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Book Attentive Cognitive Agents for Real time Virtual Environments

Download or read book Attentive Cognitive Agents for Real time Virtual Environments written by Sven Seele and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Entertainment Computing     ICEC 2023

Download or read book Entertainment Computing ICEC 2023 written by Paolo Ciancarini and published by Springer Nature. This book was released on 2023-12-15 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Book Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders

Download or read book Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders written by Eric Brunet-Gouet and published by Frontiers Media SA. This book was released on 2016-03-02 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in modern sciences occur thanks to within-fields discoveries as well as confrontation of concepts and methods from separated, sometimes distant, domains of knowledge. For instance, the fields of psychology and psychopathology benefited from accumulated contributions from cognitive neurosciences, which, in turn, received insights from molecular chemistry, cellular biology, physics (neuroimaging), statistics and computer sciences (data processing), etc. From the results of these researches, one can argue that among the numerous cognitive phenomena supposedly involved in the emergence the human intelligence and organized behavior, some of them are specific to the social nature of our phylogenetic order. Scientific reductionism allowed to divide the social cognitive system into several components, i.e. emotion processing and regulation, mental state inference (theory of mind), agency, etc. New paradigms were progressively designed to investigate these processes within highly-controlled laboratory settings. Moreover, the related constructs were successful at better understanding psychopathological conditions such as autism and schizophrenia, with partial relationships with illness outcomes. Here, we would like to outline the parallel development of concepts in social neurosciences and in other domains such as computer science, affective computing, virtual reality development, and even hardware technologies. While several researchers in neurosciences pointed out the necessity to consider naturalistic social cognition (Zaki and Ochsner, Ann N Y Acad Sci 1167, 16-30, 2009), the second person perspective (Schilbach et al., Behav Brain Sci 36(4), 393-414, 2013) and reciprocity (de Bruin et al., Front Hum Neurosci 6, 151, 2012), both computer and software developments allowed more and more realistic real-time models of our environment and of virtual humans capable of some interaction with users. As noted at the very beginning of this editorial, a new convergence between scientific disciplines might occur from which it is tricky to predict the outcomes in terms of new concepts, methods and uses. Although this convergence is motivated by the intuition that it fits well ongoing societal changes (increasing social demands on computer technologies, augmenting funding), it comes with several difficulties for which the current Frontiers in’ topic strives to bring some positive answers, and to provide both theoretical arguments and experimental examples. The first issue is about concepts and vocabulary as the contributions described in the following are authored by neuroscientists, computer scientists, psychopathologists, etc. A special attention was given during the reviewing process to stay as close as possible to the publication standards in psychological and health sciences, and to avoid purely technical descriptions. The second problem concerns methods: more complex computerized interaction models results in unpredictable and poorly controlled experiments. In other words, the assets of naturalistic paradigms may be alleviated by the difficulty to match results between subjects, populations, conditions. Of course, this practical question is extremely important for investigating pathologies that are associated with profoundly divergent behavioral patterns. Some of the contributions of this topic provide description of strategies that allowed to solve these difficulties, at least partially. The last issue is about heterogeneity of the objectives of the researches presented here. While selection criteria focused on the use of innovative technologies to assess or improve social cognition, the fields of application of this approach were quite unexpected. In an attempt to organize the contributions, three directions of research can be identified: 1) how innovation in methods might improve understanding and assessment of social cognition disorders or pathology? 2) within the framework of cognitive behavioral psychotherapies (CBT), how should we consider the use of virtual reality or augmented reality? 3) which are the benefits of these techniques for investigating severe mental disorders (schizophrenia or autism) and performing cognitive training? The first challenging question is insightfully raised in the contribution of Timmermans and Schilbach (2014) giving orientations for investigating alterations of social interaction in psychiatric disorders by the use of dual interactive eye tracking with virtual anthropomorphic avatars. Joyal, Jacob and collaborators (2014) bring concurrent and construct validities of a newly developed set of virtual faces expressing six fundamental emotions. The relevance of virtual reality was exemplified with two contributions focusing on anxiety related phenomena. Jackson et al. (2015) describe a new environment allowing to investigate empathy for dynamic FACS-coded facial expressions including pain. Based on a systematic investigation of the impact of social stimuli modalities (visual, auditory), Ruch and collaborators are able to characterize the specificity of the interpretation of laughter in people with gelotophobia (2014). On the issue of social anxiety, Aymerich-Franch et al. (2014) presented two studies in which public speaking anxiety has been correlated with avatars’ similarity of participants’ self-representations. The second issue focuses on how advances in virtual reality may benefit to cognitive and behavioral therapies in psychiatry. These interventions share a common framework that articulates thoughts, feelings or emotions and behaviors and proposes gradual modification of each of these levels thanks to thought and schema analysis, stress reduction procedures, etc. They were observed to be somehow useful for the treatment of depression, stress disorders, phobias, and are gaining some authority in personality disorders and addictions. The main asset of new technologies is the possibility to control the characteristics of symptom-eliciting stimuli/situations, and more precisely the degree to which immersion is enforced. For example, Baus and Bouchard (2014) provide a review on the extension of virtual reality exposure-based therapy toward recently described augmented reality exposure-based therapy in individuals with phobias. Concerning substance dependence disorders, Hone-Blanchet et collaborators (2014) present another review on how virtual reality can be an asset for both therapy and craving assessment stressing out the possibilities to simulate social interactions associated with drug seeking behaviors and even peers’ pressure to consume. The last issue this Frontiers’ topic deals with encompasses the questions raised by social cognitive training or remediation in severe and chronic mental disorders (autistic disorders, schizophrenia). Here, therapies are based on drill and practice or strategy shaping procedures, and, most of the time, share an errorless learning of repeated cognitive challenges. Computerized methods were early proposed for that they do, effortlessly and with limited costs, repetitive stimulations. While, repetition was incompatible with realism in the social cognitive domain, recent advances provide both immersion and full control over stimuli. Georgescu and al. (2014) exhaustively reviews the use of virtual characters to assess and train non-verbal communication in high-functioning autism (HFA). Grynszpan and Nadel (2015) present an original eye-tracking method to reveal the link between gaze patterns and pragmatic abilities again in HFA. About schizophrenia, Oker and collaborators (2015) discuss and report some insights on how an affective and reactive virtual agents might be useful to assess and remediate several defects of social cognitive disorders. About assessment within virtual avatars on schizophrenia, Park et al., (2014) focused on effect of perceived intimacy on social decision making with schizophrenia patients. Regarding schizophrenia remediation, Peyroux and Franck (2014) presented a new method named RC2S which is a cognitive remediation program to improve social cognition in schizophrenia and related disorders. To conclude briefly, while it is largely acknowledged that social interaction can be studied as a topic of its own, all the contributions demonstrate the added value of expressive virtual agents and affective computing techniques for the experimentation. It also appears that the use of virtual reality is at the very beginning of a new scientific endeavor in cognitive sciences and medicine.

