Download or read book Artificial Presence written by Lambert Wiesing and published by Cultural Memory in the Present. This book was released on 2010 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: These phenomenological studies on the philosophy of the image review contemporary image theory while defending the fundamental insight that images alone make the artificial presence of things possible.
Download or read book Branding and Sustainable Competitive Advantage Building Virtual Presence written by Kapoor, Avinash and published by IGI Global. This book was released on 2011-09-30 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successful brand building helps sustain relationships with consumers, creating long-term sustainable competitive advantage and protecting businesses from market turbulence and uncertainties. Manufacturing processes can often be duplicated in ways that strongly held attitudes established in consumers’ minds cannot. Branding and Sustainable Competitive Advantage: Building Virtual Presence explores the processes involved in managing brands for long-term sustainable competitive advantage. Managers, professionals, and researchers will better understand the importance of consumers’ perceptions in brand management, gain insight into the interface of positioning and branding, learn about the management of brands over time and in digital and virtual worlds, be able to name new products and brand extensions, and discover how marketers develop and apply strategies to position their brands.
Download or read book Presence and Beyond Evaluating User Experience in AR MR VR written by Richard Skarbez and published by Frontiers Media SA. This book was released on 2022-10-03 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Artificial Unintelligence written by Meredith Broussard and published by MIT Press. This book was released on 2019-01-29 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to understanding the inner workings and outer limits of technology and why we should never assume that computers always get it right. In Artificial Unintelligence, Meredith Broussard argues that our collective enthusiasm for applying computer technology to every aspect of life has resulted in a tremendous amount of poorly designed systems. We are so eager to do everything digitally—hiring, driving, paying bills, even choosing romantic partners—that we have stopped demanding that our technology actually work. Broussard, a software developer and journalist, reminds us that there are fundamental limits to what we can (and should) do with technology. With this book, she offers a guide to understanding the inner workings and outer limits of technology—and issues a warning that we should never assume that computers always get things right. Making a case against technochauvinism—the belief that technology is always the solution—Broussard argues that it's just not true that social problems would inevitably retreat before a digitally enabled Utopia. To prove her point, she undertakes a series of adventures in computer programming. She goes for an alarming ride in a driverless car, concluding “the cyborg future is not coming any time soon”; uses artificial intelligence to investigate why students can't pass standardized tests; deploys machine learning to predict which passengers survived the Titanic disaster; and attempts to repair the U.S. campaign finance system by building AI software. If we understand the limits of what we can do with technology, Broussard tells us, we can make better choices about what we should do with it to make the world better for everyone.
Download or read book On the Cognitive Ethical and Scientific Dimensions of Artificial Intelligence written by Don Berkich and published by Springer. This book was released on 2019-01-28 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume explores the intersection between philosophy and computing. It features work presented at the 2016 annual meeting of the International Association for Computing and Philosophy. The 23 contributions to this volume neatly represent a cross section of 40 papers, four keynote addresses, and eight symposia as they cut across six distinct research agendas. The volume begins with foundational studies in computation and information, epistemology and philosophy of science, and logic. The contributions next examine research into computational aspects of cognition and philosophy of mind. This leads to a look at moral dimensions of man-machine interaction as well as issues of trust, privacy, and justice. This multi-disciplinary or, better yet, a-disciplinary investigation reveals the fruitfulness of erasing distinctions among and boundaries between established academic disciplines. This should come as no surprise. The computational turn itself is a-disciplinary and no former discipline, whether scientific, artistic, or humanistic, has remained unchanged. Rigorous reflection on the nature of these changes opens the door to inquiry into the nature of the world, what constitutes our knowledge of it, and our understanding of our place in it. These investigations are only just beginning. The contributions to this volume make this clear: many encourage further research and end with open questions.
Download or read book Image Evolution written by Lars C. Grabbe and published by Büchner-Verlag. This book was released on 2019-01-23 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: The history of images can be described as a history of technology and mediality. The development of images is deeply rooted in the potentials of media technologies and the numerous human inventions in the range of traditional craftsmanship, engineering science, computer science, and art and design. The factual embedding of images in the historical-technological processes constitutes a complex structure of an autonomous "image evolution" that must be highlighted, characterized and analyzed by the interdisciplinary academic discourses that are related to the functions and structures of visuality, pictoriality, and forms of multi-sensoric representations. The chosen term "evolution" is deliberately indicating structural laws that underlie historical events. These laws are intentional and logical processes of a historical and technological interdependency. In this interdependency, technology is evolving out of its inherent structures and additionally embedded in anthropological conditions and sociocultural dynamics. In this context, we should work with the concept of an "image evolution".
