Download or read book Auditory Space Modeling and Virtual Auditory Environment Simulation written by Jiashu Chen and published by . This book was released on 1992 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Auditory Space written by Simon Carlile and published by Landes Bioscience. This book was released on 1996 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Auditory Space Generation and Applications written by Simon Carlile and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illusion of auditory space can be generated by the appropriate filtering of sounds presented over headphones: the so-called virtual auditory space (VAS). This book provides a bridge between many of the different disciplines that are involved in developing and exploiting this technology. The first part is fairly introductory in nature, while the second examines a number of issues relating to the generation of high fidelity virtual auditory space. The last two chapters review current research applications of VAS.
Download or read book Binaural and Spatial Hearing in Real and Virtual Environments written by Robert Gilkey and published by Psychology Press. This book was released on 2014-02-25 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current popular and scientific interest in virtual environments has provided a new impetus for investigating binaural and spatial hearing. However, the many intriguing phenomena of spatial hearing have long made it an exciting area of scientific inquiry. Psychophysical and physiological investigations of spatial hearing seem to be converging on common explanations of underlying mechanisms. These understandings have in turn been incorporated into sophisticated yet mathematically tractable models of binaural interaction. Thus, binaural and spatial hearing is one of the few areas in which professionals are soon likely to find adequate physiological explanations of complex psychological phenomena that can be reasonably and usefully approximated by mathematical and physical models. This volume grew out of the Conference on Binaural and Spatial Hearing, a four-day event held at Wright-Patterson Air Force Base in response to rapid developments in binaural and spatial hearing research and technology. Meant to be more than just a proceedings, it presents chapters that are longer than typical proceedings papers and contain considerably more review material, including extensive bibliographies in many cases. Arranged into topical sections, the chapters represent major thrusts in the recent literature. The authors of the first chapter in each section have been encouraged to take a broad perspective and review the current state of literature. Subsequent chapters in each section tend to be somewhat more narrowly focused, and often emphasize the authors' own work. Thus, each section provides overview, background, and current research on a particular topic. This book is significant in that it reviews the important work during the past 10 to 15 years, and provides greater breadth and depth than most of the previous works.
Download or read book Communication Acoustics written by Jens Blauert and published by Springer Science & Business Media. This book was released on 2005-05-20 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Speech Generation: Acoustics, Models and Applications (Arild Lacroix). - The Evolution of Digital Audio Technology (John Mourjopoulos). - Audio-Visual Interaction (Armin Kohlrausch) . - Speech and Audio Coding (Ulrich Heute) . - Binaural Technique (Dorte Hammerhoei, Henrik Moeller). - Auditory Virtual Environment (Pedro Novo). - Evolutionary Adaptions for Auditory Communication (Georg Klump). - A Functional View on the Human Hearing Organ (Herbert Hudde). - Modeling of Binaural Hearing (Jonas Braasch). - Psychoacoustics and Sound Quality (Hugo Fastl). - Semiotics for Engineers (Ute Jekosch). - Quality of Transmitted Speech for Humans and Machines (Sebastian Möller).
Download or read book Creation of a System for Real Time Virtual Auditory Space and Its Application to Dynamic Sound Localization written by Jacob William Scarpaci and published by . This book was released on 2006 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: The study of sound localization has historically been done using stationary sources with no head movement, in part due to technological constraints. One way of studying sound localization is to use virtual auditory space (VAS) stimuli; in this approach a filtered sound is presented over headphones with the filter designed to create eardrum pressures that match those created by a loudspeaker located in real space. These filters, called spatialization filters, are designed to simulate a sound-source in an arbitrary location. This thesis used VAS stimuli to explore how movement of the head or sound source can affect the perceived location of a sound. There are three parts to this thesis: (1) the creation of a system capable of rendering dynamic auditory scenes; (2) the development of effective spatialization filters that account for movement of the sound source relative to the head; and (3) an investigation into how subjects perform in tasks that utilize dynamic auditory stimuli. In the system design, two key aspects were the ability to change the spatialization filters dynamically and the small system delay between a head movement and the corresponding update to the filter. The key issue related to the use of Head Related Transfer Functions (HRTFs) as spatialization filters was the requirement of a smooth percept as the virtual source moves, in particular the interpolation between measured HRTFs. A set of human listening experiments were conducted to study several aspects of the perception of dynamic stimuli. Specifically, reaction times in response to dynamic sound stimuli as well as the subject's ability to follow a moving virtual source were measured. Measurements of system performance showed that a cost effective, flexible, and open-source system could be developed that is capable of dynamic simulations with system delays less than 7 ms. In dynamic experiments, auditory perception was found to be affected by shorter system delays then previously thought relevant. Human tracking data were obtained and used to develop a model that describes a subject's interaction with spatially dynamic sound sources.
