Download or read book Assassin s Creed The Essential Guide written by Titan Books and published by National Geographic Books. This book was released on 2020-02-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bursting with timelines, concept art, locations, history, character profiles, and technology, this is the ultimate guide to the milennia-long struggle between the Assassin Brotherhood and the Templar Order. The covert war between two secret organizations, the Templars order and the Brotherhood of the Assassins, has been raging for millennia. Packed with beautiful images and featuring the latest lore, "Assassin's Creed: The Essential Guide," explores the major characters, technology, key historical settings, and epic story of this conflict. Encompassing the entire franchise, Assassin's Creed: The Essential Guide is both an ideal introduction and the perfect guide to the Assassin's Creed universe, full with facts on: -The Assassin Brotherhood and the Templar order -The First Civilisation -Technology and Weapons -Historical Settings and Locations -The Present day storyline
Download or read book Assassin s Creed The Complete Visual History written by Matthew Miller and published by Insight Editions. This book was released on 2015-10-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assassin’s Creed is one of the biggest entertainment properties in the world. A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.
Download or read book Assassin s Creed II written by Piggyback and published by Prima Games. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring a pullout poster map, this guide reveals every hideout and point of interest that gamers need to know about "Assassin's Creed." Learn how to master each new weapon, counter every attack, disarm targets, and assassinate enemies using hidden blades.
Download or read book Assassin s Creed written by Rick Barba and published by . This book was released on 2016 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The characters and places from the Assassin's Creed video games come to life in this unique non-fiction guide to the historical time periods of the games. It's a perfect-and age appropriate-- book for middle grade and YA fans of the Assassin's Creed franchise, exploring how the game's characters figure into their various time periods and then diving into the real history of each. It features the true stories behind the battles, assassinations, and historical figures such as George Washington, Leonardo da Vinci and the infamous pirate Blackbeard. Illustrated with images from the games as well as historical illustrations and photographs, time periods include the Crusades, Italian Renaissance, Colonial Americas, French Revolution, and Victorian England. Both unbelievably cool and educational, Assassin's Creed Through the ages is a stunning visual guide that shows how the hugely popular game series brings history to life.
Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.
Download or read book Women in Historical and Archaeological Video Games written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-06-06 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.
Download or read book Assassin s Creed Bloodstone written by Guillaume Dorison and published by Titan Comics. This book was released on 2021-11-17 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tensions heat up as the secret struggle between Assassins and Templars hits the Cold War… The countdown has begun to find the Apple of Eden and a deadly Templar assassin who threatens to destroy the Brotherhood. Tomo, the youngest member of a Japanese cell of Assassins, must infiltrate a top-secret project in Vietnam and uncover the secrets behind a series of mysterious and potentially catastrophic experiments. To aid his mission, Tomo must access the memories of an Assassin once employed by the CIA during the Vietnam War. Collecting the full Assassin’s Creed : Bloodstone saga. Written by Guillaume Dorison (Assassin’s Creed: Conspiracies, Devil May Cry) with art by Ennio Bufi (They Made History, Carthago). “Fast and gritty… it really makes for a reading like no other… the story feels like a Bourne movie.” – Comics For Sinners
Download or read book Assassin s Creed Origins Desert Oath written by Oliver Bowden and published by Ubisoft. This book was released on 2017-10-10 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Before Assassin’s Creed: Origins, there was an Oath Egypt, 70BC, a merciless killer stalks the land. His mission: to find and destroy the last members of an ancient order, the Medjay – to eradicate the bloodline. In peaceful Siwa, the town’s protector abruptly departs, leaving his teenage son, Bayek, with questions about his own future and a sense of purpose he knows he must fulfill. Bayek sets off in search of answers, his journey taking him along the Nile and through an Egypt in turmoil, facing the dangers and the mysteries of the Medjay’s path.
Download or read book Assassin s Creed Valhalla Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2021-02-13 with total page 4512 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Assassin’s Creed Valhalla you are Eivor, a fierce Viking warrior raised on tales of battle and glory. Explore a dynamic and beautiful open world set against the brutal backdrop of England during the Viking Age. Raid your enemies, grow your settlement, and build your political power in a quest to earn your place among the gods in Valhalla. This guide for Assassin's Creed Valhalla features all there is to see and do including a main story walkthrough, coverage of all region Mysteries, Wealth and Artifacts, Settlement and Choices guides, advice on how to build Eivor, DLC content, and much more! Inside Version 1.1 (August 2021) - Full coverage of the Main Story Walkthrough - In-depth walkthrough for optional regions including Asgard, Jotunheim & Vinland - All Mysteries, Wealth and Artifacts - Detailed guide for Choices and Romances throughout the story - Details on how to build the perfect settlement at Ravensthorpe - Strategies for every boss including Lost Drengr & Daughters of Lerion - Legendary Animals, including where to find and how to kill them - Where to find legendary weapons such as Excalibur, Mjolnir, & Gungnir! - How to win every Flyting contest - Guide to find and kill all Order of Ancients members - Trophy and Achievement guide so you never miss a single one - A full guide through the River Raids and Mastery Challenges - DLC content including Season Pass, Wrath of the Druids, and Siege of Paris
Download or read book Assassin s Creed in the Classroom written by Erik Champion and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-12-18 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
Download or read book The Game Writing Guide written by Anna Megill and published by CRC Press. This book was released on 2023-05-22 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.