Book Motion in Games

    Book Details:
  • Author : Arjan Egges
  • Publisher : Springer
  • Release : 2008-11-07
  • ISBN : 3540892206
  • Pages : 265 pages

Download or read book Motion in Games written by Arjan Egges and published by Springer. This book was released on 2008-11-07 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Book ECAI 2006

Download or read book ECAI 2006 written by Gerhard Brewka and published by IOS Press. This book was released on 2006 with total page 896 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Generation of Communicative Intentions for Virtual Agents in an Intelligent Virtual Environment

Download or read book Generation of Communicative Intentions for Virtual Agents in an Intelligent Virtual Environment written by Bilal Nakhal and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality plays a major role in developing new educational methodologies, and allows to develop virtual environments for learning where intelligent virtual agents play the role of tutors. These agents are expected to help human users to learn and apply domain-specific procedures with predefined learning outcomes. We work on building a real-time system able to sustain natural interaction with the user in a Virtual Learning Environment (VLE). To implement this model, we propose to use the Multi-Agent System for Collaborative, Adaptive & Realistic Environments for Training (MASCARET) as an Intelligent Virtual Environment (IVE) model that provides the knowledge base to the agents and model the semantic of the virtual environment and user's activities. To formalize the intention of the agents, we implement a cognitive module within MASCARET inspired by BDI (Belief-Desire-Intention) architecture that permits us to generate high-level intentions for the agents. Furthermore, we integrate Embodied Conversational Agents (ECA), which are based on the SAIBA (Situation, Agent, Intention, Behavior, Animation) framework. The embodied agents of the environment have communicative intentions that are transmitted to the user through natural communication channels, namely the verbal and non-verbal communicative acts and behaviors of the ECAs. To evaluate our model, we implement it in a concrete pedagogical scenario for learning blood analysis procedures in a biomedical laboratory. We use this application to settle an experiment to validate the propositions of our model. The hypothesis of this experiment is to assume that the presence of anECA in a Virtual Environment (VE) enhances the learning performance (or at least does not degrade it) in the context of a learning procedure. The performance is represented by the time of execution, the number of committed errors and the number of requests for assistance. We analyze the results of this evaluation, which partially confirms the hypothesis of the experiment and assure that having an ECA in the VLE does not degrade the performance of the learner in the context of a learning procedure.

