latest version of Android Providing concise and compelling examples, Professional Android Application Development is an updated guide aimed at helping you create mobile applications for mobile devices running the latest version of Android.

Book Decoupled Drupal in Practice

Download or read book Decoupled Drupal in Practice written by Preston So and published by Apress. This book was released on 2018-12-12 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain a clear understanding of the most important concepts in the decoupled CMS landscape. You will learn how to architect and implement decoupled Drupal architectures across the stack—from building the back end and designing APIs to integrating with front-end technologies. You'll also review presenting data through consumer applications in widely adopted technologies such as Angular, Ember, React, and Vue.js. Featuring a foreword by Drupal founder and project lead Dries Buytaert, the first part of this book chronicles the history of the CMS and the server–client divide, analyzes the risks and rewards of decoupled CMS architectures, and presents architectural patterns. From there, the book explores the core and contributed landscape for decoupled Drupal, authentication mechanisms, and the surrounding tooling ecosystem before delving into consumer implementations in a variety of technologies. Finally, a series of chapters on advanced topics feature the Drupal REST plugin system, schemas and generated documentation, and caching. Several projects point to a decoupled future for Drupal, including the Contenta CMS and work to modernize Drupal's JavaScript using React. Begin learning about these and other exciting developments with Decoupled Drupal today. What You’ll Learn Evaluate the risks and rewards of decoupled Drupal and classify its architectures Authenticate requests to Drupal using OAuth, JWT, and Basic Authentication Consume and manipulate Drupal content via API through HTTP requests Integrate with other consumer applications for native mobile and desktop as well as set-top boxes (Roku, Apple TV, Samsung TV) Add new resources to Drupal's REST API using the REST plugin system Generate API documentation that complies with the OpenAPI (Swagger) standard Who This Book Is For Those with some exposure to CMSes like WordPress and Drupal and those who wish to follow along with JavaScript application development will benefit. A familiarity with API-first or services-oriented architectures is helpful but not presumed.

Book A Survey of Augmented Reality

Download or read book A Survey of Augmented Reality written by Mark Billinghurst and published by . This book was released on 2015 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This survey summarizes almost 50 years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by the 2010's there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. We provide an overview of the common definitions of AR, and show how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display and input devices. We also review design guidelines and provide some examples of successful AR applications. Finally, we conclude with a summary of directions for future work and a review of some of the areas that are currently being researched.

Book Learn Google Flutter Fast

    Book Details:
  • Author : Mark Clow
  • Publisher :
  • Release : 2019-04
  • ISBN : 9781092297370
  • Pages : 474 pages

Download or read book Learn Google Flutter Fast written by Mark Clow and published by . This book was released on 2019-04 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Google Flutter by example. Over 65 example mini-apps. Chapters Include: Three Chapters on Dart Language. Introduction to Flutter. Installing Flutter. Your first Flutter App. Dependencies & Packages. Introduction to Widgets & Composition. Stateless Widgets. Stateful Widgets. Basic Material Widgets. Multi-Child Widgets. Single-Child Widgets. App Scaffolding Widgets. Other Widgets. Builders. Routing & Navigation. Forms. Http, Apis, REST & JSON. Flutter with Http, Apis, REST & JSON. State. State & Stateful Widgets. State & InheritedWidgets. State & Scoped Model. State & BLoCs with Streams. Local Persistence. Mixins. Debugging & Performance Profiling. Change Detection, Keys & Rendering. Other Performance Considerations. Publishing Your App. Flutter Resources.