Download or read book The Technology of Binaural Understanding written by Jens Blauert and published by Springer Nature. This book was released on 2020-08-12 with total page 815 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sound, devoid of meaning, would not matter to us. It is the information sound conveys that helps the brain to understand its environment. Sound and its underlying meaning are always associated with time and space. There is no sound without spatial properties, and the brain always organizes this information within a temporal–spatial framework. This book is devoted to understanding the importance of meaning for spatial and related further aspects of hearing, including cross-modal inference. People, when exposed to acoustic stimuli, do not react directly to what they hear but rather to what they hear means to them. This semiotic maxim may not always apply, for instance, when the reactions are reflexive. But, where it does apply, it poses a major challenge to the builders of models of the auditory system. Take, for example, an auditory model that is meant to be implemented on a robotic agent for autonomous search-&-rescue actions. Or think of a system that can perform judgments on the sound quality of multimedia-reproduction systems. It becomes immediately clear that such a system needs • Cognitive capabilities, including substantial inherent knowledge • The ability to integrate information across different sensory modalities To realize these functions, the auditory system provides a pair of sensory organs, the two ears, and the means to perform adequate preprocessing of the signals provided by the ears. This is realized in the subcortical parts of the auditory system. In the title of a prior book, the term Binaural Listening is used to indicate a focus on sub-cortical functions. Psychoacoustics and auditory signal processing contribute substantially to this area. The preprocessed signals are then forwarded to the cortical parts of the auditory system where, among other things, recognition, classification, localization, scene analysis, assignment of meaning, quality assessment, and action planning take place. Also, information from different sensory modalities is integrated at this level. Between sub-cortical and cortical regions of the auditory system, numerous feedback loops exist that ultimately support the high complexity and plasticity of the auditory system. The current book concentrates on these cognitive functions. Instead of processing signals, processing symbols is now the predominant modeling task. Substantial contributions to the field draw upon the knowledge acquired by cognitive psychology. The keyword Binaural Understanding in the book title characterizes this shift. Both books, The Technology of Binaural Listening and the current one, have been stimulated and supported by AABBA, an open research group devoted to the development and application of models of binaural hearing. The current book is dedicated to technologies that help explain, facilitate, apply, and support various aspects of binaural understanding. It is organized into five parts, each containing three to six chapters in order to provide a comprehensive overview of this emerging area. Each chapter was thoroughly reviewed by at least two anonymous, external experts. The first part deals with the psychophysical and physiological effects of Forming and Interpreting Aural Objects as well as the underlying models. The fundamental concepts of reflexive and reflective auditory feedback are introduced. Mechanisms of binaural attention and attention switching are covered—as well as how auditory Gestalt rules facilitate binaural understanding. A general blackboard architecture is introduced as an example of how machines can learn to form and interpret aural objects to simulate human cognitive listening. The second part, Configuring and Understanding Aural Space, focuses on the human understanding of complex three-dimensional environments—covering the psychological and biological fundamentals of auditory space formation. This part further addresses the human mechanisms used to process information and interact in complex reverberant environments, such as concert halls and forests, and additionally examines how the auditory system can learn to understand and adapt to these environments. The third part is dedicated to Processing Cross-Modal Inference and highlights the fundamental human mechanisms used to integrate auditory cues with cues from other modalities to localize and form perceptual objects. This part also provides a general framework for understanding how complex multimodal scenes can be simulated and rendered. The fourth part, Evaluating Aural-scene Quality and Speech Understanding, focuses on the object-forming aspects of binaural listening and understanding. It addresses cognitive mechanisms involved in both the understanding of speech and the processing of nonverbal information such as Sound Quality and Quality-of- Experience. The aesthetic judgment of rooms is also discussed in this context. Models that simulate underlying human processes and performance are covered in addition to techniques for rendering virtual environments that can then be used to test these models. The fifth part deals with the Application of Cognitive Mechanisms to Audio Technology. It highlights how cognitive mechanisms can be utilized to create spatial auditory illusions using binaural and other 3D-audio technologies. Further, it covers how cognitive binaural technologies can be applied to improve human performance in auditory displays and to develop new auditory technologies for interactive robots. The book concludes with the application of cognitive binaural technologies to the next generation of hearing aids.
Download or read book Virtual Auditory Space Generation and Applications written by Simon Carlile and published by Springer. This book was released on 2013-11-13 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illusion of auditory space can be generated by the appropriate filtering of sounds presented over headphones: the so-called virtual auditory space (VAS). This book provides a bridge between many of the different disciplines that are involved in developing and exploiting this technology. The first part is fairly introductory in nature, while the second examines a number of issues relating to the generation of high fidelity virtual auditory space. The last two chapters review current research applications of VAS.
Download or read book Virtual Acoustics and 3 D Sound in Multimedia Signal Processing written by Jyri Huopaniemi and published by . This book was released on 1999 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Acoustic Signal Processing for Telecommunication written by Steven L. Gay and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: 158 2. Wiener Filtering 159 3. Speech Enhancement by Short-Time Spectral Modification 3. 1 Short-Time Fourier Analysis and Synthesis 159 160 3. 2 Short-Time Wiener Filter 161 3. 3 Power Subtraction 3. 4 Magnitude Subtraction 162 3. 5 Parametric Wiener Filtering 163 164 3. 6 Review and Discussion Averaging Techniques for Envelope Estimation 169 4. 169 4. 1 Moving Average 170 4. 2 Single-Pole Recursion 170 4. 3 Two-Sided Single-Pole Recursion 4. 4 Nonlinear Data Processing 171 5. Example Implementation 172 5. 1 Subband Filter Bank Architecture 172 173 5. 2 A-Posteriori-SNR Voice Activity Detector 5. 3 Example 175 6. Conclusion 175 Part IV Microphone Arrays 10 Superdirectional Microphone Arrays 181 Gary W. Elko 1. Introduction 181 2. Differential Microphone Arrays 182 3. Array Directional Gain 192 4. Optimal Arrays for Spherically Isotropic Fields 193 4. 1 Maximum Gain for Omnidirectional Microphones 193 4. 2 Maximum Directivity Index for Differential Microphones 195 4. 3 Maximimum Front-to-Back Ratio 197 4. 4 Minimum Peak Directional Response 200 4. 5 Beamwidth 201 5. Design Examples 201 5. 1 First-Order Designs 202 5. 2 Second-Order Designs 207 5. 3 Third-Order Designs 216 5. 4 Higher-Order designs 221 6. Optimal Arrays for Cylindrically Isotropic Fields 222 6. 1 Maximum Gain for Omnidirectional Microphones 222 6. 2 Optimal Weights for Maximum Directional Gain 224 6. 3 Solution for Optimal Weights for Maximum Front-to-Back Ratio for Cylindrical Noise 225 7. Sensitivity to Microphone Mismatch and Noise 230 8.