Book Postphenomenological Investigations

Download or read book Postphenomenological Investigations written by Rosenberger and published by Lexington Books. This book was released on 2015-05-20 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Postphenomenological Investigations: Essays on Human–Technology Relations provides an introduction to the school of thought called postphenomenology and showcases projects at the cutting edge of this perspective. Postphenomenology presents a unique blend of insights from the philosophical traditions of phenomenology and American pragmatism, and applies them to studies of user relations to technologies. These studies provide deep descriptions of the ways technologies transform our abilities, augment our experience, and shape the world around us. This book proceeds with a preface by Don Ihde, postphenomenology’s founder, and a detailed review of the main ideas of this perspective by the editors Robert Rosenberger and Peter-Paul Verbeek. The body of this volume is composed of twelve postphenomenological essays which reflect the expansive range, detail-orientation, and interdisciplinarity of this school of thought. These essays confront a broad assortment of topics, both abstract and concrete. Abstract topics addressed include metaphysics, ethics, methodology, and analysis of the notions of selfhood, skill training, speed, and political activism. Just a few of the concrete topics studied include human-like interactive robots, ethics education, image interpretation in radiology, science fiction tropes, transportation history, wearable computing, and organ donation protocols for brain-dead bodies. The volume concludes with constructive critiques of postphenomenology by Andrew Feenberg, Diane Michelfelder, and Albert Borgmann, all figures whose work is relevant to postphenomenological projects.

Book

    Book Details:
  • Author :
  • Publisher : IOS Press
  • Release :
  • ISBN :
  • Pages : 7289 pages

Download or read book written by and published by IOS Press. This book was released on with total page 7289 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECAI 2006

    Book Details:
  • Author : G. Brewka
  • Publisher : IOS Press
  • Release : 2006-08-10
  • ISBN : 1607501899
  • Pages : 892 pages

Download or read book ECAI 2006 written by G. Brewka and published by IOS Press. This book was released on 2006-08-10 with total page 892 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the summer of 1956, John McCarthy organized the famous Dartmouth Conference which is now commonly viewed as the founding event for the field of Artificial Intelligence. During the last 50 years, AI has seen a tremendous development and is now a well-established scientific discipline all over the world. Also in Europe AI is in excellent shape, as witnessed by the large number of high quality papers in this publication. In comparison with ECAI 2004, there’s a strong increase in the relative number of submissions from Distributed AI / Agents and Cognitive Modelling. Knowledge Representation & Reasoning is traditionally strong in Europe and remains the biggest area of ECAI-06. One reason the figures for Case-Based Reasoning are rather low is that much of the high quality work in this area has found its way into prestigious applications and is thus represented under the heading of PAIS.

Book Human Computer Interaction  The Agency Perspective

Download or read book Human Computer Interaction The Agency Perspective written by Marielba Zacarias and published by Springer Science & Business Media. This book was released on 2012-01-20 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Agent-centric theories, approaches and technologies are contributing to enrich interactions between users and computers. This book aims at highlighting the influence of the agency perspective in Human-Computer Interaction through a careful selection of research contributions. Split into five sections; Users as Agents, Agents and Accessibility, Agents and Interactions, Agent-centric Paradigms and Approaches, and Collective Agents, the book covers a wealth of novel, original and fully updated material, offering: To provide a coherent, in depth, and timely material on the agency perspective in HCI To offer an authoritative treatment of the subject matter presented by carefully selected authors To offer a balanced and broad coverage of the subject area, including, human, organizational, social, as well as technological concerns. ü To offer a hands-on-experience by covering representative case studies and offering essential design guidelines The book will appeal to a broad audience of researchers and professionals associated to software engineering, interface design, accessibility, as well as agent-based interaction paradigms and technology.

Book Advances in Practical Applications of Heterogeneous Multi Agent Systems   The PAAMS Collection

Download or read book Advances in Practical Applications of Heterogeneous Multi Agent Systems The PAAMS Collection written by Yves Demazeau and published by Springer. This book was released on 2014-05-14 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Practical Applications of Agents and Multi-Agent Systems, PAAMS 2014, held in Salamanca, Spain, in June 2014. The 12 revised full papers and 14 short papers were carefully reviewed and selected from 52 submissions and are presented together with 19 demonstrations. The papers report on the application and validation of agent-based models, methods, and technologies in a number of key application areas, including: agent-oriented software engineering, conversations, motion coordination and unmanned aerial vehicles, web and service systems, robotics exploration, smart cities and infrastructures, and social systems.

