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EBookClubs

Read Books & Download eBooks Full Online

Book Aspect Beginner Game

Download or read book Aspect Beginner Game written by Heather Gunn and published by Lulu.com. This book was released on 2014-06-23 with total page 53 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point. The Aspect Beginner Game contains TWO learn as you go adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination. Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.

Book Game Programming using Qt 5 Beginner s Guide

Download or read book Game Programming using Qt 5 Beginner s Guide written by Pavel Vladimirovich Strakhov and published by Packt Publishing Ltd. This book was released on 2018-04-30 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to designing and building fun games with Qt and Qt Quick using associated toolsets Key Features A step by step guide to learn Qt by building simple yet entertaining games Get acquainted with a small yet powerful addition—Qt Gamepad Module, that enables Qt applications to support the use of gamepad hardware Understand technologies such as QML, OpenGL, and Qt Creator to design intuitive games Book Description Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt. What you will learn Install the latest version of Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt Network module Script your game with Qt QML Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications Program resolution-independent and fluid UIs using QML and Qt Quick Control your game flow in line with mobile device sensors Test and debug your game easily with Qt Creator and Qt Test Who this book is for If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. No previous knowledge of Qt is required; however knowledge of C++ is mandatory.

Book Swift Game Programming for Absolute Beginners

Download or read book Swift Game Programming for Absolute Beginners written by Arjan Egges and published by Apress. This book was released on 2015-08-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! The four games you’ll develop while reading this book are: Painter Tut’s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games. Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.

Book Game Programming Using Qt  Beginner s Guide

Download or read book Game Programming Using Qt Beginner s Guide written by Witold Wysota and published by Packt Publishing Ltd. This book was released on 2016-01-29 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.

Book The Beginners Guide To Action and Adventure Games

Download or read book The Beginners Guide To Action and Adventure Games written by Cora Pollard and published by IMU Ventures Publishing. This book was released on with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!

Book New Perspectives on the Social Aspects of Digital Gaming

Download or read book New Perspectives on the Social Aspects of Digital Gaming written by Rachel Kowert and published by Taylor & Francis. This book was released on 2017-02-10 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.

Book Edge of Empire

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008
  • ISBN :
  • Pages : 0 pages

Download or read book Edge of Empire written by and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Entertainment Computing     ICEC 2017

Download or read book Entertainment Computing ICEC 2017 written by Nagisa Munekata and published by Springer. This book was released on 2017-08-23 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th International Conference on Entertainment Computing, ICEC 2017, held in Tsukuba City, Japan, in September 2017. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions.

Book Unity for Absolute Beginners

Download or read book Unity for Absolute Beginners written by Sue Blackman and published by Apress. This book was released on 2014-06-23 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.

Book Chess Openings for Beginners

Download or read book Chess Openings for Beginners written by Craig Medina and published by The Book Public. This book was released on 2021-01-15 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take Your Game to the Next Level Are you interested in taking your chess skills to a completely new level, impressing your friends and opponents with your ability and chess knowledge? Perhaps you are new to the game of chess and have not played it before, but you are interested in trying it out and unsure of how to start a game successfully. Or maybe you have given the game of chess a try in the past, but you are aware that your knowledge on how to begin a game of chess is weak, and this lack of information will ultimately stop you from being able to improve your skills. The good news is that if any of these sound like you, then you have come to the right place, and your chess game is about to increase to all new heights! Chess Openings for Beginners offers you all of the information that you need and could want regarding the different openings that you have at your disposal in the game of chess, from the openings that occur on 1.e4 to the openings that occur on 1.d4, and many other opening variants for you to test out as a beginner player. You will be amazed at just how much useful information is crammed into this book that you can take and apply to your next chess match. Not only will this book give you a greater understanding of how to play each opening successfully, but it will also teach you what you can expect your opponents to do in response to your openings, giving you the best chance of going into the middlegame with an advantage. These are just a couple of the excellent things that you will be able to take from studying the content of this book. Don’t miss out on being able to take your chess opening skills to a whole new level! Inside Chess Openings for Beginners you will Discover: - A brief history into the origins of chess openings, along with the most important components that make up a good opening strategy. - The 2 openings that you should avoid at all costs. - The most famous openings from 1.e4, such as the Ruy Lopez, the Sicilian Defense, and the Italian Game. - The best openings for beginners from 1.e4, such as the Queen’s Gambit, the Slav Defense, and the Grunfeld Defense. - A detailed insight to surprise your opponent and win a game in 6 moves - And much more! Information on the importance of the psychology of chess and why this is so important in the opening of any chess match. Gone will be the days of going into chess games without a clear plan, only to realize you are about to lose too late. Purchase a copy of Chess Openings for Beginners today, and begin playing this historical game of skill and strategy, impressing your friends and opponents with your ability along the way!

