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Book Arduin Grimoire Book of Knowledge

Download or read book Arduin Grimoire Book of Knowledge written by David Hargrave and published by . This book was released on 1998 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Arduin Grimoire IV

    Book Details:
  • Author : David A. Hargrave
  • Publisher :
  • Release : 1984-11-01
  • ISBN : 9780940918108
  • Pages : 150 pages

Download or read book Arduin Grimoire IV written by David A. Hargrave and published by . This book was released on 1984-11-01 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Arduin Grimoire V

    Book Details:
  • Author : David A. Hargrave
  • Publisher :
  • Release : 1985-12-01
  • ISBN : 9780940918191
  • Pages : 100 pages

Download or read book Arduin Grimoire V written by David A. Hargrave and published by . This book was released on 1985-12-01 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Arduin Grimoire VI

    Book Details:
  • Author : David A. Hargrave
  • Publisher :
  • Release : 1986-12-01
  • ISBN : 9780940918207
  • Pages : 95 pages

Download or read book Arduin Grimoire VI written by David A. Hargrave and published by . This book was released on 1986-12-01 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Arduin Grimoire VII

    Book Details:
  • Author : David A. Hargrave
  • Publisher :
  • Release : 1987-06-01
  • ISBN : 9780940918467
  • Pages : pages

Download or read book Arduin Grimoire VII written by David A. Hargrave and published by . This book was released on 1987-06-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Book of Grimoires

Download or read book The Book of Grimoires written by Claude Lecouteux and published by Simon and Schuster. This book was released on 2013-12-01 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: An extensive study of ancient books of magic and the magical practices preserved in the few surviving grimoires • Includes spells, talisman formulations, and secret magical alphabets reproduced from the author’s private collection of grimoires, with instructions for their use • Explains the basic principles of medieval magic, including the doctrine of names and the laws of sympathy and contagion • Offers an overview of magic in the Western Mystery tradition Grimoires began simply as quick-reference “grammar books” for sorcerers, magicians, and priests before evolving into comprehensive guides to magic, complete with spell-casting rituals, magical alphabets, and instructions to create amulets and talismans. With the advent of the printing press, some grimoires were mass produced, but many of the abbreviations were misinterpreted and magical words misspelled, rendering them ineffective. The most powerful grimoires remained not only secret but also heavily encoded, making them accessible only to the highest initiates of the magical traditions. Drawing on his own private collection of grimoires and magical manuscripts as well as his privileged access to the rare book archives of major European universities, Claude Lecouteux offers an extensive study of ancient books of magic and the ways the knowledge within them was kept secret for centuries through symbols, codes, secret alphabets, and Kabbalistic words. Touching on both white and black magical practices, he explains the basic principles of medieval magic, including the doctrine of names and signatures, mastery of the power of images, and the laws of sympathy and contagion. He gives an overview of magic in the Western Mystery tradition, emphasizing both lesser-known magicians such as Trithemus and Peter of Apono and famous ones like Albertus Magnus and Hermes Trismegistus. Creating a universal grimoire, Lecouteux provides exact reproductions of secret magical alphabets, symbols, and glyphs with instructions for their use as well as an illustrated collection of annotated spells, rituals, and talismans for numerous applications including amorous magic, healing magic, and protection rites. The author also examines the folk magic that resulted when the high magic of the medieval grimoires melded with the preexisting pagan magic of ancient Europe.

Book Through Dungeons Deep

Download or read book Through Dungeons Deep written by Robert Plamondon and published by Norton Creek Press. This book was released on 2008-08-20 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through Dungeons Deep delves into the art of role-playing, showing players and Game Masters how to have more fun and excitement with fantasy role-playing games. First published more than 25 years ago, this book was an instant classic. Long out of print, the original edition sells for several times its cover price. This Norton Creek Press reprint makes the book available (and affordable) again. Robert Plamondon wrote Through Dungeons Deep after realizing that the most important part of role-playing games-role-playing-is barely mentioned in gaming systems. When it is, it is often confused with rules. But role-playing really boils down to make-believe, and the real fun in role-playing games comes from unlocking your imagination. But it's also important to carry a length of rope and wear shoes you can run in.