Download or read book Into the Metaverse written by Cathy Hackl and published by Bloomsbury Publishing. This book was released on 2023-01-19 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illuminating insight into the Metaverse - what it is, how it works, and and why it will soon be playing a major role in business, technology and society. In Into the Metaverse, Cathy Hackl, a globally recognized futurist and one of the world's first Chief Metaverse Officers, shares her insights on what companies need to do to harness the next iteration of the internet - the metaverse. In this book you'll find a wealth of information on issues such as: - What is the metaverse and what it means for your brand, organization or company - How to make money in the metaverse through understanding the underlying concepts behind it such as gaming, synthetic media, spatial computing and artificial intelligence. - How to lead in the metaverse through industries that are already forging ahead, such as fashion and marketing. - Who should manage the metaverse function within your organization and why some companies should consider creating a role for a Chief Metaverse Officer. - Finally, how to protect the metaverse and action steps you can take towards the future. Essential reading for any executive, Into the Metaverse, will reshape how you think about the internet and its place for those who want to lead successful businesses, today and into the future. If the internet was first used to connect us to information, and then developed into a social media forum to connect people, then Web3, which connects people, places and things, will help enable the successor state to today's mobile internet - the Metaverse. It will bring together and merge our physical and digital lives, and - in the same way that social media upended our lives and our businesses - the Metaverse will shake things up even more. Into the Metaverse is the essential business guide to understanding the ground-breaking technologies that enable this monumental shift and the opportunities it presents from a business and societal perspective.
Download or read book Handbook on Interactive Storytelling written by Jouni Smed and published by John Wiley & Sons. This book was released on 2021-07-13 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.
Download or read book Media Theory for A Level written by Mark Dixon and published by Taylor & Francis. This book was released on 2024-08-09 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Media Theory for A Level provides a comprehensive introduction to the 19 academic theories required for A Level Media study. From Roland Barthes to Clay Shirky, from structuralism to civilisationism, this revision book explains all the core academic concepts students need to master to succeed in their exams. Each chapter contains comprehensive explanations of the academic ideas and theories specified for GCE Media study as well as practical tasks, higher level ‘challenge activities’, glossaries, reference tables and revision summaries. The second edition of this best-selling guide features: Updated and revised chapters and exemplars, reflecting the new A Level Media specification (AQA, Eduqas, OCR and WJEC). Overviews of core areas and potential approaches that could be taken in exam responses. Overviews of secondary theory that can be used in responses. This book is key reading for teachers and students of A Level Media Studies and is also a useful resource for GCSE students. Media Theory for A Level is accompanied by the www.essentialmediatheory.com website that contains a wide range of supporting resources including revision flashcards, worksheets and more exemplar applications of theory to current set texts.
Download or read book Librarian s Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Download or read book The World of Assassin s Creed Valhalla Journey to the North Logs and Files of a Hidden One written by Rick Barba and published by Dark Horse Comics. This book was released on 2023-07-11 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color, oversized hardcover tome that chronicles Viking culture, history, lore, and mythology amid the action and drama of Assassin’s Creed Valhalla. Ubisoft and Dark Horse Books present The World of Assassin's Creed Valhalla, a journal kept by Hytham himself, which allows readers to experience Assassin’s Creed Valhalla as they've never seen before. Discover the history and culture of the Raven Clan Vikings as they struggle against the Order of the ancients. Get an in-depth view at the setting of the game with descriptions and depictions of in-game characters and locals as the Vikings move from Norway to England, Ireland, and Francia. What best-kept secrets will you uncover at Hytham’s side?
Download or read book Stuff You Missed in History Class written by HowStuffWorks.com and published by Sourcebooks, Inc.. This book was released on 2013-06-04 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this exciting, interactive eBook, the minds behind HowStuffWorks.com's top-rated podcast Stuff You Missed in History Class bring you the real scoop on history's biggest myths, mysteries, and marvels. Discover history as you never knew it. For years, the hosts of Stuff You Missed in History Class, the popular podcast from Discovery's award-winning website HowStuffWorks.com, have been giving listeners front-row seats to some of the most astonishing and amazing stories the human record has to offer. Now, tens of millions of downloads later, they present the ultimate crash course in world history. Featuring the best of the podcast, this engaging eBook explores the coolest and craziest scandals, myths, lies, and crimes your history teachers never wanted you to know. Discover: How medieval torture devices really worked Whether the CIA tested LSD on unsuspecting Americans How ninja work—the real Assassin's Creed Which culture invented both pasta and hang gliders (Hint: It's not the Italians!) And more! Packed with podcast clips, interactive quizzes, videos, photos, trivia tidbits, and more, this dynamic eBook from the experts at HowStuffWorks.com invites you to come along for the adventure and stay for the education. You haven't met history like this before.