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Book Arduino Computer Vision Programming

Download or read book Arduino Computer Vision Programming written by Ozen Ozkaya and published by . This book was released on 2015-08-24 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop real-world computer vision applications with the powerful combination of OpenCV and ArduinoAbout This Book- Load and run the applications in Arduino to develop intelligent systems- Design and implement detection, classification, and recognition algorithms for computer vision applications- Explore the best practices of computer vision development including state of the art algorithms and hands-on example projectsWho This Book Is ForIf you are a consumer and hobbyist who has familiarity with the basics of Arduino and wish to learn computer vision programming with Arduino to create intelligent systems, then this book is for you. No knowledge of computer vision programming is required.What You Will Learn- Understand the design blocks and the generic architecture of computer vision systems by learning an efficient approach to modelling- Build up your skill set of computer vision system design using OpenCV by learning fundamentals, camera selection, data acquisition, filtering, processing, feature extraction and recognition for any specific problem- Learn the wired and wireless communication capabilities of Arduino and comprehensive best practices to connect it to the OpenCV environment in a platform-independent way- Discover how to use Arduino to elegantly interact with real life via physical actions- Solidify everything you've learnt by designing and building a computer vision-enabled practical robot from scratchIn detailsMost technologies are developed with an inspiration of human capabilities. Most of the time, the hardest to implement capability is vision. Development of highly capable computer vision applications in an easy way requires a generic approach. In this approach, Arduino is a perfect tool for interaction with the real world. Moreover, the combination of OpenCV and Arduino boosts the level and quality of practical computer vision applications.Computer vision is the next level of sensing the environment. The purpose of this book is to teach you how to develop Arduino-supported computer vision systems that can interact with real life by seeing it.This book will combine the powers of Arduino and computer vision in a generalized, well-defined, and applicable way. The practices and approaches in the book can be used for any related problems and on any platforms. At the end of the book, you should be able to solve any types of real life vision problems with all its components by using the presented approach. Each component will extend your vision with the best practices on the topic.In each chapter, you will find interesting real life practical application examples about the topics in the chapter. To make it grounded, we will build a vision-enabled robot step by step towards the end of the book. You will observe that, even though the contexts of the problems are very different, the approaches to solve them are the same and very easy!Style and approachThis book is a step-by-step guide that explains each topic sequentially by using best practices and useful tips to build computer-vision applications with OpenCV and Arduino. All the information in the book is combined in a real life all-in-one example application.

Book TinyML

    Book Details:
  • Author : Pete Warden
  • Publisher : O'Reilly Media
  • Release : 2019-12-16
  • ISBN : 1492052019
  • Pages : 504 pages

Download or read book TinyML written by Pete Warden and published by O'Reilly Media. This book was released on 2019-12-16 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep learning networks are getting smaller. Much smaller. The Google Assistant team can detect words with a model just 14 kilobytes in size—small enough to run on a microcontroller. With this practical book you’ll enter the field of TinyML, where deep learning and embedded systems combine to make astounding things possible with tiny devices. Pete Warden and Daniel Situnayake explain how you can train models small enough to fit into any environment. Ideal for software and hardware developers who want to build embedded systems using machine learning, this guide walks you through creating a series of TinyML projects, step-by-step. No machine learning or microcontroller experience is necessary. Build a speech recognizer, a camera that detects people, and a magic wand that responds to gestures Work with Arduino and ultra-low-power microcontrollers Learn the essentials of ML and how to train your own models Train models to understand audio, image, and accelerometer data Explore TensorFlow Lite for Microcontrollers, Google’s toolkit for TinyML Debug applications and provide safeguards for privacy and security Optimize latency, energy usage, and model and binary size

Book Arduino Programming

    Book Details:
  • Author : Ryan Turner
  • Publisher : Publishing Factory
  • Release : 2020-04-12
  • ISBN :
  • Pages : 107 pages

Download or read book Arduino Programming written by Ryan Turner and published by Publishing Factory . This book was released on 2020-04-12 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you looking for a simple programming language that will allow you to develop your computer skills? Have you heard about Arduino and think it could be right for you? Do you need a straight talking book that will help you get started quickly? For anyone who wants to enter the world of computer programming, a decent programming language that is easy to understand is usually a good place to start. Arduino Programming delivers a step-by-step lesson on a simple platform, that is perfect for anyone who wants to become skilled in this language and put it to good use. Inside the pages of Arduino Programming: The Ultimate Expert Guide to Learn Arduino Programming Step by Step, you will find clear explanations on the subject through chapters that will help you with: • Understanding the basic principles behind Arduino • How you can develop your skills quickly and efficiently • Step-by-step programming advice • Using Arduino to enhance your projects • Where Arduino fits in to the Internet of Things • And a whole lot more… Filled with clear and concise explanations that are easy to follow for beginners, visualizations to help you gain a quicker understanding of the processes and examples of where Arduino will fit in with your needs, Arduino Programming is the ultimate expert guide that will deliver exactly what you want. Scroll up and click Add to Cart for your copy now!

Book C Programming for Arduino

Download or read book C Programming for Arduino written by Julien Bayle and published by Packt Publishing Ltd. This book was released on 2013-05-17 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.

Book Making Things See

    Book Details:
  • Author : Greg Borenstein
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2012-01-27
  • ISBN : 1449307078
  • Pages : 438 pages

Download or read book Making Things See written by Greg Borenstein and published by "O'Reilly Media, Inc.". This book was released on 2012-01-27 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

Book Getting Started with Arduino

Download or read book Getting Started with Arduino written by Massimo Banzi and published by "O'Reilly Media, Inc.". This book was released on 2011-09-13 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an introduction to the open-source electronics prototyping platform.

Book Programming Interactivity

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Book Raspberry Pi Computer Vision Programming

Download or read book Raspberry Pi Computer Vision Programming written by Ashwin Pajankar and published by Packt Publishing Ltd. This book was released on 2020-06-29 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perform a wide variety of computer vision tasks such as image processing and manipulation, feature and object detection, and image restoration to build real-life computer vision applications Key FeaturesExplore the potential of computer vision with Raspberry Pi and Python programmingPerform computer vision tasks such as image processing and manipulation using OpenCV and Raspberry PiDiscover easy-to-follow examples and screenshots to implement popular computer vision techniques and applicationsBook Description Raspberry Pi is one of the popular single-board computers of our generation. All the major image processing and computer vision algorithms and operations can be implemented easily with OpenCV on Raspberry Pi. This updated second edition is packed with cutting-edge examples and new topics, and covers the latest versions of key technologies such as Python 3, Raspberry Pi, and OpenCV. This book will equip you with the skills required to successfully design and implement your own OpenCV, Raspberry Pi, and Python-based computer vision projects. At the start, you'll learn the basics of Python 3, and the fundamentals of single-board computers and NumPy. Next, you'll discover how to install OpenCV 4 for Python 3 on Raspberry Pi, before covering major techniques and algorithms in image processing, manipulation, and computer vision. By working through the steps in each chapter, you'll understand essential OpenCV features. Later sections will take you through creating graphical user interface (GUI) apps with GPIO and OpenCV. You'll also learn to use the new computer vision library, Mahotas, to perform various image processing operations. Finally, you'll explore the Jupyter Notebook and how to set up a Windows computer and Ubuntu for computer vision. By the end of this book, you'll be able to confidently build and deploy computer vision apps. What you will learnSet up a Raspberry Pi for computer vision applicationsPerform basic image processing with libraries such as NumPy, Matplotlib, and OpenCVDemonstrate arithmetical, logical, and other operations on imagesWork with a USB webcam and the Raspberry Pi Camera ModuleImplement low-pass and high-pass filters and understand their applications in image processingCover advanced techniques such as histogram equalization and morphological transformationsCreate GUI apps with Python 3 and OpenCVPerform machine learning with K-means clustering and image quantizationWho this book is for This book is for beginners as well as experienced Raspberry Pi and Python 3 enthusiasts who are looking to explore the amazing world of computer vision. Working knowledge of the Python 3 programming language is assumed.

Book Exploring Arduino

    Book Details:
  • Author : Jeremy Blum
  • Publisher : John Wiley & Sons
  • Release : 2019-10-24
  • ISBN : 1119405300
  • Pages : 512 pages

Download or read book Exploring Arduino written by Jeremy Blum and published by John Wiley & Sons. This book was released on 2019-10-24 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling beginner Arduino guide, updated with new projects! Exploring Arduino makes electrical engineering and embedded software accessible. Learn step by step everything you need to know about electrical engineering, programming, and human-computer interaction through a series of increasingly complex projects. Arduino guru Jeremy Blum walks you through each build, providing code snippets and schematics that will remain useful for future projects. Projects are accompanied by downloadable source code, tips and tricks, and video tutorials to help you master Arduino. You'll gain the skills you need to develop your own microcontroller projects! This new 2nd edition has been updated to cover the rapidly-expanding Arduino ecosystem, and includes new full-color graphics for easier reference. Servo motors and stepper motors are covered in richer detail, and you'll find more excerpts about technical details behind the topics covered in the book. Wireless connectivity and the Internet-of-Things are now more prominently featured in the advanced projects to reflect Arduino's growing capabilities. You'll learn how Arduino compares to its competition, and how to determine which board is right for your project. If you're ready to start creating, this book is your ultimate guide! Get up to date on the evolving Arduino hardware, software, and capabilities Build projects that interface with other devices—wirelessly! Learn the basics of electrical engineering and programming Access downloadable materials and source code for every project Whether you're a first-timer just starting out in electronics, or a pro looking to mock-up more complex builds, Arduino is a fantastic tool for building a variety of devices. This book offers a comprehensive tour of the hardware itself, plus in-depth introduction to the various peripherals, tools, and techniques used to turn your little Arduino device into something useful, artistic, and educational. Exploring Arduino is your roadmap to adventure—start your journey today!