Book Data Mining for Social Robotics

Download or read book Data Mining for Social Robotics written by Yasser Mohammad and published by Springer. This book was released on 2016-01-08 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores an approach to social robotics based solely on autonomous unsupervised techniques and positions it within a structured exposition of related research in psychology, neuroscience, HRI, and data mining. The authors present an autonomous and developmental approach that allows the robot to learn interactive behavior by imitating humans using algorithms from time-series analysis and machine learning. The first part provides a comprehensive and structured introduction to time-series analysis, change point discovery, motif discovery and causality analysis focusing on possible applicability to HRI problems. Detailed explanations of all the algorithms involved are provided with open-source implementations in MATLAB enabling the reader to experiment with them. Imitation and simulation are the key technologies used to attain social behavior autonomously in the proposed approach. Part two gives the reader a wide overview of research in these areas in psychology, and ethology. Based on this background, the authors discuss approaches to endow robots with the ability to autonomously learn how to be social. Data Mining for Social Robots will be essential reading for graduate students and practitioners interested in social and developmental robotics.

Book Foundation  Architecture  and Prototyping of Humanized AI

Download or read book Foundation Architecture and Prototyping of Humanized AI written by Mark Chang and published by CRC Press. This book was released on 2023-08-08 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humanized AI (HAI), emerging as the next of the AI waves, refers to artificial social beings that are very close to humans in various aspects, beings who are machine-race humans, not digital slaves. Foundation, Architecture, and Prototyping of HAI deploy a novel smalldata approach to vertically explore the spectrum of HAI. Different from the popular big-data philosophy that is based on the rigid notion that the connotation of each concept is fixed and the same to everyone, this book treats understanding as a process from simple to complex, and uses the similarity principle to effectively deal with novelties. Combining the efficiency of the Behaviorists’ goal-driven approach and the flexibility of a Constructivists’ approach, both the architecture of HAI and the philosophical discussions arising from it are elaborated upon. Advancing a unique approach to the concept of HAI, this book appeals to professors and students of both AI and philosophy, as well as industry professionals looking to stay at the forefront of developments within the field.

Book Developments in Intelligent Agent Technologies and Multi Agent Systems  Concepts and Applications

Download or read book Developments in Intelligent Agent Technologies and Multi Agent Systems Concepts and Applications written by Trajkovski, Goran and published by IGI Global. This book was released on 2010-11-30 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developments in Intelligent Agent Technologies and Multi-Agent Systems: Concepts and Applications discusses research on emerging technologies and systems based on agent and multi-agent paradigms across various fields of science, engineering and technology. This book is a collection of work that covers conceptual frameworks, case studies, and analysis while serving as a medium of communication among researchers from academia, industry and government.

Book The Psychology Of Sport  Performance And Ethics

Download or read book The Psychology Of Sport Performance And Ethics written by Yair Galily and published by Frontiers Media SA. This book was released on 2021-04-12 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Intelligent Virtual Agents

Download or read book Intelligent Virtual Agents written by Timothy Bickmore and published by Springer. This book was released on 2014-08-12 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 14th International Conference on Intelligent Virtual Agents, IVA 2014, held in Boston, MA, USA, in August 2014. The 14 full and 24 short papers presented were carefully reviewed and selected from 78 submissions. In addition, the volume includes 25 demo and poster papers which were on display during the conference. The papers cover many aspects of intelligent virtual agent theory and application with a special focus on their use in healthcare.

Book Intelligent Technologies for Information Analysis

Download or read book Intelligent Technologies for Information Analysis written by Ning Zhong and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent Information Technology (iiT) encompasses the theories and ap plications of artificial intelligence, statistical pattern recognition, learning theory, data warehousing, data mining and knowledge discovery, Grid com puting, and autonomous agents and multi-agent systems in the context of today's as well as future IT, such as Electronic Commerce (EC), Business Intelligence (BI), Social Intelligence (SI), Web Intelligence (WI), Knowledge Grid (KG), and Knowledge Community (KC), among others. The multi-author monograph presents the current state of the research and development in intelligent technologies for information analysis, in par ticular, advances in agents, data mining, and learning theory, from both the oretical and application aspects. It investigates the future of information technology (IT) from a new intelligent IT (iiT) perspective, and highlights major iiT-related topics by structuring an introductory chapter and 22 sur vey/research chapters into 5 parts: (1) emerging data mining technology, (2) data mining for Web intelligence, (3) emerging agent technology, ( 4) emerging soft computing technology, and (5) statistical learning theory. Each chapter includes the original work of the author(s) as well as a comprehensive survey related to the chapter's topic. This book will become a valuable source of reference for R&D profession als active in advanced intelligent information technologies. Students as well as IT professionals and ambitious practitioners concerned with advanced in telligent information technologies will appreciate the book as a useful text enhanced by numerous illustrations and examples.