Download or read book Digital Simulations for Improving Education Learning Through Artificial Teaching Environments written by Gibson, David and published by IGI Global. This book was released on 2009-04-30 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
Download or read book Philosophy of Sculpture written by Kristin Gjesdal and published by Routledge. This book was released on 2020-09-09 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sculpture has been a central aspect of almost every art culture, contemporary or historical. This volume comprises ten essays at the cutting edge of thinking about sculpture in philosophical terms, representing approaches to sculpture from the perspectives of both Anglo-American and European philosophy. Some of the essays are historically situated, while others are more straightforwardly conceptual. All of the essays, however, pay strict attention to actual sculptural examples in their discussions. This reflects the overall aim of the volume to not merely "apply" philosophy to sculpture, but rather to test the philosophical approaches taken in tandem with deep analyses of sculptural examples. There is an array of philosophical problems unique to sculpture, namely certain aspects of its three-dimensionality, physicality, temporality, and morality. The authors in this volume respond to a number of challenging philosophical questions related to these characteristics. Furthermore, while the focus of most of the essays is on Western sculptural traditions, there are contributions that features discussion of sculptural examples from non-Western sources. Philosophy of Sculpture is the first full-length book treatment of the philosophical significance of sculpture in English. It is a valuable resource for advanced students and scholars across aesthetics, art history, history, performance studies, and visual studies.
Download or read book Taxing Global Digital Commerce written by Arthur Cockfield and published by Kluwer Law International B.V.. This book was released on 2019-11-07 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital commerce – the use of computer networks to facilitate transactions involving the production, distribution, sale, and delivery of goods and services – has grown from merely streamlining relations between consumer and business to a much more robust phenomenon embracing efficient business processes within a firm and between firms. Inevitably, the related taxation issues have grown as well. This latest edition of the preeminent text on the taxation of digital transactions revises, updates and expands the book’s coverage. It includes a detailed and up-to-date analysis of income tax and VAT developments regarding digital commerce under the OECD and G20 Base Erosion and Profit Shifting (BEPS) reforms. It explores the implications of digital commerce for US state sales and use tax regimes resulting from the 2018 US Supreme Court decision in Wayfair. It discusses cross-border tax in the United States while continuing to focus on tax developments throughout the world. Analysing the practical tax consequences of digital commerce from a multijurisdictional perspective, and using examples to illustrate the application of different taxes to digital commerce transactions, the book offers in-depth treatment of such topics as the following: how tax rules governing cross-border digital commerce are increasingly applied to all cross-border activities; how tax rules and institutional processes have evolved to confront challenges posed by digital commerce; how an emerging ‘tax war’ is developing whereby different countries are unilaterally imposing new tax rules on cross-border digital commerce; how technology enhances tax and cross-border tax information exchanges; how technology reduces both compliance and enforcement costs; cross-border consumption tax issues raised by cloud computing; and different approaches to the legal design of VAT place of taxation rules. The authors offer insightful views on the likely development of new approaches to taxing cross-border digital commerce. This edition, while building on the analysis of the relationship between traditional tax laws and the Internet in the first edition and its predecessors, contains a more explicit and systematic consideration of digital commerce issues and the ongoing policy responses to them. Tax professionals and academics everywhere will welcome the important contribution it makes towards the design of cross-border tax rules that are both conceptually sound and practical in application. ‘A tour de force … much larger and richer than its predecessors … a massive contribution to the growing literature on the taxation of e-commerce.’ – Rita de la Feria, British Tax Review ‘Provides important understandings for ongoing policy discussions … I would warmly recommend.’ – P. Rendahl, World Journal of VAT/GST Law
Download or read book The Palgrave Handbook of Interactive Marketing written by Cheng Lu Wang and published by Springer Nature. This book was released on 2023-01-25 with total page 1070 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive marketing, as one of the fastest growing academic fields in contemporary business world, is the multi-directional value creation and mutual-influence marketing process through active customer connection, engagement, participation and interaction. Contemporary interactive marketing has moved beyond the scope of direct marketing or digital marketing, as the market is becoming a forum for conversations and interactions among connected actors or participants in platform ecosystems. The advancement of mobile technology with interactive content and personalized experience makes interactive marketing the new normal in the business world. This handbook contains the most comprehensive and cutting-edge knowledge in the interactive marketing field. The 41 chapters that are divided into eight sections cover all aspects of contemporary interactive marketing realm, including social media and influencer marketing, big data and machine learning in predictive analytics, mobile marketing and proximity marketing, interactive digital marketing and Omnichannel marketing, AI, VR and AR in business applications. With a focal point on interactive marketing, this handbook takes a multidiscipline perspective, from new technology innovations, social media and platform application, economic and cultural impacts, social and psychological analysis, and management and information system. This book provides a timely and comprehensive textbook companion and/or course project resource for college educators and students used for variety of graduate and undergraduate marketing courses, such as Digital