Book Arduin Eternal

    Book Details:
  • Author : Monty St John
  • Publisher :
  • Release : 2009-09-01
  • ISBN : 9780984281206
  • Pages : 822 pages

Download or read book Arduin Eternal written by Monty St John and published by . This book was released on 2009-09-01 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arduin Role-Playing game - the 4th incarnation, released 2009.

Book Monsters  Aliens  and Holes in the Ground  Deluxe Edition

Download or read book Monsters Aliens and Holes in the Ground Deluxe Edition written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Book The Evolution of Fantasy Role Playing Games

Download or read book The Evolution of Fantasy Role Playing Games written by Michael J. Tresca and published by McFarland. This book was released on 2014-01-10 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Book New Mana

    Book Details:
  • Author : Matt Tomlinson
  • Publisher : ANU Press
  • Release : 2016-04-13
  • ISBN : 1760460087
  • Pages : 391 pages

Download or read book New Mana written by Matt Tomlinson and published by ANU Press. This book was released on 2016-04-13 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘Mana’, a term denoting spiritual power, is found in many Pacific Islands languages. In recent decades, the term has been taken up in New Age movements and online fantasy gaming. In this book, 16 contributors examine mana through ethnographic, linguistic, and historical lenses to understand its transformations in past and present. The authors consider a range of contexts including Indigenous sovereignty movements, Christian missions and Bible translations, the commodification of cultural heritage, and the dynamics of diaspora. Their investigations move across diverse island groups—Papua New Guinea, Solomon Islands, Vanuatu, Fiji, Tonga, Samoa, Hawai‘i, and French Polynesia—and into Australia, North America and even cyberspace. A key insight that the volume develops is that mana can be analysed most productively by paying close attention to its ethical and aesthetic dimensions. Since the late nineteenth century, mana has been an object of intense scholarly interest. Writers in many fields including anthropology, linguistics, history, religion, philosophy, and missiology have long debated how the term should best be understood. The authors in this volume review mana’s complex intellectual history but also describe the remarkable transformations going on in the present day as scholars, activists, church leaders, artists, and entrepreneurs take up mana in new ways.

Book 30 Years of Adventure

    Book Details:
  • Author : Of The Coast Wizards
  • Publisher :
  • Release : 2004
  • ISBN : 9780786934980
  • Pages : 283 pages

Download or read book 30 Years of Adventure written by Of The Coast Wizards and published by . This book was released on 2004 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thirtieth-anniversary retrospective explores the Dungeons & Dragons franchise, featuring a selection of essays and photographs that capture the events, products, personalities, art, and influence of the game through the years.

Book Monsters  Aliens  and Holes in the Ground

Download or read book Monsters Aliens and Holes in the Ground written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Book Arduin Eternal   Culture and Index Book

Download or read book Arduin Eternal Culture and Index Book written by Monty St John and published by . This book was released on 2010-06 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: For use with the Arduin Eternal game system developed by Emperors Choice Games & Miniatures Corp. This book has a greater amount of Cultures to select from when creating your characters and also includes an two different index's for the second version (only version available as of 06-2010) of Arduin Eternal. One index is specifically for the rules of Arduin Eternal and the other index is specifically for the skills in Arduin Eternal if one chooses to play with them. This IS NOT A STAND ALONE product.

Book Books in Print

Download or read book Books in Print written by and published by . This book was released on 1994 with total page 2132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Glorantha Sourcebook

Download or read book Glorantha Sourcebook written by Greg Stafford and published by Chaosium. This book was released on 2018-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Gloranthan History, Myths, and Culture source book for RPGs.

Book Paperbound Books in Print

Download or read book Paperbound Books in Print written by and published by . This book was released on 1992 with total page 1614 pages. Available in PDF, EPUB and Kindle. Book excerpt: