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Book Augmented And Virtual Reality A Complete Guide   2019 Edition

Download or read book Augmented And Virtual Reality A Complete Guide 2019 Edition written by Gerardus Blokdyk and published by 5starcooks. This book was released on 2019-07-31 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can you improve Augmented and Virtual Reality? Which possibilities do augmented and virtual reality offer in psychotherapy? Is the Augmented and Virtual Reality test/monitoring cost justified? What is the scope of the Augmented and Virtual Reality effort? Is the Augmented and Virtual Reality scope manageable? This powerful Augmented And Virtual Reality self-assessment will make you the established Augmented And Virtual Reality domain expert by revealing just what you need to know to be fluent and ready for any Augmented And Virtual Reality challenge. How do I reduce the effort in the Augmented And Virtual Reality work to be done to get problems solved? How can I ensure that plans of action include every Augmented And Virtual Reality task and that every Augmented And Virtual Reality outcome is in place? How will I save time investigating strategic and tactical options and ensuring Augmented And Virtual Reality costs are low? How can I deliver tailored Augmented And Virtual Reality advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Augmented And Virtual Reality essentials are covered, from every angle: the Augmented And Virtual Reality self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Augmented And Virtual Reality outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Augmented And Virtual Reality practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Augmented And Virtual Reality are maximized with professional results. Your purchase includes access details to the Augmented And Virtual Reality self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation - In-depth and specific Augmented And Virtual Reality Checklists - Project management checklists and templates to assist with implementation INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.

Book Virtual Reality A Complete Guide   2019 Edition

Download or read book Virtual Reality A Complete Guide 2019 Edition written by Gerardus Blokdyk and published by 5starcooks. This book was released on 2019-06-19 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: How does the effectiveness of this enhancement compare to other approaches? Can virtual reality support vocational training? Which possibilities do augmented and virtual reality offer in psychotherapy? Virtual reality: what are the differences and similarities? What is the relationship between Augmented Reality (AR) and Virtual Reality (VR)? Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role... In EVERY group, company, organization and department. Unless you are talking a one-time, single-use project, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Virtual reality investments work better. This Virtual reality All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Virtual reality Self-Assessment. Featuring 963 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Virtual reality improvements can be made. In using the questions you will be better able to: - diagnose Virtual reality projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in Virtual reality and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Virtual reality Scorecard, you will develop a clear picture of which Virtual reality areas need attention. Your purchase includes access details to the Virtual reality self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation - In-depth and specific Virtual reality Checklists - Project management checklists and templates to assist with implementation INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.

Book Practical Augmented Reality

Download or read book Practical Augmented Reality written by Steve Aukstakalnis and published by Addison-Wesley Professional. This book was released on 2016-09-08 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

Book The VR Book

    Book Details:
  • Author : Jason Jerald
  • Publisher : Morgan & Claypool
  • Release : 2015-09-01
  • ISBN : 1970001135
  • Pages : 637 pages

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Book Creating Augmented and Virtual Realities

Download or read book Creating Augmented and Virtual Realities written by Erin Pangilinan and published by "O'Reilly Media, Inc.". This book was released on 2019-03-18 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Book Augmented Reality

    Book Details:
  • Author : Jon Peddie
  • Publisher : Springer Nature
  • Release : 2023-07-29
  • ISBN : 3031325818
  • Pages : 429 pages

Download or read book Augmented Reality written by Jon Peddie and published by Springer Nature. This book was released on 2023-07-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR), mixed reality (MR) and extended reality (XR). The author presents AR from its initial philosophies and early developments, and in this updated 2nd edition discusses the latest advances and the ramifications they bring and the impact they have on modern society. He examines the new companies that have entered the field and those that have failed or were acquired giving a complete history of AR progress. He explores the possible future developments providing readers with the tools to understand issues relating to defining, building, and using their perception of what is represented in their perceived reality, and ultimately how we assimilate and react to this information. In Augmented Reality: Where We Will All Live 2nd Edition, Jon Peddie has amassed and integrated a corpus of material that is finally in one place. It will serve as a comprehensive guide and provide valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality, its concepts, history, practices, and the science behind this rapidly advancing field of research and development.

Book Beyond Reality

Download or read book Beyond Reality written by Kenneth J. Varnum and published by American Library Association. This book was released on 2019-03-04 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.

Book Virtual   Augmented Reality For Dummies

Download or read book Virtual Augmented Reality For Dummies written by Paul Mealy and published by John Wiley & Sons. This book was released on 2018-06-08 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Book Virtual and Augmented Reality in Education  Art  and Museums

Download or read book Virtual and Augmented Reality in Education Art and Museums written by Guazzaroni, Giuliana and published by IGI Global. This book was released on 2019-11-22 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Book Virtual Reality  Augmented Reality and Artificial Intelligence in Special Education

Download or read book Virtual Reality Augmented Reality and Artificial Intelligence in Special Education written by Ange Anderson and published by Routledge. This book was released on 2019-03-20 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: New technologies and ongoing developments in the fields of Virtual reality, augmented reality and artificial intelligence are changing the ways in which we facilitate learning. Recognising the positive role these technologies can play in the learning and progress of students assessed as having special educational needs, this practical guide explains the characteristics, benefits, risks and potential applications of new technologies in the classroom. An innovative and timely resource, Virtual Reality, Augmented Reality and Artificial Intelligence in Special Education offers a background in the evidence-based theory and practice of using new technologies in an educational context. Accessible and free of complex jargon, chapters provide information on the development, intended uses and most current terminology used in relation to technologies, and explains how modern equipment, approaches and possibilities can be used to promote improved communication skills, independent learning and heightened self-esteem amongst students diagnosed with SEND. Offering a wealth of practical tips, downloadable resources and ideas for engaging with technology in the classroom, the text will support teachers to ensure that students can benefit from exciting technological advances and learn to use them appropriately. Demystifying a complex and varied field, this practical resource will inspire and inform teachers, SENCOs and practitioners working with children and students with SEND as they harness the use of technology in the classroom.

Book Handbook of Augmented and Virtual Reality

Download or read book Handbook of Augmented and Virtual Reality written by Sumit Badotra and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-08-21 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented and Virtual Reality are revolutionizing present and future technologies: these are the fastest growing and most fascinating areas of technologies at present. This book aims to provide insight into the theory and applications of Augmented and Virtual Reality to multiple technologies such as IoT (Internet of Things), ML (Machine Learning), AI (Artificial Intelligence), Healthcare and Education.

Book Augmented Reality and Virtual Reality

Download or read book Augmented Reality and Virtual Reality written by Timothy Jung and published by Springer Nature. This book was released on 2020-03-24 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features the latest research in the area of immersive technologies, presented at the 5th International Augmented and Virtual Reality Conference, held in Munich, Germany in 2019. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, healthcare, tourism, events, fashion, entertainment, retail and the gaming industry. The volume is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.

