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Book Applications of Computer Graphics in Archeology

Download or read book Applications of Computer Graphics in Archeology written by Fareed Zein-El-Abdin and published by . This book was released on 1989 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Use of Computer Graphics in Archaeology

Download or read book The Use of Computer Graphics in Archaeology written by Dale R. Croes and published by . This book was released on 1974 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Image Objects

    Book Details:
  • Author : Jacob Gaboury
  • Publisher : MIT Press
  • Release : 2021-08-03
  • ISBN : 0262361809
  • Pages : 323 pages

Download or read book Image Objects written by Jacob Gaboury and published by MIT Press. This book was released on 2021-08-03 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

Book Computer Graphics in Archaeology

Download or read book Computer Graphics in Archaeology written by Steadman Upham and published by . This book was released on 1979 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computing the Past

Download or read book Computing the Past written by Jens Andresen and published by Aarhus Universitetsforlag. This book was released on 1993 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study illustrating the use of computer applications and quantitative methods in archaeology.

Book Computer Graphics in Archaeology

Download or read book Computer Graphics in Archaeology written by and published by . This book was released on 1979 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Imaging the Past

    Book Details:
  • Author : Tony Higgins
  • Publisher : British Museum Publications Limited
  • Release : 1996-01-01
  • ISBN : 9780861591145
  • Pages : 294 pages

Download or read book Imaging the Past written by Tony Higgins and published by British Museum Publications Limited. This book was released on 1996-01-01 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paperes from a conference on the use of electronic imaging and computer graphics in museums and archaeology which was held at the British Museum in 1994. The papers cover computer-aided design, geographic information systems, photo-realistic reconstructions, virtual reality modelling, image analysis, image processing and painting conservation. The papers demonstrate how these techniques can be used in recording, conservation, reconstruction of objects and sites, the compilation of more sophisticated databasers, in the presentation of archaeology to the public and in education. Twenty-six papers.

Book Computer Graphics in Archaeology

Download or read book Computer Graphics in Archaeology written by Paul R. Fish and published by . This book was released on 1979 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Visual Computing for Cultural Heritage

Download or read book Visual Computing for Cultural Heritage written by Fotis Liarokapis and published by Springer Nature. This book was released on 2020-04-07 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.

Book Computing for Archaeologists

Download or read book Computing for Archaeologists written by Seamus Ross and published by Oxford University School of Archaeology. This book was released on 1991 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eleven papers giving advice on computer applications, based on lectures given at the Institute of Archaeology in Oxford. Contents: Introduction (S Ross), approaches and applications, past and present (J Moffett), systems engineering (S Ross), introduction to statistics (G Lock), analysing information for database design(L Burnard), database fundamentals (D Smith), advancing graphic systems (P Reilly), Heslerton Parish post-excavation project (D Powlesland), post-excavation interpretation (J Richards), post-excavation and publication in London (T Williams), use and abuse (J Henderson). Previously announced, now available.

Book Advances in Archaeological Method and Theory

Download or read book Advances in Archaeological Method and Theory written by Michael B Schiffer and published by Academic Press. This book was released on 2014-06-30 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Archaeological Method and Theory, Volume 5 presents the progressive explorations in methods and theory in archeology. This book provides information pertinent to the developments in urban archeology. Organized into nine chapters, this volume begins with an overview of cultural resource management developed to assess the significance of, and to manage the cultural resources on public lands. This text then explores the basic aspects of natural and human-caused changes on the portion of the archaeological resource base consisting of archaeological sites. Other chapters consider the practice of urban archeology in the United States, with emphasis on the relationships between human behavior and material culture in an urban setting. This book discusses as well the applications of computer graphics in archeology. The final chapter deals with the types of skeletal and population changes that accompany malnutrition. This book is a valuable resource for anthropologist, archaeologists, urban planners, and graduate students.

Book Computer Applications and Quantitative Methods in Archaeology

Download or read book Computer Applications and Quantitative Methods in Archaeology written by and published by . This book was released on 2000 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Data Bank Applications in Archaeology

Download or read book Data Bank Applications in Archaeology written by Sylvia W. Gaines and published by . This book was released on 1981 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Using Computers in Archaeology

Download or read book Using Computers in Archaeology written by Gary Lock and published by Routledge. This book was released on 2003-12-08 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive review of computer applications in archaeology from the archaeologist's perspective. The book deals with all aspects of the discipline, from survey and excavation to museums and education.

Book Data Processing in Archaeology

Download or read book Data Processing in Archaeology written by J. D. Richards and published by CUP Archive. This book was released on 1985-05-02 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to give archaeologists a non-technical but thorough grounding in the use of computers.

Book Virtual Reality in Archaeology

Download or read book Virtual Reality in Archaeology written by Juan A. Barceló and published by British Archaeological Reports Oxford Limited. This book was released on 2000 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Applications and Quantitative Methods in Archaeology (CAA)