Book Arduino Project Handbook

Download or read book Arduino Project Handbook written by Mark Geddes and published by No Starch Press. This book was released on 2016-06-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.

Book Arduino Programming

    Book Details:
  • Author : Ryan Turner
  • Publisher : Publishing Factory
  • Release : 2020-04-18
  • ISBN :
  • Pages : 261 pages

Download or read book Arduino Programming written by Ryan Turner and published by Publishing Factory . This book was released on 2020-04-18 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your programming to the next level? If you are unfamiliar with programming and are looking for an open-source electronic interface, then Arduino could be just the place to start! With a range of Arduinos to choose from, and an increasing variety of projects online or in-person that are built on Arduino technologies, the flexibility they offer and the ease of building gadgets with Arduino has attracted many people who are both novices and seasoned professionals. Now, with this new and informative guide, Arduino Programming: 3 books in 1 - The Ultimate Beginners, Intermediate & Expert Guide to Learn Arduino Programming Step by Step, you can learn all you need to get you started with this impressive resource, with chapters that delve into: Book 1 - The history of Arduino - 6 advantages of Arduino - Anatomy and other terms of Arduino - Understanding the choices that are on offer - Setting up Arduino - Data types - Inputs, outputs and sensors Book 2 - Getting the most from Arduino - Functions, calculations and tables - Linking the physical to the virtual - Coupling and multiplexing - How to digitalize sound - Advanced techniques - Networking Book 3 - Understanding the basic principles behind Arduino - How you can develop your skills quickly and efficiently - Step-by-step programming advice - Using Arduino to enhance your projects - Where Arduino fits in to the Internet of Things - And, much more. With its combination of theory and practical advice, Arduino Programming - 3 books in 1 is the stand-out book when it comes to building on your basic understanding of this fantastic programming resource. Don't wait any longer and get your copy today. Arduino is the answer you've been looking for and Arduino Programming - 3 books in 1 is the book that will provide the platform for your success!

Book Physical Computing

    Book Details:
  • Author : Fouad Sabry
  • Publisher : One Billion Knowledgeable
  • Release : 2024-05-04
  • ISBN :
  • Pages : 173 pages

Download or read book Physical Computing written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-04 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Physical Computing The term "physical computing" refers to the use of interactive systems that are able to perceive and react to the environment around them. However, despite the fact that this definition is sufficiently broad to include systems such as intelligent vehicle traffic control systems or factory automation processes, it is not typically used to define these kinds of products. Through a more expansive perspective, physical computing can be understood as an innovative paradigm for comprehending the connection that humans have with the digital environment. Handmade art, design, or do-it-yourself hobby projects that use sensors and microcontrollers to translate analog input to a software system and/or control electro-mechanical devices such as motors, servos, lighting, or other hardware are the most common examples of what the name "maker" refers to in practical applications. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Physical computing Chapter 2: Microcontroller Chapter 3: Embedded system Chapter 4: AVR microcontrollers Chapter 5: System on a chip Chapter 6: Visual programming language Chapter 7: General-purpose input/output Chapter 8: Arduino Chapter 9: Single-board microcontroller Chapter 10: Red light camera (II) Answering the public top questions about physical computing. (III) Real world examples for the usage of physical computing in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Physical Computing.

Book Beginning Robotics with Raspberry Pi and Arduino

Download or read book Beginning Robotics with Raspberry Pi and Arduino written by Jeff Cicolani and published by Apress. This book was released on 2018-04-23 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use a Raspberry Pi in conjunction with an Arduino to build a basic robot with advanced capabilities. Getting started in robotics does not have to be difficult. This book is an insightful and rewarding introduction to robotics and a catalyst for further directed study. You'll be led step by step through the process of building a robot that uses the power of a Linux based computer paired with the simplicity of Arduino. You’ll learn why the Raspberry Pi is a great choice for a robotics platform; its strengths as well as its shortcomings; how to overcome these limitations by implementing an Arduino; and the basics of the Python programming language as well as some of the more powerful features. With the Raspberry Pi you can give your project the power of a Linux computer, while Arduino makes interacting with sensors and motors very easy. These two boards are complimentary in their functions; where one falters the other performs admirably. The book also includes references to other great works to help further your growth in the exciting, and now accessible, field of smart robotics. As a bonus, the final chapter of the book demonstrates the real power of the Raspberry Pi by implementing a basic vision system. Using OpenCV and a standard USB web cam, you will build a robot that can chase a ball. What You'll Learn Install Raspbian, the operating system that drives the Raspberry Pi Drive motors through an I2C motor controller Read data through sensors attached to an Arduino Who This Book Is For Hobbyists and students looking for a rapid start in robotics. It assumes no technical background. Readers are guided to pursue the areas that interest them in more detail as they learn.

