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Book Anime and the Visual Novel

Download or read book Anime and the Visual Novel written by Dani Cavallaro and published by McFarland. This book was released on 2014-10-16 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.

Book Futu  Re

    Book Details:
  • Author : Dmitry Glukhovsky
  • Publisher :
  • Release : 2015-10-05
  • ISBN : 9781517679279
  • Pages : 0 pages

Download or read book Futu Re written by Dmitry Glukhovsky and published by . This book was released on 2015-10-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'A worthy successor to '1984' and 'Brave New World'' - PLAYBOY What would I do for eternal life? Discoveries made within our lifetime will allow people to remain young forever. There is no more death. Our children will never die. Welcome to a world inhabited by people who are perfectly healthy, beautiful and eternally young. Every utopia has its shadowy backstreets. Someone has to make sure that overpopulation doesn't bring the wonderful world of the future crashing down. Someone has to make people forget their animal instincts and live in a fitting way for immortals. Maybe that someone is me? The utopia "FUTURE" is the first novel after five years' silence from Dmitry Glukhovksy, author of the cult novel "METRO 2033". The author's books have been translated into dozens of foreign languages, selling in millions of copies, and have been adapted for the big screen in Hollywood - but none of them will grip you like "FUTURE".

Book Negima

    Book Details:
  • Author : Ken Akamatsu
  • Publisher : Kodansha Comics
  • Release : 2014-07-22
  • ISBN : 1612628516
  • Pages : 185 pages

Download or read book Negima written by Ken Akamatsu and published by Kodansha Comics. This book was released on 2014-07-22 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: DARKNESS APPROACHES His battle with Fate looms ever closer, but Negi has more pressing concerns. The darkness has started to consume him, and if he doesn't get it under control, he'll turn into a monster. Before Negi can keep his students safe from Fate, he has to keep them safe from himself. This volume of Negima! includes special extras after the story!

Book Teaching Visual Literacy

Download or read book Teaching Visual Literacy written by Nancy Frey and published by Corwin Press. This book was released on 2008-01-09 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of nine essays that describes strategies for teaching visual literacy by using graphic novels, comics, anime, political cartoons, and picture books.

Book Game Development with Ren Py

Download or read book Game Development with Ren Py written by Robert Ciesla and published by Apress. This book was released on 2019-06-29 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.

Book Musashi

    Book Details:
  • Author : Eiji Yoshikawa
  • Publisher : Vertical, Inc.
  • Release : 2012-08-10
  • ISBN : 1568364512
  • Pages : 1547 pages

Download or read book Musashi written by Eiji Yoshikawa and published by Vertical, Inc.. This book was released on 2012-08-10 with total page 1547 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic samurai novel about the real exploits of the most famous swordsman. Miyamoto Musashi was the child of an era when Japan was emerging from decades of civil strife. Lured to the great Battle of Sekigahara in 1600 by the hope of becoming a samurai—without really knowing what it meant—he regains consciousness after the battle to find himself lying defeated, dazed and wounded among thousands of the dead and dying. On his way home, he commits a rash act, becomes a fugitive and brings life in his own village to a standstill—until he is captured by a weaponless Zen monk. The lovely Otsu, seeing in Musashi her ideal of manliness, frees him from his tortuous punishment, but he is recaptured and imprisoned. During three years of solitary confinement, he delves into the classics of Japan and China. When he is set free again, he rejects the position of samurai and for the next several years pursues his goal relentlessly, looking neither to left nor to right. Ever so slowly it dawns on him that following the Way of the Sword is not simply a matter of finding a target for his brute strength. Continually striving to perfect his technique, which leads him to a unique style of fighting with two swords simultaneously, he travels far and wide, challenging fighters of many disciplines, taking nature to be his ultimate and severest teacher and undergoing the rigorous training of those who follow the Way. He is supremely successful in his encounters, but in the Art of War he perceives the way of peaceful and prosperous governance and disciplines himself to be a real human being He becomes a reluctant hero to a host of people whose lives he has touched and been touched by. And, inevitably, he has to pit his skill against the naked blade of his greatest rival. Musashi is a novel in the best tradition of Japanese story telling. It is a living story, subtle and imaginative, teeming with memorable characters, many of them historical. Interweaving themes of unrequited love, misguided revenge, filial piety and absolute dedication to the Way of the Samurai, it depicts vividly a world Westerners know only vaguely. Full of gusto and humor, it has an epic quality and universal appeal. The novel was made into a three-part movie by Director Hiroshi Inagai. For more information, visit the Shopping area

Book KRAZY

    Book Details:
  • Author : Tim Johnson
  • Publisher : University of California Press
  • Release : 2008
  • ISBN : 9780520257849
  • Pages : 275 pages

Download or read book KRAZY written by Tim Johnson and published by University of California Press. This book was released on 2008 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stunningly illustrated with eye-popping art, "Krazy!" offers a dizzying introduction to the art forms set to dominate the new century. Featured are commentary and interviews with "Maus" author Art Spiegelman, "SimCity" creator Will Wright, and many others.University of California Press