Book Augmented Reality and Virtual Reality a Complete Guide

Download or read book Augmented Reality and Virtual Reality a Complete Guide written by Gerardus Blokdyk and published by 5starcooks. This book was released on 2018-10-13 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: How is the value delivered by Augmented Reality and Virtual Reality being measured? The approach of traditional Augmented Reality and Virtual Reality works for detail complexity but is focused on a systematic approach rather than an understanding of the nature of systems themselves, what approach will permit your organization to deal with the kind of unpredictable emergent behaviors that dynamic complexity can introduce? Have you identified your Augmented Reality and Virtual Reality key performance indicators? Do those selected for the Augmented Reality and Virtual Reality team have a good general understanding of what Augmented Reality and Virtual Reality is all about? What sources do you use to gather information for a Augmented Reality and Virtual Reality study? This exclusive Augmented Reality and Virtual Reality self-assessment will make you the accepted Augmented Reality and Virtual Reality domain adviser by revealing just what you need to know to be fluent and ready for any Augmented Reality and Virtual Reality challenge. How do I reduce the effort in the Augmented Reality and Virtual Reality work to be done to get problems solved? How can I ensure that plans of action include every Augmented Reality and Virtual Reality task and that every Augmented Reality and Virtual Reality outcome is in place? How will I save time investigating strategic and tactical options and ensuring Augmented Reality and Virtual Reality costs are low? How can I deliver tailored Augmented Reality and Virtual Reality advice instantly with structured going-forward plans? There's no better guide through these mind-expanding questions than acclaimed best-selling author Gerard Blokdyk. Blokdyk ensures all Augmented Reality and Virtual Reality essentials are covered, from every angle: the Augmented Reality and Virtual Reality self-assessment shows succinctly and clearly that what needs to be clarified to organize the required activities and processes so that Augmented Reality and Virtual Reality outcomes are achieved. Contains extensive criteria grounded in past and current successful projects and activities by experienced Augmented Reality and Virtual Reality practitioners. Their mastery, combined with the easy elegance of the self-assessment, provides its superior value to you in knowing how to ensure the outcome of any efforts in Augmented Reality and Virtual Reality are maximized with professional results. Your purchase includes access details to the Augmented Reality and Virtual Reality self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows you exactly what to do next. Your exclusive instant access details can be found in your book. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard, and... - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation ...plus an extra, special, resource that helps you with project managing. INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.

Book Augmented and Virtual Reality the Ultimate Step By Step Guide

Download or read book Augmented and Virtual Reality the Ultimate Step By Step Guide written by Gerardus Blokdyk and published by 5starcooks. This book was released on 2018-11 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you know what you need to know about Augmented and Virtual Reality? Is Augmented and Virtual Reality required? What tools and technologies are needed for a custom Augmented and Virtual Reality project? What are the potential basics of Augmented and Virtual Reality fraud? Is the impact that Augmented and Virtual Reality has shown? Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role... In EVERY group, company, organization and department. Unless you are talking a one-time, single-use project, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Augmented and Virtual Reality investments work better. This Augmented and Virtual Reality All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Augmented and Virtual Reality Self-Assessment. Featuring 668 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Augmented and Virtual Reality improvements can be made. In using the questions you will be better able to: - diagnose Augmented and Virtual Reality projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in Augmented and Virtual Reality and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Augmented and Virtual Reality Scorecard, you will develop a clear picture of which Augmented and Virtual Reality areas need attention. Your purchase includes access details to the Augmented and Virtual Reality self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. You will receive the following contents with New and Updated specific criteria: - The latest quick edition of the book in PDF - The latest complete edition of the book in PDF, which criteria correspond to the criteria in... - The Self-Assessment Excel Dashboard, and... - Example pre-filled Self-Assessment Excel Dashboard to get familiar with results generation ...plus an extra, special, resource that helps you with project managing. INCLUDES LIFETIME SELF ASSESSMENT UPDATES Every self assessment comes with Lifetime Updates and Lifetime Free Updated Books. Lifetime Updates is an industry-first feature which allows you to receive verified self assessment updates, ensuring you always have the most accurate information at your fingertips.

Book Virtual Reality Technology and Applications

Download or read book Virtual Reality Technology and Applications written by MatjaÅ3⁄4 Mihelj and published by . This book was released on 2013-09-30 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual and Augmented Reality  VR AR

Download or read book Virtual and Augmented Reality VR AR written by Ralf Doerner and published by Springer. This book was released on 2022-01-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

Book Augmented Human

    Book Details:
  • Author : Helen Papagiannis
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2017-08-17
  • ISBN : 1491928395
  • Pages : 150 pages

Download or read book Augmented Human written by Helen Papagiannis and published by "O'Reilly Media, Inc.". This book was released on 2017-08-17 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology. You’ll explore how: Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world Haptic technology syncs what you see with how something feels Augmented sound and hearables alter the way you listen to your environment Digital smell and taste augment the way you share and receive information New approaches to storytelling immerse and engage users more deeply Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces Human avatars can learn our behaviors and act on our behalf