Book Professional Android Open Accessory Programming with Arduino

Download or read book Professional Android Open Accessory Programming with Arduino written by Andreas Goransson and published by John Wiley & Sons. This book was released on 2013-01-04 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to control your home or car from your Android smartphone - air conditioning, lights, entertainment systems, and more! Android Open Accessory is a new, simple, and secure protocol for connecting any microcontroller-empowered device to an Android smartphone or tablet. This Wrox guide shows Android programmers how to use AOA with Arduino, the microcontroller platform, to control such systems as lighting, air conditioning, and entertainment systems from Android devices. Furthermore, it teaches the circuit-building skills needed to create games and practical products that also take advantage of Android technology. Introduces Android Open Accessory and shows how to set up the hardware and development environment Explains how to code both Android and Arduino elements of an accessory Features four complete projects developers can build using various sensors and indicators/actuators, including source code Gives Android developers the tools to create powerful, sophisticated projects Professional Android Open Accessory with Android ADK and Arduino opens exciting new opportunities for Android developers.

Book Programming Interactivity

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2012-01-12 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you’ll explore several themes in interactive art and design—including 3D graphics, sound, physical interaction, computer vision, and geolocation—and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You’ll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrameworks toolkit. You’ll also find working code samples you can use right away, along with the background and technical information you need to design, program, and build your own projects. Learn cutting-edge techniques for interaction design from leading artists and designers Let users provide input through buttons, dials, and other physical controls Produce graphics and animation, including 3D images with OpenGL Use sounds to interact with users by providing feedback, input, or an element they can control Work with motors, servos, and appliances to provide physical feedback Turn a user’s gestures and movements into meaningful input, using Open CV

Book Mastering OpenCV with Practical Computer Vision Projects

Download or read book Mastering OpenCV with Practical Computer Vision Projects written by Daniel Lélis Baggio and published by Packt Publishing Ltd. This book was released on 2012-12-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.

Book Building Wireless Sensor Networks Using Arduino

Download or read book Building Wireless Sensor Networks Using Arduino written by Matthijs Kooijman and published by Packt Publishing Ltd. This book was released on 2015-10-19 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the powerful Arduino and XBee platforms to monitor and control your surroundings About This Book Build your own low-power, wireless network using ready-made Arduino and XBee hardware Create a complex project using the Arduino prototyping platform A guide that explains the concepts and builds upon them with the help of examples to form projects Who This Book Is For This book is targeted at embedded system developers and hobbyists who have some working knowledge of Arduino and who wish to extend their projects using wireless connectivity. What You Will Learn Interact with XBee boards using the XCTU program on Windows, OS X, or Linux Make your Arduino boards communicate wirelessly, using XBee modules in the advanced API mode Centrally collect and store measured sensor data, in the cloud or your own database Connect the coordinator Arduino to the Internet and send data to web services Control your environment automatically, based on sensor input from your network Interact with off-the-shelf ZigBee Home Automation devices Make your devices battery-powered and let them sleep to get months or even years of battery life In Detail Arduino has been established as the de facto standard microcontroller programming platform, being used for one-off do-it-yourself projects as well as prototypes for actual products. By providing a myriad of libraries, the Arduino community has made it very easy to interact with pretty much any piece of hardware out there. XBee offers a great range of low-power wireless solutions that are easy to work with, by taking all of the complexity of wireless (mesh) networking out of your hands and letting you focus on what to send without worrying about the how. Building wireless sensor networks is cost-effective as well as efficient as it will be done with Arduino support. The book starts with a brief introduction to various wireless protocols, concepts, and the XBee hardware that enables their use. Then the book expands to explain the Arduino boards to you, letting them read and send sensor data, collect that data centrally, and then even control your home from the Internet. Moving further more advanced topics such as interacting through the standard Zigbee Home Automation protocol, or making your application power-efficient are covered. By the end of the book, you will have all the tools needed to build complete, real-world solutions. Style and approach A hands-on guide, featuring a single home automation project that can be built as described or with endless variations. Every step is illustrated with complete examples and screenshots, allowing you to build the examples swiftly.