Download or read book Head Related Transfer Function and Virtual Auditory Display written by Bosun Xie and published by J. Ross Publishing. This book was released on 2013-07-23 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book systematically details the basic principles and applications of head-related transfer function (HRTF) and virtual auditory display (VAD), and reviews the latest developments in the field, especially those from the author’s own state-of-the-art research group. Head-Related Transfer Function and Virtual Auditory Display covers binaural hearing and the basic principles, experimental measurements, computation, physical characteristics analyses, filter design, and customization of HRTFs. It also details the principles and applications of VADs, including headphone and loudspeaker-based binaural reproduction, virtual reproduction of stereophonic and multi-channel surround sound, binaural room simulation, rendering systems for dynamic and real-time virtual auditory environments, psychoacoustic evaluation and validation of VADs, and a variety of applications of VADs. This guide provides all the necessary knowledge and latest results for researchers, graduate students, and engineers who work in the field of HRTF and VAD.
Download or read book Rendering Localized Spatial Audio in a Virtual Auditory Space written by Dmitry Nikolaevich Zotkin and published by . This book was released on 2002 with total page 29 pages. Available in PDF, EPUB and Kindle. Book excerpt: High-quality virtual audio scene rendering is a must for emerging virtual and augmented reality applications, for perceptual user interfaces, and sonification of data. We describe algorithms for creation of virtual auditory spaces by rendering cues that arise from anatomical scattering, environmental scattering, and dynamical effects. We use a novel way of personalizing the head related transfer functions (HRTFs) from a database, based on anatomical measurements. Details of algorithms for HRTF interpolation, room impulse response creation, HRTF selection from a database, and audio scene presentation are presented. Our system runs in real time on an office PC without specialized DSP hardware.
Download or read book Spatial Sound written by Bosun Xie and published by CRC Press. This book was released on 2022-10-17 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spatial sound is an enhanced and immersive set of audio techniques which provides sound in three-dimensional virtual space. This comprehensive handbook sets out the basic principles and methods with a representative group of applications: sound field and spatial hearing; principles and analytic methods of various spatial sound systems, including two-channel stereophonic sound, and multichannel horizontal and spatial surround sound; ambisonics; wavefield synthesis; binaural playback and virtual auditory display; recording and synthesis, and storage and transmission of spatial sound signals; and objective and subjective evaluation. Applications range from cinemas to small mobile devices. The only book to review spatial sound principles and applications extensively Covers the whole field of spatial sound The book suits researchers, graduate students, and specialist engineers in acoustics, audio, and signal processing.
Download or read book Advances in Fundamental and Applied Research on Spatial Audio written by Brian F.G. Katz and published by BoD – Books on Demand. This book was released on 2022-10-05 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spatial audio is a dynamic and rapidly evolving field, as it is closely linked to advances in computer technology and digital signal processing. The democratization of virtual reality hardware available as consumer devices has moved the field further out of traditional laboratory research, and directly into applied research targeting a wide range of consumers. Advances in Fundamental and Applied Research on Spatial Audio presents a collection of eight peer-reviewed chapters on this exciting area of research. The contributions are organized into three sections: “Acoustic Methodology”, “Perception”, and “Applications”, and cover a range of topics, addressing both headphone- and loudspeaker-based reproductions, offering both methodological overviews and specific case studies.
Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
Download or read book Inventive Communication and Computational Technologies written by G. Ranganathan and published by Springer Nature. This book was released on 2023-10-03 with total page 1128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected papers presented at the 7th International Conference on Inventive Communication and Computational Technologies conference (ICICCT 2023), held on May 22–23, 2023, at Gnanamani College of Technology, Tamil Nadu, India. The book covers the topics such as Internet of things, social networks, mobile communications, big data analytics, bio-inspired computing and cloud computing. The book is exclusively intended for academics and practitioners working to resolve practical issues in this area.
Download or read book Virtual Environments and Advanced Interface Design written by Woodrow Barfield and published by Oxford University Press. This book was released on 1995-06 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors. The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field. Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.