Book Interpreting Anime

    Book Details:
  • Author : Christopher Bolton
  • Publisher : U of Minnesota Press
  • Release : 2018-02-20
  • ISBN : 1452956847
  • Pages : 314 pages

Download or read book Interpreting Anime written by Christopher Bolton and published by U of Minnesota Press. This book was released on 2018-02-20 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches Well-known through hit movies like Spirited Away, Akira, and Ghost in the Shell, anime has a long history spanning a wide range of directors, genres, and styles. Christopher Bolton’s Interpreting Anime is a thoughtful, carefully organized introduction to Japanese animation for anyone eager to see why this genre has remained a vital, adaptable art form for decades. Interpreting Anime is easily accessible and structured around individual films and a broad array of critical approaches. Each chapter centers on a different feature-length anime film, juxtaposing it with a particular medium—like literary fiction, classical Japanese theater, and contemporary stage drama—to reveal what is unique about anime’s way of representing the world. This analysis is abetted by a suite of questions provoked by each film, along with Bolton’s incisive responses. Throughout, Interpreting Anime applies multiple frames, such as queer theory, psychoanalysis, and theories of postmodernism, giving readers a thorough understanding of both the cultural underpinnings and critical significance of each film. What emerges from the sweep of Interpreting Anime is Bolton’s original, articulate case for what makes anime unique as a medium: how it at once engages profound social and political realities while also drawing attention to the very challenges of representing reality in animation’s imaginative and compelling visual forms.

Book Love Hina Volume 1

Download or read book Love Hina Volume 1 written by Kurou Hazuki and published by TokyoPop. This book was released on 2006-04-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follows the romantic adventures of Keitaro Urashima after his plans for the future are derailed when he fails to pass the Tokyo University entrance exam and he becomes the reluctant landlord of the all-girl Hinata House.

Book Interactive Storytelling for Video Games

Download or read book Interactive Storytelling for Video Games written by Josiah Lebowitz and published by Taylor & Francis. This book was released on 2012-09-10 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Book Japanese Visual Culture

Download or read book Japanese Visual Culture written by Mark W. MacWilliams and published by Routledge. This book was released on 2014-12-18 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Book Dungeon Crawler Carl

    Book Details:
  • Author : Matt Dinniman
  • Publisher : Penguin Group
  • Release : 2024-08-27
  • ISBN : 059382024X
  • Pages : 465 pages

Download or read book Dungeon Crawler Carl written by Matt Dinniman and published by Penguin Group. This book was released on 2024-08-27 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

Book Absolute Power

    Book Details:
  • Author : Audrey Chase
  • Publisher : Northwest Press
  • Release : 2016-12-26
  • ISBN : 1943890390
  • Pages : 194 pages

Download or read book Absolute Power written by Audrey Chase and published by Northwest Press. This book was released on 2016-12-26 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: So what is evil? What makes a person a “villain?” Is it intent to harm…or is it something deeper than that? Each one of the thirteen authors in this amazing collection has taken a completely different approach to answering this question. They have gone above and beyond expressing the idea of evil and supervillainy. They get to the bottom of why villains are the way they are, and what they hope to gain from it. These are dangerous women wielding Absolute Power… and they’ll be glad to let you know exactly why you should fear them.

Book Anime Architecture

    Book Details:
  • Author : Stefan Riekele
  • Publisher : National Geographic Books
  • Release : 2020-11-17
  • ISBN : 0500294526
  • Pages : 0 pages

Download or read book Anime Architecture written by Stefan Riekele and published by National Geographic Books. This book was released on 2020-11-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.

Book Understanding Manga and Anime

Download or read book Understanding Manga and Anime written by Robin E. Brenner and published by Bloomsbury Publishing USA. This book was released on 2007-06-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.

Book Yume Nikki  I Am Not in Your Dream

Download or read book Yume Nikki I Am Not in Your Dream written by Akira and published by J-Novel Club. This book was released on 2018-01-07 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the cult hit game, the novelization of Yume Nikki follows a lonesome girl into the bizarre dreamscapes that await her when she falls asleep. Opening doors and wandering aimlessly, is she really as alone as she thinks?

Book Take Off Your Pants

Download or read book Take Off Your Pants written by Libbie Hawker and published by Running Rabbit Press. This book was released on 2015-03-10 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: When it comes to writing books, are you a “plotter” or a “pantser?” Is one method really better than the other? In this instructional ebook, author Libbie Hawker explains the benefits and technique of planning a story before you begin to write. She’ll show you how to develop a foolproof character arc and plot, how to pace any book for a can’t-put-down reading experience, and how to ensure that your stories are complete and satisfying without wasting time or words. Hawker’s outlining technique works no matter what genre you write, and no matter the age of your audience. If you want to improve your writing speed, increase your backlist, and ensure a quality book before you even write the first word, this is the how-to book for you. Take off your pants! It’s time to start outlining.