Book Programming Games for Beginners

Download or read book Programming Games for Beginners written by D. F. Howard and published by Prentice Hall. This book was released on 1993 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete how-to guide for writing computer games with Visual Basic! This book/disk set provides imaginative programmers with all the tools they'll need to create entertaining computer games for fun and profit. -- Includes algorithms for image manipulation and sound generation -- Disk includes source code and executable code for both games featured in the book

Book Learning Stencyl 3  X Game Development  Beginner s Guide

Download or read book Learning Stencyl 3 X Game Development Beginner s Guide written by Innes Borkwood and published by Packt Publishing Ltd. This book was released on 2013-05-24 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Book Game Design

    Book Details:
  • Author : Rouse Richard
  • Publisher : Jones & Bartlett Publishers
  • Release : 2004
  • ISBN :
  • Pages : 750 pages

Download or read book Game Design written by Rouse Richard and published by Jones & Bartlett Publishers. This book was released on 2004 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: 456 Puzzle Solving p.

Book Biophysical Aspects of Transmembrane Signaling

Download or read book Biophysical Aspects of Transmembrane Signaling written by Sandor Damjanovich and published by Springer Science & Business Media. This book was released on 2005-11-04 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transmembrane signaling is one of the most significant cell biological events in the life and death of cells in general and lymphocytes in particular. Until recently biochemists and biophysicists were not accustomed to thinking of these processes from the side of a high number of complex biochemical events and an equally high number of physical changes at molecular and cellular levels at the same time. Both types of researchers were convinced that their findings are the most decisive, having higher importance than the findings of the other scientist population. Both casts were wrong. Life, even at cellular level, has a number of interacting physical and biochemical mechanisms, which finally build up the creation of an "excited" cell that will respond to particular signals from the outer or inner world. This book handles both aspects of the signalling events, and in some cases tries to unify our concepts and help understand the signals that govern the life and death of our cells. Not only the understanding, but also the interference (e.g. medication) may depend on the full knowledge of both sides. These above statements are supported by the application of highly diverse physical and biochemical technologies demonstrated and explained by experts who are pioneers of their particular scientific field.

Book Human Aspects of IT for the Aged Population  Supporting Everyday Life Activities

Download or read book Human Aspects of IT for the Aged Population Supporting Everyday Life Activities written by Qin Gao and published by Springer Nature. This book was released on 2021-07-03 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes the refereed proceedings of the 7th International Conference on Human Aspects of IT for the Aged Population, ITAP 2021, held as part of the 23rd International Conference, HCI International 2021, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. ITAP 2021 includes a total of 67 papers; they focus on topics related to designing for and with older users, technology acceptance and user experience of older users, use of social media and games by the aging population, as well as applications supporting health, wellbeing, communication, social participation and everyday activities.

Book Play Practice

    Book Details:
  • Author : Alan G. Launder
  • Publisher : Human Kinetics
  • Release : 2013
  • ISBN : 0736097007
  • Pages : 258 pages

Download or read book Play Practice written by Alan G. Launder and published by Human Kinetics. This book was released on 2013 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers an innovative approach to teaching and coaching sport that combines contemporary theory with the experience of practical and reflective work in real sport environments. It covers a wide range of team and individual sports, including archery, table tennis, flag football, skiing, cricket and track and field.

Book Human Aspects of IT for the Aged Population  Applications  Services and Contexts

Download or read book Human Aspects of IT for the Aged Population Applications Services and Contexts written by Jia Zhou and published by Springer. This book was released on 2017-06-28 with total page 583 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 10297 + 10298 constitutes the refereed proceedings of the Third International Conference on Human Aspects of IT for the Aged Population, ITAP 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 83 papers presented in the two volumes of ITAP 2017 were organized in topical sections as follows: Part I: aging and technology acceptance; user-centred design for the elderly; product design for the elderly; aging and user experience; digital literacy and training. Part II: mobile and wearable interaction for the elderly; aging and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning, working and leisure.