Marketing, Internet Marketing, Social Media Marketing, New Media Communication, Marketing Analytics and Marketing Management, etc. It offers valuable references for academic researchers who are interesting conducting and publishing in interactive marketing research. The state-of-art review and emerging new trends presented in the book are particularly useful for research idea generation and conceptual development. The book also putts forward insightful guidelines and practical tools for business management in the application of new interactive marketing strategies and applications in the real world practices. Chapter 41 “Ethical Considerations in Gamified Interactive Marketing Praxis” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Download or read book Running Catch on Oozren Path Part Ii written by Raymond Ortega and published by Xlibris Corporation. This book was released on 2015-09-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: As we look into Odtrods world we see that his conscience is tested and the human timeline is investigated, Then two honest hunters in the woods on earth run paranoid with delusions that are in possession of them. Can they escape death? Then in another solar system, we have superior minds struggle with Leptide intelligence that is evil. Can they win this time? Finally, an answer is given as to what caused the timeline chaos
Download or read book Inside the Designer Understanding imagining in spatial design written by Marisha McAuliffe and published by Lulu.com. This book was released on 2016 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design is fundamental to our modern world. All human achievements, great and small, owe their being, in no small measure, to the concept of design. Whether it is in social and technological innovations, great human endeavours, building and construction projects or simply the environ and desire of the individual, design has been there. But a question remains: what goes on inside the designer's head? For many decades now researchers, philosophers and academics have pondered this question. In this book Dr. Marisha McAuliffe focuses on the notions of imagining and design to interrogate such a question. In this book McAuliffe's outlines her seminal work, as a design practitioner and academic over many years, to expand our understanding of imagining in the spatial design disciplines of architecture and interior design. This book is compulsive reading for the design professional, the student of design and those who have pondered, what goes on inside the designer's head?
Download or read book The Oxford Handbook of the History of Mathematics written by Eleanor Robson and published by Oxford University Press on Demand. This book was released on 2009 with total page 927 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook explores the history of mathematics, addressing what mathematics has been and what it has meant to practise it. 36 self-contained chapters provide a fascinating overview of 5000 years of mathematics and its key cultures for academics in mathematics, historians of science, and general historians.
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Download or read book Intelligent Virtual Agents written by David Traum and published by Springer. This book was released on 2016-10-18 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 16th International Conference on Intelligent Virtual Agents, IVA 2016, held in Los Angeles, CA, USA, in September 2016. The 12 full papers, 18 short papers, and 37 demo and poster papers accepted were carefully reviewed and selected from 81 submissions. IVA 2016 also includes three workshops: Workshop on Chatbots and Conversational Agents (WOCHAT), Can you feel me now? Creating Physiologically Aware Virtual Agents (PAVA), and Graphical and Robotic Embodied Agents for Therapeutic Systems, GREATS16. Intelligent Virtual Aspects (IVAs) are intelligent digital interactive characters that can communicate with humans and other agents using natural human modalities such as facial expressions, speech, gestures, and movement. They are capable of real-time perception, cognition, emotion and action that allow them to participate in dynamic social environments. Constructing and studying IVAs requires tools from a wide range of fields such as computer science, psychology, cognitive science, communication, linguistics, interactive media, human-computer interaction and artificial intelligence.
Download or read book Telerobotics Automation and Human Supervisory Control written by Thomas B. Sheridan and published by MIT Press. This book was released on 1992 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the past three decades, the author and his colleagues in the MIT Man-Machine Systems Laboratory have been carrying out experimental research in the area of teleoperation, telerobotics, and supervisory control - a new form of technology that allows humans to work through machines in hazardous environments and control complex systems such as aircraft and nuclear power plants. This timely reference brings together a variety of theories and technologies that have emerged in a number of fields of application, describing common themes, presenting experiments and hardware embodiments as examples, and discussing the advantages and the drawbacks of this new form of human-machine interaction. There are many places - such as outer space, the oceans, and nuclear, biologically, and chemically toxic environments - that are; inaccessible or hazardous to humans but in which work needs to be done. Telerobotics - remote supervision by human operators of robotic or semi-automatic devices - is a way to enter these difficult environments. Yet it raises a host of problems, such as the retrieval of sensory information for the human operator and how to control the remote devices with sufficient dexterity. In its complete coverage of the theoretical and technological aspects of telerobotics and human-computer cooperation in the control of complex systems, this book moves beyond the simplistic notion of humans versus automation to provide the necessary background for exploring a new and informed cooperative relationship, between humans and machines.
Download or read book Quality and Communicability for Interactive Hypermedia Systems Concepts and Practices for Design written by Cipolla-Ficarra, Francisco Vicente and published by IGI Global. This book was released on 2010-02-28 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book introduces a new professional in the context of the information science, technology, and management called an 'heuristic assessor of qualitative communicability in interactive systems'"--Provided by publisher.